Destiny 2 Mida Multi-Tool – How to get the Mida Multi-Tool Exotic Scout Rifle – Step by Step Guide

The Mida Multi-Tool, an exotic scout rifle that gained a bit of a fan following in the original Destiny, is back in Destiny 2. In this Destiny 2 guide to getting the Mida Multi-Tool Exotic scout rifle, we’ll tell you all the steps you need to take to add the gun to your arsenal. We’ll also be detailing all the MIDA Multi-Tool perks, as well as any additional information you need to know about the elusive weapon.

Fore more help that isn’t to do with getting the Mida Multi-Tool in Destiny 2, head to our Destiny 2 guide hub. It’s full of really useful info, including walkthroughs and more info on exotic weapons and armor in Destiny 2.

What is the Mida Multi-Tool in Destiny 2 and is it any Good?

The Mida Multi-Tool is an Exotic scout rifle that can be obtained in Destiny 2 by completing certain tasks. It is a weapon that returns from the original Destiny, although in the original game you could get the Mida Multi-Tool from a random drop or a vendor. We’re not so lucky this time around.

The MIDA Multi-Tool perks include an increased move speed and having the radar visible on the screen while you’re aiming down the sights. These can come in very handy indeed, especially when you have to keep an eye on your radar in the Crucible.

Mida Multi-Tool Perks

  • MIDA Multi-Tool – Boosts your movement speed.
  • Corkscrew Rifling – Slightly increases range, stability, and handling speed.
  • High-Caliber Rounds – Slightly increases range, shots knock back enemies.
  • MIDA Radar – Radar stays active while aiming down the sights of Mida Multi-Tool.
  • Hand-Laid Stock – Increases stability, increases recoil control.

How to get the Mida Multi-Tool Exotic Scout Rifle in Destiny 2

To get your hands on the Mida Multi-Tool Exotic scout rifle in Destiny 2 you’ll need to complete a number of steps. We’ve listed the steps for you below, along with some advice on how to go about each successfully. Complete all these and the Destiny 2 MIDA Multi-Tool weapon will be yours.

How to get the Mida Multi-Tool Exotic Scout Rifle in Destiny 2 – Step 1

  • Complete the Destiny 2 main story missions and reach Level 20. Check out our Homecoming mission guide if you need help beating the main campaign.
  • Complete all bonus European Dead Zone story missions that appear, ending with the Enhance mission. Head over to our European Dead Zone guide if you want to quickly get to grips with every activity in the area.
  • This will give you the Mida Mini-Tool from Devrim Kay, a neat Legendary SMG.

How to get the Mida Multi-Tool Exotic Scout Rifle in Destiny 2 – Step 2

  • Go to the Tower and speak to Gunsmith, Banshee-44. Accept the Sight, Shoot, Repeat quest.
  • To complete the Sight, Shoot, Repeat quest, all you need to do is take out 50 enemies with precision shots using a scout rifle.
  • Perform multiple kills without reloading a total of 25 times. We’d recommend going for weak enemies like Thrall or Dregs for this, since you can easily take down one with just a few hits.

How to get the Mida Multi-Tool Exotic Scout Rifle in Destiny 2 – Step 3

  • Return to Banshee-44 in the Tower.
  • Accept the Under the Hood quest.
  • To complete the Under the Hood quest, you need to dismantle five Rare (blue) or Legendary (purple) scout rifles (simply head out into Strikes, Crucible matches, or Public Events to earn some scout rifles).

How to get the Mida Multi-Tool Exotic Scout Rifle in Destiny 2 – Step 4

  • Return to Banshee-44 in the Tower.
  • Accept quest “The Fall Will Kill You”.
  • For the Fall Will Kill You quest, you need to kill 50 individual enemies while in the air. You can do this during missions or while exploring, so feel free to undertake any activity and go for weaker enemies with your SMG while you’re airborne.

Since you’re going to the trouble of completing several quests to get your hands on the MIDA Multi-Tool, you can probably tell it’s one of the better weapons in Destiny 2. Not only is it one of the better weapons in the game, but it also appears to be the weapon of choice for the elite Trials of the Nine PvP mode, as you’re guaranteed to find at least 6 of the 8 total players carrying a MIDA on them in the fight.

The strength of the MIDA Multi-Tool isn’t just in its stopping power, but it’s also a deadly accurate weapon. Since the MIDA doesn’t have a whole lot of recoil and can fire fairly quickly, you can be sure to deal out massive amounts of damage pretty quickly, and you can also still keep an eye on your radar while aiming down the sites thanks to its perks, this coming in particularly useful during the Trials of the Nine mode.

