A pesky Destiny 2 glitch has led developer Bungie to cancel the next two instances of Trials of the Nine, the game’s weekly Crucible event, the studio announced yesterday.
Trials of the Nine would ordinarily be live right now — it runs from 1 p.m. ET on Fridays until the weekly reset at 5 a.m. ET on Tuesdays. But Bungie has decided to cancel Trials for this week and next week; it is scheduled to return Friday, Nov. 3.
The decision comes after “reported incidents of emote glitching in the Crucible,” the studio said. Bungie is investigating a fix for the issue, and plans to push it live during the first week of November. While the company did not provide further details on the issue, the emote in question is almost certainly Bureaucratic Walk, a Monty Python-inspired animation that players have been using to glitch through walls. (You can see how this might present some problems in Trials, an intense, high-stakes player-versus-player mode.)
When Trials returns on Nov. 3, it will also go live in the Windows PC version of Destiny 2, which launches next Tuesday, Oct. 24, at 10 a.m. PT worldwide. Bungie provided some details on how it will roll out special activities for the PC version — you can check out the schedule in the image below.
Most notably, both the standard and Prestige versions of the Nightfall strike will be available on launch day, while the Leviathan raid will go live eight days later on Wednesday, Nov. 1. The following week, on Tuesday, Nov. 7, Bungie will release the Prestige version of the raid.
In the PlayStation 4 and Xbox One versions of the Leviathan raid, Bungie will roll out challenges starting Tuesday, Oct. 31. One optional objective will be attached to a different encounter each week, and completing it will give you a unique emblem and a guaranteed raid drop.
For more on Destiny 2, read our review and check out our in-depth guide.
Trials of the Nine is Destiny 2’s most competitive multiplayer mode. Every week, from Friday to Monday, the world’s best Crucible players group up to take each other on. The first win of the week grants you access to a special social space, the Third Spire, where emissaries of the Nine will grant you powerful items.
The first win also starts your score card. Winning three, five and seven matches will give you free rewards when heading back to the Spire. If you lose three times, your card becomes void and you start all over again. Extremely good players will be able to win seven games without dropping even one, granting them access to the Third Spire itself and exclusive rewards. This is called going “Flawless.”
Teams go up against each other in a 4v4 match, so you have to be sure that you have your best friends with you. Communication is key, so if you can’t hear one of your teammates, you are essentially playing without a teammate.
While you could luck out and get nothing but bad teams (or the unfortunate opposite — nothing but god-tier players), you are going to be battling against even teams more often than not. Being in communication and aware is 90 percent of what it takes to win. The other 10 is making sure that you can actually hit a shot.
Trials of the Nine has two game modes that cycle week to week. Countdown and Survival. At the time of this writing, Survival has yet to be in the Trials rotation.
Players familiar with Counter Strike: Global Offensive will have no problem getting acclimated to Countdown. For those not in the know, players will spawn as offense or defense. Offensive players must plant and defend a bomb at one of two bombsites on the map. After about 60 seconds, the bomb will go off and attack wins. Defenders need to stop that from happening. The kicker? Everyone only has one life.
The key to Countdown is identifying what your squad is good at. That may sound stupid, but it is the first step you need to take if you want to hit that seven win ticket. Do you play well from behind? Let the enemy plant and then retake the point. Are you aggressive? Rush the attackers or jump on the point as soon as possible. There are manystyles. Learning yours is the easiest way to win.
On attack, you want to find a route that works for you. Learn the map of the week and find a couple easy ways to either point. Maybe you want to surprise your enemies by taking the long way, or try to rush and win the ensuing firefight. Either way, having a strategy for planting each point is important.
Learning when to plant what is also crucial. Do you really want to try the same strat three times? Maybe they won’t expect it. Or maybe you can fake them out by trying something new. It’s a gigantic mind game where you have to outsmart the enemy before the round even begins. The other crucial aspect of attack is being flexible. If you see that they are protecting one site more than the other, change your plan. It is a lot easier to hold a bomb site than take it by force.
For Defenders, split up at the start and watch a point. We usually split up into teams of two, but if the other team seemed to favor one point over the other, we would go three and one. This is where communication needs to happen. When the Attackers come marching in, take the shots that you can, but never at the cost of death. Tell your team where the enemies are and have them move to your position or go for the flank.
