Pixelmator 2.4 for iOS brings full iOS 11 compatibility, including HEIF and Drag and Drop support


 

The iOS version of the image editing tool Pixelmator received an update on Tuesday, with version 2.4 “Cobalt” making the app fully compatible with iOS 11, including support for the HEIF format for images and the ability to Drag and Drop files into Pixelmator projects.

A useful addition for iPad users and part of the productivity additions introduced with iOS 11, the ability to use Drag and Drop makes it easier for users to incorporate other media into their Pixelmator compositions. Files can be moved individually or as a group into Pixelmator, including from Split View and the recent files pop-up window from apps located in the Dock.

The addition of High Efficiency Image File (HEIF) support means that Pixelmator is able to use photographs taken on an iPad or an iPhone using the format, instead of JPEG images. Apple introduced HEIF in iOS 11 to improve the compression of images, reducing the amount of an iPhone or iPad’s storage that photographs consume without losing quality, though apps also have to be updated to support images using it.

The Cobalt update also incorporates a number of bug fixes and other improvements, with the developers highlighting four of the main changes in its release notes. One fix related to the app unexpectedly quitting when “zooming in after starting a selection,” while another solves a problem where Pixelmator would occasionally stop responding after the user immediately tries reopening an image after closing it.

The development team also fixed an error where the composition would randomly disappear when layers are added or removed. Lastly, an issue where buttons in the Color and Format popovers would not respond to touches by the user has been cleared up.

Pixelmator for iOS is available in the iOS App Store for $4.99. It is compatible with the iPhone, iPad, and iPod touch running iOS 9.1 or later, and takes up 138 megabytes of storage.

The update to the iOS version of Pixelmator echoes similar changes made to the macOS edition earlier in October. Version 3.7 “Mount Whitney” updated the image editor to be fully compatible with macOS High Sierra and added support for HEIF photographs, as well as a number of other integration and performance improvements.

Support for Two Hoenn-based Pokémon Added to Game

(Photo: Official Pokémon website)Gen 3 Pokémon Deoxys and Castform.

It looks like developer Niantic Labs is inching closer to bringing the much-awaited Generation 3 Pokémon to its hit augmented reality game “Pokémon GO.”

The latest changes in the title’s Android Package Kit (APK), as datamined by the folks over at the ever-reliable “Pokémon GO” source The Silph Road, reveal newly added support for some creatures from the Hoenn region.

Support for four forms of two new Gen 3 species namely the psychic-type Mythical Pokémon Deoxys and the normal-type Pokémon Castform were found in “Pokémon GO.”

Deoxys comes with the forms Normal, Attack, Defense and Speed Form while Castform, who changes its form based on the current weather, expectedly comes with the forms Normal, Sunny, Rainy and Snowy.

The Gen 3 Pokémon adapts to the weather conditions, which is why in its Sunny form, he becomes a fire-type. When in his Rainy or Snowy form, he transforms into a water-type and ice-type, respectively.

As the folks of The Silph Road explains about these discoveries:

This groundwork needed to be laid before these species could appear in “Pokemon GO,” so we’re excited to see this progress and momentum towards Gen III!

Of course, there is still some work that needs to be done. Unless sound files containing the cries of the Hoenn-based Pokémon are not added yet, which is one of the final steps done before new Pokémon rollout, the Gen 3 launch is not close.

Either way, Niantic is clearly setting up the next-generation Pokémon’s arrival to “Pokémon GO” so it won’t be long before the Gen 3 creatures start to land in the game.

We may be as close as 1 client-side update away from Gen III, travelers. At any rate, we’re excited these updates are coming so closely together (only 4 days since the last APK mine)! I have a feeling it’s going to be a good month on the Road.

For now, players can get by the wait by taking part in the upcoming “Pokémon GO” Halloween event.

Microsoft Won’t ‘Distract Developers’ With Xbox One X VR Support Just Yet

We’re still expecting Microsoft’s Xbox One X console to get VR support at some point down the line, but the company doesn’t want to “distract” developers with integration in 2017.

Albert Penello, Senior Director of Product Management and Planning at Microsoft, said as much to Wired in a recent interview. “We learned with Kinect and the Wii that just translating a typical game experience to VR is not a winning strategy,” he said. “It’s the oddball VR-specific stuff that makes it sing. It wasn’t something we wanted to distract developers with this year.”

