This Grand Theft Auto V Mod will Take You to London

This Grand Theft Auto V Mod will Take You to London

Ule Lopez

The world of modding will never cease to amaze people. From jabs at a certain spineless effort from Bethesda to entirely new games with re-used assets like in the Donut Mod. It certainly seems that we can go nowhere but up in the world of modding. The creatives will always be rewarded, and here’s the reward for one of the most ambitious projects I’ve seen in some time.

It’s time to go from Los Santos to London, with Project London. This project focuses on reworking textures and making a map overhaul to turn the city where Grand Theft Auto V takes place to London, England. They are trying to incorporate important set-pieces and landmarks such as the Wembley Stadium, the Metro stations and the biggest hospital centers.

Not only that, but the modder group has also overhauled the textures of some vehicles to reflect that of public vehicles in London. One of the modders decided to talk to PCGamer about the complexity of the project as well. “I got a message the other day,” says modder Kieran. “from some guy asking if the roads could be done—if the cars could be swapped to the opposite side in the style of British road networks. I sat down and calculated the work for that. I’m looking at 210 hours just for the roads.”

So, what’s next for the project? What can be added from now on? Well, Kieran decided to clear this up as well. “It’s a lot of work, it will take time, but whenever I’m finished one thing—I’ve just finished Heathrow Airport, for example—I add it into the pack, update it, and release it.”

It must be important to note that this is just a hobby of the group. Nothing too major because they have to focus on their financial resources as well with real jobs and other real life aspects. It will be a very long time before we see this project anywhere close to finished.

“Simply put, this project is something I love doing. It’s something that I’ve always loved doing. I think it makes the game overall more enjoyable. I think the standard, vanilla GTA is a bit lacking in certain areas, and that’s why modders do what they do.” Said Kieran.

Well, I certainly don’t care about how long they take. We can only hope that they manage to reflect the current city of London through this mod. This will be a very great transformation and add an entirely new layer of gameplay to GTA V.

Motorola Gamepad Moto Mod Review: Great for tiny hands

When I use the Gamepad Moto Mod for extended periods of time, my hands cramp. When I place the controller in the hands of a 6-year-old colleague of mine, she’s able to use the controller without issue. The Gamepad Moto Mod, made for Motorola Moto Z2 Force (and similar Motorola phones), by Lenovo, works perfect in all other categories. It’s just that pesky size situation that’s bummed me out thoroughly.

Made for Moto Z

The Gamepad Moto Mod attaches to a variety of Motorola smartphones, all phones in the Moto Z family released thus far. That’s the Moto Z Play DROID, Moto Z Play, Moto Z DROID, Moto Z, Moto Z Force DROID, Moto Z2 Play, and the Moto Z2 Force Edition. The device I used to test this gaming accessory was the Moto Z2 Force, from Verizon.

All of the buttons

This accessory has XYAB buttons on its right side above both Select and Start buttons. Above is one of two joysticks – the other in nearly the same position on the left of the controller. Also on the left is a cross directional pad (d-pad arrows) and a Home button, below which is a loop through which an (included) strap can be strung for easy gripping in a backpack.

On top of and down the back of the controller are a set of four index-finger buttons. The frontmost two buttons light up in a satisfying tone of RED light when tapped. These buttons are so extremely close to one another that it’s easy to tap one, or the other, or both at the same time on accident.

The d-pad is a little funky – it’s not as fluid and smooth as I’m used to whilst playing games on Xbox One or PS4. My ideal controller remains the Xbox One Elite Controller – just as elite today as it was back in 2015. But Microsoft’s controller is significantly more expensive than the Moto Gamepad here – by a factor of as much as 3x. As such, I’m not expecting nearly as much from this Moto controller for mobile games.