If you have to back off to save your life, do it. Letting the enemy plant is not disastrous. In fact, it happens in most rounds regardless of who wins. Once the enemy plants, you need to make your move. Do you risk the five seconds it takes to defuse? Probably not unless you have a Titan Barricade or two ready to go. Clear the enemies and then defusethe bomb.
Regardless of the side you are on in Countdown, understanding when to flexible and when to hold your ground can be tough. Inevitably in PvP, these matches can come down to shooting, but the team that moves better and smarter usually wins the match.
Each week, Trials of the Nine will rotate maps. Only one map is playable each week.
This is a small map located in Unknown Space. The big thing to know about Eternity is this: scout rifles. Eternity has some incredibly long range sight lines, leading to a lot of moving forward and shooting at an angle.
If you want to get good at this map, you need to have a good long game. Get the MIDA Multi-Tool with our guide. Know it, learn it, love it. Other scout rifles or even the Vigilance Wing pulse rifle can work, but MIDA is going to be your best friend here.
The MIDA Multi-Tool is the best scout rifle for PvP in the game, much like it was in Destiny. It is stable, allows you to keep the radar up at all times, gives you a speed increase and staggers enemies easily. It’s built for PvP and it’s simple to acquire, so abuse its power to take down your enemies.
Eternity map strategies
If you are reckless on Eternity, you can get shot and killed instantly even when peeking around a corner. Stay safe, and let the enemy come to you. If they get away, move spots and watch again.
Watching an area is easy, but sneaking is hard. If you are attacking, try and move unpredictably, pushing in and around corners to outflank your enemy. If you are on defense, make sure to watch your flanks and communicate.
However, the best teams on Eternity tend to find a way to flank the less experienced players, surrounding them until they get swallowed up. The easiest place to do this is the center area of the map, a kind of three-way junction between the left, back and right sides of Eternity. If you can learn how to control this area, you can get almost anywhere in a very short amount of time.
After winning your first Trials of the Nine game, you will gain access to the Third Spire social space, a mysterious location in Unknown Space. Here, the Emissary of the Nine will grant you a variety of loot, depending on how well you perform in their Trial.
The first Emissary is located on the same level that you spawn in from. To reach her, simply walk forward from your landing zone until you reach a great chasm. You can turn in the tokens you earn from winning Trials matches here. Like any other reputation vendor, she will give you random loot after you give her about 20 tokens.
Once you have reached three wins without losing three on one character, you will be able to reach the first platform. Take the jump pad next to the first emissary to reach the second. Speak to her and she will offer you a free piece of Trials of the Nine gear.
After five wins without losing three, you will be able to take the jump pad next to the emissary on the first platform. This will swing you around the spire and land you on platform two. Speak to the Emissary to gain another piece of free loot.
After winning seven games without losing three, you will be able to jump off of the second platform’s jump pad and onto platform three. Here, the third Emissary will grant you a choice between one of three designated Trials weapons. These are static rewards but rotate each week.
Finally, if you are able to go flawless and win seven matches before dropping a single one, you will gain access to the Third Spire. From the third platform, jump up and onto the Spire. Look into the deep, swirling, purple pool and jump in. If you have been deemed worthy, you will slide through free of harm and land in a gigantic lake. The Emissary here is huge, and will offer you one Flawless armor piece, which looks slightly different than the normal Trials gear.
Chinese networking giant Huawei has announced a new collaboration with Intel on 5G New Radio (5G NR) for interoperability development testing based on 3GPP standards.
For the interoperability trials, the companies will use Huawei’s 5G base station prototype and Intel’s third-generation 5G Mobile Trial Platform to test 5G NR across the sub-6GHz spectrum band — including the C-band between 4GHz and 8GHz — and the higher-range millimetre-wave (mmWave) spectrum bands.
“The companies will conduct testing in real mobile, over-the-air environments directly connecting Huawei’s infrastructure and Intel’s terminal platform,” Huawei said on Friday.
“As one of the first globally converged 5G spectrum, C-Band will provide basic coverage and bandwidth for 5G. Further, C-Band will serve as one of the world’s first commercialised 5G frequency bands.
“The verification of these features that Huawei and Intel have launched will point out the future direction for the industry.”
