Would Cross-Platform for PUBG Work With PC and Xbox One? I Played Against PC Players Using an Xbox One Controller

PlayerUnknown’s Battlegrounds, with 10 million copies sold so far, is one of the biggest video game releases of the year. The fact that Microsoft managed to score publishing rights for the console release on the Xbox One is a big coup. So how does the PC game translate for consoles? I recently got a chance to play PUBG with an Xbox One controller against PC players. While I didn’t get any Chicken Dinners, I have some thoughts about the new control scheme and what it might mean for cross-platform play.

Just to be clear, Microsoft didn’t confirm cross-platform for PUBG, but given Microsoft’s hard push for the feature, Brendan Green’s enthusiasm for it, and the fact that keyboard and mouse controls are heavily rumored for the Xbox One, I think it’s worth investigating.


Winner, winner

Even if cross-platform functionality never comes out, PUBG is one of the most popular PC games currently available and soon console-only players will get a chance to experience the carnage. And that’s primarily who this preview is for. Since Xbox One controller support has only been available for the PC version of the game for about a month, you might be a console player who’s been hearing about PUBG for months but haven’t played it. So if you’re looking forward to playing it with a controller this preview is for you.

Likewise, during my playtime with PUBG at an Xbox One X preview event I was told that I was playing against PC players so maybe you’re interested in reading about what a potential match might look like between a mouse-and-keyboard player and a controller user?

The answer isn’t as dramatic as you might think.


PUBG

So, PUBG on an Xbox One controller how did it feel? It felt like how a third-person shooter might feel on a controller but with the exception of maybe having just barely enough buttons for all the possible actions.

Running and firing controls were all par for the course with the left and right triggers pulling up aim and fire respectively, and character movement and camera movement dictated by the two control sticks. The D-Pad let me cycle through the various weapons and items I picked up, while the option button brought up a map.The left bumper let me switch to first person mode and the right bumper let me cycle through the camera perspective. Oh and of course there were the lettered buttons of which Y let me reload, B let me crouch, A let me jump, and X let me interact with weapons and items. That also doesn’t mention that clicking the control sticks let me lean and sprint.

It’s a pretty standard control scheme, but PUBG is a game that requires a lot of input and it took a while to memorize the Xbox One controller’s setup. Some mishaps happened along the way of course like in the initial stages of the game where players are aboard a large carrier airplane and must choose when to parachute out onto the murder island. On the plane, I pulled up my map to flag a suitable location to jump to, however no matter which buttons I pressed, none of them seemed to let me set a waypoint on my map. Then I accidentally pressed the X button and out I went without a location to go to.

I’m not saying the controllers are confusing, but it did feel a little cluttered at times. I’m sure when I spend more time with it, the inputs will become like second nature. But I did find myself fumbling with my weapons at key moments of my first game, and when split second decisions determine life-or-death, chicken dinners or hunger, there’s no room for mistakes. Especially mistakes like accidentally cycling to a pistol when you wanted the smg and getting shot dead while flipping through weapons. I placed 63rd that round.

The next game was a lot faster but that’s because I made the mistake of jumping into a car. I again accidentally pressed the wrong button but this time while driving at high speeds, jumping out and injuring myself. A nearby player picked me off and I placed 82nd that time.


Map of the PUBG Gamescom Invitational

PUBG is a high-stakes, relatively fast game. 100 players jump from a plane and land on a massive island level. Armed with nothing at first, players must scavenge the island looking for weapons and armor, while trying to fend off attacks from any potential enemies. Then there’s the blue circle which starts shrinking, killing any unfortunate soul that spends too long outside of its boundaries. The circle will continue to shrink and players will continue to die until you’re the last one standing. Pretty simple right?

The beauty of PUBG lies in the fact that victory is determined by two factors: luck and skill. While controllers won’t determine the former factor, the latter can be affected by what you use to play, or at least it could. During my time at the preview event I happened to watch one incredibly tall San Francisco-based games journalist make it to rank 2 before getting cornered and killed in the game’s final stretches. So really, you can win using a controller though I personally never got far enough to see if it all came down to mouse and keyboard vs. gamepad that determined who would ultimately win a chicken dinner.

