Video Apple on Thursday released a security patch for macOS High Sierra 10.13 to address vulnerabilities in Apple File System (APFS) volumes and its Keychain software.
Matheus Mariano, a developer with Brazil-based Leet Tech, documented the APFS flaw in a blog post a week ago, and it has since been reproduced by another programmer, Felix Schwartz.
The bug (CVE-2017-7149) undoes the protection afforded to encrypted volumes under the new Apple File System (APFS).
The problem becomes apparent when you create an encrypted APFS volume on a Mac with an SSD using Apple’s Disk Utility app. After setting up a password hint, invoking the password hint mechanism during an attempt to remount the volume will display the actual password in plaintext rather than the hint.
Here’s a video demonstrating the programming cockup:
Apple acknowledged the flaw in its patch release notes: “If a hint was set in Disk Utility when creating an APFS encrypted volume, the password was stored as the hint. This was addressed by clearing hint storage if the hint was the password, and by improving the logic for storing hints.”
The Keychain flaw (CVE-2017-7150) was identified last week by Patrick Wardle, from infosec biz Synack. It allowed unsigned apps to access sensitive data stored in Keychain.
“It becomes clearer every day that Apple shipped #APFS way too early,” wrote Schwartz in a tweet on Thursday.
Other coders have said as much. Shortly after Apple released the High Sierra upgrade, aka macOS 10.13, in late September, Brian Lopez, an engineering manager at GitHub, mused via Twitter, “Legitimately wondering of Apple accidentally shipped a pre-release version of High Sierra. So much of it is unfinished and unpolished.”
Marco Arment, another developer, suggested Apple’s focus on iOS has hurt its quality control elsewhere. “The biggest problem with Apple putting less effort into macOS isn’t that it stagnates — it’s that they make buggier, sloppier updates,” he wrote via Twitter on Thursday.
Asked to comment, an Apple spokesperson directed The Register to its published security update notification and an accompanying knowledge base article. ®
The Joy and Pain of Buying IT – Have Your Say
Around the same time Apple rolls out each new major release of iOS, the Cupertino company also distributes its detailed Human Interface Guidelines to help appmakers design and build software in a more efficient and intuitive manner.
The documentation essentially outlines the best design practices for its mobile operating system, accompanied by numerous tips on how to streamline the user experience for more meaningful engagement. But it sure seems the Big A made a teeny-tiny mistake in the design guides for the new iPhone X.
As you can see in the screenshot below, while the clock positioned left of the much-talked notch indicates the time is 9:41, the big clock in the first render shows a completely different time – 1:34.
The minor inconsistency was first spotted by fastidious Redditors who shared the funny error in the Apple subreddit.
But as some Redditors have rightfully pointed out: There appear to be even more concerning discrepancies in the renders from the official guidelines.
For one, showing two separate time indicators on the lock screen goes against anything Apple: It is counter-intuitive and thoroughly unnecessary.
Another bewildering detail is how the screen area in the upper-left corner ought to be filled up. This space was previously reserved for displaying your mobile carrier, but early leaked iPhone X sketches suggested Apple will no longer be showing the carrier brand there.
This possibility was further confirmed during the live demos at the official iPhone X reveal keynote, which showed the time indicator will appear in the upper left corner (when the screen is unlocked) – though there were images that suggested the upper-left area could remain empty altogether.
But things started to get confusing once again when tech aficionados began releasing their hands-on videos with the new X handset.
In a video by popular tech vlogger Marques Brownlee, you can clearly see the Verizon brand displayed in the upper left corner of the iPhone X (when in lock screen).
This adds up to three different ‘best design practices’ Apple has so far suggested for the upper-left notch area in one way or another. Say what you will, but this makes me think the Cupertino titan did not entirely think this through.
What strikes me as particularly troubling, though, is all the confusion Apple is creating with these very obvious inconsistencies in the official renders – which by the way are supposed to lead by example.
Designers have already voiced their suspicion the inconsistencies in iOS 11 will make their jobs a living hell. And sketching for the iPhone X and its notch could turn out to be particularly cumbersome.
Yes, Apple has shared some advice on how appmakers can take advantage of its new tools to easily adjust their apps to accommodate the X’s unusual form factor, but that is still one more thing designers will have to keep in mind when prototyping for the new flagship.
And while Jony Ive continues to insist the iPhone X is merely the beginning of a new chapter for Apple, it sure looks like the company is off to a bumpy start.
This might seem like petty criticism, but what Apple has always stood for is precision and perfection. I see little of that in iOS 11 so far… as much as I continue to hope the iPhone X could still prove me wrong.
