There is certainly A Legend Of Zelda Live performance At The Sydney Opera House Up coming Weekend

In a several days’ time, the live performance hall of the Sydney Opera House will ring yet again with the chords of The Legend of Zelda‘s unforgettable soundtracks for the 1st time in a 10 years. Symphony of the Goddesses is the final result of a shut collaboration amongst the symphony’s creator Jason Michael Paul and Nintendo, and it’s an honest recreation of the original audio of the games — “as 1st-occasion as it will get”, states the producer powering it all.

Jason Michael Paul, probably best regarded in Australia for the Enjoy! A Online video Recreation Symphony series that toured in 2007, is dependable for bringing this Zelda live performance to the Opera House, in which it will operate for two exhibits on Sunday 29 October.

Unsurprisingly, he’s a extensive-time admirer of Zelda. “Like numerous, my journey by The Legend of Zelda began at 10 many years aged with the original gold cartridge and NES. I am specially fond of Majora’s Mask — a activity that has taken on a complete new indicating given that I enjoy it with my 10 calendar year aged daughter. Skyward Sword is a beloved [too] Nintendo requested me to create the 25th Anniversary orchestral CD that was unveiled with the bundle. It was an honor… Breath of the Wild is just simply wonderful.”

Enjoy! experienced some Zelda in it already, but this new live performance is all about Nintendo’s most liked series — it will aspect audio from Skyward Sword and Breath of the Wild as perfectly as the series’ classics like Ocarina of Time. A total orchestra and choir will be accompanied by a “stirring” video clip designed for the functionality. Understandably, Nintendo was “quite palms on” with the output. “When the perform is submitted and revisions (if any) are designed, then we only collaborate further on new submissions. Mr. Kondo and Mr. Aonuma oversee all the things and anything that is executed as portion of The Legend of Zelda: Symphony of the Goddesses — it is as 1st-occasion as it will get.”

There are 3 major factors, the producer-promoter states, in bringing video clip activity soundtracks into actuality by an orchestra like Symphony of the Goddesses will have: “…reimagining the scores to audio wonderful being executed by an orchestra and choir, selecting genuinely proficient humans that are equally as passionate about Zelda as they are about arranging and composing, [and] employing a whole lot of the themes and melodies and earning them audio bombastic and big-sounding.”

Whilst it’s likely that a whole lot of the Zelda orchestral parts will bring about nostalgia and strong recollections in listeners, the live performance may possibly also add a bit of deviation from the original soundtracks into the combine: “you will find a very little bit of both”, states Paul. The series has already operate in Perth and Melbourne. [Sydney Opera House]

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SpaceX urges White House to foster public-private partnerships in space

Earlier this year, the White House announced plans to reestablish the National Space Council (NSC), an advising body that dates back to the creation of NASA in 1958. The council convened for the first time on October 5 and invited several central figures in US spaceflight, including SpaceX’s President and COO Gwynne Shotwell.

In a brief but powerful speech to the Council, Shotwell urged the US Federal government to apply the lessons learned from NASA’s successful private-public partnerships to efforts to expand human presence in Low Earth Orbit and beyond. Those successful partnerships include NASA COTS (Commercial Orbital Transportation Services), which funded SpaceX to develop its Cargo Dragon spacecraft to resupply the ISS, and the Commercial Crew Program (CCP) that funded SpaceX for the development of their crewed Dragon 2 spacecraft. In terms of efficiency and speed, both programs have indeed been extraordinarily successful, despite often maligned delays.

As a brief example of the insignificance of SpaceX’s Commercial Crew delays, one needs to look no further than NASA’s Space Launch System. Described in early 2011 to be pursuing operational readiness no later than December 2016, SLS is now extremely unlikely to conduct its first launch until well into 2020. A reasonable cost estimate spreads the development costs ($30 billion) over 30 years of operations, assumes an optimistic one launch per year for the vehicle, and arrives at an astounding final figure of $5 billion per SLS launch.

The development funds NASA awarded SpaceX for both Cargo Dragon, Falcon 9, and Crew Dragon were estimated to be no more than $7.3 billion from 2006 to the last Cargo Dragon mission currently scheduled for 2024. Even if this figure swells to $10 billion once operational crewed flights to the ISS begin in 2018 or 2019, the entire cost of NASA’s support of SpaceX would equate to two launches of SLS total.