Still, I don’t think it would be the end of the world if Microsoft and Blue Hole decided to let Xbox One PUBG players and PC players fight it out against one another, especially in a game as determined by luck as much as it is skill. While it’s probably fair to say that at towards the end game the great equalizer is skill, the Xbox One controller won’t necessarily determine the victor. Especially if Blue Hole is looking into ways that might overcome the differences between mouse-and-keyboard and gamepad controls like they say they are.

As one of the hottest games of the year, and the Xbox’s big exclusive (rumors are that it will be timed or in a limited capacity), PUBG might be the perfect petri dish to test competitive cross-platform play. Personally, I think it’s a functionality worth pursuing for the both of them.

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Call of Duty: WWII will run at 4K with HDR on Xbox One X

Details on Call of Duty: WWII’s Xbox One X enhancements have quietly emerged, promising both 4K and HDR on the console.

Call of Duty, one of the largest shooter franchises of today, is returning to its roots later this year with a new World War 2 themed title. Unsurprisingly named “Call of Duty: WW2,” the game moves away from recent trends in the series, by abandoning near-future warfare in favor of a historical setting.

As a part of a marketing deal with Sony, the game’s publisher, Activision, has been keen to promote PlayStation 4 (PS4) versions of the game. This has left few details on what to expect from the rival release on Xbox One – let alone the enhancements in store for the upcoming Xbox One X. However, following a recently updated listing from UK retailer GAME (via charlieINTEL), specific details on Xbox One X enhancements have surfaced.

For many titles launching with visual upgrades on Xbox One X, box art designs are being reworked to highlight these features. Icons for both 4K and High Dynamic Range (HDR) have been spotted on the latest retail packaging, indicating these upgrades will be available at launch on the console. Amidst a close marketing deal with Sony is comes as no surprise Activision has remained quiet leading up to the Xbox One X launch, however, this should be a welcome sight for those picking up the device this November.

In the months since its unveiling Activision has highlighted a slew of changes in the pipeline for Call of Duty: WWII – most notably a shift toward “boots on the ground” combat. When paired with new single player mechanics, multiplayer tweaks and the return of Nazi Zombies, the game is making one of the most inventive games (at least for Call of Duty) in some time.

Are you looking forward to these Xbox One X enhancements? Let us know your thoughts in the comments.

A complete list of ‘Xbox One X Enhanced’ games (up to 4K, HDR)

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Minecraft’s cross-platform update is now available on Xbox, PC, and mobile

Minecraft has been available on tons of different devices in the past. Now, Microsoft is finally bringing all those platforms together with the “Better Together” update, which is rolling out today for Xbox One, mobile devices, and Windows 10 PCs. The Nintendo Switch is still set to get the Better Together update, too, although that’s been delayed until later in the winter.

The update essentially takes the different versions of Minecraft that have been available on PC, Xbox, iOS, and Android, and consolidates them into one master version, with the same features, functionality, and content no matter where you play. That means that the console versions of Minecraft on Xbox One (and eventually, the Nintendo Switch) will now run the same version of Minecraft as PCs, mobile, and VR, built on what Microsoft calls the Bedrock Engine.

But the biggest advantage to creating a single version of Minecraft across all these platforms is that cross-play will be possible between Minecraft games. This means that you’ll be able to play Minecraft on your PC with a friend playing on an Xbox, while your buddy joins in from their Android phone. Microsoft is calling this the first time a game has offered cross-play across all these platforms, and with the addition of the Nintendo Switch to the mix, Minecraft could be one of the first true platform-agnostic titles, which is an incredible thing.


You may notice that the PlayStation 4 is glaringly absent from that list. That’s because Sony has — once again — decided to sit out on cross-platform play, an unfortunately familiar refrain from the company this console generation. Similar issues have come up with Rocket League, and most recently Fortnight, which accidentally enabled Xbox One and PlayStation 4 cross-play before pulling the feature. Sony has offered numerous explanations for avoiding cross-play in the past, including citing concerns of protecting children online, but given that the console still has a considerable competitive lead when it comes to users and sales, it’s unlikely that it will be budging on that issue anytime soon.