Well done! If you have completed all the steps, the Mida Multi-Tool is yours. Tick that exotic weapon off your list. Perhaps you now want to learn how to get the Rat King Exotic in Destiny 2 or how to get the Sturm exotic in Destiny 2? Or maybe you just want to learn how to best tackle the strikes in Destiny 2?

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A guide to common types of two-factor authentication

Two-factor authentication (or 2FA) is one of the biggest-bang-for-your-buck ways to improve the security of your online accounts. Luckily, it’s becoming much more common across the web. With often just a few clicks in a given account’s settings, 2FA adds an extra layer of security to your online accounts on top of your password.

In addition to requesting something you know to log in (in this case, your password), an account protected with 2FA will also request information from something you have (usually your phone or a special USB security key). Once you put in your password, you’ll grab a code from a text or app on your phone or plug in your security key before you are allowed to log in. Some platforms call 2FA different things—Multi-Factor Authentication (MFA), Two Step Verification (2SV), or Login Approvals—but no matter the name, the idea is the same: Even if someone gets your password, they won’t be able to access your accounts unless they also have your phone or security key.

There are four main types of 2FA in common use by consumer websites, and it’s useful to know the differences. Some sites offer only one option; other sites offer a few different options. We recommend checking to find out which sites support 2FA and how, and turning on 2FA for as many of your online accounts as possible. For more visual learners, this infographic from Access Now offers additional information.

Finally, the extra layer of protection from 2FA doesn’t mean you should use a weak password. Always make unique, strong passwords for each of your accounts, and then put 2FA on top of those for even better log-in security.


When you enable a site’s SMS 2FA option, you’ll often be asked to provide a phone number. Next time you log in with your username and password, you’ll also be asked to enter a short code (typically 5-6 digits) that gets texted to your phone. This is a very popular option for sites to implement, since many people have an SMS-capable phone number and it doesn’t require installing an app. It provides a significant step up in account security relative to just a username and password.

There are some disadvantages, however. Some people may not be comfortable giving their phone number—a piece of potentially identifying information—to a given website or platform. Even worse, some websites, once they have your phone number for 2FA purposes, will use it for other purposes, like targeted advertising, conversion tracking, and password resets. Allowing password resets based on a phone number provided for 2FA is an especially egregious problem, because it means attackers using phone number takeovers could get access to your account without even knowing your password.

Further, you can’t log in with SMS 2FA if your phone is dead or can’t connect to a mobile network. This can especially be a problem when travelling abroad. Also, it’s often possible for an attacker to trick your phone company into assigning your phone number to a different SIM card, allowing them to receive your 2FA codes. Flaws in the SS7 telephony protocol can allow the same thing. Note that both of these attacks only reduce the security of your account to the security of your password.

Authenticator App / TOTP 2FA

Another phone-based option for 2FA is to use an application that generates codes locally based on a secret key. Google Authenticator is a very popular application for this; FreeOTP is a free software alternative. The underlying technology for this style of 2FA is called Time-Based One Time Password (TOTP), and is part of the Open Authentication (OATH) architecture (not to be confused with OAuth, the technology behind “Log in with Facebook” and “Log in with Twitter” buttons).

If a site offers this style of 2FA, it will show you a QR code containing the secret key. You can scan that QR code into your application. If you have multiple phones you can scan it multiple times; you can also save the image to a safe place or print it out if you need a backup. Once you’ve scanned such a QR code, your application will produce a new 6-digit code every 30 seconds. Similar to SMS 2FA, you’ll have to enter one of these codes in addition to your username and password in order to log in.

This style of 2FA improves on SMS 2FA because you can use it even when your phone is not connected to a mobile network, and because the secret key is stored physically on your phone. If someone redirects your phone number to their own phone, they still won’t be able to get your 2FA codes. It also has some disadvantages: If your phone dies or gets stolen, and you don’t have printed backup codes or a saved copy of the original QR code, you can lose access to your account. For this reason, many sites will encourage you to enable SMS 2FA as a backup. Also, if you log in frequently on different computers, it can be inconvenient to unlock your phone, open an app, and type in the code each time.

Push-based 2FA

Some systems, like Duo Push and Apple’s Trusted Devices method, can send a prompt to one of your devices during login. This prompt will indicate that someone (possibly you) is trying to log in, and an estimated location for the login attempt. You can then approve or deny the attempt.

