Xbox’s big boss Phil Spencer isn’t feeling particularly positive about cross-platform gaming with the PlayStation 4, as Sony doesn’t seem to be getting keen on the idea.
Microsoft has been working on expanding cross-platform play to both Sony and Nintendo, notably for Minecraft, but Spencer, in an interview with GameSpot, noted that only the latter has been keen to play nice with Redmond’s Xbox.
“The relationship with Nintendo on this front has been strong. They’ve been great supporters and we continue to collaborate with them,” he said.
But Spencer in’t so convinced that Sony is up for the cross-platform gaming, despite Microsoft’s dialogue with its gaming rival.
“We talk to Sony all the time. With Minecraft on PlayStation, we have to be one of the biggest games on their platform in terms of sales and gameplay,” he said. “But I think Sony’s view is different. They should talk about what their view is…”
Sony has previously said it didn’t want to go in for cross-platform gaming with Minecraft because it would need to relinquish some control over how it looks after is online gamer base. Moreover, in a cross-platform environment it couldn’t manage any problems that crop up, such as bullying between gamers, and exposing young children who play Minecraft to some of the toxic attitudes and behaviours of older gamers.
While Spencer is not exactly hopeful that Sony will change its stance, he was clear to point out to the GameSpot interviewer that he can’t talk on Sony’s behalf and that some day PlayStation gamers may be able to play online with Xbox One users. And he’s a big advocate of cross-platform gaming in general, which would lead us to suspect we’ll see more Xbox Live and Windows 10 PC cross-play games before to long.
“I think people look at [cross-play] and say is it better for gamers. If it’s better for gamers, I have a hard time thinking why we shouldn’t go do this, especially when you’re trying to make the gaming business a bigger business; grow it, get more games, create more opportunity,” explained Spencer.
As part of a strategy to accelerate its gaming business across the company, Microsoft CEO Satya Nadella today named Xbox leader Phil Spencer to its senior leadership team.
Spencer, who joined Microsoft nearly three decades ago, was previously a corporate vice president leading the Xbox team. He’ll continue to oversee Xbox-related projects, but his new title is “executive vice president, Gaming at Microsoft.” Spencer will report directly to Nadella.
“In this role, Spencer is accountable for leading Microsoft’s gaming business across all devices and services,” Spencer’s new bio reads. “With his team and game development partners, Spencer continues to push the boundaries of creativity, technical innovation and fun across gaming genres, audiences and devices.”
Microsoft’s gaming arm will continue to share resources with the company’s Windows and Devices Group; there will be no changes to the financial reporting segments.
Spencer was named head of Xbox in March 2014, just after Nadella became CEO, replacing previous leader Marc Whitten. Spencer led the launch of both Xbox One S and Xbox One X and has also helped drive growth for Xbox Live, which now counts 52 million monthly active users.
The promotion, announced today in an email to employees from Nadella, signifies Microsoft’s intention to grow gaming beyond its Xbox business — with Windows 10, esports, Mixer, etc.
In a company-wide memo sent in June, Nadella outlined five core customer solution areas that he wants employees to prioritize. They include modern workplace; business applications; applications and infrastructure; data and AI; and gaming.
Separately, Microsoft also announced today that its Enterprise Mobility and Security team (EMS) will move from Cloud and Enterprise to the Windows and Devices Group. Its new team name is Enterprise Mobility & Management, which will be led by Brad Anderson, a corporate vice president who previously led EMS.
PUBG (PLAYERUNKNOWN’s Battlegrounds) is without a doubt the hottest game on the market, setting sales records almost every week since its launch on Steam Early Access.
Just this weekend, PUBG became the top game ever on Steam when it comes to concurrent users with over 1.3 million players logging online at the same time.
With this kind of numbers being pulled off, Microsoft’s agreement with Bluehole to bring the game to Xbox One first this Holiday season definitely feels more important and everyone is starting to wonder whether PUBG can enjoy the same level of success on Microsoft’s console.
Earlier today, Head of Xbox division Phil Spencer said on Twitter that he expects a similar success to bringing Minecraft to console and that PUBG will be “very big” on Xbox for many years to come. He also added in a subsequent tweet that having gotten to know the folks at Bluehole, he’s incredibly happy for them to have this success.
Similar to bringing Minecraft to console. Different game obviously but I expect PUBG to be very big on Xbox for many years.