When Xbox One X was first announced in 2016 Head of Xbox Phil Spencer stated the console would be capable of “high fidelity VR”. The technology wasn’t even mentioned at the console’s full unveiling a year later, though, leading to some confusion. From what we can gather, Microsoft will be bringing what it calls “mixed reality” to Xbox One X in 2018, but with what experiences and what headset we still don’t know, though there have been hints that it will be a wireless device.

Penello later added: “But VR has so much potential. Is it a viable consumer product? For a certain size of audience.”

As it stands, Xbox One X is capable of running certain Xbox One games in 4K resolution, though it’s not to be considered the true successor to that console. Presumably the company wants its developers to focus on 4K support right now before appealing to the VR crowd later on. It has promised that VR support is still coming, though.

Meanwhile, Microsoft is just a week away from launching Windows 10 VR headsets on PC in partnership with companies like Samsung, Dell and HP. These headsets use inside-out positional tracking, meaning they don’t require external tracking sensors as seen on the Oculus Rift and HTC Vive. It’s possible that Microsoft’s treatment of that platform will reflect what VR looks like on Xbox One X, so anyone interested should be paying attention.

Hopefully we’ll see Microsoft get a little more decisive about Xbox One X and VR next year, then. The console launches next month.

Motorola Solutions Awards Grant to Support Fire Risk Reductions in SC and IL

Warrenton, VA – The Vision 20/20 Project, a national strategic agenda for fire loss prevention, announced it has received a grant for $20,000 USD from the Motorola Solutions Foundation, the charitable arm of Motorola Solutions, Inc. With this grant, Vision 20/20 will create Community Risk Reduction (CRR) state teams, impacting over 500 fire service personnel. Vision 20/20 will help develop strategic plans in Illinois and South Carolina to improve public safety through risk assessments, home safety visits, smoke alarm installations, and community policing partnerships to reduce the number of fatalities and serious injuries of civilians and firefighters.

The Motorola Solutions Foundation awards grants each year to organizations, such as The Vision 20/20 Project, which support and advance public safety programs and technology & engineering education initiatives. This year, programs that served underrepresented populations, including females, people with disabilities and veterans were prioritized.

“The Vision 20/20 project is grateful to receive this grant from the Motorola Solutions Foundation,” said Vision 20/20 Project Manager Jim Crawford. “We have led numerous workshops on Community Risk Reduction and trained hundreds of fire service personnel across the country. With Motorola’s support, the next step is to develop state teams that will continue to spread this knowledge on a consistent and sustainable basis. Subject matter experts focused on assisting fire departments in their state will be a force multiplier in helping our nation adopt proven CRR best practices and, as a result, create safer communities.”

This state team approach blends risk data analyses with recommended best practices to increase CRR efforts and produce measurable results in high risk populations, including children, older adults, persons with disabilities, and those with low socioeconomic status.

In 2016, Motorola Solutions Foundation funded a grant that enabled Vision 20/20 to conduct CRR training workshops in Palm Beach County, Florida; Addison, Illinois; and San Diego County, California to help local fire departments adopt proven CRR practices. As a result, the Illinois Fire Chiefs Association made Community Risk Reduction one of their top initiatives for 2017 and is building on this workshop with additional programs on CRR to reach more departments in Illinois.

This year, Motorola Solutions Foundation grants will support programs that help over 2 million students, teachers, first responders, and community members across the United States. Each participant will receive an average of 186 programming hours from its partner non-profit organizations and institutions. Programs will support special populations including: females, underrepresented minorities, the lesbian, gay, bisexual and transgender community, people with disabilities, and veterans.

“Motorola Solutions Foundation is proud to support the work of The Vision 20/20 Project.  As a leading technology company that supports the safety of communities worldwide, we know how important it is to educate tomorrow’s technology professionals as well as enlighten civilians and first responders on today’s safety needs,” said Matt Blakely, executive director of the Motorola Solutions Foundation.

For additional information on the Motorola Solutions Foundation grants program, visit: motorolasolutions.com/foundation and for more information on The Vision 20/20 Project please visit www.strategicfire.org.