In an interview with Engadget, Microsoft Studios CVP Matt Booty commented, “We just flat-out couldn’t get those two completely in sync,” in regard to getting Minecraft cross-play with the PlayStation 4. Although, he noted that Microsoft is continuing to talk with Sony on the issue.

Also missing are the Mac and Linux versions of Minecraft, which will continue to exist alongside the original PC version as the renamed Java Edition for now. It’s supposed to continue to receive updates and get them along a similar time frame as the Bedrock Engine version.

That said, the unified Bedrock Engine version will be the canonical Minecraft title moving forward, with the original PC title and older console-specific versions getting appended “Edition” names like Minecraft: Wii U Edition and Minecraft: Java Edition to tell them apart from the core Minecraft title.

Xbox One X setup: Here’s what you’ll need to get the best performance

The new Xbox One X can deal in 4K and HDR video and produce Dolby Atmos and DTS:X sound. It’s a potential AV powerhouse, but only if you set it up properly. Here’s how to maximise its audio and video to help you create the best-ever gaming experience at home – and it could even give you a competitive advantage. 

How to maximize the sound quality of an Xbox One X 

Forget surround sound – all hail the new era of object-based audio and verticality. 

Games will soon ship with soundtracks specially encoded in Dolby Atmos and/or DTS:X, which stretch the surround sound concept to new levels – literally – with audio also coming from above. And, of course, the Xbox One X can handle both of those new formats. 

Is there a helicopter up there? Or a sniper? Only those with the correct audio gear will know for sure. Whether you go for a soundbar, AVR and a home cinema, or a pair of headphones, audio immersion awaits.  

The Yamaha YSP-5600SW is a soundbar with built-in Atmos functionality

Soundbars & all-in-one systems

Since Dolby Atmos is all about channels at different heights as well as directions, the idea of boiling that concept down into a soundbar seems like a classic case of space-saving convenience over core quality. However, there are some clever products out there. The best so far is the Yamaha YSP-5600SW, a Dolby Atmos-enabled (and, soon, DTS:X) sound projector that uses 46 speakers to create a 7.1.2 system. In what’s fast becoming a standard feature on flagship soundbars, others spatial sound-compatible examples include the LG SJ9, Pioneer Elite FS-EB70, Onkyo SBT-A500, Samsung HW-K950 and Sony HT-ST5000

If you want to go beyond a soundbar to ensure you do actually get height channels by physically installing them above your display, go for an all-in-one- home cinema package like the Onkyo HT-S5805 (though in this category there are surprisingly few to choose from). 

The Denon AVR-X2400H is a receiver capable of outputting a Dolby Atmos to a set of speakers.

AVRs

If you go for separates then you need to find a Dolby Atmos and DTS:X-ready AV receiver to put at the centre of your system, and then add speakers. All the usual AVR brands are on board with Dolby Atmos, and from mid-range to flagship. So you can go for something like the Denon AVR-X6300H or Onkyo TX-RZ3100 for a mind-bending (and very expensive) 7.2.4-channel home cinema system. Or you can head down the ranges and spec the Sony STR-DN1080, Onkyo TX-SR444 or Denon ‪AVR-X2400H to create a 5.1.2 system. 

The Definitive Technology BP9080x has an integrated ‘height module’ that adds verticality to your surround sound.

Elevated speakers

You could then use existing speakers, adding two front height channels using any two satellite speakers (or specialist Atmos products like the KEF R50, Klipsch RP-140SA or Onkyo SKH-410 installed in an elevated position on the wall, or you could consider installing two in-ceiling speakers like the Monitor Audio CT165 or Polk Audio V60

However, there are also some nice ‘bipolar’ tower speakers around that combine upward firing speakers with normal front-firing ones, such as the Pioneer S-FS73A, Klipsch RP-280FA and Definitive Technology BP9080x

Headphones can provide a cheap alternative to expensive Atmos speakers thanks to Dolby’s virtualisation technology.