Pokemon Godeveloper Niantic has dropped its biggest Gen 3 hint yet.
Niantic CEO John Hanke recently told Taiwanese magazine Business Weekly what the game’s next secret weapon will be new Pokemon.
“There is a lot of Pokemon that have not yet been launched,” Hanke revealed (via Comicbook).
“So I think the next secret weapon will be launch of the next Pokemon generation. I hope the players will soon see them.”
Fans have already discovered Gen 3 Pokemon in the game files, while a new update suggests that everything is in place for an imminent release.
In fact, the only thing missing are the sound files needed to replicate the new Pokemon.
Check out a selection of our favourite Gen 3 Pokemon in the gallery below…
A recent Pokemon Company statement suggested that spooky new gen 3 Pokemon would join the app at Halloween.
“The Halloween season is a special time in Pokemon Go,” the post reads.
“Plenty of good stuff is coming to the game later this October, and we can’t wait to get out and about to see what sort of excitement we can scare up while catching new Pokemon to fill out our Pokedex.”
Gen 3 Ghost Types include Shuppet, Banette, Mega Banette, Duskull and Dusclops, which is a nice selection for a limited time Halloween event.
One Pokemon that definitely won’t be joining the game is Oh-Ho.
A leaked Niantic email supposedly confirmed plans to add Oh-Ho to the game as part of an imminent Legendary Raid.
Unfortunately, the email wasn’t actually sent out by Niantic, so you’ll have to wait a little longer for Oh-Ho Raids.
That’s according to a Niantic employee, who told Reddit users: “I reviewed our support ticketing system and I can confirm that our support team did not send this erroneous message.”
It’s been speculated that a new Legendary Raid will launch alongside Gen 3 Pokemon and the upcoming Halloween event.
Warning: This piece contains mild spoilers for Netflix’s What Happened to Monday?
Halfway through its major 2017 original film push, Netflix seems to have more hits than misses. That’s not to say the company has had its Stranger Things equivalent; none of Netflix’s films has captured popular conversation as sweepingly as traditional offerings like Get Outor Baby Driver. Maybe the Brad Pitt-driven War Machine fizzled, but Okja and The Discovery became favorites around the Ars Slack water cooler, while smaller projects like Joe Swanberg’s Win It All keep hope alive that future Netflix films like the high-profile Bright (Will Smith and elf cops?) and the smaller Death Note (supernatural manga adaptation just released) can still deliver this year.
Critical wins and losses for these projects may be the headline grabber, but Netflix continues to grow as a film company in a less flashy, more traditional manner: as a distributor. “Netflix original” these days seems to encompass both films produced for Netflix with invested streaming money (see War Machine, Bright) and a bevy of films the company picks up after they’re previewed on the festival circuit.
Every major film festival these days is followed by a round of announcements where Amazon and Netflix engage in an arms war to snag the best and most unique content. Almost precisely one year ago, the 2016 Toronto International Film Festival proved no different. IndieWire proclaimed Netflix’s spending there “left few acquisition targets for traditional distributors,” as the company snagged things like a biopic about a young President Obama called Barry.
Released this week, Netflix’s What Happened To Monday? represents another TIFF 2016 acquisition finally reaching home audiences. The film may also nicely demonstrate the type of general acquisitions Netflix makes these days. It’s from a relatively young director (Tommy Wirkola, of Hansel and Gretel: Witch Hunters fame). It has a niche premise and audience (dystopian sci-fi). It doesn’t have to meet any particular set of expectations that come with more traditional distributors.
Honestly, this could be the first you’re even hearing of What Happened To Monday? despite some big names in the cast. That’s a shame, because the film offers enough interesting material to merit a two-hour Netflix distraction.
What is this again?
What Happened To Monday? opens with the oldest trick in the dystopian film playbook: an explanatory sequence done via a bad news media clip collage. Over the last 50 years, Earth’s population has doubled while food and water usage tripled and fossil fuel usage quadrupled. President Obama’s famed “I believe in climate change” UN speech leads into the introduction of our main character, Karen Settman (Noomi Rapace), as she orders a to-go meal with some percentage of supplemental rat meat blended in.
Technically, we only meet this Karen Settman at first. Given the dire situation for humanity and the planet, a government agency called the Child Allocation Board has been established to ban siblings. Led by a catchy slogan (“One Child. One Earth.”), politician Nicolette Cayman (Glenn Close) pushes the legislation as a means of preserving natural resources and improving quality of life for those currently living. Families may each have a single child, but any additional kids born will be placed in Cryofreeze, a temperature induced-stasis to keep someone free from hunger, safe from harm, and ready to “awake to a better world,” as Cayman puts it.
