GTA Online Update Brings New Car to the Game

gta online update

Grand Theft Auto V has gotten a new car for players to add to their GTA Online garages, as the Dewbauchee Rapid GT Classic makes its way into the game alongside this week’s bonuses.

Described by Rockstar as a “deeply customizable sports classic”, the GT Classic is part of the weekly bonuses coming to GTA Online this week. Starting now through September 18, players will earn Double GTA$ and RP in the new Motor Wars mode. They can also earn twice the regular payouts in the Rockstar-created Stunt Races playlist.

For more information on this week’s bonuses for Grand Theft Auto V, check out below:

When he’s not busy broadcasting harebrained conspiracy theories on Blane County Radio, Ron’s refining his business acumen – having finagled buyers across the state into paying out Double GTA$ & RP for Cargo in Smuggler’s Run Sell Missions through September 18th. Plus, it is SecuroServ Employee Appreciation Week, with Bodyguards and Associates receiving Double GTA$ salaries.

AIRCRAFT & GROUND VEHICLE UPGRADES & DISCOUNTS

Fight in flight with 25% off Countermeasures in your Hangar Workshop to evade incoming missiles and disorient attacking aircraft, as well as a handy 25% off Aircraft Engine and Armor Upgrades.

Whether you’re looking to benefit from this week’s bonus Stunt Race payouts or just looking to add a couple of crown jewels to your collection, grab 25% off the Truffade Nero (base price and upgrade) and the Pegassi Tempesta. Then, beef up your shiny new purchases (or any other car in your garage) with 25% off Engine and Armor Upgrades on all cars.

PREMIUM RACE & TIME TRIAL SCHEDULE

Go big, and go home with nice payouts in this week’s Premium Race & Time Trial events, live now through September 18th:

  • Premium Stunt Race – “Big M” (Locked to Motorbikes)
  • Time Trial – “LSIA”

Launch Premium Races through the Quick Job App on your in-game phone or via the yellow corona at Legion Square. The top three finishers will earn GTA$ and you’ll get Triple RP regardless of where you finish. To take a stab at the Time Trial, set a waypoint to the marker on your in-game map and enter via the purple corona. Beat par time and you’ll be duly rewarded with GTA$ & RP payouts.

[Source: Rockstar Blog]

What Does the Future Hold For GTA Online?

GTA Online

To say that Grand Theft Auto V and its online component have been a runaway success for Rockstar Games may read as a colossal understatement, but even now, four whole years after its initial launch, the open-world blockbuster continues to pull in the big bucks for Take-Two Interactive.

As a matter of fact, just last month Rockstar’s parent company posted better-than-expected figures for the first quarter of fiscal 2018, and that historic feat can largely be traced back to Grand Theft Auto Online, which enjoyed its best quarter ever. Yes, ever.

Year-over-year revenue grew 34 percent, with Take-Two pointing to a spike in digitally-delivered content (up 27% over the same period last year) for the overly successful quarter. The industry giant didn’t disclose any specific sales figures, but it did allude to GTA Online leading the pack for “recurrent consumer spending.”

A Bona Fide Juggernaut

Virtual currency, downloadable content, microtransactions—this is the fuel that has kept Grand Theft Auto Online ticking over since release. And it all looked to have gone pete tong when Rockstar initially flipped the switch and opened its persistent multiplayer arena to the masses back in 2013. Widespread technical issues and a lack of content meant GTA Online’s launch was ostensibly rendered disastrous, leading to all kinds of year-end accolades ranging from Best Multiplayer all the way down to Biggest Disappointment. Talk about divisive.

grand-theft-auto-online-gunrunning-update-1

Those teething problems continued into the next 12 months, during which time Rockstar slowly padded its online juggernaut with different types of vehicles, clothes and weapons, along with timely themed content such as the Valentine’s Day Massacre Special. Heists weren’t added to the experience until March of 2015 and even then, the long-anticipated feature endured a shaky launch no thanks to the pent-up demand.

It’s been a rocky road, then, but Grand Theft Auto Online has aged like a fine wine. To their credit, the creative minds at Rockstar Games have always kept one ear to the ground, dolling out scores of free updates to fine-tune the at-times hectic multiplayer experience. Hectic in the best possible way, of course.

Humble Beginnings

From content creation tools to those elaborate, wildly entertaining Heist missions, the GTA Online of 2017 is a far cry from the unstable base game that touched down four years prior. And that gradual transformation from bust to boom—from rags to riches—can be seen in Grand Theft Auto V’s lifetime sales.

It’s unprecedented, frankly. 80 million units sold places Grand Theft Auto V among the best-selling games of all time—only Wii Sports, Tetris and Minecraft rank higher in the charts—and the only other GTA title to come close is San Andreas, which tapped out at 27.5m in 2014. For the record, other mainline entries include Grand Theft Auto IV (25m), Grand Theft Auto: Vice City (17.5m), and Grand Theft Auto III (14.5m).

grandtheftautovscreenshot555x3281

For all its meteoric success, Rockstar have considered winding down Grand Theft Auto Online as we know it, lest they risk over-saturation. Last summer, Take-Two CEO Strauss Zelnick even mulled over the possibility of placing GTA on ice, believing that the Powers That Be must “rest the franchise at some point.”