This style of 2FA improves on authenticator apps in two ways: Acknowledging the prompt is slightly more convenient than typing in a code, and it is somewhat more resistant to phishing. With SMS and authenticator apps, a phishing site can simply ask for your code in addition to your password, and pass that code along to the legitimate site when logging in as you. Because push-based 2FA generally displays an estimated location based on the IP address from which a login was originated, and most phishing attacks don’t happen to be operated from the same IP address ranges as their victims, you may be able to spot a phishing attack in progress by noticing that the estimated location differs from your actual location. However, this requires that you pay close attention to a subtle security indicator. And since location is only estimated, it’s tempting to ignore any anomalies. So the additional phishing protection provided by push-based 2FA is limited.

Disadvantages of push-based 2FA: It’s not standardized, so you can’t choose from a variety of authenticator apps, and can’t consolidate all your push-based credentials in a single app. Also, it requires a working data connection on your phone, while Authenticator apps don’t require any connection, and SMS can work on an SMS-only phone plane (or in poor signal areas).

FIDO U2F / Security Keys

Universal Second Factor (U2F) is a relatively new style of 2FA, typically using small USB, NFC or Bluetooth Low Energy (BTLE) devices often called “security keys.” To set it up on a site, you register your U2F device. On subsequent logins, the site will prompt you to connect your device and tap it to allow the login.

Like push-based 2FA, this means you don’t have to type any codes. Under the hood, the U2F device recognizes the site you are on and responds with a code (a signed challenge) that is specific to that site. This means that U2F has a very important advantage over the other 2FA methods: It is actually phishing-proof, because the browser includes the site name when talking to the U2F device, and the U2F device won’t respond to sites it hasn’t been registered to. U2F is also well-designed from a privacy perspective: You can use the same U2F device on multiple sites, but you have a different identity with each site, so they can’t use a single unique device identity for tracking.

The main downsides of U2F are browser support, mobile support, and cost. Right now only Chrome supports U2F, though Firefox is working on an implementation. The W3C is working on further standardizing the U2F protocol for the web, which should lead to further adoption. Additionally, mobile support is challenging, because most U2F devices use USB.

There are a handful of U2F devices that work with mobile phones over NFC and BTLE. NFC is supported only on Android. On iOS, Apple does not currently allow apps to interact with the NFC hardware, which prevents effective use of NFC U2F. BTLE is much less desirable because a BTLE U2F device requires a battery, and the pairing experience is less intuitive that tapping an NFC device. However, poor mobile support doesn’t mean that using U2F prevents you from logging in on mobile. Most sites that support U2F also support TOTP and backup codes. You can log in once on your mobile device using one of those options, while using your phishing-proof U2F device for logins on the desktop. This is particularly effective for mobile sites and apps that only require you to log in once, and keep you logged in.

Lastly, most other 2FA methods are free, assuming you already have a smartphone. Most U2F devices cost money. Brad Hill has put together a review of various U2F devices, which generally cost USD $10-$20. GitHub has written a free, software-based U2F authenticator for macOS, but using this as your only U2F device would mean that losing your laptop could result in losing access to your account.

Bonus: Backup Codes

Sites will often give you a set of ten backup codes to print out and use in case your phone is dead or you lose your security key. Hard-copy backup codes are also useful when traveling, or in other situations where your phone may not have signal or reliable charging. No matter which 2FA method you decide is right for you, it’s a good idea to keep these backup codes in a safe place to make sure you don’t get locked out of your account when you need them.

This story originally appeared on the EFF’s blog.

Destiny 2’s On The Comms, Destroyer of Worlds and Legend of Acrius guide

In your efforts to fight back the onslaught of Cabal in Destiny 2, you might’ve received an interesting item in your inventory called On The Comms. It sits in your power weapon slot, and if you take on the quest, you’ll have to run through the game’s first raid, Leviathan, to unlock the Exotic (yellow) shotgun, Legend of Acrius.

Getting access to one of the most powerful shotguns in the game is no easy task. There’s a handful of steps involved, so let’s show you how to beat the On The Comms quest and eventually, get you that exotic shotgun.

The On The Comms quest item

Like many things in Destiny 2, the On The Comms quest item is a random drop you’ll get after beating a Cabal soldier. But thankfully, since most of your time in the game will be devoted to Cabal, you’ll eventually get this item through normal play.

Once you get the the On The Comms quest step, head over to Nessus and fight even more Cabal. To get the Red Legion Communications items to drop, you need kill Cabal to receive random drops. Taking on any of the Public Events that feature Cabal is the best way to farm these items. (You can learn more about these events in our Destiny 2 Heroic Public Events guide.)