Flash back 30 years, and we see Karen Settman began life as one of seven in the early days of the CAB. Papa (Willem Dafoe) lost a daughter during a complicated childbirth, so he can’t bear to turn his new granddaughters in to this new government initiative. Instead, he builds hidden rooms in their apartment, hacks the government-issued tracking bracelet he received for a single child, and trains the girls from birth to function as a unit. Each will get to go into the outside world—where merchants, door people, and cops scan bracelets as you enter and exit zones for residence, school, work, etc.—just one day a week, and they’ll be responsible to share everything with their sisters before bed to perpetuate Karen Settman. As such, Papa names the girls after the days of the week.
The plan, remarkably, works for those 30 years with only a few minor (albeit horrific) incidents. But now as full adults with distinct personalities, the would-be Settman sisters harbor a little dissent during their evening meals and meetings.
“it’s just a mask—one day a week we get to go into the real world and we can’t even be ourselves,” Thursday laments during the film’s opening rat dinner. As a child, she once escaped to skateboard on the streets for a few hours and nearly severed her finger, which lead to, well, Papa needing to create identical little girl fingers. As an adult, she maintains this adventurous desire for independence, and she dreams of relationships or of wearing the clothes and hair she (and not Karen Settman) chooses. “This isn’t a life,” she declares. “It’s a sad, agonizing, soul-sucking death.”
But given the tight surveillance and data collection done by the government, such complaints stay within the Settman apartment for now. Dinner arguments fade, and the sisters hold their evening meeting to prep for a promotion presentation at work. Luckily Monday—calm and collected, seen as a leader among the group—will be the one doing Karen duty for that one. But they never hear how the meeting went. Monday, as the film’s title suggests, appears to have gone missing.
Quietly worth a stream
What Happened To Monday? probably hasn’t gotten the big marketing push of some of its Netflix brethren because a sense of familiarity hangs over this film. Orphan Black already did the one-actor-several-roles thing. Dystopian futures with varying degrees of population control have been all over the mainstream (Hunger Games) and independent scene (Domain). Close, Defoe, and Rapace all have cache normally worth trumpeting (especially Rapace, given she’ll be co-starring in Bright with Smith), but you’d be hard-pressed to know this film hit the streaming service this week just by logging on. We didn’t even receive a press release, and Netflix has previously sent us notes for things like Last Chance U, something called Haters Back Off, and a Tony Robbins documentary (admittedly that last one sounded interesting).
Despite the lack of pre-release energy, What Happened To Monday? has plenty to enjoy, starting with its lead. Rapace never lets you consciously think about the CGI happening all around her. Despite the script relying on quick stereotypes (smart one, sporty one, rebel, etc.) to establish differences, Rapace plays all the sisters confidently. She inhabits the unique personalities for each in an understated way and avoids crossing the line into caricature. The film doesn’t place the actor in many logistically compromising situations, either, as the initial dinner scene feels like the only instance of seven. But even as the story progresses and the interactions between sisters grow more tense, the emotions and confrontations continue to feel real.
Rapace has plenty of opportunity to flex those old Girl With The Dragon Tattoo muscles, as well, because What Happened To Monday? delivers more unflinching action and gore than expected (the film would easily earn an R rating with a traditional release). Despite the near-future tech flourishes—the holo-interfaces, prevalent surveillance, perfected cryo-tech, etc.—the overall world is gray and run-down. Combined with some brutal violence and high-tension sequences, it places a layer of grim anxiety over much of the film. You may end up watching multiple passages through your fingers, usually in that “but I can’t look away, either” manner.
As her opposite, Close stays chillingly evil as Cayman, and she serves as another instance of what’s quickly becoming a new villain trope: the Silicon Valley-style prophet promising to fix the world through technology (see also Tilda Swinton in Okja or maybe Andrew Scott in Spectre).
“I think the most interesting villains in film are the villains who are kind of right. Their means are wrong and the way they’re doing it is wrong, but their worldview is kind of right,” Wirkola told The Verge. “Humans are very bad at making hard decisions and planning for the future, so in many ways Glenn Close’s character is right. But of course, what she’s doing is very wrong.”
Ostensibly, the film nods to worries about climate change and diminishing resources—or maybe it encourages embracing individuality. But What Happened to Monday? reveals itself to actually be more about the dangers of blind faith in tech, propaganda, or the will of deceitful and oppressive regimes to do anything to preserve perception and message. While made well in advance of our current geopolitical climate (the script, originally focused on brothers, made rounds all the way back in 2010), such underlying topics could have certainly merited some promotion and warranted fan interest on their own.