About Vision 20/20

Parallels Desktop updated with improved support for macOS High Sierra

Popular vitalization software Parallels has today been updated to version 13.1 with a host of improvements. The update primarily focuses on improving the performance of Parallels with macOS High Sierra, include better optimization for features such as HEVC files and Apple Filesystem…

Spigen TEKA RA200 Airpods Earhooks Cover

Parallels 13.1 was released toady and announced in a blog post. The update brings enhancements such as fixes for problems copying files between Windows and macOS, which was likely caused by the switch to APFS. There’s also a host of bug fixes and performance improvements.

Here’s the full change log for today’s update:

  • Enables the user to create a new Boot Camp virtual machine on a Mac® with macOS® High Sierra.
  • Enables the user to install a High Sierra virtual machine from the Recovery partition on their High Sierra Mac.
  • Resolves an issue with some Windows shortcuts not working (for example, “Control+Shift+”+”/”-” in Microsoft Excel).
  • Resolves an issue with installing Parallels Tools on Windows XP (Note: Parallels Tools are used for Windows and macOS integration. Do not confuse them with Parallels Toolbox.)
  • Resolves an issue with Windows not starting when opening a file associated with a Windows application on macOS.
  • Resolves an issue with crashes of BIMcollab ZOOM and TopSolid CAD.
  • Resolves an issue with Zoom In and Zoom Out in APEX 3.
  • Resolves an issue with “Sending as Attachment” not working for Windows files and Mac email client after suspending and resuming a Windows virtual machine.
  • Resolves an issue with OneDrive for Business not shared with macOS, even if that option is enabled.
  • Resolves an issue with Microsoft Windows Start menu not appearing when clicking the Windows icon if Dock auto-hide is enabled.
  • Resolves an issue with copying Windows files to Mac.
  • Resolves an issue with TeamViewer camera not working.
  • Resolves an issue with maximizing Windows applications in Coherence mode.
  • Resolves an issue with installing a macOS older than Mac OS X Mavericks 10.9 in the virtual machine from the installation image.
  • Resolves an issue with macOS not going to sleep when there is a virtual machine in Coherence mode.

Parallels can be downloaded for $79.99 from the company’s website and today’s update is free for existing users. It’s a pretty useful tool if you’re regularly switching between Windows and macOS.

Parallels Desktop 13 for Mac gains APFS, HEVC, VR support in update


 

Virtualization solution Parallels Desktop 13 for Mac was updated on Thursday to take full advantage of hardware and software technologies supported by macOS 10.13 High Sierra, including the Apple File System and HEVC codec.

Pushed out to users earlier today, Parallels Desktop 13.1 contains a handful of key features that bring the software in full alignment with macOS High Sierra, Apple’s recently released next-generation Mac operating system.

Among the most important changes is support for the Apple File System, or APFS. A replacement for the outgoing HFS+, APFS was designed as a fundamentally secure file system that integrates seamlessly across Apple’s four major platforms: macOS, iOS, watchOS and tvOS. The file system was built to take advantage of flash memory, a storage technology used in an increasing number of Apple devices.

Aside from APFS, Parallels Desktop 13 for Mac now supports the HEVC video codec, Apple’s system of choice for iOS 11 and macOS High Sierra. Also called H.265, the advanced codec promises better compression — file sizes up to 40 percent smaller than H.264 — smooth playback and overall higher quality images.

Today’s update also delivers virtual reality support and compatibility with Steam VR and the HTC Vive VR headset.

Finally, the latest version of Parallels Desktop 13 includes various improvements to core apps and utilities. The update incorporates the usual assortment of bug fixes and performance improvements, some notable changes being:

  • Enables the user to create a new Boot Camp® virtual machine on a Mac® with macOS® High Sierra.
  • Enables the user to install a High Sierra virtual machine from the Recovery partition on their High Sierra Mac.
  • Resolves an issue with installing Parallels Tools on Windows XP (Note: Parallels Tools are used for Windows and macOS integration. Do not confuse them with Parallels Toolbox.)
  • Resolves an issue with Windows not starting when opening a file associated with a Windows application on macOS.
  • Resolves an issue with “Sending as Attachment” not working for Windows files and Mac email client after suspending and resuming a Windows virtual machine.
  • Resolves an issue with OneDrive for Business not shared with macOS, even if that option is enabled.
  • Resolves an issue with copying Windows files to Mac.
  • Resolves an issue with installing a macOS older than Mac OS X® Mavericks 10.9 in the virtual machine from the installation image.

