The owner of the long-lived Twitter parody account that jokingly speaks for Sony president and CEO Kaz Hirai has decided it’s time to say goodbye. Not immediately, mind you; the plan is to step away sometime after E3 2018.
“For over 6 years now I have been running this Twitter account. I originally started it because I wanted to make jokes about video game news, rumours, and press conferences, but I knew nobody in real life that would have got them,” the unidentified owner wrote.
They go on to explain how, while still a fan of video games, there’s been less of an interest recently in keeping up with the daily news and happenings in video games. That lack of enthusiasm has contributed to what the account’s owner sees as too many repeated jokes.
“I have therefore decided that 2018 will be the last year of this Twitter account,” they continued, laying out three reasons for the early heads-up:
1. I want to do the account for one more E3.
2. I also want to give myself time to do a proper ending for this account. I don’t know what it is yet, but I don’t want it to just peter out.
3. I am rubbish at giving up things, and this announcement will force me to end it.
The account probably won’t be deleted (I would think), but the owner plans to step away. I wouldn’t be surprised if the “proper ending” they’d like to deliver happens as part of the annual E3 circus.
All good things must come to an end. So it is with @KazHiraiCEO, an account that has fooled more than one of my friends in the decade-plus I’ve spent covering video games. It was always just funny enough to be parody and just real enough to fool the unaware.
It will be missed.
I can announce that today we are officially stopping first party development for PS Vita.
I’ve used a handful of NLEs on macOS, and each has their strength, but Final Cut Pro X gets so many of the little things right that my appreciation for the app grows a little bit each time I use it.
Final Cut Pro X may not be the most powerful way to edit videos, but it blends ease-of-use with power user features like no other app in its class. One such example of this graceful balance can be seen by observing the app’s many media management functions. Have a look at our hands-on video walkthrough for more details.
The best wireless keyboard for the Mac?
Viewing camera media
One of the great things about Final Cut Pro X is the way it displays supported camera media right from the camera or from an associated SD Card. Media is presented in such a way that directly displays relevant media files that are ready to use in a project. In other words, you needn’t worry about wading through complex file structures, or viewing files that have no use in the project timeline.
Importing clips from external media
Importing clips is just as easy, and features a bevy of actions that can be performed in concert with media import. One of the best things about importing media using Final Cut Pro X is the ability to scrub through clips stored on external media like an SD Card, and even being able to set in and out points to import just the portions of a clip that you plan on using.
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Optimizing media upon import
If your computer doesn’t handle H.264 playback very well, then Final Cut Pro X lends the option of creating optimized or even proxy media. Users can perform these transcoding optimizations at a later time, but can also force the app to automatically perform media optimizations as soon as files finish importing from an external source.
Viewing media metadata
Metadata plays a big role in Final Cut Pro X, so it’s no surprise that you can easily view associated metadata right from the import interface, or for already-imported media inside of an event. Metadata allows you to quickly see the components that make up the media in a project, and is a great way to quickly identify clips that you wish to add to the timeline.
You can also filter media by means of metadata, or by tagging portions of selected clips. You can then set the browser to only display tagged clips, which is a great way to view relevant media.
You can take it a step further by using Final Cut Pro X’ built in search, and even save those searches using the app’s Smart Collections feature. Smart Collections allow you to filter clips on one or more pieces of data, which is a powerful tool for projects with lots of media.
Final Cut Pro X ($299 on the Mac App Store) is not my favorite NLE just because of its easy-to-use interface, it’s my favorite way to edit videos because it combines ease-of-use with surprisingly powerful features. Stay tuned to future editions of Friday 5, as I explore more areas of Final Cut Pro X that make it one of my staple pieces of software for macOS.
If you missed last week’s edition of Friday 5, where we discussed new ScreenFlow 7 features, be sure to catch up by watching the video embedded below.
During Incredibly hot Mic for Group Eco-friendly, the individuals went all over talking about their favorite recollections whilst taking part in at former Simply call of Obligation Championships.
Incredibly hot Mic, hosted by Clint ‘Maven’ Evans, is a broadcast exactly where every workforce competing in the corresponding the World Professional League group gives a person player to discussion and banter in advance of the tournament is held.
With multiple CoD Champs situations attended by the 4 company, there were being so quite a few attainable moments to pick from.
As it is the largest, most powerful tournament of the 12 months, every second from Champs gains an edge in excess of kinds from normal situations throughout the period.
Under, we listed every member, their current workforce, and a video clip clip detailing every practical experience
David ‘Dqvee’ Davies – Epsilon Esports: During CoD XP 2016, Dqvee was a member of the FAB Game titles workforce that ended up getting dwelling a fourth place end. In purchase to get there, FAB was capable to reverse sweep a challenging Splyce team, sending them to the losers bracket.
.@FAB_Game titles full the reverse sweep of @SplycePro on Delta Stream!https://t.co/804Po1O4e3 // #CODXP2016 https://t.co/SRXdAVE68U
— MLG (@MLG) September 3, 2016
Along with the reverse sweep, he mentions getting capable to knock out Patrick ‘Aches’ Price and the remainder of the Cloud9 roster in the losers bracket of CoD XP 2016, allowing for FAB to end major 4.