NASA slipped a sly glimpse of Dragon 2 construction into their live coverage SpaceX’s CRS-12 launch. On the left is a Dragon 2 pressure vessel, while on the right is the vehicle’s “trunk”. (NASA)

Shotwell made sure to avoid the topic of SLS entirely, instead choosing to highlight the benefits of cost and speed public-private partnerships could provide for deep space communications and interplanetary cargo transport. This marks the second time that a ranking member of SpaceX has mentioned a possible public-private program for deep space communications, something that will inevitably need to improve as the commercial spaceflight apparatus extends its reach beyond Earth. SpaceX is currently developing satellite technology to enable a massive orbital Internet constellation around Earth, and the company is obviously interested in leveraging that R&D to strengthen Earth-Mars and Earth-Moon networks into a more robust communications backbone. Secretary of Transport Elaine Chao and Secretary of State Rex Tillerson also slipped in words of excitement and interest in SpaceX’s recently revealed concept of point to point Earth transportation with their BFR system.

This meeting of the NSC also focused heavily on the domestic and regulatory apparatus for commercial space operations. Shotwell and Blue Origin’s CEO Bob Smith both suggested that the FAA’s current rules and regulations regarding commercial spaceflight ought to be reviewed and potentially updated to better account for a future of reusable commercial launch vehicles. Shotwell subtly maligned the often-tedious process of applying for FAA launch permits, pointing to the fact that even slight changes to permits would force companies to file entirely new applications, often taking six months or longer. SpaceX, with its rapid development and deployment of reusable rockets and an ever-increasing launch cadence, is more than ever before at odds with the FAA’s slow and unforgiving permitting processes.

SpaceX’s BFR Earth transport concept would undoubtedly clash head-on with the FAA’s current system of rocket regulations. (SpaceX)

Intriguingly, Council members Mike Pence, Mick Mulvaney, and Elaine Chao all expressed a desire to ease the burden of anachronistic regulations on the commercial space industry. More interesting still, the commercial space panel ended with what effectively sounded like a handshake deal between the Vice President, the Secretary of Transportation, and the Director of the Office of Management and Budget to review current commercial spaceflight regulations and report the results of those reviews to the NSC in no more than 45 days.

It remains to be seen if this verbal commitment translates into an official review, but it is at a minimum encouraging to hear ranking members of the current White House administration so openly express support for SpaceX, Blue Origin, Sierra Nevada Corp., and American commercial spaceflight in general.

The First Meeting of the National Space Council can be seen in the embed below.

SpaceX urges White House to foster public-private partnerships in space

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Andrew House Stepping Down Won’t Derail the PlayStation 4’s Steam

Andrew House has led the PlayStation brand through arguably the most dominant period of its history. Having taken over from Jack Tretton after the hugely successful launch of the PS4, he wasted no time resting on the laurels of that inheritance, driving toward improving the brand’s reputation in North America and utterly sealing Sony’s number one spot in the market. Little wonder, then, this week’s announcement that he will be stepping down as CEO and President of SIE has caught the gaming industry off guard.

The thought of House’s absence ahead of a year that promises to be the biggest in the console’s history is a strange one, and his sudden abdication strikes an emotional chord among longtime PlayStation fans. After all, he’s far more than just a familiar face — House is one of the original PlayStation men. Together with some of Sony’s most instrumental personalities of the early nineties, such as Olaf Olafsson, Ken Kutaragi, Norio Ohga, and the still-at-PlayStation and hugely popular, Shuhei Yoshida, he has been with PlayStation since its inception. A CEO that lived and breathed the brand, fans would have expected House to see-out the console that he’s steered so competently, at least over the potentially triumphant next twelve months.

In steps his replacement, John Kodera: a long-serving Sony executive but not necessarily a recognizable personality to console owners. His resume, as it turns out, is far more closely aligned to Sony than it is to PlayStation, and his area of expertise centered around networks and services, such as PlayStation Now, rather than hardware and gaming. And in an industry in which the importance of physical media and the longevity of console hardware is a hotly debated topic, Kodera’s appointment might well have some console owners feeling uncomfortable.