Spencer also chimed in on other Xbox related topics. For example, he commented on Black Desert Online, another Korean made game (by Pearl Abyss) that’s coming to Xbox One later this year, with no official word on a PlayStation 4 port as of yet.
Black Desert Online is a game I’m really looking forward to launching, game looks great.
On the topic of upcoming backward compatibility additions, Fable Anniversary should be available soon, according to Spencer, who also regrets that the wishlist feature isn’t available yet in their store and would like to see something like 1v100 again.
He has apparently played a lot of Destiny 2 lately, which prompted a user to ask whether the game will have 4K and/or HDR support on the Xbox One X after all, as nothing has been announced yet. Spencer couldn’t really answer that question but he did say that Microsoft has a great working relationship with Bungie, which sounds promising.
Not my place to announce anything but the working relationship with team is great.
You might think it’s crazy that Microsoft is once again
introducing a new game console with a $500 price tag.
But it’s just possible the company is being crazy like a fox.
Microsoft is pretty certain there’s a good market for its new
Xbox One X game machine despite its high price point. More
importantly, the company is pretty excited about who’s most
likely to buy the new device.
The kinds of customers who will be attracted to the Xbox One X
tend to be the best game customers of all, Phil Spencer, the head
of Microsoft’s Xbox operations, said in a recent interview with
The new Xbox One X console
from Microsoft is capable of powering 4K gaming. It costs $500
and launches on November 7. Microsoft
“The thing that we should all realize is that that customer buys
a lot of games,” Spencer said. “That customer plays a lot of
That’s a pretty strong argument for why huge companies like
Microsoft and Sony are bothering to create more powerful, more
expensive iterations of their consoles, even if those consoles
serve only a small minority of console buyers.
At first blush, Microsoft offering another $500 console seems
absurd. The Xbox One launched in 2013 with a $500 price tag, one
of the main reasons it lags so far behind Sony’s PlayStation 4 in
adoption. The PS4 debuted at $400 and has seen double the number
of sales as the Xbox One.
Spencer understands this problem and perception, and he’s not
unrealistic about how sales of the new console will compare with
the Xbox One S, the new base-model Xbox One that costs $250.
“We’re gonna sell more Xbox One S consoles next year than we will
Xbox One X,” he said.
But as Spencer indicates, there’s a method to Microsoft’s
The company’s betting there’s a ready audience of folks ready to
buy what the Xbox One X offers. This is a console capable of
outputting games in 4K resolution — the next step after HD. There
definitely are people who have a 4K TV and are itching for a game
console that can take advantage of it.
“Metro: Exodus” is one of
the first games shown running on the Xbox One X. It is, indeed,
very pretty. 4A
Here’s how Spencer described the target audience for the new
“You’ve got a person who really wants a premium experience.
“You ask who is that person today? I’m gonna bet a large
percentage of those people have a current-generation console
already. So in that world, I have to show them an experience
that’s demonstrably better. And that’s where we started with Xbox
“We get some interest from PC people who have been playing 4K
games on their PCs now for a while, and say, ‘OK here’s a console
that can play a true 4K game with a controller sitting on my
couch.’ And I think a lot of the other people have a
current-generation console and are looking for a premium
experience and something that really looks different.”
While Microsoft is offering gamers a premium experience, it isn’t
charging them a premium to get it, despite the Xbox One X’s
relatively high price. The company
won’t be making any money from selling Xbox One X consoles.
That’s because the components required to power the level of
graphical fidelity the box offers are expensive. Indeed, the Xbox
looks like a bargain compared with what you’d have to pay for
a PC with similar capabilities.
Microsoft is releasing “Forza Motorsport 7” ahead of
the Xbox One X — it will take advantage of the console’s ability
to play games in 4K. Microsoft
But that’s not unusual. Video-game consoles typically aren’t what
make money in the video-game business — it’s the games,
accessories, and services that do. Microsoft most likely makes
far more money from Xbox Live Gold subscriptions, for instance,
than from Xbox One hardware sales.
And what makes the Xbox One X so interesting for Microsoft is
that the kind of folks who buy “premium” consoles like it and the
PlayStation 4 Pro are the kind of folks who tend to buy not only
more games than the average customer, but more accessories and
Sony has paved the way for a pricier, more powerful console with
its PlayStation 4 Pro. The company says Pro purchases now make up
20% of all PlayStation 4 sales. Spencer expects similar
adoption for the Xbox One X.