Object-based headphones

Not many people have the space or the budget to spec join enormous Dolby Atmos-compatible home cinemas. Cue Dolby Atmos for Headphones, a more personal, more affordable and possibly the most effective implementation of Dolby’s new virtual surround sound format. It’s about placement of audio around you, and the good news is that you can use any pair of headphones. 

The catch is that you’ll have to pay extra for an Atmos license to unlock the functionality. 

If that sounds like too much effort to you and you’re in the market for a new headset anyway then Plantronics has an exclusive Atmos partnership, which means that you get an Atmos license in the box alongside its RIG 400LX, RIG 600LX and wireless RIG 800LX headphones.

But if you’ve already got a nice headset that you like to use, then we’d recommend just paying for the Atmos license. 

The Xbox One X will produce 4K HDR video.

How to optimize the video output of an Xbox One X 

When it comes to picture quality, the Xbox One X is all about 4K and HDR. The two new cutting-edge video features are worth preparing for, even though not all games will include both. 

4K, also called Ultra HD, consists of 3840×2160 pixel resolution which amounts to four times more pixels than Full HD. 

HDR, meanwhile, is all about massively increased colour definition, and increasingly it goes hand-in-hand with 4K on modern TVs and home cinema projectors. It’s now almost impossible to buy a 4K TV that isn’t compatible with HDR. 

That said, a lot of cheaper sets try to claim that they’re HDR without meeting the full HDR spec. Make sure your TV is able to hit a peak brightness of 1000 nits (if it’s LCD, the requirement for OLED is a more moderate 540 nits), and also check that it supports 10-bit color. These two features will mean it’s properly specced for HDR10, which is currently the dominant HDR technology. 

A second, more advanced, HDR specification called Dolby Vision is also available on more premium TVs, but since the Xbox One X doesn’t support the standard you won’t see any benefit with the console. 

Equally as important when choosing a display to get the best out of an Xbox One X will be to find one with as minimal input lag as possible; the sweet-spot is around 10ms. 

LG’s W7 OLED TV handles Dolby Atmos.

4K HDR TVs

Since the Xbox One X outputs 4K resolution, you should buy a 4K resolution display. You still have to choose between OLED and LED (and that includes QLED) when it comes to display technology, and you should also try to find a display with the lowest input lag. 

None of these choices are easy to make. OLED TVs have unbeatable contrast ratio and black levels, but they tend to have slightly more input lag than LED TVs. 

Samsung’s TVs tend to be rated well for minimal input lag – it’s an area they have certainly concentrated on – with screens like the Samsung QE65Q9FAM a candidate. 

However, if money is no barrier, LG’s W7 OLED TV is unique in that it deals in Dolby Atmos via its included 5.0.2 soundbar. It’s also vastly improved in the input lag stakes. 

Sony’s VW285ES projects in 4K

If you wants to take advantage of the 4K resolution the Xbox One X is capable of spitting out, then you’re going to need to maximise the size of the display area. And unless you’re able to afford a 75-inch TV, a projector is your best bet. 

4K projectors are still expensive, but Sony’s upcoming VW285ES – due in November – effectively halves the cost of native 4K projection (it will sell for around $4,999). It supports HDR, as do the more affordable JVC DLA-X5000 and Epson EH-TW7300, though both of these upscale into 4K rather than produce it natively. So, for now, 4K projection is still a rich man’s hobby. 

Full HD televisions still benefit

The above advice should help you get the most out of the Xbox One X, but it’s worth noting that even if you still use a standard Full HD set with the new console you’ll see a benefit thanks to the way the console will ‘super-sample’ the extra detail down into a Full HD set. 

But if you want to squeeze every bit of performance from the new machine then it might be time to take a look at your entertainment center and work out if anything needs to be upgraded. 

Nintendo Switch games news – SHOCK new Xbox One crossover, as Halo comes to Switch | Gaming | Entertainment

Microsoft has managed to get the Halo franchise on Nintendo Switch… but there’s a catch.

Master Chief will be appearing as part of the Halo Mash Up Pack in the Nintendo Switch version of Minecraft.

It’s all thanks to the Better Together Update, which enables cross-platform play between Xbox One, Nintendo Switch, Windows 10, Android, iOS and more.