A Hiatus On the Cards?

Said he: “We do expect GTA Online’s results to moderate because October will be three years since we released it. Not only was it not our intention that GTA Online was permanent, but it’s important that it not be permanent.”

Wise words. But in light of 2018’s first fiscal report, this more recent statement from Zelnick is telling: “Due to the continued success of Grand Theft Auto Online and other factors, [Take-Two] has determined that it is necessary to extend the life of Grand Theft Auto V and Grand Theft Auto Online.”

Read between the lines, though, and you’ll realise that GTA V’s continued success is something of a double-edged sword. Because the creative minds at Rockstar have been so focused on introducing new content (see: the Smuggler’s Run and Gunrunning updates), other projects are at risk of slipping onto the back-burner. And there is perhaps no better example of that bittersweet dilemma than the fabled single-player DLC for Grand Theft Auto V.

Four years ago, Rockstar hinted that “substantial additions” were coming to the game’s single-player mode, and presumably planned to incorporate some form of expansion in the vein of The Ballad of Gay Tony or Lost and the Damned. But those plans quietly fell by the wayside as GTA Online grew into a lucrative behemoth. It’s also worth pointing out that Microsoft purportedly shelled out $50 million so that GTA IV‘s single-player add-ons remained exclusive to Xbox 360 for a period of 12 months.

The finer details of that arrangement have always been kept under lock and key, but it presents some interesting food for thought. After all, the creative minds at Rockstar initially considered single-player DLC to be an exercise in risk-taking, as digital downloads were still rather sluggish in 2008, not to mention the fact that the company wasn’t able to gauge how many players could access online content in the first place.

The Rise and Rise of GTA Online

Thankfully, online infrastructure has come on in leaps and bounds ever since, but it’s really the continued success of GTA Online that has forced said expansion down the pecking order–if it hasn’t been outright scrapped. Not only that, but Grand Theft Auto Online has survived a console transition, too, with Rockstar releasing a comprehensive version of GTA V–replete with improved frame-rates and a first-person mode–to expand its audience onto current-gen systems and, later, PC platforms.

grand-theft-auto-v-gunrunning

Now available on five different platforms, it’s no wonder Grand Theft Auto V and its online component, in particular, have grown to become Rockstar’s bankable cash cows. But as alluded to before, maintaining that success requires resources–resources that could otherwise be put toward launching new games.

Indeed, it could be argued that the newly-unveiled L.A. Noire remaster is an example of that predicament, as the studio looks to fill its slate with content, particularly now that Red Dead Redemption 2 has slipped into 2018. A sparse lineup is something Take-Two CEO Strauss Zelnick touched on while speaking to GamesIndustry.biz, claiming that Q1 2018 was really the exception to the rule.

“We don’t want a light release schedule to become a common matter. To the contrary, we’re trying to build up our frontline release schedule, and we’ve successfully done so in the past few years. Sometimes though, the vagaries of the development process will lead to a year that happens to have a limited release schedule. As we continue to increase our development capacity, the goal is to have more frontline titles reflecting these powerful franchises we own, and in any given year, bringing enough of them to market that we have a phenomenal year.”

Perhaps the defining moment for GTA Online will be when Rockstar Games lifts the curtain on the inevitable Grand Theft Auto 6. For instance, will the studio consolidate its sixth numerical entry—you know, assuming it doesn’t opt for a spinoff in the vein of Vice City or San Andreas—and a revamped version of GTA Online into a single package? Or will both products be placed on two separate tracks?

The Future is Bright?

Grand Theft Auto Online isn’t going anywhere—not yet, at least. Four years on from its original release and GTA V, arguably Rockstar’s magnum opus, continues to rule over sales charts and sustain a thriving online community, and that’s something the studio will look to future-proof going forward. Nothing lasts forever, of course, and given Red Dead Redemption 2 will come packing its own online component on day one, it’ll be intriguing to find out how the creative minds at Rockstar keep both plates spinning come 2018.

But for the game that was once described as Rockstar’s lasting legacy, Grand Theft Auto Online has been the lifeblood that has cemented GTA V‘s place in the sales charts for the past four years, nudging its total tally north of 80 million. And that’s a feat worth celebrating; even if GTA Online‘s best days are behind it.

Project London is GTA 5’s most ambitious overhaul mod yet

Project London aims to build a London-like city in GTA 5. Can’t be hard, right? “I got a message the other day,” says modder Kieran. “from some guy asking if the roads could be done—if the cars could be swapped to the opposite side in the style of British road networks. I sat down and calculated the work for that. I’m looking at 210 hours just for the roads.”

The original GTA: London was set in the late ’60s, but his version is inspired by the modern city. He aims to install landmarks incrementally, before building the project out into a pseudo interpretation of The Big Smoke. Kieran tells me that doing so involves a fair bit of Google Street-mapping, researching real life videos and photos, and a touch of artistic license. Even then, Project London is an ambitious undertaking.

“It’s a lot of work, it will take time, but whenever I’m finished one thing—I’ve just finished Heathrow Airport, for example—I add it into the pack, update it, and release it. There are three of us working on it now, and while we strive to mirror reality, if we think something looks right in situ, and it still looks like London, then we’re fine with that.”