But, again, creating a good (aka critically beloved) movie seems to be more of a priority for Netflix when it invests in a project from the start. As a pure distributor, things like building its library in specific ways (more dystopian sci-fi, check), connecting with young directors and stars that may become future collaborators (Rapace, Wirkola, check), and establishing itself as a major player during events like TIFF instead appear to reign supreme. You could say the formula applied to recent acquisition hits like The Incredible Jessica James(a rom-com, with former Daily Show correspondent Jessica Williams, purchased at Sundance), too.
So we’ll tell you about What Happened To Monday? because it’s fun enough for genre fans despite some imperfections and familiarity. But we’ll also continue keep an eagle eye on Netflix’s quiet-yet-obvious quest for critics’-darling status in the streaming world.
Fit model Sarah Stage shared the happy news last month that she is expecting her second child.
And it seems this pregnancy is much like her first as she showed not even the slightest hint of a bump.
The brunette beauty shared an adorable snap of her and her young son James on the beach.
Dressed in a denim patterned bikini, the 33-year-old showed off her enviable figure with washboard abs, despite being in her third trimester.
She captioned the picture “#6monthspregnant” with an emoji of a baby.
Sarah announced she was pregnant again on her Instagram account last month – when she was already five months gone.
In the stunning picture shows Sarah standing side-on to the camera in a pair of white bikini bottoms and a denim shirt that she’s pulling up to reveal her washboard stomach.
Posting it to Instagram, she wrote: “We are beyond excited for Baby #2!!! #5monthspregnant @dreamstatelive”
Fans rushed to congratulate her on the news that she’s expecting her second child with husband Kristopher, but couldn’t help but be a bit jealous of her amazing figure.
One said: “Congratssss!!! And of course so jealous of that tummy”
“5 months pregnant I must look like I’m 8 months pregnant lol,” wrote another.
While another commented: “is she having a laugh? I’m 0 months pregnant and look 100% more pregnant than her”
“Wow congrats still so sexy,” said one fan.
And another told her: “5 months! Wow you carry pregnancy like a unicorn”
The super fit mum opened up to People about her pregnancy.
She said: “I have a little bump, but this time I’m carrying a little bit differently. The doctor says the baby is a lot lower.
“I’m super excited that [my 2-year-old son] James will be a brother and have somebody to play with! [This pregnancy] has been so different. Having a toddler and running after him, I’m definitely a lot more tired. But I’m not complaining, I’m so excited!”
Sarah added that she isn’t worried about the way her body will change during the pregnancy, saying she knows it “comes with the territory”.
At E3 2017, we went hands-on with The Darwin Project, an upcoming competitive action game for Xbox One and Windows 10.
Microsoft demonstrated The Darwin Project with an extended trailer at its E3 2017 conference, detailing the game’s Battle Royale-style gameplay, complete with influences from The Running Man and The Hunger Games.
What really caught my eye about The Darwin Project is its planned integration with Mixer, which will allow viewers of the game on Microsoft’s streaming service to potentially interfere directly with matches they’re watching.
During my hands-on session, I discovered a game that is already steeped with polish and great mechanics, despite only being in development for around nine months. This is one ID@Xbox game worth keeping your eye on. Here’s why.
A dash of Hunger Games and a hint of Running Man
The Darwin Project is essentially a third-person competitive action game, taking place in large arenas. For my demo, I found myself deep in a snowy forest wilderness, complete with deer to hunt, trees to cut down, and abandoned shacks to plunder.
The Darwin Project takes place in the far north of Canada, in an apocalyptic world where society has broken down. In among the chaos, “The Darwin Project” emerges, aiming to examine the remaining humans’ ability to survive the harsh wintry conditions while also serving as a twisted sort of live entertainment for those in charge.
It’s every human for themselves in The Darwin Project, as players must fight to be the last man or woman standing in a violent game that both looks and feels incredibly promising.
A pile of Darwinism
The game’s title refers to Charles Darwin, whose work on evolutionary theory changed the way we look at nature forever. The Darwin Project is all about survival of the fittest, but also the most cunning, and the luckiest. I called upon all of these gameplay aspects to win my match at E3 2017.
Starting out, you’ll essentially have nothing besides an ax, which serves as both a makeshift weapon and an essential wood-cutting tool. The Darwin Project is as much about violence as it is about crafting, and the best players will be the ones who build up their arsenals as fast as possible.
After cutting down a few trees, I was ready to fashion a bow. Feeling like Katniss from The Hunger Games, I began stalking the trees, hunting deer for leather to craft better armor, while listening to the carnage from other players murdering each other echo in the distance.
I was impressed with how tight The Darwin Project’s controls felt at this early, pre-release stage.