The rest of the buttons are fine, and the joysticks are pretty great. The joysticks are the best part of this controller for me, not least of all because my hands cramp up when I’m trying to use any other part of the controller. The original Nintendo controller got away with no palm pieces because it was only a couple of buttons and a single d-pad. The Xbox One and PS4 controllers have a bunch of buttons, but they have palm rests to allow for comfortable movement.

SEE: Our Moto Z2 Force Review

The controller we’re reviewing today is caught between the future and the past. It’s small, fits its intended use just fine, but doesn’t successfully account for the ergonomic factors that come with the tapping of many different buttons both at the bottom and at the top of the controller. If I could add a couple of big ugly plastic wings to this controller, things might be different. Of course then it’d just be a DualShock controller with a Moto Z2 in the middle – but that’s not a terrible idea. I wish we were in a place in the mobile industry where either Sony or Microsoft had a reason to make something like that – maybe someday!


When this controller is first attached to a Moto Z, a notification pops up, recommending the user take advantage of an app. The app goes by the name Moto Game Explorer, and it’s developed by the folks at MEDION. This app is available to anyone who owns a Moto Z device and leads the user to a wide variety of games that work with this controller.

Many of these games are free, but there are entries that are amongst the highest-quality in mobile games, and therefore cost cash. Final Fantasy IV, for example, will cost the user $16 USD. But the purchase isn’t through the Moto Game Explorer app, it’s through Google Play. So it’s not as if any purchase here will be relegated to Motorola-made devices.

As the app’s listing suggests, “Some games may not enable all functions to work with the Moto Gamepad controller (e.g. menu navigation), and may require the use of the touch screen to execute that function. In addition, some games require user to manually enable gamepad control in settings.” All of the most major-name games I’ve tested so far have worked beautifully. That includes such gems as Minecraft, Sonic The Hedgehog, and Asphalt 8.

Branding Tidbit

On the back of this device is the three-pronged logo of Lenovo Legion. That’s the Legion line of devices introduced by Lenovo in January of 2017. Oddly it would appear that no other mention of the brand is made here – only that one mark. Everything else is MOTO-centric.

Also the logo on the back is lit up. I didn’t notice for the longest time – and why would I? It’s lit up on the back of the device at a time when you’re never meant to look at the back. This looks pretty epic, but it’s mostly there to show those around you that you’re rocking a Lenovo device.

Battery Life

Inside this controller is a 1035mAh battery which added a few hours of gameplay to my tests. While Motorola suggests we’ll see 8 extra hours for the smartphone, I’d only agree to that sans games. Once using a variety of high-demand games for extended periods of time, those quoted hours go down real quick.

Wrap-up / Availability

I recommend that each person considering buying this device go out and try it – hands-on style – before making that decision. Just like every other controller made for extended gaming sessions, this one really needs to be tested by the gamer’s own hands. If it feels to small for you, like it did me, I wouldn’t buy it.

If however the device fits your hands, your style, or your pocketbook, by all means go for it. It’s a high-quality piece of equipment well worth the money Verizon is charging right this minute.

The Motorola Moto Gamepad Moto Mod is available from Verizon for $50 at the time at which this article is set to be published. It’s also available at a few other stores for $80 – B&H Photo, Next Warehouse, Fry’s – but that’d be silly when Verizon’s is $30 cheaper for the same device.

Project London is GTA 5’s most ambitious overhaul mod yet

Project London aims to build a London-like city in GTA 5. Can’t be hard, right? “I got a message the other day,” says modder Kieran. “from some guy asking if the roads could be done—if the cars could be swapped to the opposite side in the style of British road networks. I sat down and calculated the work for that. I’m looking at 210 hours just for the roads.”

The original GTA: London was set in the late ’60s, but his version is inspired by the modern city. He aims to install landmarks incrementally, before building the project out into a pseudo interpretation of The Big Smoke. Kieran tells me that doing so involves a fair bit of Google Street-mapping, researching real life videos and photos, and a touch of artistic license. Even then, Project London is an ambitious undertaking.