So far, this has seen Kieran—and partners Raddz Modding and Albo1125—recreate Wembley Stadium, a handful of London Underground stations, a host of the city’s major hospitals, and a range of British Emergency Service vehicles. Next, the threesome have London hotels in their sights, real life billboards, bus stops, police stations. At some point they plan to remove the base game’s iconic Vinewood hilltop sign “because, well, that’s not London, is it?”

As a financial advisor for Lloyds Bank, finding time between life real commitments marks Kieran’s biggest challenge. There are consecutive weeks where nothing gets done, he admits, but he hopes the recent formation of his three-person team can “keep the work flowing” into the future. His modding know-how is also self-taught and despite getting involved with GTA 5’s British modding community less than a year ago, the standard of his work—not to mention his output—is impressive. 

“Being part of various communities has made me realise that I’ve got an opportunity to do something,” he tells me. “And that’s where Project London started. Compared to other games, GTA is easier to mod, it’s easy to get the files that you need in order to do work, and there are a lot of people who’re able to offer advice and help out. That fact alone spurs you on to do more.”

Despite being less familiar with Grand Theft Auto’s first pre-millennium visit to Great Britain, Kieran tells me he became most involved with Rockstar’s satirically swiping series via its faux Miami, Tommy Vercetti-starring Vice City. He says he’s pored over every game since, but that GTA 5 marks his PC debut and thus the first of which he’s modded.  

“To be honest it was becoming aware of the modding communities that support Grand Theft Auto 5 that encouraged me to start doing the work I’m doing,” he says. “Between [the three of us] we’re trying to push forward and see what we can do, and achieve as much as we can achieve.”

I think the standard, vanilla GTA is a bit lacking in certain areas, and that’s why modders do what they do.

That’s not to say Kieran doesn’t appreciate the magnitude of the task at hand. As a hobbyist modder, his work is voluntary, part-time, and unpaid—and while he doesn’t lack motivation, he’s not yet in a position to even guess when the project might be finished.  

“I genuinely couldn’t tell you,” he says. “There are just so many files that need opened, tinkered with, replaced. The whole thing costs me money too—there’s a programme I need in order to do it. It’s just a lot of work, there are so many files that need replaced across the whole map—you wouldn’t believe the amount of files I’ve had to replace so far.

“Simply put, this project is something I love doing. It’s something that I’ve always loved doing. I think it makes the game overall more enjoyable. I think the standard, vanilla GTA is a bit lacking in certain areas, and that’s why modders do what they do.” 

While unable to commit to anything long-term, Project London is an exciting prospect. Following Grand Theft Auto 4’s imitative New York City and its successor’s artificial Los Angeles, a sizeable chunk of players have called for Vice City to take on real life Miami. I’d personally prefer the preconceived US trifecta eschewed in favour of something closer to home. And while I’ve no idea if Rockstar feel the same, Kieran and his team’s efforts could go a long way towards satisfying my appetite.   

No matter the timeframe, Project London is, for Kieran, strictly entertainment. I ask him if he’d ever consider a career in development off the back of something so ambitious.     

“That’s not something that particularly interests me, this is solely something that I like to do in my spare time. I love working with the GTA British community and working on something like this improves everyone’s ideas for mods and what they wish the game could be like. 

“I know there is a lot of us that wish we had a new GTA London and this project, ambitious as it is, goes a ways to realising that. There are a lot of us working to give the game a British-leaning look. We do a lot of hard work and I’m proud of that.”

More information of the Project London work-in-progress mod can be found via its GTA 5 Mods page. 

GTA 5 Online update: New PS4 and Xbox One DLC released as Motor Wars revs up | Gaming | Entertainment

It appears that Rockstar are still not done adding new content for GTA 5 Online’s latest expansion, Smuggler’s Run.

A new vehicle was launched today on PS4, PC and Xbox One, providing a new purchase for anyone who wants to go fast in a new ride.

The Dewbauchee Rapid GT Classic is now available to buy in-game on GTA 5 Online from Legendary Motorsport.

“The Dewbauchee Rapid GT Classic has matured like a fine vintage wine, each passing year adding something mysterious to its allure,” Rockstar tease.

“Step inside this deeply customizable Sports Classic today and experience the kind of technique and self-assurance only time (or a supercharged engine blower) can bestow.”

For anyone who have already splashed a lot of their cash since the start of the new DLC launch, Rockstar have also provided a few ways of bolstering your funds.

Now through September 18th, double GTA$ & RP in the popular new Motor Wars mode is being extended, plus you can take to the track and earn twice the regular payouts on all Rockstar-created Stunt Races.

Here’s a few other bonuses teased by Rockstar for the next week: “When he’s not busy broadcasting harebrained conspiracy theories on Blane County Radio, Ron’s refining his business acumen – having finagled buyers across the state into paying out Double GTA$ & RP for Cargo in Smuggler’s Run Sell Missions through September 18th. 

“Plus, it is SecuroServ Employee Appreciation Week, with Bodyguards and Associates receiving Double GTA$ salaries.”