Parallels Desktop 13 for Mac saw release in August with macOS High Sierra “readiness,” meaning certain features were not supported at launch.

Parallels Desktop 13 for Mac sells for $79.99 from the Parallels online store, while existing users can upgrade for $49.99. Alternatively, Parallels Desktop Pro Edition is sold on a $99.99 annual subscription, discounted to $49.99 to existing Parallels 12 or 13 users.

Xbox customer support tops that of Nintendo and PlayStation in test

In the war of consoles, Microsoft may be losing to Sony in sales, but when it comes to customer support, the company seems to have conquered the hearts of its users. An undercover survey of the three big console manufacturers by Tom’s Guide revealed Microsoft to be the best at addressing customers’ concerns and problems, with Nintendo and Sony in second and third place, respectively.

The test was conducted by referring to each company’s quality of support with regard to online services and telephonic conversations. Online customer support was given a higher priority of 60% over 40% for phone calls because it’s far more common for customers to first search for solutions to their problems online than to call the customer care centre. Searching for queries online can also be faster in comparison to a call, where users may be required to wait for significant amounts of times.

Xbox received an overall score of 90, with a perfect score of 60/60 for web and social support and an acceptable 30/40 for phone support. That stellar online service is what ultimately allowed Xbox to snatch this victory, as it’s phone score was the worst of the bunch, with both Nintendo and Sony beating it with scores of 40/40 and 37/40, respectively.

The perfect score in phone support, a result of Nintendo employees’ cheerful attitude and extremely quick service in solving issues, helped it secure second place with an online score of 45/60 bringing its total to 85.

The leader in console sales, Sony is the straggler of the group when it comes to support. Tom’s Guide praised their phone support as being ‘great’ but the helpfulness of its service on online platforms was described as ‘so-so’.

As Microsoft looks to address some of customers’ concerns about the technical prowess of each console family relative to its competition with the release of exceptionally powerful hardware in the form of the Xbox One X, the combination of good specs and stellar support may allow the company to supersede its biggest rival if Sony isn’t careful.

Source: Tom’s Guide vis MSPoweruser

How Good Is Xbox Tech Support? Report Card 2017

Our inaugural Game Console Tech Support Showdown finds Xbox with a ton of tricks up its sleeve. Whether it’s via online chat, phone or social media, Microsoft has made sure that gamers can get their problems solved in a timely manner and get back to doing what they love. In addition to calls about consoles and peripherals, Xbox Tech Support also answers questions about Windows 10 PC.

And if you hit a snag in a game, Xbox reports that it’ll work with the development studios to find an answer. The company has also added American Sign Language for the Accounts and Billing department of Xbox Support in conjunction with Microsoft’s Disability Answer Desk. I made several calls, chatted with several online representatives and hit up Xbox’s social media to put the company’s tech support to the test.

Web and Social Support: 60/60
Phone Support:
30/40
Average Call Time:
7 minutes and 59 seconds
Total:
93/100
Phone Number: 1-800-469-9269
Web Support:
Link

Web and Social Support

Xbox Support has an absolutely prolific online presence. In addition to the traditional Twitter account, online chats and forum, Xbox also deputizes members of its community to answer questions on the Xbox Support website. And while Xbox’s phone support is only available at certain times, the web-based Xbox Support is available 24/7.

Similar to Sony, Microsoft doesn’t have a Facebook page for tech support. The company does have a Twitter account, which is available from 6 a.m. to 12 a.m. PST. I first tried Twitter, asking how I could I use Cortana without a Kinect. I got a correct answer about 10 minutes later, complete with a link to a video tutorial.

You can have Xbox Support call you, which eliminates the tedium of waiting on the line.

Next, I gave the traditional support chat a shot and spoke with Michael B. about syncing my new Xbox One controller to my Xbox One S. After taking a few minutes to pull up the pertinent information, he produced a step-by-step tutorial that also included a video. From there, he gave me time to pair my controller. All in all, the entire chat took 9 minutes.

If you don’t feel like interacting with humanity at all, you can check out Xbox’s forums for most of the answers. I say “most” because when I attempted to look up info on how to use Cortana without Kinect, I only found posts complaining about the feature. Xbox Support’s YouTube channel was a lot more helpful — its mix of official and user-generated content provided answers to all of my questions.