From where he’s sitting, though, that wouldn’t be a problem.
LOS ANGELES — At $500, the new Xbox One X game console is
expensive. It’s expensive compared to other game consoles, and
it’s expensive when you’re not comparing it to anything.
Unbelievably, at $500, Microsoft isn’t making any money on each
“No,” Xbox leader Phil Spencer told me in an interview this week,
after I asked him if Microsoft makes any money selling the
Xbox One X at $500.
The Xbox One X is the
smallest and most powerful Xbox One ever made. It’s also the most
“So, you’re taking a loss?” I said. “I didn’t answer it that
way,” he responded, intentionally not offering more detail.
Here’s what we know about why the Xbox One X is so
It is capable of powering 4K games, which requires bleeding
edge technology (read: expensive technology).
It’s small, and small means custom.
That’s pretty much it.
There’s no expensive peripheral included to bring up the price,
nor does it come with a bunch of games. It’s expensive because
it’s powerful (in fairness, it is far more powerful than
any other Xbox One).
Like so many consoles before it, the Xbox One X is a means of
selling other stuff that makes money. Like what? Stuff
like games, peripherals, and services (Xbox Live Gold! Game
A new game called “Metro:
Exodus” takes advantage of the Xbox One X’s processing power to
dazzle with 4K visuals (alongside a mountain of visual
detail). 4A Games
Here’s how Spencer put it:
“I don’t want to get into all the numbers, but in aggregate you
should think about the hardware part of the console business is
not the money-making part of the business. The money-making
part is in selling games.”
Over time, as the cost of making the console goes down,
Microsoft’s profit margin on each console sold will rise. Another
change that will come with time: The normalization of 4K. Right
now, in mid-2017, not many people own 4K televisions. But what
about this time next year? In five years?
Though the price tag for the Xbox One X is high today, it will
assuredly come down over time as well. For now, though? If you
want the most bleeding edge Xbox One experience possible, there’s
a console for you — it’s just gonna cost ya.
One of Microsoft’s big announcements at its E3 press conference this year was support for Xbox backwards compatibility on the Xbox One. Not Xbox 360 backwards compatibility, which has been around for some time: OG Xbox backwards compatibility, starting with beloved air combat game Crimson Skies. Naturally, when we talked with Xbox chief Phil Spencer today, we asked if we might see that emulation make its way to the PC in the future. His one-word answer?
Straight to the point. Exciting! But also: we wanted more. Thankfully, after letting that affirmative hang in the air for a few moments, Spencer elaborated.
“I want people to be able to play games!” he said. “[Emulation] is hard. [Xbox] 360 specifically is a PowerPC chip, emulated to x86, which is difficult. It’s a little bit easier when you have a fixed spec, when you think about Xbox, Xbox One S, and Xbox One X. And you think of the variable specs of the PC space, so you’re taking a fixed-spec PowerPC emulator and then moving it over to run on PC, so there’s a lot of work there.
“The original Xbox, OG Xbox, is a little bit easier, because that was an x86 chip it was running on. Obviously when we think about UWP and the ability for games to run across console and PC, we’re getting closer. I want developers to be able to build portable applications, which is why we’ve been focusing on UWP for games and even apps that want to run on multiple devices.
“So I think we’ve got work to go do there, but I think it’s in our future.”
We also asked Spencer about the Xbox Game Pass, a $10 monthly subscription that grants access to a library of Xbox One and Xbox 360 games. Given Microsoft’s increased PC focus, could we see the Game Pass on PC, too?
“I’ve said I want to bring Game Pass to the PC. The team doesn’t love it when I pre-announce things, but I definitely want to bring Game Pass to PC,” Spencer said.
“It’s a business model that I think could be good for creators, and when business models work for creators, it usually means good content will come for gamers. I like that. We don’t have the deep catalog of games on PC that we do on console, so I’ve had some pushback from the marketing team that, well it wouldn’t necessarily be the best feature right now, because we won’t have enough games, but I just want to start. So I’m putting a lot of pressure on the team to go get enough content lined up to do something on the PC, and then make sure we have a long-term commitment to build.”
Spencer had more to say about developing games for PC, the return to Age of Empires, and what Microsoft still needs to do to improve the Windows Store and UWP. Check back soon for our full interview.