As Eurogamer points out, this will include DLC like the Halo Mash Up Pack, which is currently available on Xbox One and Xbox 360.

Microsoft addressed cross-platform DLC in a recent Better Together blog post, admitting that while it is open to the idea, some content packs would require permission from different platform holders.

Presumably this means there’s still a question mark over the Mario Mash Up Pack appearing on other consoles.

“Custom skins are awesome, and we know you love them!” reads a Microsoft post.

“Getting them to work on consoles requires some work on the platform holders’ side to enable things like this. We’re working with them to get everything in place to enable this in a future update.”

The Better Together update is the biggest Minecraft update ever.

Currently in the beta phase, it will launch with 34 new features, and is getting close to a final release.

Sony is the only major platform holder that hasn’t signed up to the Better Together update.

Sony’s Jim Ryan recently defended the decision for PS4, PS4 Pro and PS Vita not being part of the cross-play.

Speaking to Eurogamer, he said: “We’ve got to be mindful of our responsibility to our install base. Minecraft – the demographic playing that, you know as well as I do, it’s all ages but it’s also very young.

“We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe.

“Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.”

Microsoft to accelerate growth in gaming as Xbox leader Phil Spencer joins senior leadership team – GeekWire

Microsoft executive Phil Spencer speaks at the GeekWire Summit in 2015.

As part of a strategy to accelerate its gaming business across the company, Microsoft CEO Satya Nadella today named Xbox leader Phil Spencer to its senior leadership team.

Spencer, who joined Microsoft nearly three decades ago, was previously a corporate vice president leading the Xbox team. He’ll continue to oversee Xbox-related projects, but his new title is “executive vice president, Gaming at Microsoft.” Spencer will report directly to Nadella.

“In this role, Spencer is accountable for leading Microsoft’s gaming business across all devices and services,” Spencer’s new bio reads. “With his team and game development partners, Spencer continues to push the boundaries of creativity, technical innovation and fun across gaming genres, audiences and devices.”

Microsoft’s gaming arm will continue to share resources with the company’s Windows and Devices Group; there will be no changes to the financial reporting segments.

Spencer was named head of Xbox in March 2014, just after Nadella became CEO, replacing previous leader Marc Whitten. Spencer led the launch of both Xbox One S and Xbox One X and has also helped drive growth for Xbox Live, which now counts 52 million monthly active users.

The promotion, announced today in an email to employees from Nadella, signifies Microsoft’s intention to grow gaming beyond its Xbox business — with Windows 10, esports, Mixer, etc.

In a company-wide memo sent in June, Nadella outlined five core customer solution areas that he wants employees to prioritize. They include modern workplace; business applications; applications and infrastructure; data and AI; and gaming.

Another memo sent to employees by Microsoft executives a few days later detailed a shift in the company’s consumer and commercial businesses; it also noted how gaming is growing across all its device types thanks to the rise of esports, game broadcasting and mixed reality.

Microsoft recently rebranded the Beam streaming service it acquired last year as Mixer and integrated it into Xbox. Mixed reality is also a big area of emphasis for the company, with the HoloLens device and a series of other headsets made by Microsoft partners that are set to debut later this year.

Separately, Microsoft also announced today that its Enterprise Mobility and Security team (EMS) will move from Cloud and Enterprise to the Windows and Devices Group. Its new team name is Enterprise Mobility & Management, which will be led by Brad Anderson, a corporate vice president who previously led EMS.

Phil Spencer Expects PUBG To Be Very Big on Xbox for Many Years; Says He’s Incredibly Happy for Bluehole

PUBG (PLAYERUNKNOWN’s Battlegrounds) is without a doubt the hottest game on the market, setting sales records almost every week since its launch on Steam Early Access.

Just this weekend, PUBG became the top game ever on Steam when it comes to concurrent users with over 1.3 million players logging online at the same time.

With this kind of numbers being pulled off, Microsoft’s agreement with Bluehole to bring the game to Xbox One first this Holiday season definitely feels more important and everyone is starting to wonder whether PUBG can enjoy the same level of success on Microsoft’s console.