Yet there’s plenty of reasons to allay concerns that Kodera’s leadership will have little immediate bearing on PS4’s continued success. For a start, House will remain as a Chairman for a year, helping to guide Kodera during this period of transition, which is a partnership that both men are familiar with. As Deputy CEO since 2013, Kodera has “been responsible for the company’s overall business strategy and product planning,” meaning that he has been heavily involved in orchestrating SIE’s outstanding recent successes, and his vision for the console is likely either closely aligned or strongly influenced by House’s.

Indeed, Kodera’s experience in strategic planning is perhaps a less headline-grabbing but possibly more telling resume detail than his interests in network services. Kodera is clearly a diligent, highly respected executive with strong leadership skills, but he also knows the business intimately and has been a central cog in its recent prosperity. So while House’s departure marks a management shake-up, Kodera won’t be rocking the boat — 2018 is already written, with big exclusive games looking to further cement the PS4’s status as the leading console of its generation. Beyond that, the final years of its life cycle are likely already planned too. If Kodera has visions of cloud-based gaming and a greater emphasis on network services, any actioned strategy on PS4 will be ancillary to the consoles design and immediate future.

Fundamental principles relating to those forward-thinking concepts will have to wait for PS5, which may well see Kodera push to incorporate more streamlined, network-oriented functionality to the console. The potential of cloud-based gaming is apparent, with many analysts bullish that it is the future of gaming, so Kodera’s appointment is perhaps in preparation for Sony to compete in that space. Another key battleground for Sony will also be the transitional phase between PS4 and PS5, specifically, how best to continue steady revenue during this time. Kodera’s efforts to add music and television services to PlayStation has clearly impressed President Hirai, who said: “With the significance of network services increasing across the entire Sony Group, I believe that John is ideally equipped to build on the foundations Andy has left in place”.

Ultimately, while Kodera’s appointment may well allude to a future in which cloud-based gaming and network services play a greater role in console design, that won’t be realized for some time yet. Even if his intentions are to institute that as core principle moving forward, those contributions won’t play any role in unsettling the established PS4 roadmap. The future of the console is sure to have been forecasted even beyond next year, and Kodera’s initial time at the helm will be more concerned with successfully executing a pre-planned strategy with guidance from House. It is what comes after, years from now, that is an unknown space and one that could see Kodera draw on his experiences with networks and steer the brand toward a new and exciting cloud-based space. Perhaps, he’s exactly the sort of inventive and forward-thinking man that Sony considers PlayStation will need in order to cement the brand as number one in the next generation.

Sony PlayStation Boss Andrew House Steps Down – Variety

Andrew House, after leading Sony’s PlayStation group for the past six years, is leaving the company at the end of the year, the Japanese conglomerate announced Tuesday.

John (Tsuyoshi) Kodera, currently deputy president of Sony Interactive Entertainment, will take over the reins as president and CEO of the PlayStation division, effective immediately. Kodera reports directly to Kazuo Hirai, president and CEO of Sony Corp. House will remain with Sony Interactive Entertainment as chairman through the end of 2017.

House, a 27-year Sony veteran, led the 2013 launch of PlayStation 4, which is on track to reach cumulative sales of 78 million consoles for the fiscal year ending in March 2018 — the fastest-growing PlayStation platform to date. The exec also focused Sony’s network services strategy around PlayStation Network, currently with more than 70 million monthly active users, and oversaw the launch of live-TV service PlayStation Vue in the U.S. House also spearheaded the development and launch of PlayStation VR, its entry into the virtual-reality market.

“I’m extremely grateful to Andy for the great contribution he has made to evolving the PlayStation business, and firmly positioning it as one of the drivers of our future growth,” Hirai said in a statement. “John Kodera has led Sony’s network service business since 2013 and played a pivotal role in its growth. He is a truly global executive, possessing strategic understanding, strength of conviction and outstanding leadership capabilities.”

House said PlayStation “has been a huge part of my life for more than 20 years but with the business having achieved record-breaking success, now seemed to be the right time for me to pursue new challenges.”

Kodera joined Sony in 1992 in the company’s portable audio business unit. In 1998 he was transferred to Sony Electronics Inc. in the U.S., where he was initially responsible for planning and control of various portable and mobile products, before subsequently being appointed VP of product management for information-technology products such as PCs. In 2010 he assumed the role of SVP of corporate strategy at the newly established Sony Network Entertainment International and in 2013 was appointed its president.