I also tried the Xbox Ambassador chat option. After logging in and connecting with Android Snow, I asked about accessing my game saves on a new device. After declaring it an easy problem to solve, Snow proceeded to write an answer, but before I could get a resolution, the chat closed out after 8 minutes and 25 seconds of waiting. I tried again and spoke to Unigamer, who,after some quick reassurances, sent me the steps to initiate getting my game saves restored. The chat was finished in 6 minutes and 35 seconds.

Phone Support

You can call Xbox’s tech support number (1-800-469-9269) or you can have them call you. The latter option eliminates the tedium of waiting on the line by giving you an estimated callback time. Just make sure to call between 9 a.m. to 1 a.m. on weekdays, or 10 a.m. to 9 p.m. on Saturday.

For my first call request, I had a waiting time of 1 minute. Before I had time to chuckle cynically, my phone was ringing. I spoke to Kia at 1:47 p.m. EST to ask how to access my games and their saves on a new console. After asking how my day was going and why I called, Kia quickly pulled the correct information and relayed it to me. Assuming I was in front of the Xbox in question, she patiently waited while I signed in and followed her instructions Once I completed all the steps, Kia politely asked if I needed anything else, and when I answered no, wished me a good weekend, ending the call in 7 minutes and 14 seconds.

Xbox Support has an absolutely prolific online presence.

I made my second call request at 10:27 p.m. with a 10-minute wait time. At 10:34 p.m,, I was on the phone with Ted. For this call, I asked about pairing the console and controller. Ted started out on the right track, instructing me to press the sync button on the One S. However, he incorrectly told me to press the X button on the controller. When I reported that the controller still wasn’t synced, he had me turn it off and start again. And when that didn’t work, he placed me on hold to look for answers. Two minutes later, Ted was back and correctly walking me through syncing the devices.

Since I told him it was a new console. Ted was nice enough to wait for me to sign in to my Xbox. While he waited, we struck up some small talk, telling me that he was working out of the Redmond, Washington office, one of the many offices throughout the U.S. designated to answer tech support for Xbox. After I signed in, Ted informed me that since I had previously owned an Xbox I could access all my games and game saves by going to the Games and Apps tab. Once that was done, Ted wished me a good night, concluding the call at 10:47 p.m.The call took 13 minutes and 40 seconds.

MORE: Gaming Tech Support Showdown: Sony vs. Microsoft vs. Nintendo

My last call took place at 10:24 a.m. after a wait time of less than 2 seconds. I connected with Eddie, whom I asked how to stream to Twitch from my Xbox. Eddie quickly informed me that due to Microsoft’s recent acquisition of Mixer, Twitch was no longer supported. I tried to ask him about the Twitch app, but he told me that it’s no longer available, and asked me if I needed anything else. Our call concluded after 3 minutes and 5 seconds.

Unfortunately,  although Eddie was correct about Microsoft buying Mixer, he was wrong about Twitch. You can still download the Twitch app from the Xbox Store and stream, it just takes a few more extra steps than it does with Mixer.

On the Horizon

Xbox is currently testing a new in-console feature called Xbox Assist. When it launches, Assist will allow gamers to access personalized tips, notifications about system updates and service status, troubleshooting tools and searchable help content.

Warranty

In case of accidental drops, disc drive problems or the infamous red ring of death, every new Xbox console ships with a one-year warranty while accessories have a minimum 90 days of coverage. If your console does meet with an unfortunate mishap, you can mail it back to Microsoft free of charge, provided it’s still under warranty. Unfortunately, the Microsoft Complete for Xbox plan doesn’t cover accidental damage protection, but the company says it’salways exploring new options.

Conclusion

If you’re having issues with your Xbox hardware or software, Microsoft has a plethora of ways to help you out.I’m thoroughly impressed with Xbox Support’s online presence and the ease in which you can find someone to speak to, whether it’s someone on the Xbox Support payroll or a dedicated member of the Xbox community willing to lend a helping hand. I’m also excited by the upcoming Xbox Assist feature, which will let gamers find help with any prospective problems on the console itself.

But my favorite part of Xbox Support hands down is having them call you. Instead of spending precious moments of your youth listening to canned hold music, you’re given a general idea of when the call will take place. And the phone representatives are fast — I rarely had to wait the allotted time to speak with someone. The reps themselves are patient and friendly, which is a godsend when you’re asking noobish questions. And although they didn’t get every question right, each person I spoke to tried their best to get me an answer..