As we all know, Head of Xbox Phil Spencer loves to interact with lovers and solution questions. Nonetheless, there’s lately been a good deal of controversy bordering his eyesight for the gaming brand. It seem to be as nevertheless Sony is sweeping up almost each marketing and advertising offer out there, leaving Microsoft in the dust. Spencer took to Twitter to make clear his system going ahead.
@BeastFireTimdog Make all around avid gamers and video games. Build the ideal location to play, regard the players, emphasis on devs, create innovate 1P video games
— Phil Spencer (@XboxP3) May possibly 23, 2017
Instead of shelling out revenue on video games which will be on other consoles, Spencer states he’s centered on increasing Microsoft’s first-social gathering library with impressive encounters.
@BergTonyXbox It really is all just organization. We have a very long phrase eyesight for Xbox and we are creating towards that. Marketing and advertising offers are excellent but not the system
— Phil Spencer (@XboxP3) May possibly 23, 2017
This is absolutely the proper tactic due to the fact it ensures the very long-phrase survival of a gaming brand. Just search at Nintendo. Even with hardly owning third-social gathering help for the Wii and Wii U, they’re undertaking good. Even with the point that the Nintendo Swap won’t obtain third-social gathering help on the levels of PlayStation 4 and Xbox Just one, it’ll nevertheless be a resounding results due to the fact of video games like Mario Kart, Pokemon and Zelda. That wasn’t all that Spencer had to say nevertheless.
@XtremeGaming22 I am very assured, from what we are seeing and listening to, Scorpio will be the very ideal console model of video games this 12 months..
— Phil Spencer (@XboxP3) May possibly 23, 2017
A supporter questioned Spencer if Connect with of Duty: WWII and Destiny two would search much better on Task Scorpio than any other console out there. Spencer didn’t just solution the concern, but made a somewhat bold but comprehensible assertion. He claimed that he was very assured from the third-social gathering video games he’s found and had talks about that the Task Scorpio model will be the very ideal console model of these video games. Presented the point that Destiny two and Connect with of Duty: WWII will help Task Scorpio, it’s set up that Microsoft is in continuous interaction with Activision.
Task Scorpio boasts all around two TFLOPS additional power than the PlayStation 4 Pro. Which is additional power than what a common PlayStation 4 has (1.84 TFLOPS). Developers can do so significantly additional with two TFLOPS than they could’ve ever carried out with the .5 TFLOPS benefit PlayStation 4 had above Xbox Just one. And lastly, owning the ideal model of a sport, no make a difference who’s has marking legal rights, is the ideal marketing and advertising there is as Xbox user Vonbedda set it so eloquently.
Xbox Scorpio was first revealed to the world at E3 2016, shown off by Microsoft as the company attempted to gain a foothold in the modern race for native 4K gaming. The reveal happened before the release of Sony’s PlayStation 4 Pro, a machine which provides a combination of native and upscaled 4K gaming. In this article we’ll have a look at what Xbox Scorpio is set to deliver to the gaming world and speculate (perhaps wildly) about the successes it may or may not have. We’ll also regularly update this page to make sure it’s up to date with the latest information on Xbox Scorpio, including Xbox Scorpio release date and Xbox Scorpio Price.
Update: Phil Spencer and Cliff Bleszinski Comment on Xbox Scorpio
As E3 2017 approaches we’re starting to get more and more murmurs out of games execs. The latest come from Head of Xbox, Phil Spencer and Gears of War creator Cliff Bleszinski.
Spencer took to Twitter to talk to Xbox fans, replying to a question about if games like Destiny 2 and CoD will look better on Scorpio. He replied to say he’s “very confident,” and that he’s “hearing, Scorpio will be the very best console version of games this year”.
@XtremeGaming22 I’m very confident, from what we are seeing and hearing, Scorpio will be the very best console version of games this year..
Given the power gap between the Xbox Scorpio and the PS4 Pro, this isn’t really unexpected, but it remains to be seen if the average consumer will be able to notice any significant differences. Gamers also have to think about which platform will offer the most complete version of a game, with Sony locking down exclusive content for Destiny 2 and timed exclusive content for CoD WW2.
He also teased the Xbox E3 2017 conference, confirming that he’d run through the entire presentation and that is should be “a great day”.
First end to end run through of our E3 show today on our full rehearsal stage. Room is full, should be a great day.
Gears of War creator Cliff Bleszinski, now working on multiplayer FPS Lawbreakers at his studio Boss Key Productions, briefly mentioned Xbox Scorpio during a Reddit AMA.