Like most weeks, the development team have also included a few discounts, this week focusing on aircraft and ground vehicle upgrades.

There’s 25% off countermeasures in your Hangar Workshop to help evade those pesky incoming missiles and disorient attacking aircraft, as well as a handy 25% off Aircraft Engine and Armor Upgrades. 

Other discounts include 25% off the Truffade Nero (base price and upgrade) and the Pegassi Tempesta, as well as 25% off Engine and Armor Upgrades on all cars.

Smuggler’s Run is the best thing to happen to GTA Online since the heists

GTA’s aircraft have always been fun to fly but oddly underused in Rockstar’s series. Stealing a Hydra jet is still one of the most fun things you can do in GTA V, and in GTA Online’s heists make for the most memorable moments of those mission strands. Smuggler’s Run is a whole expansion themed around planes and helicopters, adding hangars that let you run smuggling operations across the skies of Los Santos. Structurally, it’s pretty similar to running businesses in past updates like Gunrunning—obtain goods, then sell them in delivery runs—but these supply missions are some of the most fun GTA Online has offered yet.

I needed a break from driving across Los Santos over and over again, and these are mostly respectful of your time. They lean on plane functionality like carpet bombing, using chaff to throw off enemy fire, or simply piling rockets into groups of AI Hydra jets. Activate a mission using the computer in your hangar, then the vehicle required to perform the task will be right outside. Barring a crash, too, or a run in with enemies, you’ll usually end the mission in the same vehicle back at your base, ready to start another. There’s less drudgery than I’m used to from GTA Online.

To start a smuggling enterprise, you need to buy a hangar. The cheapest one is $1.2 million, which is not too bad in GTA terms. If you can stomach some grinding, though, you should look to get the cheapest Fort Zancudo hangar, 3497, which costs a not-terrible $2,085,000, as it grants you access to the military base without men in uniforms opening fire on you. This means you can just grab a Hydra at any time without being shot down, if you fancy throwing some rocket fire down onto the streets of Los Santos. That beats the hell out of buying one off Warstock for $3 million. 

While the ultimate aim is gathering enough supplies to sell them and make more money, I think the reason it’s worth playing Smuggler’s Run is just to sample the varied mission types. Destroy three cargo planes defended by squads of hydra jets, for example, or defend a supply plane while one of you pilots an aircraft and a friend mans the turret, or carefully balance a chopper while your friend takes sniper shots at men guarding a base. 

You’ll also fight off jets in GTA’s versions of spitfires, and even pilot a stunt plane to earn the respect of spoiled teenagers. They’re terrific fun in almost all cases, whether you play by yourself or with friends. The only one I’m less keen on is the bombing run: it feels great to carpet bomb the supply vehicles below from a hatch in your aircraft, but the targets are always so spread out that the mission just drags on. 

Instead of waiting for a bar to tick up like in Gunrunning, the supplies you gather can be sold immediately. Collect enough of the same type of supply, and you can sell them at a bonus. Delivery missions aren’t as interesting as the supply missions, which is inevitable on some level. I didn’t mind piloting ultralight aircraft and dropping packages off around the map, though, since the challenge is to stay close to the ground so your position isn’t revealed to other players on the server. Given how ludicrous these planes look (see picture above), flying these while dropping illegal supplies with PC Gamer’s Phil Savage felt like playing a particularly stupid episode of Breaking Bad. 

Three of the hangars are in Zancudo, so naturally, this has turned the base into a PvP hotspot. I love starting my GTA Online games there, after hours spent in the desert and city, where me and my friends’ bunkers and biker hideouts are. It’s one of the few remaining areas of Los Santos I haven’t explored dozens of times, so it makes a nice change. 

In one great moment while finishing a supply mission, I was being chased by armed choppers, and the army opened fire on my pursuers as I sped through Zancudo in a sports car. This sort of AI interaction is something I always want to see more of in GTA, and it felt like it happened by accident. 

Of course, playing in a populated server is as fraught an experience as ever. You never know when some jebend hacker/modder might follow you around the map in their teleporting flying car, for example:

I wish it felt like GTA’s cheating problem was getting better, but last night myself and PCG contributor Tom Hatfield switched servers twice in the course of playing six or so missions to avoid this guy, and another who circled Zancudo in a teleporting Hydra. I hope Rockstar has a long-term plan for combating cheating on PC, especially when all of the delivery missions that bring in big money require you to be on a public server. That’s a nice design idea that can create real tension, but only if everyone’s playing fair. 

Personalised planes

By now, you know if you’re the type of player who’ll ever put down real money for a shark card in GTA Online. Unless you’re willing to spend real money or don’t mind a long grind, I don’t think the customisation options or owning aircraft are quite worth it in Smuggler’s Run. A workshop required to make modifications costs $1,150,000, which is almost as much as the cheapest hangar. The interesting new aircraft alone cost over a million: the spitfire-esque Rogue is $1.2 million, and the Hydra-like V-65 Molotok is $3.6 million, which you’re going to struggle to unlock unless you play GTA constantly, or you’re willing to buy shark cards (that particular one will set you back £31/$50 of real money for $3.5 million, which most people just aren’t going to spend). 