Overall, Xbox Support’s extensive options and knowledgeable staff and fans make for a great tech-support experience.

Illustration: Tom’s Guide

Nvidia gets broad support for cutting-edge Volta GPUs in the data center

Data center workloads for AI, graphics rendering, high-performance computing and business intelligence are getting a boost as a Who’s Who of the world’s biggest server makers and cloud providers snap up Nvidia’s Volta-based Tesla V100 GPU accelerators.

Nvidia is rallying its entire ecosystem, including software makers, around the new Tesla V100s, effectively consolidating its dominance in GPUs for data centers.

IBM, HPE, Dell EMC and Supermicro announced at the Strata Data Conference in New York Wednesday that they are or will be using the GPUs, which are now shipping. Earlier this week at Nvidia’s GPU Technology Conference in Beijing, Lenovo, Huawei and Inspur said they would be using Nvidia’s HGX reference architecture to offer Volta architecture-based systems for hyperscale data centers.

Volta architecture is key

Volta GPUs take a giant step forward in supplanting Nvidia’s Pascal architecture. Volta-based Tesla V100s, for example, sport 21 billion transistors and 5,120 CUDA cores, cruising at 1,455MHz boost clock speeds. The Pascal-based Tesla P100, by comparison, offers up to 3,840 CUDA cores and 15 billion transistors.

NVidia has about 70 percent of the market for discrete GPUs, and is just about the only game in town for machine-learning GPU workloads. Hardware is just part of the story, though. The ecosystem around its CUDA parallel computing platform and application programming interface (API) model, for example, has helped erect a barrier that competitors like Intel and AMD find hard to breach.

“While we focus a lot on the hardware and Volta is obviously a fine part, there should be as much if not more focus on all the supplemental products that are wrapped around it – compilers, systems, software tools, etcetera – that Nvidia honestly has had years head start developing,” said Mercury Research’s Dean McCarron.

Software tools for Volta-based Tesla V100 GPUs

Among these complementary tools is a new version of Nvidia’s TensorRT, an optimizing compiler and runtime engine for deployment of machine-learning systems for hyperscale data centers, embedded or automotive GPU platforms.

Third-party software makers also stepped forward at Strata to announce applications that will run on the Volta-based GPUs. H2O.ai’s Driverless AI program, for example, has been specifically tuned and is already running on Nvidia’s Volta-based DG-X1 supercomputer, released earlier this month, and will run on any of the servers supporting the new version of the Tesla V100s (as well as being backward compatible with Pascal systems).

Driverless AI is designed to let business users glean insights from data without needing expertise in machine learning models, and H2O.ai has found use cases in areas such as insurance, financial services and health care, according to SriSatish Ambati, the company’s CEO and co-founder.

While the massively parallel architecture of GPUs make them particularly suitable for machine-learning tasks such as training neural networks, servers incorporate the processors for a variety of tasks.

“The common theme is anything that needs a GPU but it’s not just AI,” Mercury Research’s McArron said. “AI, machine learning, virtualization, rendering, lots of parallel search functions – all of that can obviously fit into a data center and that’s where we’ve seen a lot of Nvidia’s growth.”

Kinetica, an in-memory database application that harnesses the computing power of GPUs, is also running on Nvidia DGX systems as well as other servers running Pascal- or  Volta-based GPUs. “We’ve definitely seen a performance increase,” with Volta, said Woody Christy, director of partner engineering at Kinetica, on the sidelines of Strata.

Kinetica’s database speeds up Tableau queries and is used in financial services, retail, health care utilities and the public sector for fast OLAP, AI, business intelligence, and geosptial analytics.

Servers now available to support Tesla V100 GPUs

At Strata, meanwhile, server makers announcing systems based on Volta V100 GPUs include:

  • Dell EMC: The company’s PowerEdge R740 supports up to three V100 GPUs for PCIe; the PowerEdge R740XD runs up to three V100 GPUs for PCIe; and the PowerEdge C4130 can include up to four V100 GPUs for PCIe or four V100 GPUs for NVIDIA NVlink technology in an SXM2 form factor.
  • HPE: The HPE Apollo 6500 supports up to eight V100 GPUs for PCIe and the HPE ProLiant DL380 systems can run up to three V100 GPUs for PCIe.
  • Supermicro: Products supporting the new GPUs include a 7048GR-TR workstation for general, high-performance computing; 4028GR-TXRT, 4028GR-TRT and 4028GR-TR2 servers designed to handle machine-learning applications; and 1028GQ-TRT servers built for applications such as advanced analytics.
  • IBM: Upcoming IBM Power System servers based on the POWER9 processor will incorporate multiple V100 GPUs and use NVLink, featuring an OpenPower CPU-to-GPU design for maximum throughput. IBM said it will unveil more details by the end of the year.