“It’s a lot of work, it will take time, but whenever I’m finished one thing—I’ve just finished Heathrow Airport, for example—I add it into the pack, update it, and release it. There are three of us working on it now, and while we strive to mirror reality, if we think something looks right in situ, and it still looks like London, then we’re fine with that.”

So far, this has seen Kieran—and partners Raddz Modding and Albo1125—recreate Wembley Stadium, a handful of London Underground stations, a host of the city’s major hospitals, and a range of British Emergency Service vehicles. Next, the threesome have London hotels in their sights, real life billboards, bus stops, police stations. At some point they plan to remove the base game’s iconic Vinewood hilltop sign “because, well, that’s not London, is it?”

As a financial advisor for Lloyds Bank, finding time between life real commitments marks Kieran’s biggest challenge. There are consecutive weeks where nothing gets done, he admits, but he hopes the recent formation of his three-person team can “keep the work flowing” into the future. His modding know-how is also self-taught and despite getting involved with GTA 5’s British modding community less than a year ago, the standard of his work—not to mention his output—is impressive. 

“Being part of various communities has made me realise that I’ve got an opportunity to do something,” he tells me. “And that’s where Project London started. Compared to other games, GTA is easier to mod, it’s easy to get the files that you need in order to do work, and there are a lot of people who’re able to offer advice and help out. That fact alone spurs you on to do more.”

Despite being less familiar with Grand Theft Auto’s first pre-millennium visit to Great Britain, Kieran tells me he became most involved with Rockstar’s satirically swiping series via its faux Miami, Tommy Vercetti-starring Vice City. He says he’s pored over every game since, but that GTA 5 marks his PC debut and thus the first of which he’s modded.  

“To be honest it was becoming aware of the modding communities that support Grand Theft Auto 5 that encouraged me to start doing the work I’m doing,” he says. “Between [the three of us] we’re trying to push forward and see what we can do, and achieve as much as we can achieve.”

I think the standard, vanilla GTA is a bit lacking in certain areas, and that’s why modders do what they do.

That’s not to say Kieran doesn’t appreciate the magnitude of the task at hand. As a hobbyist modder, his work is voluntary, part-time, and unpaid—and while he doesn’t lack motivation, he’s not yet in a position to even guess when the project might be finished.  

“I genuinely couldn’t tell you,” he says. “There are just so many files that need opened, tinkered with, replaced. The whole thing costs me money too—there’s a programme I need in order to do it. It’s just a lot of work, there are so many files that need replaced across the whole map—you wouldn’t believe the amount of files I’ve had to replace so far.

“Simply put, this project is something I love doing. It’s something that I’ve always loved doing. I think it makes the game overall more enjoyable. I think the standard, vanilla GTA is a bit lacking in certain areas, and that’s why modders do what they do.” 

While unable to commit to anything long-term, Project London is an exciting prospect. Following Grand Theft Auto 4’s imitative New York City and its successor’s artificial Los Angeles, a sizeable chunk of players have called for Vice City to take on real life Miami. I’d personally prefer the preconceived US trifecta eschewed in favour of something closer to home. And while I’ve no idea if Rockstar feel the same, Kieran and his team’s efforts could go a long way towards satisfying my appetite.   

No matter the timeframe, Project London is, for Kieran, strictly entertainment. I ask him if he’d ever consider a career in development off the back of something so ambitious.     

“That’s not something that particularly interests me, this is solely something that I like to do in my spare time. I love working with the GTA British community and working on something like this improves everyone’s ideas for mods and what they wish the game could be like. 

“I know there is a lot of us that wish we had a new GTA London and this project, ambitious as it is, goes a ways to realising that. There are a lot of us working to give the game a British-leaning look. We do a lot of hard work and I’m proud of that.”

More information of the Project London work-in-progress mod can be found via its GTA 5 Mods page. 