The customisation options are pretty neat, though, even on low level planes, plus each hangar comes with a Cuban 800, which you can outfit with bombs. You can change the paint job, add armour, switch the type of bombs your plane has equipped (like poison gas and clusterbombs), and the customisation options vary depending on the plane. Ultralights only cost half a million, but you can spend a lot more to fit them with a turret, a better engine and altered handling. Still, the substantial money required for a workshop and tweaks could just get you closer to owning a nice aircraft instead.

That said, I don’t think owning vehicles is at all important to enjoying Smuggler’s Run. Just get one of the cheaper hangars and enjoy the mission design—the fun toys are so easily accessed, and the quick turnaround of most missions means you’re constantly doing different things. This is more generous in its time investment-to-fun ratio than almost anything else I’ve played in GTA Online to date. Getting massive payouts is the often tiring end goal in these expansions, but just being able to knock about in the skies with friends in these fancy new military aircraft is rewarding in itself.

So what’s next for GTA Online, after Smuggler’s Run? The vehicles that are dropping as part of this update , including an homage to Tim Burton’s Batmobile and the return of the Hunter helicopter from early GTAs. I’ve seen that a naval-themed DLC might be on the cards, but I can’t say I’ve ever found boats or the water to be that interesting in GTA. 

What this expansion tells me, though, is that GTA Online is at its most exciting when it’s showing you something the series has never properly explored before. 

Games Inbox: Would you buy GTA V on Nintendo Switch?

Games Inbox: Would you buy GTA V on Nintendo Switch?
Grand Theft Auto V – should it follow Skyrim onto the Switch?

The evening Inbox balks at how season passes double the price of video games, as one reader goes for the triple crown on Pillars Of Eternity.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

 

Switching back

Interesting to see Rockstar publish a game for the Switch. It’s only a last gen port, that probably won’t take much effort, but it does mean they must’ve been talking to Nintendo. I’d welcome a version of Grand Theft Auto V on Switch. It should be easy enough to get it working as well as the Xbox 360 version, and I’d love to have that on the move.

I can see them not including GTA Online, but even without it that’d be a hell of a thing to have on a portable. I always got the feeling that Rockstar wanted to work more on Nintendo consoles, but just that nobody ever bought the game. They put in tons of effort for GTA: Chinatown Wars and it only really worked properly on DS.

It was pointless doing anything for the Wii or Wii U, but maybe if the Switch encourages more traditional games they might try again. They always said that Zelda was a big influence on GTA III, so maybe it making a success of the Switch will be their way back in. I think it’d have to be an exclusive game to make any real inroads though. I’d love if Bully 2 or a Red Dead spin-off made it to Switch. What does everybody else think?
Carl

 

Spoiled for choice

So we have four new versions of L.A. Noire… hmmm interesting.

I never actually got around to playing the game last gen, though I had always planned to. But with the ever growing backlog of games to catch up on it just never happened.

But now with the announcement of four different versions I am thinking of picking up a copy. The only dilemma? Which version to get?! PC, Switch, or PlayStation 4?

Out of curiosity which version would GC pick up, and most likely to review?
F_Epicx (PSN ID)
PS: Zelda: Breath Of The Wild… pure work of genius!

GC: We imagine the PC one would be the best based on the use of VR, but it’s not the whole game. The Switch will be an interesting novelty, but we assume the Xbox One X and the PS4 Pro versions will be the definitive ones. We’ll try and take a look at all three when we review them.

 

Jet Force Destiny

I was a fan of Destiny but Destiny 2 eclipses the first. The opening level was simply fantastic; the graphics fizzed and crackled and was probably the best opening to a level I have ever played. I am totally hooked. The action, navigation, menu layout, story, etc. show a professional approach to game development.

I know there is some negativity in the community about changes, but they work for me (weapon class, etc.). Segments of the game remind me of Halo and Jet Force Gemini (for some reason). Game of the year? Probably not; that award will go to either Zelda: Breath Of The Wild or Super Mario Odyssey, but what company to sit alongside!
Paul

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The Dark Souls of letter-writing

Downloaded Sonic Mania last night, and as it’s only a few megabytes I have room on my fairly full PlayStation 4 hard drive. I do like it. Strangely, I’m finding the Blue Sphere stages easier than the proper special stages. I was rather cocky in thinking that at least the first three would be a cinch – I can beat the first three or four special stages of Sonic 2 on my first try. Don’t applaud me. I’ve played it so often that I should be able to beat them in my sleep now.

But no. After the first one, the second is quite tough. Can you hear that? It’s Christian Whitehead laughing at me. Don’t get me wrong, it’s not crazy difficult – I’ll get there. It’s not like they’re the Dark Souls of Sonic special stages or anything. That’s getting overused isn’t it? Like comparing one thing to another in the 90s by saying it was such and such but on an illegal substance, or crazy. Like Bubsy The Bobcat is Sonic The Hedgehog but with a serious head injury! Sonic The Hedgehog is like Super Mario Bros. but on ecstasy!

I wish to parody this for everyday things. Like, maybe changing the bed sheets is the Dark Souls of household chores! Okay, that’s a bit of a reach. Give me time. I’ll get there.
DMR

GC: Changing a duvet is absolutely the Dark Souls of household chores.