In addition, at the GPU Technology Conference in Beijing, another vote of support for the Volta architecture came from hyperscale cloud providers Alibaba, Baidu and Tencent, who said they would shift from Pascal to Volta based GPUs in their data centers and cloud-service infrastructures. 

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Call of Duty: WWII beta on PC will support FOV slider, 250 fps framerate cap

With Call of Obligation: WWII preloading now dwell, Sledgehammer Game titles has uncovered particulars about what players can hope when they dive into the action. The list involves current technique requirements with a new “encouraged” spec, and a swift rundown of Computer system-unique attributes, and a handful of that will not be observed in the beta. 

The minimal spec was announced a couple of weeks back, but I’ll strike it all over again to guarantee that anyone is up to velocity: 

Minimum: 

  • OS: Home windows 7 64-Bit or later
  • CPU: Intel Main i3 3225 or equivalent
  • RAM: 8GB RAM
  • HDD: 25GB High definition house
  • Online video: Nvidia GeForce GTX 660 @ 2 GB / GTX 1050 or AMD Radeon High definition 7850 @ 2GB
  • DirectX: Edition 11. compatible video card or equivalent
  • Community: Broadband Internet link
  • Sound Card: DirectX Compatible

Encouraged:

  • OS: Home windows 10
  • CPU: Intel Main i5-2400 / AMD Ryzen R5 1600X
  • RAM: 12GB RAM
  • HDD: 25GB High definition house
  • Online video: Nvidia GeForce GTX 970 / GTX 1060 @ 6GB or AMD Radeon R9 390 / AMD RX 580
  • DirectX: Edition 11. compatible video card or equivalent
  • Community: Broadband Internet link
  • Sound Card: DirectX Compatible

And the Computer system-unique attributes you may be capable to enjoy with in the beta:

  • Indigenous 4K Support
  • Framerate Cap Slider (up to 250FPS)
  • FOV Resizing
  • Keyboard/Mouse Thoroughly Re-mappable
  • Controller Support
  • G-Sync Monitor Support
  • Ultra-Vast Monitor Support
  • Higher-resolution Mouse Support
  • State-of-the-art Online video Configurations

One thing that will not be available in the beta is intention guide. That shouldn’t be an concern until you happen to be taking part in with a controller, but truly, why are you making use of a controller if you happen to be taking part in on a Computer system? Occur on now.

“We have worked hard to tune the gameplay working experience to Computer system, and all through Beta and right after, we’ll continue on to enhance gameplay for Computer system. For this purpose, we have disabled Goal Aid all through the Computer system Open up Beta,” Sledgehammer stated. “It is essential that we guarantee the exceptional gameplay working experience natively for Computer system players, and we built this determination with that objective in intellect. We think this will assist us to produce the most helpful overall performance facts probable so that we can fully enhance for launch.”

Also absent will be multi-watch help, whilst it will be offered at launch, and HDR help, which may perhaps or may perhaps not be completely ready when the activity goes dwell: “We are operating to help HDR at launch,” Sledgehammer claimed. The Headquarters “social working experience” will not be lively for the beta, nor will provide drops or loot.

The material of the Computer system beta will be similar to that of the console beta, with 4 maps (Pointe du Hoc, Ardennes Forest, Gibraltar, and Aachen War—Operation Breakout), 4 modes (Staff Deathmatch, Domination, Hardpoint, and Kill Confirmed), 5 Divisions (Infantry, Expeditionary, Airborne, Armored, and Mountain), and player progression up to amount 35, with unlockable weapons, devices, and “scorestreaks.”

The Call of Obligation: WWII Computer system multiplayer open up beta begins on September 29 and operates right up until October 2. The entire activity release is set for November 3. Will not neglect to update your motorists.