Grand Theft Auto 5 Space Mod is Officially Live

About a month ago, the modders under the umbrella group name of New Home Cinema revealed the existence of the incredibly ambitious Space Mod for Rockstar Games’ open world crime title Grand Theft Auto 5. Now, the modders have officially announced that their out-of-this-world creation has gone live, with the team deciding to let gaming fans know of its availability by way of a brand new launch trailer that details its contents.

As seen below in the launch trailer for Grand Theft Auto 5‘s Space Mod, New Home Cinema’s mod features three different moons to explore, as well as 11 different planets that players can touch down on. Not to mention, there’s also a story line that will connect these areas together, but it’s not organized in the standard mission structure style found in the base game, with the mod developers explaining it as “more of a platform for experienced developers to integrate scripts/maps and other things into the DLC in order to create content and expand the community experience.”

Considering the fact that the glut of content from Grand Theft Auto 5‘s Space Mod has been made from such a small development team, it’s impressive to say the least. Of course, this isn’t New Home Cinema’s first rodeo, as the modders have previously put together such ancillary assets as a Batman Batcave mod, a Lamborghini Huracán mod, in addition to a mod that brings the Uncharted franchise’s Nathan Drake into the game.

While New Home Cinema has several mods under its belt already, it’s safe to say that the modding group’s Space Mod for Grand Theft Auto 5 is their most sumptuous and sizable creation yet. Naturally, with such a huge project that reaches for the stars behind them, fans are already interested to see what other GTA 5 mods the team has in store for the future, or if the group will branch out to other games.

Grand Theft Auto 5 is available now for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, but the Space Mod is only available for the PC platform.

Source: GTA 5 Mods

Grand Theft Auto V’s Space Mod Has Officially Taken Flight

Space. The final frontier. We’ve seen a number of franchises take to outer space over the past few years, some with more success than others. (Sorry, Machete.) That said, the Grand Theft Auto series has finally – yet unofficially – taken to space, with the release of a new mod that will take your mind to the stars.

Earlier this year, a development team named New Home Cinema announced that the expansion was in the works, but this week, it finally confirmed that the mod has, ahem, launched, providing a whole new take on how you’ll look at Grand Theft Auto V. And, no, you can’t steal a space shuttle – but who cares when you can explore the vast reaches of space and take on missions?

Grand Theft Space, as the mod is officially called, features three different moons to explore, along with 11 different planets that you can touch down on. There’s also a great story in place that connects all this together, though it’s not in the usual form of mission structure as you’ve come to expect from the game. Instead, according to the mod developers, it’s “more of a platform for experienced developers to integrate scripts/maps and other things into the DLC in order to create content and expand the community experience.”

On top of the launch trailer, which you can see above, a YouTuber by the name of Acepilot2k7 has posted a walkthrough of what to expect from the mod, including a full space shuttle launch and a hint of what you can expect from exploring the vast reaches of space. It’s really cool stuff, and you will have to keep in mind is that this was put together by a small team, and not the folks at Rockstar. You’d be hard pressed to tell the difference, right?

Anyway, you can check out the mod for yourself here. It’s free of charge, and it really opens up the possibilities of mod development with a bunch of bold new ideas. We can’t wait to hit outer space and cause a little trouble.

Grand Theft Auto V is available for PC. You can also get it for Xbox One, PlayStation 4, PlayStation 3 and Xbox 360 – though the mod isn’t available for those platforms. Not yet, anyway.

Modder is remaking Diablo II as a StarCraft II mod

The StarCraft remaster just dropped three days ago, and I’ve been playing it. I have to say, it appears to be great and genuinely brings back again the recollections of why the recreation was so amazing in the 1st area. Of system, it also raises the concern, in which is a Diablo II remaster?

When everybody pines for a reboot of Diablo II on the Blizzard concept boards, a single lover has taken it upon himself to remake the vintage recreation utilizing almost nothing extra than the StarCraft II modding resources. When I 1st heard about this, I experienced my doubts. I indicate, how can an RTS motor be used to make an action-RPG recreation? But after seeing 12 minutes of gameplay (down below), I was persuaded.