 

Cave of Monsters edition

What we really need to see is the full Bubble Bobble series and Rainbow Islands on PSN. Only the first game is currently available as part of the Arcade Archive series. I’d love to be able to play Bubble Memories, the last proper Bubble Bobble arcade game Taito released.

Anyway, when are you guys going to review Everybody’s Golf?
Dan_ozzzy189 (PSN ID)

GC: We’re GameCentral, and we endorse this message. We’ll get around to Everybody’s Golf when we can, but there are far too many other, more interesting, games around at the moment.

 

Double the price

According to a recent Eurogamer article you can get a Xbox One S and Destiny 2 for £180, which is a great deal. But while browsing through the Xbox store recently I noticed if I was to get the deluxe versions of Destiny and Shadow Of War it would also cost £180 too. This is crazy, plus you can also buy in-game currency for both games, just in case you didn’t give them enough money to begin with. This isn’t sustainable, surely?

Yes, I know you could buy both games on disc for around £90, but with Destiny at least you’re probably only gonna get half a game unless you buy the DLC. I don’t really know where I’m going with this letter, it just seems absurd to me that two games cost as much as a new console
bigdaddy watt

GC: Season passes usually cost almost as much as the game itself, and have for a while now. So with two games that’s at least £160, which seems to be what’s going on here.

 

Favourite dreams

Have just bought a Sega Dreamcast with a bundle of games which includes Virtua Tennis 2, Sonic Adventures, Shenmue, Wacky Races, Jet Set Radio, and Resident Evil 2.

Can anyone help with some suggestions for must have games?
Reverend Timms

GC: We’re sure readers can suggest more, but we’d recommend Power Stone 1 and 2, Bangai-O, and Rez. All of which are timeless classics.

 

Catch up on every previous Games Inbox here

 

The triple

I’m so pleased Pillars Of Eternity has released on consoles. It’s one of my favourite games ever and I hope it does as well as it deserves.

I’m currently about 94 hours into a Path of the Damned run, which has been tough going, but I’ve got a nicely specced party. My monk basically slaps people to death, and I recently picked up Ninagauth’s Shadowflame which is a helpful addition I must say.

Anyway, did you know that there are people out there, that are taking on and completing Triple Crown runs. Triple Crown means Path of the Damned difficulty, with expert mode (less help/pointers in the script) and Trial of Iron, which is the dreaded permadeath mode.

Even more amazing than this is that some are triple-crowning the game running a solo character (no party).
Has anyone ever met one of these people, and are you sure it wasn’t actually a robot?
r-s-w (PC)

GC: More likely a wizard. But yeah, that is stupidly hard.

 

Inbox also-rans

Path Of Exile, Tides Of Numeneria, Divinity: Original Sin, Pillars Of Eternity, etc., etc… To be honest, I forget which I’ve played and which I haven’t, just based on the titles alone. And also, to be honest, the screenshots don’t help me differentiate them too much either!
aelfin

GC: The names are always awful. We mentioned that in our Pillars Of Eternity review. Or was it Path Of Exile…?

SteamWorld Heist is £3.99 for PlayStation 4 and PS Vita on the PlayStation Store at the moment instead of the usual price of £11.99.
Andrew J.

GC: We’d strongly recommend it for either price.

 

This week’s Hot Topic

2017 is already being described as one of the best years ever for video games, but the subject for this weekend’s Inbox is what other year do you think deserves that accolade?

What year do you personally consider to be the best ever for games? It can be simply because there were a lot of great games released that year, or because of more personal reasons; such as the first time you got a new console or computer, or because games helped with another part of your life, or evoke a memory of a certain place or time.

Do different games make you think of different periods in your life, and are you able to remember what you were doing by recalling what games were out then?

E-mail your comments to: gamecentral@ukmetro.co.uk

 

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You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

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GTA 6 release date rumours and news: Everything we know so far

Given the sheer quantity of sales Rockstar’s crime series commands, the prospect of GTA 6 is less a question of ‘if’, than ‘when’. Right, so when? We’re coming up to a period when the gap between entries suggests a new Grand Theft Auto could be around the corner, relatively speaking. The realistic view, however, is that we’re highly unlikely to see GTA 6 in 2018.

Now that Red Dead Redemption 2 has been announced, it’s pretty certain Rockstar will likely want to dedicate next year to its Wild West series. But with Red Dead Redemption 2 out of the way, the path would be clear for a return to present-day crime action. With that in mind, here’s everything we know (and guess) so far about GTA 6.

GTA 6: Release date

If the previous Grand Theft Auto release timeline is anything to go by, we can expect a gap of around four or five years between GTA 5 and GTA 6. GTA: San Andreas came out in 2004, GTA 4 came out in 2008, while GTA 5 came out in 2013. That would hint at a potential release in 2018.

The problem is, Rockstar recently announced Red Dead Redemption 2, due to launch in Spring 2018. As both RDR2 and GTA 6 will be open-world adventures, it would make sense for the company not to want to rush one out after the other. So while a late-2018 launch is possible, a much more probable time frame would be a GTA 6 release in 2019 or even 2020. 