“MS is getting their sh** together. They’re putting it in a backpack or in a shit museum and getting it alllll together,” Bleszinski said. “Scorpio is promising. MS bet on Kinect too hard last round. Don’t rule out an Xbox version [of LawBreakers], btw.”
Who knows? Maybe we’ll see Lawbreakers revealed for Xbox One and Xbox Scorpio during E3.
Xbox Scorpio Release Date and Price are Hugely Important to the Console’s Success
At the time of the reveal at E3 2016, Microsoft stated that the Xbox Scorpio release date was Holiday 2017. Since we haven’t heard any further information from Microsoft since this announcement to contradict this initial release window, we will continue to assume that Scorpio will be released near the end of 2017.
There has been some speculation that Xbox Scorpio will release at the end of the summer, but this would be a huge surprise given that the console won’t get its full reveal until E3 in June. At E3 2017 we expect to get the official release date announcement where the safe money is on a release around November 2017. If Microsoft wants to (and is in a position to do so) surprise everyone it could launch earlier, perhaps in time to capitalize on the release of Destiny 2 in September.
Microsoft is yet to reveal the Xbox Scorpio price, but it has made hints that suggest it might be on the high end of console pricing. Despite this, Phil Spencer has stated that he very much sees the Scorpio as “aiming for a console price point” when speaking to AusGamers, and that the Scorpio won’t aim to compete with higher-end PC models in terms of raw computing power.
In their visit to Microsoft’s Redmond campus to see the Xbox Scorpio running, Digital Foundry offered an educated guess that, due to the nature of the technology involved in bringing the Scorpio together to run games at native 4K, a price point of $499 might be likely. In an ideal world that price would see the console come with a fancy Elite Controller, with the standard version of the console releasing at $450, but it all depends on the impact Microsoft intends the Xbox Scorpio to make. Again, we expect Xbox Scorpio to get an official price announcement at E3 in June.
Xbox Scorpio Spec Makes it the Most Powerful Console of all Time
GPU has 40 customised compute units clocked at 1172GHz
A total of 12GB of GGDR5 RAM
1TB 2.5 inch hard drive as standard (50 percent faster than the Xbox One)
In a report by Windows Central we were given a glimpse at how Xbox One games will look running on Xbox Scorpio. The article shows the differences between Xbox One games running at 1080p and the same game running in 4K (or downsampled from 4K to 1080p). The tech demo also highlighted the kind of visual changes we might see thanks to the extra power available to developers. A shot showing a rendered ladybug demonstrated better textures and additional geometry.
While most new consoles on the market take the crown for being the ‘most powerful’, it’s significant for Microsoft as it’s been playing second fiddle to Sony’s PS4 for some time. The Xbox brand has suffered in recent years for a number of reasons, but the Xbox One being substantially weaker than the PS4 in terms of processing power has been a major factor.
Xbox Scorpio vs PlayStation 4 Pro – The Battle is About to Begin
Xbox Scorpio is said to pack in 6 teraflops of computing power compared to the PS4 Pro’s 4.2 Teraflops.
PS4 Pro comes with a standard Blu-ray drive, meaning it can’t play Ultra HD Blu-ray movies. Since the Xbox One S comes with an Ultra HD Blu-ray drive as standard, it’s expected that the Xbox Scorpio will also feature the more modern drive needed to play 4K Blu-rays. While the adoption of 4K Blu-rays hasn’t been rapid, with standard Blu-ray being by far the market leader for HD content, the Scorpio’s ability to play these discs will be a plus point in its battle against PS4 Pro.
The exclusive deep dive from Digital Foundry on the tech specs of the Xbox Scorpio doesn’t give us much more of an insight into how the Scorpio will compete with the PS4 Pro in the games we’ll be playing later this year and beyond, but we do know that like the PS4 Pro, the Scorpio will be able to make use checkerboarding. This will be used to boost the resolution of games that fall beneath 900p on Xbox One. Xbox One games that currently render at 1080p should be able to be converted to run at native 4k without too much trouble – demonstrated by Microsoft showing Digital Foundry Forza 6 running on Scorpio at 4K.