The mod is referred to as “Diablo: The Curse of Tristram,” and modder Etienne Godbout (Egod) is accountable for the recreation, which is not quite Diablo II, but close. He describes it as “a Multiplayer Hack and Slash RPG mods [sic] for Stacraft2 Bnet 2..”

He has been doing the job on it by himself for about three a long time now, and has setup an Indiegogo account to assist fund the task. Blizzard has overlooked this so considerably. Having said that, must the firm’s apparent programs to remaster Diablo II get closer to fruition, it may well make a decision to pull Egod’s plug.

When the recreation developer has not formally announced a Diablo II remaster, there is a great deal of proof that it is organizing, if not previously doing the job on a single. Forbes suggests, “Blizzard is almost absolutely remastering Diablo II,” and points to a company work listing from way back again in November 2015 as proof of this.

The listing was for a Senior Application Engineer, Vintage Games and study:

“Compelling stories. Intense multiplayer. Countless replayability. Characteristics that made StarCraft, Warcraft III, and Diablo II the titans of their day. Evolving working units, components, and online solutions have made them extra difficult to be experienced by their faithful followers or achieving a new technology. We’re restoring them to glory, and we want your engineering skills, your enthusiasm, and your capability to get challenging careers performed.”

Looking at what Godbout has been capable to attain by himself with StarCraft II’s map/modding resources in three a long time, Blizzard must be capable to release a remake for Diablo II a lot more quickly utilizing the Diablo III motor or a variant. Having said that, until eventually the developer decides to announce a thing, The Curse Of Tristram is the only detail that will come close to a Diablo II remaster. A beta of the mod must be out right before the conclusion of the thirty day period barring any troubles with release.

Grand Theft Auto V – New update for NaturalVision Remastered mod further enhances visuals | DSOGaming

Modder ‘Razed’ has released a new version of his graphics overhaul mod for Grand Theft Auto V, NaturalVision Remastered. According to the modder, this new version comes with two new optional add-on (the first one makes nights brighter and the second one removes lens-flares in third-person viewpoint), as well as additional tweaks and fixes.

Moreover, this new version of NaturalVision Remastered improves global corona intensity and police car lights, increases the vehicle headlight distance, revampes lightning strikes in Thunder weather, improves lighting inside downtown parking garages and modifies shadows to appear darker within a corridor, underpass, bridge or parking garage.

Razed has also shared some screenshots to showcase this new version of NaturalVision Remastered that can be viewed below.

Those interested can download the latest version of this mod from here, and here are its release notes.

– Created a new optional add-on (Brighter Nights)
– Created a new optional add-on (No Third-Person Lens Flare)
– Improved global corona intensity
– Improved police car lights (LSPDFR)
– Increased vehicle headlight distance
– Light flares now have the same color as their source. No longer just blue.
– Revamped lightning strikes in Thunder weather
– Modified shadows to appear darker within a corridor, underpass, bridge or parking garage
– Improved lighting inside downtown parking garages
– Slightly increased the daytime brightness in ExtraSunny and Clear weather (Los Santos)
– Modified sky and lighting in ExtraSunny weather during the late afternoon (Los Santos)
– Slightly modified Overcast weather to accommodate vanilla roads
– Fixed an issue during Smog weather sunset (Blaine County)
– Fixed an issue with the Moon appearing during daytime for some users
– Updated the ‘Vivid Texture Colors Pack’ add-on with modifications
– Reduced water foam in all weathers
– Other misc. tweaks

Grand Theft Auto VRockstar Games

Moto Z Will get New Gamepad Mod on Verizon at a Pricey $80, Aug 25 Availability

A new Moto Mod for avid gamers is now available for Motorola’s Moto Z sequence, a Snap-On accent for a far better gaming practical experience. The new mod desires to be hooked up to the machine, which then permits a established of bodily gaming controls.