Once you get those drops, On The Comms will change into a new item called Destroyer of Worlds.

The On The Comms item changes to Destroyer of Worlds

The Destroyer of Worlds item has a one requirement: Complete the Leviathan Raid. Completing raids in Destiny games is no small feat. To give you a hand, check out our Destiny 2 Leviathan Raid guide.

After beating the raid, the Destroyer of Worlds item becomes yet another item called the Imperial Invitation. Head to the Tower near where Ikora and Hawthorne are. Head down some stairs and speak with Benedict 99-40.

The Emperor’s representative, Benedict 99-40

You’re far from done.

Benedict 99-40 will send you on a modified version of the Arms Dealer Strike. This version is no joke. It’s a 300-Power level strike and has the Prism modifier (where elements rotate and weapons with those elements are stronger) and Time Warp modifier (the map contains hidden floating squares of light, which when destroyed, add 30 seconds to your timer).

Getting your Power level high enough to deal with a level 300 strike is going to be hard. Thankfully, you can check out our Destiny 2 power leveling guide for help.

Finally, after you complete that strike, you are rewarded the Legend of Acrius, an Exotic (yellow) shotgun. Legend of Acrius deals piercing damage that can hit more than one enemy at a time. Sadly, it only has one shell in its magazine and doesn’t have many other traits.

To beef up the shotgun, you’re going to have to go on even more quests. Buckle up.

The lore behind the Legend of Acrius

Upon receiving the Legend of Acrius, you get yet another quest item called Back to the Bazaar. This quest will have you go back to the Tower to speak with Benedict 99-40, who then gives you a quest called Cabal Killer. To complete it, you must:

  • Kill 25 Cabal any way you like
  • Kill 15 Cabal at close range
  • Kill 10 Cabal without reloading

You can handle these quests in multiple ways. We recommend either playing the beginning of the Leviathan Raid again, heading the Trostland in the EDZ or returning to Nessus and doing the Cabal-related Public Events again. Accomplishing the last task, “Kill 10 Cabal without reloading,” is easy with the Legend of Acrius, so long as Cabal are bunched up and you can hit them with the shotgun’s spread.

After killing all of those Cabal, you’re still not done. Return back to Benedict 99-40 and it will have just one more quest for you, His Highness’ Seal. This quest requires you to get back into the raid to “eliminate bosses and complete the raid” to get Emperor Seals. You’ll need 100 of them.

At the time of this writing, the quest is bugged. Normally, the amount of dropped Emperor Seals you receive would only require about two runs of the Leviathan Raid to complete. But because of this bug, one player did complete this final quest … by beating the raid 13.5 times.

After completing the His Highness’ Seal quest, the Legend of Acrius will be complete. It’ll receive an extra bullet in its magazine, bringing it up to two, and it will receive a host of other upgrades.

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Destiny 2 guide: Sturm and Drang quest walkthroughs

The energy weapon sidearm Drang and it’s partner, the kinetic weapon hand cannon Sturm, are a pair you’ll receive at the end of a few pretty intense quests in Destiny 2. You’ll put in a lot of time and work to get them, but they’re powerful, Exotic (yellow) and they work well together.

When you kill an enemy with Drang, it reloads ammo into Sturm. When you kill with Sturm, it reloads ammo whatever energy weapon you have equipped — an energy weapon like, say, Drang.

To pick up the Legendary (purple) sidearm Drang, you’ll have to complete two quests for Failsafe on Nessus. You’ll pick up the first one right in Failsafe’s room (brain?) on the Exodus Black. You’ll need to complete the campaign missions on Nessus and speak to Failsafe before these quests open up.

O Captain

These two quests see you searching for the captain and crew of the Exodus Black — who Failsafe believes might still be alive. Let’s call her optimistic.


  • Recover audio logs. You’ll find the four audio logs you’re looking for on four corpses wearing space suits. They’re all in the area right around the Exodus Black, so you won’t have to go far to find them. They won’t automatically be on your map, but they’ll appear when you’re close enough. So you just have to walk around the area fighting through the Fallen.


  • Find and defend the satellite array. Once you find all four audio logs, you’ll get a marker for a satellite array. When you get to it, a few waves of Fallen will show up to ruin your day. Shoot them.


  • Eliminate the Vex to collect memory data. When Ghost is done with the satellite array, he’ll implicate the Vex in the fate of the Exodus Black crew. Your next job is to run around and collect some data from Vex you defeat. This works a lot like a Salvage Patrol. The Vex you’re looking for are in the Glade of Echoes area to the south-southeast of the Exodus Black. They’ll all have “Empathic” before their name.
  • Rendevous with the captain. When you follow your next waypoint, you won’t find the captain. Instead, you’ll meet a “weird-looking Harpy.”