GTA 6: Where will it be set?

While Rockstar has yet to make any official announcements surrounding GTA 6, there have been some subtle hints which sort of show that the game might be in development, at least in an early stage. There have been a number of mutterings that Rockstar could be considering locations outside of America – even a return to London following 1999’s Grand Theft Auto: London 1969 mission pack for the original game.

Water has been thrown on that particular fire thanks to a 2013 interview with The Guardian, which suggests the game won’t be set in London. “I think for us, my gut feeling is, GTA London was cool for the time, but games were more limited then,” said Rockstar’s Dan Houser. “These days I think we would love to set a game in the UK, set in London, whatever, but I don’t know if it would be a GTA game. I think there are plenty of great stories we could tell about the UK, great environments to showcase, great gameplay mechanics that could have a UK bent to them – I just don’t think it would be a GTA necessarily.”

Given that GTA has build itself around satirising American culture, we think it’s safe to assume the next game will stick to the ol’ US of A. There are even reports that Rockstar could be setting out to recreate a map that spans the entirety of the country, not just one city. Driving game The Crew offered players a condensed version of the US to navigate, so it could be that Rockstar wants to do something of similar scope. That said, there’s a big difference between county-spanning highways and the detailed environments seen in GTA 6. We’d prefer to see something with depth, rather than senseless grandeur.   

GTA 6: Who will you play?

In the 2013 Guardian interview, Houser also that Rockstar is open to the possibility of a playable female protagonist too, which would be a first for the series. “We didn’t really think about it this time [of GTA V],” he said. “That’s not to say that we couldn’t or we wouldn’t. This character set is just what came to us: it wasn’t, ‘we’ve got X and Y so we need Z,’ we weren’t trying to do it off a checklist – I don’t think that will ever give you something that’s believable or engaging.

“In the future, could we do a game with a lead female character? Of course. We just haven’t found the right game for it yet, but it’s one of the things that we always think about. It didn’t feel natural for this game but definitely for the right game in the future – with the right themes, it could be fantastic.” 

A female character would certainly be welcome, given their dearth in previous titles. We also loved the three distinct playable characters in Grand Theft Auto V and would like to see this happen in the future, but perhaps they could expand on that, with the option to create your own character akin to the character creator in GTA Online. Of course, doing this would likely change the balance around scripted narrative. 

GTA 6: What will it look like?

We’d expect Grand Theft Auto 6 to be industry-leading in terms of visual fidelity and creating a believable world. We remember the first time we saw the announcement trailer for GTA 5 way back in October 2011 and were blown away by how good it looked, a feeling you may remember from GTA 4’s release back in 2008. Expect the same emotions when we see GTA 6 for the first time.

There’s also scope for Rockstar to push out something VR-related for GTA 6, although tacked-on virtual reality modes tend to be gimmicky and bit pants. Maybe a better option is a whole separate Rockstar title built from the group up around VR.

In terms of specifics, we don’t know anything about how the next GTA will look. Over the past few weeks there were murmurs of excitement in GTA 6-land, after an alleged stunt actor résumé surfaced, noting to a motion capture credit on none other than Grand Theft Auto 6. Several publications jumped on it, as evidence that production on the game is well underway, but the actor has since come out to deny it is his real CV.

“That isn’t my page, account or résumé,” Tim Neff told PCGamesN. “I don’t even know that website. I worked on GTA 5 a long time ago and haven’t done anything since. Sorry for the confusion. It seems I’m being trolled online really badly.”

The CV has since been notably reduced, leaving only some photos and bare-bones information. Following Neff’s account, it looks like the online CV was the work of some nefarious third party – for reasons that remain unclear. 

‘Grand Theft Auto Online’ (ALL) Double GTA$ & RP in Motor Wars, Shrewsbury In-Game Tee Unlock and More

Switch between the interconnected lives of Michael, Trevor and Franklin as they embark on a series of heists across Los Santos and Blaine County in the biggest, deepest and richest open world experience yet, with game world enhancements that include new wildlife, upgraded weather and damage effects, and an array of new details to discover.

The new generation upgrades also extend to Grand Theft Auto Online, an ever-evolving Grand Theft Auto universe. Rise through the criminal ranks by banding together to complete Jobs for cash, purchase properties, vehicles and character upgrades, compete in traditional competitive modes, or create your own content to play and share with the Grand Theft Auto community.

DOUBLE GTA$ AND RP IN MOTOR WARS

Motor Wars, the latest mode to hit GTA Online as part of Smuggler’s Run, is kicking out Double GTA$ & RP through September 11th. Four teams of up to 28 players parachute into a desolate warzone armed with only a pistol and a knife, and race to get hold of weapons and Weaponized Vehicles. As the clock ticks and the boundaries close around the remaining survivors, you’ll fend off enemy onslaughts and eliminate the opposing teams. Swoop in, stock up and roll out as you battle to be the last team standing across seven maps, from the winding streets of Vinewood Hills in Los Santos to the clear sightlines of Sandy Shores in Blaine County.

UNLOCK THE WHITE SHREWSBURY LOGO TEE IN-GAME

Looking to flaunt your passion for Southern San Andreas’ longstanding purveyor of personal defense? The folks at Shrewsbury have a treat for you… Log in to GTA Online at any time between now and September 11th to receive the White Shrewsbury Logo Tee.