Moto Z Gamepad mod

Motorola’s Gamepad Mod lets a Moto Z sequence cellular phone in good shape within the relaxed confines of a activity controller, introducing a twin adhere alongside with a D-pad, with motion buttons for an outstanding gaming practical experience. The mod has a 1035mAh battery of its very own to ability the Gamepad, and it even juices up your Moto Z for eight several hours of usage, in accordance to Verizon.

The Moto Mod’s rate isn’t low cost. It is anticipated to retail at $79.99 on the Verizon Wireless site. But contemplating that even the $300 Moto 360 Camera mod doesn’t have a battery of its very own, it could be well worth the rate if you are a hardcore mobile gamer.

The Moto Z2 Drive isn’t proving to be 1 of the most loved flagships of 2017, but the new mod has some major upsides, especially if you are a small clumsy with on-monitor controls.

Moto Mods are appropriate with any cellular phone in the Moto Z family members and transforms the Moto Z machine into an totally new practical experience. Mods can be quickly snapped to the machine, and the person has to just tap on the machine to total a 1-time established-up. Related to other Moto Mods, the Gamepad Mod works by using the pins on the again of Moto Z sequence telephones to form a immediate information link with the cellular phone, offering trusted and lag-absolutely free activity controls.

Motorola has released several Mods that offer unique experiences to end users, the most recent addition to its assortment of Moto Mods being the 360-degree camera we spoke about earlier, which magnetically attaches to the again of your Moto Z. Nevertheless the Gamepad appears a small too massive to hold it hooked up to the machine, the modular nature helps make it less difficult to detach when not in use.

Other Moto Mods include: JBL SoundBoost speaker, Motorola’s Insta-Share projector, Hasselblad Legitimate Zoom Camera, Mophie Juice Pack, Kate Spade New York Energy Pack, Incipio Offgrid Energy Pack, TUMI Wireless Charging Energy, Incipio Vehicle Dock,  JBL SoundBoost 2, Moto Type Shells, Moto TurboPower.

The Gamepad Moto will ship on August 25th for $79.99, and will be Verizon-special. It is now on backorder.

Backorder the Gamepad Moto Mod for Moto Z

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The tireless creation of GTA 5’s most impressive visual overhaul mod

When Rockstar and Take-Two shuttered OpenIV earlier this year, thousands of player-made Grand Theft Auto 5 mods hung in the balance. For self-taught hobbyist modder Jamal Rashid—who goes by the pseudonym Razed—this potentially meant sacrificing 1,200 hours of unpaid labour on his ambitious, and at that stage unfinished, NaturalVision Remastered project. 

“I really panicked for a while,” Razed tells me. “I’d been working on the project for so long and was like: What if this shuts down, how am I going to get it out? I started thinking of other options, and I wanted people to be able to install it easily. I did think of a few examples but I’m just really glad that everyone spoke up in the community and we still have it.”

Rockstar and Take-Two have since rescinded their OpenIV ban so far as single-player mods are concerned—a move which, much to Razed’s delight, has seen projects like NaturalVision Remastered reach completion. 

Inspired by the realism forged by games like Forza Horizon 3, Watch Dogs and even Grand Theft Auto 4, this ambitious and impressive visual overhaul mod is the result of extensive research. Beyond its 1,200 hours (50 full days) of work, for example, Razed studied over 40 hours of video footage, hundreds of photographs, and wandered down the real life streets of Los Angeles and neighbouring settlement Salton Sea—portrayed in-game as Los Santos and Blaine County, respectively—via Google Street Maps more times than the creator is able to recall. 

“I’d take a look at it, and get a feel for the general area,” says Razed. “I’d go on Flickr and search the same location. The game’s Blaine County is based off of Salton Sea and where Trevor’s actual trailer is situated is off of Bombay Beach, also in Salton Sea. Google Street View hasn’t actually accessed that area, so I’d have to look up pictures and YouTube videos of people who’d actually been there, recording vlogs and things like that. 