I was impressed with how tight The Darwin Project’s controls felt at this early, pre-release stage. Considering the game hasn’t even completed its first year in development, it’s a credit to Scavenger Studio at just how great the game already feels.
The Darwin Project’s arena is divided up into large hexagons, which over time become inhospitable zones. This is how the game forces players into closer quarters, preventing combatants from simply hiding in the forest and waiting out the whole match.
As the play area became smaller, I discovered a large beacon shining in an abandoned shack. Inside, I found some electronics, which serve as super powerups, giving you a game-changing edge. I used the electronics to unlock Predator-like heat vision, allowing me to detect other players through walls for a brief stint. Amelie Lamarche, cofounder of Scavengers Studio, informed me that balance was on-going for some of these abilities and could change, effectively hinting that this heat vision-style ability had been deemed overpowered.
Indeed, I was able to use the heat vision to find and dispatch a wounded player using my bow and arrow while they stood around attempting to craft armor. I also used it to escape a second player who was creeping through the forest.
The Darwin Project has dynamic snow, too. You can sink into loose snow quite easily, not only leaving huge tracks and informing players of your presence but also slowing you down. I was lucky that the enemy player decided to flee, because she had far better armor than me and probably would’ve spilled my blood all over the snow.
With only one segment of the map left, I found myself among the final two surviving players. Luck shined on me once again as I managed to loot another electronic, giving me stealth camouflage, again like Predator.
I set up a spike trap, turned on heat vision, and sat in the snow, invisible as my enemy came around the corner. She stepped right into the trap and fell beneath a heavy swing of my fire ax. Victory was mine!
Sure, I exploited some admittedly overpowered features, but the concept behind The Darwin Project is sound. These types of games are becoming increasingly popular. The Darwin Project will have to compete with the likes of PlayerUnknown’s Battlegrounds and The Culling when it launches in the spring of 2018, and it’ll be interesting to see how Scavenger Games differentiates itself from the competition.
One way The Darwin Project will attempt to stand out from the crowd is with spectator participation. A single player in a Darwin Project match will be able to inject all sorts of hazards into the game, including air strikes, zone closures, and they can even reveal players’ locations to other combatants. Additionally, spectators on Mixer streams will be able to interfere during matches, leveraging Mixer’s interactive API for developers.
One to watch
The Darwin Project is certainly a game that’s worth watching, and it exemplifies ID@Xbox’s commitment to having a diverse lineup of independent games on the Xbox platform.
The Darwin Project is expected to hit Xbox One and Windows 10 as a Play Anywhere title in spring 2018.
Two new sketches depicting what’s said to be the Samsung Galaxy Note 8 have surfaced online on Tuesday, indicating that the upcoming phablet will feature significantly narrower display angles to those found on the Galaxy S8 and Galaxy S8 Plus. One of the sketches that can be seen in the gallery beneath this writing also suggests that the Galaxy Note 8 will boast a dual camera setup consisting of two vertically arranged sensors accompanied by a dual LED, dual tone flash on its back panel. Finally, the new leak indicates that Samsung’s next Android-powered flagship will boast a 3.5mm audio jack and be tuned by AKG, a Vienna, Austria-based audio company that also participated in the development of the Galaxy S8 lineup and has manufactured earphones that ship with that pair of devices.
Samsung’s inclination to work with AKG isn’t surprising in light of the fact that the South Korean consumer electronics manufacturer is currently in the process of acquiring AKG’s parent company Harman International Industries. The Seoul-based tech giant is set to pay $8 billion for the Stamford, Connecticut-based firm in what will be its largest foreign acquisition ever. While it remains to be seen whether the Galaxy Note 8 also ends up shipping with a pair of AKG-made headphones, that scenario seems relatively plausible. Apart from bundled earphones, the Galaxy Note 8 might also share a number of other features with the Galaxy S8 series, including the chipsets powering the device, as the upcoming phablet is thought to sport the Exynos 8890 and Qualcomm Snapdragon 835, depending on the region. Recent rumors indicated that the device might feature 6GB of RAM and most industry insiders agree that Samsung’s next high-end handset will boast an Infinity Display that’s similar to that of the Galaxy S8-series devices.
According to latest reports, the Galaxy Note 8 will boast a 6.3-inch display panel that curves around the side edges of the device and is protected by 2.5D glass, in addition to supporting QHD+ resolution and featuring an unconventional 18.5:9 aspect ratio. Samsung previously confirmed that the device will be launched in the second half of the year, though the company has yet to clarify on that release window. However, industry watchers expect the Galaxy Note 8 to be introduced by September.