ESCAPE UNSCATHED WITH THESE DISCOUNTS

Protect your business and your hide while shaking off the haters with these powerful vehicles and protective goods, plus discounts on armor (this includes armor for new aircraft from Smuggler’s Run modified via the Hangar’s custom workshop), all of which are 25% off through September 11th:

  • Pegassi Reaper – 25% off
  • Progen Itali GTB – 25% off (base price + upgrade)
  • Imponte Nightshade – 25% off
  • Invetero Coquette Classic (both models) – 25% off
  • Bravado Half-Track – 25% off (both prices)
  • Body Armor – 25% off
  • Vehicle Armor including Aircraft – 25% off (Cars/Aircraft)
  • Bulletproof Tires – 25% off
  • Standard Ammo – 25% off (does not include Mk II specific ammo)

PREMIUM RACE & TIME TRIAL SCHEDULE

Accumulate GTA$ and RP by completing the following Premium Race & Time Trial events, live from September 5th – September 11th:

  • Premium Race – “Criss Cross” (Locked to Ruiner 2000)
  • Time Trial – “Route 68”

Launch Premium Races through the Quick Job App on your in-game phone or via the yellow corona at Legion Square. The top three finishers will earn GTA$ and you’ll get Triple RP regardless of where you place. To take a shot at the Time Trial, set a waypoint to the marker on your in-game map and enter via the purple corona. Beat par time and you’ll be duly rewarded with GTA$ & RP payouts.

More articles about Grand Theft Auto V

Everything New in the GTA Online Smuggler’s Run DLC



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GTA 5 Online Smuggler’s Run COUNTDOWN: Release date, time for Rockstar’s next BIG update

GTA 5 Online Smuggler's Run COUNTDOWN: Release date, time for Rockstar's next BIG updateROCKSTAR

GTA 5 Online Smuggler’s Run COUNTDOWN: Release date, time for Rockstar’s next BIG update

GTA 5 Online fans don’t have long to wait until the start of their huge new Grand Theft Auto 5 Online mode known as the Smuggler’s Run DLC.

Rockstar has said that the GTA 5 Smuggler’s Run update will launch on August 29,yet as with most Rockstar announcements, no official start time was provided.

Typically though, most Grand Theft Auto Online updates go live around 11am UK time, which means fans should only have a couple of hours Tuesday morning before they can get stuck into the new DLC adventure.

This completely free GTA 5 DLC will see players teaming up with Nervous Ron to make money as part of a new airborne smuggling enterprise.Named after

It’s also been named, rather cheekily, after one of Rockstar’s most famous PS2 games.

That said, this is far from the same as the update Rockstar intend to release later today, which also features new missions, planes, choppers and other vehicles.

“Seems like recent events have taken their toll on Nervous Ron,” Rockstar explains.

“He’s even more on edge than usual, and looking for a new business partner to help take over his burgeoning smuggling empire in Smuggler’s Run, the next big update to GTA Online.”

You can take a look at the Smuggler’s Run screenshots in the gallery below…

On top of the new planes and helicopters, Smuggler’s Run also introduces a selection of aircraft hangars that will serve as your players new HQ.

“These new properties are also the HQ from which you manage your smuggling business,” Rockstar continues.

“Guided by Nervous Ron and assisted by Charlie, your new mechanic, who’ll take care of your collection of exotic aircraft.”

On top of this, Rockstar has also got a few more deys to polish the game up, whilst also introducing a new race mode that transforms your vehicles to match the course ahead.

Which, weirdly, sounds a lot like Ubisoft’s new release The Crew 2.

“Stunt racing in GTA Online had you flipping and carving your way across enormous corkscrews and loops and other crazy tracks, while Special Vehicle Circuit Races harnessed the power and unique characteristics of the Rocket Voltic, Ruiner 2000 and the Blazer Aqua for adrenaline pumping challenges,” Rockstar explains.

However, this wasn’t the only big news announced by Rockstar recently.


The blog post which showcased Smuggler’s Run also teased that Rockstar is working on some new competitive Adversary Modes AND some “timely holiday celebrations including fun new stuff for Halloween, the December Holidays and more.”

Which means that the GTA Online dev team is going to keep the updates coming thick and fast from now until the end of the year.

It’s also been mentioned that this new update would introduce a few new four wheeled vehicles on top of the assortment of new aircraft you’ll be piloting.

This wasn’t all though, with Rockstar mentioning that the game will introduce some interesting changes to Stunt racing which would be coming this fall.

“Stunt racing in GTA Online had you flipping and carving your way across enormous corkscrews and loops and other crazy tracks, while Special Vehicle Circuit Races harnessed the power and unique characteristics of the Rocket Voltic, Ruiner 2000 and the Blazer Aqua for adrenaline pumping challenges.

“Now, racing in GTA Online will once again be transformed with intricate circuits that demand mastery across air, sea and land vehicles.

“New and strategically placed checkpoints will instantly change your vehicle class to match the portion of the course ahead, creating dynamic racing with ever shifting challenges to take the checkered flag”