My Captain


When you track down the weird-looking Harpy again, it will lead you down into the Sunken Cavern. It’s friendly, so your job is just to keep following it.

  • Follow the Harpy. Like we just said, keep following it.


  • Prove yourself to the Vex. You’ll start getting bits and pieces of information from the Harpy about the captain, but you’ll have to prove yourself first. The first challenge is to hop your way across some floating boulders.
  • Defend yourself against the Vex. When you get to the other side, a bunch of Vex will appear. Shoot them.
  • Confront the Harpy. Just follow your HUD marker to the Harpy.


  • Link with the Harpy. For this next section, you’ll have to make your way to four waypoints and hold off waves of Vex at each while you establish the link. Shoot them.
  • Complete the Vex trial. This is another jumping challenge. Make your way across the gap by jumping on the floating rocks again.


  • Destroy Kagathos, Empathic Mind. Kagathos is a yellow-bar Vex Minotaur. And he brought his friends.
  • Search for Captain Jacobson. Once again, follow the weird-looking Harpy.
  • Inspect the body. The Harpy will lead you to the captain’s body. When you find it and listen to his final audio log, you’ll finish the quest and get the Legendary (purple) energy weapon sidearm Drang. You’ll also get a kinetic weapon quest item called Talk to the Cryptarch. Guess what you have to do next.

To start on the path to get Drang’s partner, Sturm, you just have to do what the quest item says — go to the Tower and talk to the Cryptarch Master Rahool. He’ll give you a different Quest item called Relics of the Golden Age.

Relics of the Golden Age

Relics of the Golden Age has three objectives. You can do them in any order. The first two don’t have a restriction on the weapon you use, and only the third one has a specific location.


  • Decrypt five Legendary engrams. You’ll have to go out into the world(s) and do things that might drop Legendary (purple) Engrams until you get five of them. Try Public Events, Patrols and Adventures. Or check your Weekly Milestones.
  • Decrypt one Exotic Engram. Once again, you’re just going to have to keep doing things until RNGesus grants you an Exotic (yellow) drop.
  • Defeat Fallen on Nessus with Drang. This one is the easiest. Just head to Nessus and shoot 10 Fallen with your shiny new gun.

Talk to the Cryptarch

After you kill the Fallen and bring back all the engrams Master Rahool, he’ll give you a new item called Talk to the Cryptarch and send you to talk to Tyra Karn at the Farm. She’ll give you another item called Relics of the Golden Age with a new set of objectives.

Relics of the Golden Age (Part 2)

You need to complete both of these objectives on Nessus. While there’s not as much grinding involved, there’s still a lot of shooting involved.


  • Defeat multiple (10) Fallen with Drang without reloading. The math on this one is a little … inscrutable. It doesn’t seem as simple as one-for-one every time you kill a Drang without reloading. The best way to approach this one is to just kill as many Fallen as you can with Drang while reloading as little as possible. There are a lot of Fallen in the area around the Exodus Black, so stick close to it.
  • Defeat a powerful Fallen with Drang (10 times). This objective is no small undertaking. Not just any “powerful” Fallen will do — you need to find a yellow-bar Fallen mini-boss. Your best bet is to clear out the leader of a Lost Sector. You can only run a Lost Sector once per visit to a planet, so if you find a convenient one, you’ll have to return to orbit between each run.

This objective takes a lot of work — 45 minutes at minimum, by our math. Your best bet is to fast travel to the Exodus Black landing zone, then head southwest into the Glade of Echoes. More or less right ahead of you, there’s a Lost Sector, about halfway across the area.

If you’re careful, and don’t care about getting shot, you can rush through the rooms and get to the Servitor mini-boss at the end. As soon as it’s down, you can return to orbit and start the whole process over. The best we ever did was about three minutes. That’s what’s in the video above (we cut out the loading screens). It’s … not fun. And you have to do it 10 times.

(And a quick author’s note: As you can see, I’m very good at driving a Sparrow. If you’re better at it than I am, you can ride your Sparrow much deeper into the Lost Sector — this will save you some time.)

Relics of the Golden Age (Part 3)

When you complete the two tasks above and return to Tyra Karn, she’ll give you another Relics of the Golden Age Quest item. This one

Quest: Exodus Crash

For this one, you’re going to need help. Get (at least) one other person in your Fireteam and head to Prodromus Down in the northeast of Nessus. The Quest marker won’t even appear if you’re going in solo.