Under Kodera, PlayStation Network has launched an array of new services including PlayStation Store, which sells the game titles, movies and TV shows; the PlayStation Plus subscription service; and the PlayStation Now online game streaming service. He’s also played a key role in the launch of PS Vue, the PlayStation Video content-distribution service, and PlayStation Music, launched in partnership with Spotify after Sony phased out its own streaming-music service.

“It’s a great honor to take on the role of president and CEO, SIE, and I’m very grateful to Kaz and Andy for the trust and faith they have shown in me,” Kodera said in a statement.

PlayStation Head Andrew House Steps Down

Sony Interactive Entertainment president and global CEO Andrew House has stepped down from his role, Sony announced today, with John Kodera taking on the position.

House will remain with Sony Interactive Entertainment as chairman through the end of the year to “ensure a smooth transition,” according to the press release. It’s unclear why House is leaving or where he is heading next.

“I’m tremendously proud of what we’ve built with PlayStation and Sony Interactive Entertainment: entertaining millions globally with the best in games and creating a fully fledged digital entertainment company. PlayStation has been a huge part of my life for more than 20 years but with the business having achieved record-breaking success, now seemed to be the right time for me to pursue new challenges,” House said in a prepared statement. “I shall always treasure the friendships and people that have made SIE such a wonderful place to work. I’m also grateful to PlayStation fans and gamers around the world for their loyalty and support. John and the team at SIE are world-class and I know the future of PlayStation is very bright.”

Kodera has also been appointed representative director and president of Sony Interactive Entertainment Inc., SIE’s Japan-based legal entity, effective immediately, while House has become Director and Chairman, Sony Interactive Entertainment Inc. Kodera will assume overall operational responsibility for SIE including its game and network services businesses globally, and will report directly to Kazuo Hirai, President and CEO, Sony Corporation.

“When I passed the baton of leadership for Sony Computer Entertainment to Andrew House in 2011, I was confident that I was leaving the PlayStation business in the best possible hands, and so it has proved,” Kazuo Hirai, president and CEO, Sony Corporation, said in a prepared steament. “I’m extremely grateful to Andy for the great contribution he has made to evolving the PlayStation business, and firmly positioning it as one of the drivers of our future growth. Andy and I go back more than 20 years and spent much of this time together, dedicating ourselves to ensuring the success of the PlayStation business. I would like to thank Andy for his contribution over many years, and wish him every success in the future.

“John Kodera has led Sony’s network service business since 2013 and played a pivotal role in its growth. He is a truly global executive, possessing strategic understanding, strength of conviction and outstanding leadership capabilities. Since his appointment as Deputy President of SIE last year, alongside Andy he has also been responsible for the company’s overall business strategy and product planning. With the significance of network services increasing across the entire Sony Group, I believe that John is ideally equipped to build on the foundations Andy has left in place, and drive Sony’s game and network services business to further growth and excitement going forward.”

House began his 27-year career at Sony in 1990, where he first served in corporate communications at Sony headquarters. In 1995, he moved to marketing and communications at Sony Computer Entertainment Inc., where he contributed to the launch of the first PlayStation. House led the PlayStation business for six years, driving the strategy and launch of PlayStation 4, which has since become the fastest-growing platform in PlayStation history, and is set to reach cumulative sales of 78 million units this fiscal year, according to Sony. House also oversaw oversaw the launch of the world’s first console streaming game service with PlayStation Now and the interactive live TV service, PlayStation Vue. In 2016 Mr. House established Sony Interactive Entertainment LLC – bringing together SCE and Sony Network Entertainment International LLC (SNEI). House also oversaw the development and launch of PlayStation VR (PS VR).

Kodera joined Sony Corporation in 1992, where he was first assigned to planning and control within Sony’s portable audio business. In 1998 he was transferred to Sony Electronics Inc. in the U.S., where he was initially responsible for planning and control of various portable and mobile products, before subsequently being appointed vice president of product management for IT products such as PCs. In 2010 he assumed the role of SVP, corporate strategy, at the newly established Sony Network Entertainment International LLC, and in 2013 was appointed president, SNEI. Since then, Mr. Kodera has engaged in the launch and the enhancement of an array of network services via the PSN.

“It’s a great honor to take on the role of President and CEO, SIE, and I’m very grateful to Kaz and Andy for the trust and faith they have shown in me,” Kodera said in a prepared statement. “I intend to build on the amazing progress Andy has made enhancing the PlayStation brand and expanding the game and network services business, and will strive to further strengthen the unique value proposition we are able to offer via the PlayStation platform. I look forward to working together with the SIE team, and everyone across the Sony Group, to continue to strengthen relations with our business partners, and provide the best possible interactive entertainment experiences, that only PlayStation can deliver.”