“But it’s no good focusing on just one perspective—each person would use a different camera, some cameras are misconfigured, or they’d take oversaturated shots, or have too much contrast. I had to do a lot of research on that, watching tonnes and tonnes of videos over and over and over again. I had to find a balance and had to decided on what colour saturation, gamma, tone mapping to use, so that it looked as good as possible. And it was exhausting.”

The result is pretty spectacular, but it came at a cost. Razed’s sleep schedule suffered throughout development, he put his job on hold to focus on seeing his pet project through, and, while creating builds for beta testers to pore over on a daily basis, worked ten to 12 hour shifts seven days a week. Regular beta testing was an integral part of this process, affirms Razed, as he valued multiple perspectives against his own personal outlook. In turn, what began life as a less complex reshade mod, NaturalVision Remastered took on a life of its own while becoming one of the prettiest and most sophisticated GTA 5 visual overhaul mods the community has to offer.   

Unlike much of its competition, NaturalVision Remastered doesn’t require ReShade and instead serves to highlight what’s possible by virtue of both learning the game’s time cycle and leveraging the tools Rockstar already provides. Razed took issue with certain aspects of similar mods like Redux—”the sky, for instance, doesn’t have a gradient or fade towards the horizon”—and learned that only by furthering his own work could he fully realise his creative vision. 

“I saw other mods that didn’t appeal to me and wanted to create something that no one has ever done,” adds Razed. “Something that looks realistic, everything from the sunset to sunrise, whether it has clear weather, clouds, I wanted to make something unique.”

Against the OpenIV closure scare, it seems somewhat ironic that creating NaturalVision Remastered’s sunsets proved Razed’s biggest challenge. The final version of sundown that occurs around 9 pm in-game required between 36-40 hours work alone, he reckons, however a huge amount of iterating and reiterating took place in the weeks leading up to launch.   

“It took a lot of back and forth before I managed to nail it,” says Razed. “All the details that I looked at for sunsets were, for instance, having to slope around the sun, making sure it’s not too dim, making the sides of the sun look realistic—there was a lot to consider. I’m very happy with how it turned out in the end. 

“There is some stuff I’m hoping to improve going forward, though, like smog weather for example. I didn’t touch foggy weather at all—I want to go back and do that one. I felt like it was low priority, there was already so much that I was doing and not a lot of people use fog weather. I’ve been working on blizzard weather too, taking inspiration from the Forza Horizon 3 Blizzard DLC. That’s turning out pretty well.”

Like all hobbyist projects, Razed admits development occasionally came close to overwhelming and that, without remuneration, quitting also crossed his mind from time to time. But positive feedback from early testers, from commenters on Flickr, and from the GTA 5 modding community as a whole pushed him forward. 

Hailing from Florida, over 2,500 miles away from LA, the way NaturalVision Remastered intersects reality and GTA 5’s faux California is exceptional—something made all the more impressive given Razed has never set foot in the City of the Angels. A future real life trip is in the pipeline, as is implementing blizzard weather conditions in-mod and the option to increase brightness at nighttime. 

Razed also points out that his work wouldn’t have been possible without CP’s esteemed VisualV mod. Not only did its creator inspire Razed to begin modding Grand Theft Auto 5 in the first place, NaturalVision Remastered requires VisualV to function. The cherry on top for Razed, then, is that the latter’s creator is a big fan of the former. 

“I talked to CP when NaturalVision Remastered came out,” says Razed. “He told me that it actually looks a lot better than VisualV in a lot of places and I really appreciated that. Not every modder will tell you that your mod looks better than theirs.”

But I guess they do when your mod looks as gorgeous as this.

NaturalVision Remastered is out now. More information can be found over here, and Razed Steam Community gallery can be viewed here.