Your target is a Servitor named Kendricks-7. (You may recognize this entire quest as the Exodus Crash Strike. It’s the same thing.)


  • Track Fallen through Arc Pulses. Drive or run through the blue-white pillars of light. They’re all marked with waypoints, so they’re hard to miss. You’re just going to have to fend of Vex during the process.
  • Defeat the Fallen. And then the Fallen show up. Including a yellow-bar captain named Khirin, Blinding Captain.
  • Reach the Exodus Black’s Aft. You just have to fight your way through both Fallen and Vex to get there.


  • Analyze the Fallen Device and Defend Ghost. While Ghost checks out the Fallen antenna-thing, you’ll have to fend off several waves of Fallen and Vex — including so many Overcharge Shanks, which are just the worst.
  • Reach the Exodus Black’s Aft (Part 2) and Track Fallen through Arc Pulses (Part 2). Once again, you’re just hitting the light beams while shooting your way past enemies.


  • Reach the Exodus Black’s Aft (Part 3). Follow your waypoint to the Glade of Echoes. As soon as you enter the area, watch on your left for some Heavy Pikes. They’re unguarded and they’re going to come in super handy in a second.
  • Defeat the Fallen Walker. And you’re probably going to have to take out the Siege Minotaur as well. Hopefully, you listened and you’re riding a Heavy Pike — they’ll make short work of both of these enemies.


  • Explore the Exodus Black’s Aft. Now that you’re finally at the aft of the ship, you’re almost done. Follow your waypoint to the final showdown. There’s a lot of Fallen and your target, Kendriks-7, waiting in a room inside. When it’s defeated, you’ll get a new Quest item named Talk to Tyra Karn.
  • Clear the area and Defeat Thaviks, the Depraved. Our two hints are: Avoid the Overcharge Shanks which as, as previously stated, just the worst, and shoot Thaviks. A lot.

Talk to Tyra Karn


Head back to the Farm one more time and talk to Tyra Karn again. She’ll give you an Exotic (yellow) Engram that will decrypt into Sturm.

Destiny 2 Guided Games guide

Destiny 2 is a social game. Just about everything (in the game) is better with friends. A full Fireteam is a requirement if you even want to experience some late-game content like a raid. That means you’re going to need some friends. And that’s where Guided Games come in.

That’s not always as easy as “just” playing with friends. Since there’s no automatic matchmaking for late-game content like raids, solo players miss out. That’s why services like popped up around the first Destiny. This time around, Bungie built in support for the solo players who still want to experience everything the game has to offer.

Guided Games


Guided Games are a way for a Clan — an established group of affiliated players — to open up a slot in their Fireteam for a solo player. This lets them “guide” that player through the endgame content.

The Seeker and The Guide

The Seeker — the solo player seeking guidance — needs a couple things before they can find their Guide. They have to meet the level or Power requirement of the thing they’re after. You can’t just sign up for something way above your Power level in the hopes of getting carried through to some sweet loot. They also need a Guided Game Ticket — a consumable item.


On the other side, the Guide looking for someone to, well, guide them also needs to meet any Power level requirements for the activity. And, since it’s a Clan-based thing to be a Guide, half of the fireteam has to be Clan members.

How to get Guided Games Tickets


Guided Games Tickets are a little confusing because they’re not an inventory item you can see. (If you look at the image in the section above, you can see that we have 12 remaining, but they don’t show up in our inventory.) For the Guided Games Beta, at least, you can pick up your Tickets from the Postmaster in the Tower. If you didn’t get any, that’s OK. Only a certain number of players got them during the Guided Games beta.

Guardian Oath

When both the Seeker and the Guide(s) join a Guided Game, they agree to be Helpful, Attentive, Observant, Willing to Learn and/or Teach, and Friendly. This is the Guardian Oath. Playing your Guided Games in a way that matches this Oath — basically, just completing Guided Games with your Seeker — will increase your Oathkeeper Score.

Your Clan’s Oathkeeper Score is visible on its page. Basically, this lets a Seeker check out how likely your Clan is to help them out.


Quitting (or rage-quitting) or even just getting disconnected will carry a penalty. You’ll be prevented from starting another Guided Game activity for a limited time. Once someone quits, everyone else in the Fireteam can quit without penalty, though.

The way around this is to open your Ghost’s menu and choose the “Vote to Resign” option. Everyone else in the Fireteam then has the option to agree and let you quit without penalty.