Moto 360 Camera, First Just take: An all-round check out for Moto Z-series house owners Evaluation

When Motorola’s Moto Z and its associated modular snap-on enlargement models manufactured their debut again in 2016 it was manufactured apparent that additional ‘mods’ would surface, and long term Z handsets would be mods-suitable. A year on, there are quite a few Z-series handsets and a very good vary of mods, such as third-celebration types:

Further more mods are in the pipeline, such as the Moto Turbopower Pack and Incipio offGRID Electrical power Pack.

The Moto Insta-Share Projector is the best of the bunch I have seen so significantly, but I have now been sent a new batch of mods, such as the new Moto 360 Camera. They’ve come with Motorola’s flagship Moto Z2 Power, a quality £719 ($720) handset that ZDNet has now reviewed.


The (£239/$299.99) Moto 360 Camera clips on to the again of a Z-series Motorola phone. It has two 13MP cameras and can shoot 360-degree stills or 4K video at 24fps, and choose 150-degree panoramas.

Impression: CNET

Like all mods, the Moto 360 Camera matches on to the again of a Z-series handset, held in position by magnets and sharing facts by means of a lender of connectors on its bottom edge. The suit is remarkably safe, and simply because the Moto Z2 Power is a mere 6.1mm thick the digicam mod will not experience like it adds a terrific offer of bulk.

Continue to, it’s reasonably weighty, getting the Z2 Power handset from 143g to 232g when the digicam lens, protruding from the leading of the mod, plainly adds height to the phone. There’s a rubber address that guards the digicam when the phone is in a bag or pocket, but it nevertheless seems a little bit susceptible to me.

The Moto 360 Camera is powered by the handset itself, so there is certainly no need to have a independent charger or to make sure it has electricity to get up and operating. It’s suitable with the Moto Z2 Power out of the box, but other Z-series handsets will need a application update.

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The handset recognises the digicam as soon as it snaps into position, so opening the digicam app straight away employs the mod’s lenses, though it’s easy to swap again to the handset’s digicam with a faucet of an on-display icon.

Many thanks to its twin 13-megapixel cameras you can shoot 360-degree 4K video at 24 frames for each next (fps) and seize 360-degree stills, as well as 150-degree panoramas. You can also share footage immediate to social media from the Google Shots app and reside-stream to social channels this sort of as Fb Live.

On-display you can check out the output from each cameras through a split viewer. Auto or manual options are offered to tweak the top quality of stills and video footage.

The Moto 360 Camera is definitely enjoyable to use, but it does have its limitations. Impression top quality is rather missing, for illustration, with broad-angle stills exhibiting a lot of barrel distortion. And 360-degree stills you should not cope incredibly well with broad variance in light-weight and shade between the entrance and again cameras. For illustration, I acquired lots of indoor stills with evident white patches wherever windows are positioned. It’s also a minimal unnerving that the handset is eradicated from 360-degree illustrations or photos, so that your hand is noticeable in shot but it’s not keeping a phone.

Supplied that the 360-degree digicam marketplace is commencing to increase, and that this individual device will only function when it’s hooked up to a Z-series Moto handset, it may possibly be value seeking about prior to getting the plunge.

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Apple Interested in Developing ARM-Based Mac Processors and iPhone Modems in House

Apple is continuing to expand manufacturing efforts related to the production of its own chips, according to a new report today by Nikkei, which stated that the company aims to “better compete” in the artificial intelligence field and reduce reliance on major suppliers like Intel and Qualcomm. Nikkei‘s sources said Apple’s interest lies in building “core processors for notebooks, modem chips for iPhones, and a chip that integrates touch, fingerprint and display driver functions.”

Apple has reportedly “invested in research and development” for baseband modem chips — currently sourced from Intel and Qualcomm — which are required for cellular communication features on Apple’s mobile devices. Analysts pointed towards Apple’s legal fight with Qualcomm, and its poaching of Qualcomm modem chip engineer Esin Terzioglu, as examples to bolster the theory that the Cupertino company is ready to build its own modem chips.

iPhone 8 teardown by iFixit

Building its own core processor chips for MacBooks would reduce Apple’s dependence on Intel, with two industry sources stating that Apple would instead build its notebook chips using ARM Holding’s technology, a British company that designs ARM architecture and licenses it out to other companies. Apple’s interest in designing chips that integrate touch, fingerprint and display driver functions is said to be because the company “wants to control next-generation display technology and some related key components.”