Earlier today, Head of Xbox division Phil Spencer said on Twitter that he expects a similar success to bringing Minecraft to console and that PUBG will be “very big” on Xbox for many years to come. He also added in a subsequent tweet that having gotten to know the folks at Bluehole, he’s incredibly happy for them to have this success.

Spencer also chimed in on other Xbox related topics. For example, he commented on Black Desert Online, another Korean made game (by Pearl Abyss) that’s coming to Xbox One later this year, with no official word on a PlayStation 4 port as of yet.

On the topic of upcoming backward compatibility additions, Fable Anniversary should be available soon, according to Spencer, who also regrets that the wishlist feature isn’t available yet in their store and would like to see something like 1v100 again.

He has apparently played a lot of Destiny 2 lately, which prompted a user to ask whether the game will have 4K and/or HDR support on the Xbox One X after all, as nothing has been announced yet. Spencer couldn’t really answer that question but he did say that Microsoft has a great working relationship with Bungie, which sounds promising.



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A Street Fighter Anniversary Collection for PS4 and Xbox One keeps popping up on European retailers – but is it real?

This persistent retail listing keeps popping up on multiple European retailer sites – but is it real, or a troll?

In August 1987 Street Fighter arrived on the scene in Japanese arcades, and while it’d really take until its 1991 sequel for the fighting series to truly refine its formula and gain popularity and recognition, that still makes this year Street Fighter’s 30th anniversary. Capcom has been doing a bunch to celebrate – but for the past few months a persistent retail listing for a ‘Street Fighter Anniversary Collection’ has repeatedly popped up on European store fronts.

This stubborn listing is a bit strange – it’s been floating around in various forms for months now with no confirmation if it’s new or not, but it’s cropped up so many times we now figure it’s worth reporting on. If this is a fake or troll, it’s a coordinated one that’s tricked multiple European retailers.

streetfighter2art

The first instance was spotted on huge gaming forum NeoGAF towards the end of July, with German retailer CoolShop listing a ‘Street Fighter Anniversary Collection’ for both PlayStation 4 and Xbox One. The initial German shop listing featured a description that matched the contents of the Street Fighter 15th Anniversary Collection game for PS2 and Xbox – Hyper Street Fighter 2 and Street Fighter 3: Third Strike. A day later Coolshop pulled the listing down.

A few days later Finnish retailer Puolenkuun Pelit put up the same listing, again featuring the description and artwork from the 15th Anniversary game, but again listing it as for PS4. That listing is still up.

Various listings popped up and disappeared as fans waited for Gamescom – nothing came. Then, as fans began to get excited for Tokyo Game Show, the game showed up again last week on UK site Alza and Czech shop Madgamer – the latter of which has left its listing up and even featured the box art from the 15th anniversary game but clearly hastily photoshopped to have PS4 branding.

street_fighter_anniversary_collection_leak2

Now, new listings have cropped up on Portugese store Kuanto Kusta complete with a new placeholder box art (as shown above) and even a price. This listing has been followed by a matching one from another Portuguese shop, GamingReplay. They offer an Xbox One pre-order for the game.

To be clear, the logo shown on the above box art that cropped up today is the same logo featured in the PS2 and Xbox release years ago once again, but placed on a fairly convincing set of PS4 and Xbox One placeholder boxarts. Basically, it is something a fan or trickster could’ve made… but why? And why would retailers buy into it?

Exactly what is going on here is anybody’s guess, though it has to be said that there’s an awful lot of smoke without a fire yet in sight. Capcom has been going big on Street Fighter’s 30th with Street Fighter 5 tournaments, SF5 DLC, in-game celebrations and the release of Ultra Street Fighter 2 for Switch – so this doesn’t seem entirely unlikely. Capcom’s also fond of a rerelease and remaster, from Okami HD to Resident Evil Revelations for Switch.

The last console generation got digital ports of both Street Fighter 2 and Street Fighter 3 that could easily be ported up a generation for this collection, and Street Fighter 4 was ported to PlayStation 4 to tide people over until SF5 launched. What else could this collection contain? Will Capcom finally unearth SF1 and let people realize how rough that game is again, or include some of the Street Fighter Alpha/Zero series given how much of its cast show up in SF5? If this is real it’d be nice if this came to PC, too.