Where Can You Use Snapchat’s 3D Bitmoji? Here’s Your Guide To World Lenses & More

On Sept. 14, Snapchat launched its coolest invention to date — the 3D Bitmoji. For those of you who weren’t impressed with Snapchat’s original Bitmoji (where’s the thrill in making a two-dimensional emoji of yourself, right?), the 3D Bitmoji ups the ante by allowing users to create a three-dimensional Bitmoji of themselves that can be animated. Considering it’s less than appealing to exist as a real person in the world right now, you’re going to want to know exactly where you can use Snapchat’s 3D Bitmoji.  

The best part about the 3D Bitmoji is that it’s pretty easy to use. To kick off your augmented reality experience, all you have to do is make sure your Bitmoji creation (here’s a primer on how to create a Bitmoji) is connected to your Snapchat. Once you’ve confirmed the two are connected, you open up Snapchat and “make sure it’s using your rear-facing camera, and tap the screen,” according to POPSUGAR. At this point, five new “World Lenses” should become visible. If you have no idea what World Lenses are (it’s OK, I had no idea either), they “add augmented reality elements to any scene you can capture with your camera, placing 3D objects you can actually walk around with your smartphone’s camera,” according to Tech Crunch.

Once your World Lenses have loaded, you can pick whichever one strikes your fancy. The five standard World Lenses include an animated skateboard, disco ball, backpack, water cooler, and spectacles. Snapchat also introduced a set of “New World Lenses” in April, one being a lens that allows users to “plant seeds on the ground, which then turn into flowers,” according to Mashable. Once you choose your World Lens, you’re then free to animate your Bitmoji however you’d like. The sky’s the limit, folks!

Now that you have an idea about how 3D Bitmoji works, it’s time to go over where you can use it, which is literally everywhere. Of course, it’s important to note that your experience will be limited to where you’re facing your camera at the time. That being said, you can use 3D Bitmoji at cool locations all around the world, or you can keep it casual by using the feature at work, at home, or in your doomsday bunker.

Here are some cool examples to get a gist of where people are using the 3D Bitmoji:

OK, so it seems like the running theme here is that most people are bored at work. I guess it’s too awkward to play with one’s 3D-animated self in a more public or crowded setting? Well, at least people have a new way to pass the time when things gets slow at the office.

As for any hiccups using the 3D Bitmoji, The Daily Dot writer Christina Bonnington noted that some lenses won’t appear in certain locations:

At my apartment, for example, I don’t see any World Lenses at all. At some nearby coffee shops and offices, however, several of the new animated World Lenses show up as options, including the dancing one above.

Of course, it’s expected that Snapchat’s new feature will have its flaws. The 3D Bitmoji experience has only been out for a week, and Snapchat still has some way to go to make sure the feature is running smoothly for everyone.

Tech issues aside, people seem to really like the 3D Bitmoji overall. Even if you’re not into Snapchat (the endless filters are too much for me to handle), it’s hard to argue that the 3D Bitmoji isn’t a cool idea, especially when you can use it anywhere. Who knows, maybe the world will one day see a Bitmoji floating around in space.

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Destiny 2 guide: What are Patrols?

Once you complete Destiny 2’s campaign, every planet, moon and centaur has plenty of Patrols, Adventures and Quests to keep you busy after the main story is done. Patrols are the smallest and simplest of these three. Let’s talk about what Patrols are, where to find them and why you want to do them.

Patrols are (usually) simple, bite-sized tasks. They’ll be geographically limited and have a straightforward goal.

Take three steps on any given planet, and you’re probably next to a Patrol beacon. There are 95 Patrols across Destiny 2’s five locations, so chances are you’re already standing on top of one.


Patrols appear on your HUD with a triangular icon (that looks infuriatingly similar to the planetary resource icon) or a stopwatch-like icon. When you get close, you’ll see (and hear) a green beacon on the ground where you’ll start the Patrol.

There are five types of Patrols you might come across. They all have a relatively limited scope and are pretty easy to complete. Check with your Ghost if you’re having any trouble (or get distracted and forget) — it’s got some extra details about your task.

Assassination Mission

You’ll have to travel a bit for this one, but it boils down to: find this bad guy, shoot this bad guy until he’s dead.

Collection (Salvage) Mission


You’ll get an objective that requires you to kill a number of specific enemies to pick up the MacGuffin they drop. These are usually the most geographically small of the Patrols, so if you’re not seeing the enemies or you’re not getting the drops, check where you are on the map to make sure you’re in the right place.

Kill Mission

These Patrols are basically, “If it moves, shoot it,” until you hit 100 percent on your objective.