President of Huawei’s 5G Product Line Yang Chaobin said the networking company has already tested C-Band, mmWave, and downlink-and-uplink decoupling 5G technologies in Beijing.
He added that the new 5G NR trials with Intel will now “drive the development of 5G terminals” towards commercialisation within the next couple of years.
According to Huawei, the new collaboration demonstrates the closeness with which 5G is coming to commercial deployment, and is a step in unifying carriers and manufacturers across chips, terminals, network infrastructure, and test equipment for a global 5G environment.
“Intel has been actively collaborating with leading players in the Chinese 5G industry to accelerate 5G R&D tests and commercialisation with Intel’s end-to-end 5G technology advantages,” Intel Communication and Devices Group VP Asha Keddy said.
“Based on the latest 5G NR technologies, this joint interoperability test with Huawei will further drive unified 5G standards and the industrial ecosystem in China and across the globe.”
Huawei has also previously worked with Intel [PDF] on delivering cloud and network function virtualisation (NFV) solutions to enable telcos to upgrade while laying the foundations for 5G.
Intel had earlier this month announced its new 5G mobile trial platform, which it said will be developed alongside 3GPP standards and allow for collaboration from other infrastructure and carrier partners beyond the Huawei trial.
Rob Topol, general manager of 5G Business and Technology for Intel globally, told ZDNet on Friday that the Intel 5G Mobile Trial Platform will be ready by the end of the year, once the next milestone 3GPP vote takes place.
Once ready, the platform will allow for device innovation by supporting initial 5G NR specifications in live tests with partners. It is powered by Intel’s field-programmable gate array (FGPA) circuits and Core i7 processors.
At launch, the 5G platform will support 3GPP NR early interoperability; the 600-900MHz, 3.3-4.2GHz, 4.4-4.9GHz, 5.1-5.9GHz, 28GHz, and 39GHz spectrum bands; and a mobile interoperability solution for end-to-end 5G field testing.
“The main advantage of this is the flexibility of this platform; it not only uses high speeds up to 10Gbps, but we also can use this platform to develop algorithms to figure out what works, what doesn’t work for use cases like fixed-wireless or automotive [and] industrial,” Keddy told media earlier in September.
Intel announced its first 5G trial platform in February last year, supporting sub-6GHz and mmWave spectrum, with a second-generation platform integrating 4×4 Multiple-Input Multiple-Output (4×4 MIMO) then launched a year ago.
Keddy said that Intel has been “pleasantly surprised” with mmWave performance during its 5G trials, saying it works better than expected in both mobility and fixed-wireless areas.
Intel also announced its 5G modem at the Consumer Electronics Show (CES) in January, with a single chip that supports both mmWave and sub-6GHz spectrum bands, incorporating Massive MIMO, beam-forming technology, and advanced channel coding.
Intel is also working with US carriers AT&T and Verizon on 5G trials: AT&T is using Intel’s 5G mobile trial platform in its Indiana, Texas, and Michigan trials, while Verizon relies on Intel for its 11 pre-commercial 5G trial networks across the nation.
Intel and Verizon additionally trialled 5G during the Indianapolis 500 motor race in May, using technologies such as beam forming and beam tracking to attain speeds in excess of 6Gbps.
The networking giant is also planning to use the Olympic Games to showcase its 5G platforms.
Huawei is likewise working with carriers worldwide on 5G networking tests, in January attaining speeds of around 35Gbps with Singaporean telcos StarHub and M1.
The StarHub trial was conducted using 2GHz at the e-band — which sits between the 60GHz and 90GHz frequencies — using three layers of e-band, as well as 64 Quadrature Amplitude Modulation (QAM).
The M1 lab trial was conducted at M1’s main operating centre in Jurong, and made use of mmWave spectrum in the 73GHz e-band as well as 4×4 MIMO; two-component carrier (2CC) uplink carrier aggregation; 3CC tri-band downlink carrier aggregation; and Higher Order Modulation 256 QAM.
Huawei, which plans to help implement 5G networks by 2020, similarly achieved speeds of 35Gbps during a 5G trial with Australian telecommunications provider Optus in November, which was likewise conducted over the 73GHz mmWave spectrum band using the Polar Code coding mechanism.