Multiple analysts provided theories behind Apple’s move to design more of its own chips for its products, which included staying on the forefront of artificial intelligence, lowering production costs, better protecting proprietary technology, and more.

“By designing its own chips, Apple can better differentiate itself from others. Further, depending too much on other chip suppliers in the age of artificial intelligence will deter its development,” said Mark Li, a Hong Kong-based analyst with Sanford C. Bernstein.

“We believe that more system houses will design their own chips. The purposes are to develop and protect their proprietary technology information, to make more efficient chips for their unique need, to lower [costs] and to do inventory control better and keep all logistic operation confidentially,” Samuel Wang, a U.S.-based analyst at research company Gartner, said..

Apple has long designed and built the core processing chips found in iPhones and iPads, but this year reports began to emerge of the company’s hope to expand the amount of internal iOS device components that it creates on its own. In April, Apple informed Imagination Technology that it would stop using its graphics technology over the next two years, aiming to make its own graphics processing chips and lessen its reliance on the supplier. Less official was a prediction by analyst Karsten Iltgen that Apple would drop Dialog Semiconductor from its supply chain and move to its own in-house power management chips for iPhones by 2019.

This week, Apple was part of a consortium that purchased Toshiba’s much-sought-after NAND memory chip unit for $17.7 billion, another move that will eventually allow Apple to be less reliant on other suppliers for device components. Still, many of Apple’s in-house chip production lines are many years off, with analyst Mark Li stating that it’s “unlikely” Apple will be able to debut its own components — specifically referring to the modem chips — within the next two years.

Kuri robot is a personal paparazzi that roams your house taking candid photos

Why it matters to you

Sometimes, capturing those candid, fleeting moments in your household can be a challenge. Not so with Kuri Vision from Kuri.

Hiring a photographer or videographer to follow you around all day may not be the most practical (or more saliently, cost-effective) way of documenting your life and capturing its precious moments, but thanks to technology, we may have the next best thing. We first introduced you to the Kuri robot in January, when it made its CES debut. Now, the little robot has been blessed with quite a few new features — she can see, sing, and dance, too.

With Kuri Vision, you can record eight home videos every day, each five seconds long. Kuri Vision leverages the company’s recently announced facial recognition feature, as well as some smart tech that prompts the bot to start recording based on the people in the room, the time of day, and location.

“Kuri can now explore your house and record those valuable moments from your life at home automatically, and even capture moments you might have missed — from pets’ daytime antics, to the kids playing together while you’re making dinner,” the company explained in a blog post.

You can check out Kuri’s footage in the companion mobile app, and naturally, the more you use Kuri, the better it knows your tastes, and the better it will be at becoming your personal videographer. While you can easily share the videos Kuri captures, rest assured that you and only you have control over when and where Kuri begins recording. You can set certain times or day and locations for the bot to explore, and change these preferences at will.

Not only can Kuri see, but the little bot has a few listening features, too. While she can’t sing in her own voice, the robot can connect to any Bluetooth source, serving as a conduit for music, radio, podcasts, audiobooks, and more. Just say, “Hey Kuri, play music,” and the bot will be only too happy to oblige. Thanks to Kuri’s powerful dual speakers, you can bring crystal clear sound to just about any room. And when you do ask Kuri to play music, she’ll dance for you, too — or with you. Anytime the robot is asked to turn on some tunes, she’ll groove to the music, providing you with the ultimate in entertainment.

Update: Kuri can sing and dance now, too. 

McHenry County, Harvard officials debate fate of historical Coventry house on Motorola site

Matthew Apgar file photo –
Harvard city officials and McHenry County agencies are at odds on the matter of the historic William H. Coventry House and Barn, which is dilapidated and in need of extensive repairs.

Matthew Apgar file photo –
Harvard city officials and McHenry County agencies are at odds on the matter of the historic William H. Coventry House and Barn, which is dilapidated and in need of extensive repairs.

HARVARD – The debate on whether to compel the Harvard Motorola property owner to repair a historic building on the site continues among McHenry County officials.