Scan Mission

You’ll have to travel for this one, too, but it’s still a simple task. Go to a place, shoot anything in your way, then use your Ghost to scan an object.

Survey Mission


Survey Patrols are very similar to Scans. You have to get to a location marked on your map and HUD, then stand there for a few seconds. There’s no interaction required. You just have to make sure you don’t get shot in the process.

Patrols are a tidy way to earn some quick Glimmer, XP and Clan XP as well as local Faction Tokens. You’ll pick up the al occasional Engram along the way, too.

You’re not going to get rich off of Patrols, and you’re not going to max out your Power level. They do, however, help you explore the world, where you’ll stumble across chests, gold chests and Public Events. And those Faction Tokens will earn you Engrams that level up with you, so they’re nothing to turn your nose up at.

Destiny 2 Rat King guide

Destiny 2’s Rat King Exotic (yellow) weapon is one of the most interesting guns in the game. Getting your hands on the sidearm requires a fair bit of riddle solving and enemy slaying.

To show you how to get the Rat King and the secret to each Rat King puzzle solution, we’ve put together a simple guide for you.

We’ve also put together a list of every other Destiny 2 exotic for your browsing pleasure.


Before you start your quest to get the Rat King exotic sidearm in Destiny 2, you’ll need to handle some basic requirements. From there, you’ll unlock the starting quest for the Rat King and its subsequent quests.

Before you can unlock the Rat King quest, first you must:

  • Reach level 20 and beat the campaign
  • Complete the first mission of the Enemy of My Enemy quest on Titan

The start of the Enemy of the Enemy quest

Once you beat that mission, you’ll receive the Rat King’s Crew item, which appears in your kinetic weapon slot. When you hover over the item, you’ll see a small riddle and an objective that must be completed. Don’t be fooled. Even if you complete this riddle, there will still be three more to go.

Before you start working on your riddles, keep in mind that to complete them, you must either complete these riddles with a teammate who also has the Rat King’s Crew item or with a teammate who has the Rat King gun already. They must also have it equipped the entire time.

Rat King’s Crew quest steps and Old Children’s Rhyme riddle solutions

To unlock the Rat King in Destiny 2, you’ll need to solve some riddles. These riddles aren’t that hard to solve, but they require a few steps to complete them. Here are their solutions.

Quest step one riddle

“The Rat King’s Crew / Runs to and fro / Good girls and boys / Know where to go / Pick up your toys and darn your socks / On errands of woe, on errands we walk.” — Old Children’s Rhyme

The first Rat King riddle

To solve this riddle, simply partner up with another player and complete three patrols. You can do any three you like, but the quickest way to handle this is on Titan, the same place you get the Rat King’s Crew item.

Quest step two riddle

“The Rat King’s Crew / Goes arm in arm / To fight as one / To do no harm / So have your fun and run outside / Rally the flag and we’ll never die.” — Old Children’s Rhyme

The Rat King’s second riddle

The next riddle is as simple as the first. All you need to do is take care of two Public Events with a friend, and you’ll complete this second stage of riddles. If you’re still on Titan and no Public Events are spawning, just return to orbit, then enter the planet again.

Quest step three riddle

“The Rat King’s Crew / Goes four and four / With good good fights / They learn to score / Then three as one they stand upright / Return from past the wall and wanting more.” — Old Children’s Rhyme

The Rat King’s third riddle

The third puzzle for the Rat King is just as straightforward as the others. Get together with a friend and dive into the Crucible. After completing two matches, this riddle will be complete.

Quest step four riddle

“The Rat King’s Crew / Stands three as one / They see Night’s fall / And fear it none / But watch the clock as you scale the wall / Lest five remain hope comes for none.” — Old Children’s Rhyme

The Rat King’s final riddle

The Rat King’s final puzzle, unlike the others, is not easy. To solve this one, you must complete the Nightfall strike with five minutes left on the clock. Don’t get upset if this takes you several tries.

Once you complete the final puzzle, the Rat King exotic sidearm is yours.

The lore behind Destiny 2’s Rat King

Like every other Destiny 2 Exotic (yellow) item, the Rat King has some unique aspects. Its most interesting is its main trait, Rat Pack, which allows the gun to become stronger when nearby allies also have it equipped. This can stack up to six times, so if you run a raid, like Destiny 2’s Leviathan and everyone is packing the Rat King, you’ll all get a boost when you’re near one another.

Interested in more of Destiny 2’s rarest gear? Check out our Destiny 2 exotics list.