It remains to be seen how much of a difference there will be between third-party games running on PS4 Pro and Xbox Scorpio. While Scorpio offers more brute power, a PS4 Pro game running at checkerboard 4K will likely look very similar to an Xbox Scorpio game running at native 4K. It’s possible that developers will choose to render their games using the checkerboard technique in order to reach the 4K output, then use the spare processing power to add more visual effects – we’ll just have to wait and see how each dev chooses to use the console’s power.
Xbox Scorpio Games are Just as Important as the Hardware, if not More so
Although the Xbox Scorpio is many times more powerful than the current Xbox One, Head of Xbox Phil Spencer has stated that the Scorpio will have no exclusive games, meaning that any games that are made with the Scorpio in mind must also be made for the inferior computing power of the Xbox One.
In addition to this, the Xbox Scorpio will be fully backwards compatible with the Xbox 360, meaning that any current and future titles that Microsoft incorporate into the backwards compatibility scheme will be added to the library of games featured on the Xbox Scorpio.
In the months following the initial reveal of the Xbox Scorpio, Microsoft announced that the Scorpio would be sharing a user interface with the current Xbox One, meaning apps, Cortana, and background music will all be arriving on the new console when it eventually launches.
We won’t see existing Xbox One games running at capped 30 frames per second jumping to 60 frames on the Scorpio, but we will see a greater number of games stabilising in their frame rates at their limit without drops. Digital Foundry also revealed that the Scorpio will use dynamic resolution scaling on existing Xbox One titles, meaning that games will hit their target of 1080p without dropping res (as seen in titles such as Halo 5 and The Wticher 3). Loading times will also be cut, thanks to a faster hard drive in Scorpio.
A key part of Microsoft’s E3 presentation for Xbox Scorpio will be games. While the company has done well to build hype for the console through tech specs, when it comes down to it the success of the console will rest on the games available for it. Although all games will also run on Xbox One and One S, a groupe of ‘launch titles’ for that have been built to show off what is possible on the new console would be a great idea. Sony has been able to consistently show off exclusive games with better visuals than what has been available for Xbox One, so a reverse of this would do the Xbox Scorpio wonders. Given this year the PS4 and PS4 Pro got the stunning Horizon Zero Dawn, this task for Microsoft is easier said than done.
Xbox Scorpio Virtual Reality
All mention of virtual reality was recently removed entirely from the official Project Scorpio website, although Microsoft did state in a recent interview with GameSpot that the possibility or virtual reality is still very much on the roadmap for the console. VR isn’t quite the hot topic it was 12 months ago, but confirmation of support of an existing headset would be well received, should such an announcement be made at E3 in June.
Be sure to keep checking back on this page, as we’ll keep updating it with any new, relevant bits of information to do with Microsoft’s Project Scorpio.
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Following his praise, the head of Xbox was sort of accused of promoting a multiplatform game that seemingly received better reviews on the Xbox One platform. Spencer followed up by tweeting that people should play games on the platform they own.
@JRPyznar@LittleNights I’ll never feel strange promoting great games. You should play it on the platform you own..
“I’ll never feel strange promoting great games”, he replied. “You should play it on the platform you own..”
Microsoft’s head of the Xbox gaming division later added that gaming is all about games, and not about the console that you’re playing it on.
“When specific game discussions turn from playing great games to which piece of plastic I own I feel like we’ve lost the plot a bit”, he tweeted.
It’s not the first time that Spencer expressed his distaste towards the negativity towards other gaming platforms. Back in October of last year, he said that he finds it “completely distasteful” when some ‘gamers’ appear to be delighted when a game on a rival platform receives a lower- than-anticipated review score.
“And I don’t. I’ve been vocal about that as well. I’ll turn it around now. Like, when ReCore came out and there were some of the lower scores that were given, I would have PlayStation fans tweet me, happy that ReCore wasn’t getting great review scores from some outlets. I just thought it was such a negative thing for our industry for somebody to be gleeful that somebody gave a game a review that was lower than what the team expected. And I don’t just think about that in terms of the games that we build. I can look at Hello Games and No Man’s Sky. I’ve known Sean Murray for years, and I said I want them to be successful with the games that [the industry] builds. The games industry gets bigger and better as more people enjoy playing games. And I also think about the teams behind these games, and these are people who spend years of their lives, so committed to the art form of building games. And then when it comes out, for somebody to kind of fold that into a “My console is better than your console” in a very petty way, I find it completely distasteful.”
What are your thoughts on this matter? Do you agree with Phil on this? Leave your comment below.