Harvard city officials and McHenry County agencies are at odds on the matter of the historic William H. Coventry House and Barn, which is dilapidated and in need of extensive repairs.

Edward Harvard Holdings LLC, owned by Xiao Hua Gong, plans to make smartphones at the vacant campus in Harvard, which has been empty since Motorola closed in 2003. Gong largely has been absent since submitting an incomplete application for enterprise zone incentives in March.

Historic Preservation Commission officials want to compel him to repair the building, which they have said is in imminent danger of demolition by neglect, but Harvard officials want to hold off until development plans for the Motorola site are better understood.

“If we don’t do something quick, there will be nothing left to save,” McHenry County Historical Society administrator Kurt Begalka said.

Charles Eldredge, director of the Harvard-Woodstock enterprise zone, said the city wants to try to work with Gong despite his unwillingness to report to the city about his intentions for the property.

“There is nothing there that in the short term, or even in the next couple years, that would cause collapse of the property,” Eldredge said. “We request this be continued, but we are very disappointed in the present ownership’s lack of transparency and proactive development of the site.”

The matter already has been continued several times. The McHenry County Planning, Development and Environment Committee again will consider it at its October meeting.

McHenry County and Harvard officials inspected the building in late June and discovered numerous immediate concerns, such as holes in the roof, load-bearing wall failure and foundation problems that are causing “significant heaving” in the floor system, according to the inspection report.

Eldredge said cost estimates to repair the property could top $500,000. Gong has said in the past that his plans for the site would cost about $32 million. The project initially was set to conclude in May, according to its incomplete incentive application.

Michigan-based Edward Harvard Holdings LLC bought the property online for $9.3 million in April 2016. The campus includes four multistory buildings, two heliports and other amenities, such as an auditorium, a fitness center, and biking and walking trails.

Motorola built the $100 million corporate campus in 1997. It was expected to bring an economic boom to Harvard. The state of Illinois contributed $30 million for infrastructure around the plant. At its peak, the facility employed 5,000 people.

However, Motorola closed the plant after only five years in operation. At the time of its closing, the facility employed 1,200 people. About 600 of those employees found work at other Motorola facilities. The campus has been vacant since 2003.

The historic home on the campus was listed on the Most Endangered Historic Places in Illinois list in 2015. The McHenry County Historical Society nominated the house to be a landmark, which doesn’t require consent from the owner. The home was plaqued as a landmark shortly before Gong bought it, city officials said.

McHenry County Planning, Development and Environment Committee member Joseph Gottemoller said he would expect the property owner to demolish the building if the county presses the matter.

“It’s still [his] property,” Gottemoller said. “I am not a big fan of telling people what they have to do with their property without getting their input any step of the way.”

Nasa MPs dared to skip House sitting

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Jubilee MPs-elect have challenged their Nasa counterparts to make good their threat and skip the first parliamentary sitting called by President Uhuru Kenyatta on Thursday.

The MP’s-elect from Mt Kenya region termed the threat by Nasa unreasonable, unconstitutional and unguided.

Last Friday, the Nasa MPs-elect threatened to boycott the first parliamentary sitting, arguing that Mr Kenyatta is not the legally elected president and that he should wait until the case pending in the Supreme Court is determined.

But speaking after holding a meeting at Sarova Panafric Hotel in Nairobi over the weekend, Kieni MP Kanini Kega said Nasa had been spreading baseless arguments to their supporters, yet they (opposition MPs) know the truth. “No one can be called an MP until they are sworn in and our colleagues in the opposition are aware of that,” he said.

The Mt Kenya lawmakers  had met to catch up and discuss various issues affecting them as they start serving their people.

Mr Kega accused Nasa’s MPs -elect of showing their ignorance of the Constitution, and asked them to respect the law. “Our Constitution is very clear on the powers of the President. President Kenyatta acted within the law to make a gazette notice convening the first parliamentary sitting for the swearing-in of MPs,” said Mr Kega.

Mr Kega, who was re-elected in the recent polls, noted that even in 2013 before the swearing in of President Kenyatta, it was retired President Mwai Kibaki who called the first sitting of elected MPs as required by the law.

“Even those in Nasa who are saying they will not show up during the swearing-in will be there, everyone knows that they cannot be called MPs if they have not been sworn in,” Mr Kega said.