Alternatively this could all be some elaborate fake, of course, but it’s been a long-played one that’s taken a lot of effort if that’s the case. Capcom has generally had a fighting game announcement at every PSX alongside the Capcom Pro Tour grand finals – last year it was Marvel vs. Capcom Infinite, and both SF5 and the PS4 port of SF4 were announced there. We were anticipating that being where the rumored Super Street Fighter 5 might be revealed – but perhaps we could be getting this collection too. Only time will tell.

Overwatch Junkertown COUNTDOWN – Release date, time for PS4, Xbox One map, update | Gaming | Entertainment

developer Blizzard is about to release the Junkertown map on PS4, Xbox One and PC.

After a successful testing period on the Overwatch PTR, Blizzard has given the Junkertown map a September 19 release date.

There’s no official release time for the map, but Overwatch updates typically go live at around 7pm UK time.

The Junkertown map is expected to launch alongside a new update for Mercy.

As part of the Mercy update, the popular will only be able to resurrect characters on an individual basis. This will be a regular move with a cooldown period.

Her Ultimate ability  – which currently revives all downed teammates – will be replaced with a move called Valkyrie. Valkyrie boosts Mercy’s abilities and power, and even grants her the power of flight.

Junkertown, meanwhile, is a new Escort map set in the Australian Outback. You can see it for yourself in the gallery below…

“Junkertown is an Escort map located in the harsh and unforgiving Australian Outback,” the official description explains.

“Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen.

“When they aren’t pillaging the omnium’s skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches…and to survive.”

Fans will also want to keep an eye out for the Junker Queen, who can be seen in posters and heard over the loudspeakers in a recent trailer (below).

The release of the Junkertown map will be followed by another free weekend on PS4, Xbox One and PC.

From Friday, September 22 until Monday, September 26, fans can play the entire game for free on consoles and PC.

The Overwatch free weekend has an 7pm UK start time and ends at 6.59am UK time.

Fans will be able to try all of the maps, game modes and characters, and can even unlock Loot boxes.

Any progress will be transferred to the full game if they decide to purchase it.

Destiny 2 update: Bungie patch notes confirmed following PS4 and Xbox One server downtime | Gaming | Entertainment

A new Destiny 2 update is being released today by the development team, following a lengthy period of server downtime.

While it appears that the game could be going live again ahead of schedule, all Guardians will need to to download Destiny 2’s latest patch.

The new Destiny update 1.04 tackles some of the lingering issues affecting PS4 and Xbox One players, including changes to the UI and certain items.

Bungie have also warned that some consoles may display a different name for the update than the one listed above.

Destiny 2 servers queues may also spring up after the update, during periods of high traffic, players may encounter these more often. 

Destiny 1 and Destiny 2 feature separate queues. Destiny server queues regulate player population to provide stable conditions for Destiny gameplay.

Please note the following:

  • If a player loses connection or is removed from the queue, their placement will not be retained
  • If a player reaches the front of this queue and is unable to connect to Destiny servers, they will have to re-enter the queue to try again
  • Queue times may vary, depending on server traffic and concurrent population

It should also be noted that this new Destiny 2 update will be followed by the Weekly Reset for the game, which arrives tomorrow morning.

The official Destiny 2 patch notes for PS4 and Xbox One can be found below:

1.0.1.3 The one about post launch fixes.

Items

  • Fixed an issue that caused players to not receive Man O’ War Linear Fusion Rifle Quest Reward when they have a full weapon inventory
  • Players can obtain their missing Man O’ War from Asher Mir on IO

UI

  • Fixed an issue where the Prism modifier did not persistently display the currently featured element 
  • Prism will now display a brief screen effect when the element changes to increase visibility
  • This will also resolve an issue impacting the Momentum modifier

General

  • Fixed an issue where a Raid object was receiving an unintended amount of damage from Wardcliff Coil
  • Fixed an issue where completing a Meditation before selecting it from Ikora would hide that Meditation and prevent players from completing it receiving appropriate rewards.
  • Fixed a rare memory leak that would result in a Matchmaking crash