Ian ‘Crimsix’ Porter – OpTic Gaming: Not always a member of the Eco-friendly Wall, Crimsix touches on the time that compLexity was capable to knock OpTic out in the winner bracket finals at the CoD Ghosts Championship 2014. The series went to a recreation five, with coL controlling to transfer on to the Grand Finals, exactly where they ended up beating EnVyUs for the initial place end.
Jordan ‘JKap’ Kaplan – Workforce EnVyUs: As the second player ever to earn two different Call of Obligation Championships, JKap was quickly capable to pick him profitable the two the CoD Sophisticated Warfare Championship 2015 with Denial, and CoD XP 2016 together with his present Workforce EnVyUs roster.
Patrick ‘Aches’ Price – Cloud9: As a lengthy-time veteran with a 2014 CoD Champs title less than his belt, Aches’ favorite memory basically stems from Champs 2015, when himself and FaZe Pink were being capable to defeat OpTic Gaming 3-, sending them dwelling with a disappointing major eight end.
The 2017 Simply call of Obligation Environment League Championship will be held in Orlando, Florida between August 9th and August 13th at the Amway Middle, dwelling of the Orlando Magic qualified basketball workforce.
30-two of the major teams in the earth will compete for a prize pool of $1.5 million, along with earning the title of Simply call of Obligation Champion.
One entrance is flanked by a TIE fighter representing the evil First Order. The other entryway is dressed as a Resistance encampment with a lifesize X-wing. Beyond is lush greenery contrasting with desert-like domed structures.
This is the alien world of the “Star Wars”-inspired lands coming to Disney’s North American theme parks in 2019. A 50-foot model unveiled at the all-things Disney D23 Expo in Anaheim Thursday night showed off a world that looks to be a diverse ecosystem of otherworldly cultures.
While two main attractions are planned, including one that will let guests pilot the famed Millennium Falcon, Disney Imagineers described the area as one that will essentially be large-scale immersive theater.
“A lot of theme park experiences, including our own, are great re-creations of stories — and places where stories happen,” said Imagineering’s Scott Trowbridge, the creative lead on the projects coming to Disneyland Park in Anaheim and Disney’s Hollywood Studios in Orlando, Fla.
“It’s a great way to revisit fan-favorite stories,” Trowbridge continued. “That is not what we wanted to create with this land. We didn’t want to remind you of a ‘Star Wars’ story somebody else had. We wanted to give a place to live your own ‘Star Wars’ story.”
That means guests will be given choices to make as soon as they enter the 14-acre land, aligning themselves with either the good or the dark side — or maybe somewhere in the middle.
“We want to make sure when you come in the land there are places you can explore, that you can get lost,” added Imagineer Chris Beatty. “If you want to be a bounty hunter and you want to go on a cool mission, we’ll let you do that. There will be moments where we support that, where we let you play.”
Trowbridge noted that the Millennium Falcon attraction, which will feature a lifesize re-creation of the ship and appears to be nestled in a corner closer to the First Order-themed area of the land, will be tailored to individual guest experiences. Everyone will be in character.
“If you’re flying the Millennium Falcon on a mission and you bring that ship in all banged up, the boss man might not be too happy,” Trowbridge said. “When you roll into the cantina later on, the bartender might lean over and say, ‘Word on the street is that there’s a bounty on your head.’ Characters are not just on a stage. They’re living with you.”
But how will the characters know your history?
We didn’t want to remind you of a ‘Star Wars’ story somebody else had. We wanted to give a place to live your own ‘Star Wars’ story.— Imagineering’s Scott Trowbridge
One theory: At Walt Disney World visitors wear so-called Magic Bands on their wrists, which are equipped with technology that allows guest information to be transmitted to Disney employees or the attractions. Disneyland, however, doesn’t use such readers, and Trowbridge declined to say how the information will be relayed to staffers.
“We open in 2019, and we look at this project through the lens of technologies and capabilities that will be available in 2019,” he said.
In addition to the Millennium Falcon ride, another attraction will pit guests in a battle between the First Order and the Resistance. Trowbridge hinted that this ride will be situated in the land’s center.
Along with the model of the land, Disney at the D23 Expo revealed numerous props that will dot the land. On the floor of the Anaheim Convention Center, for instance, are an assortment of strange, pipe-like instruments that locals will play in the cantina.
The lands will represent something of a departure for Disney with their lived-in, war-torn look. At Disneyland, there will be three entrances into the area, with one gradually transitioning from the rock work of Frontierland to the jagged, mountainous terrain of the “Star Wars” land. On display was a turret, with imposing weaponry, signaling that this fantasy land is a little more dangerous than ones populated by singing pirates.
“’Star Wars’ has a very iconic look to it,” Trowbridge said. “It’s not new. It’s not pristine, especially when you get into the far reaches of the outer galaxy. It is a land of scarcity. It is a land of reuse, of recycling of things. This is a place of history. This is a place that has been here a long time and has layers and layers of design and layers and layers of story.”
Though Disney hasn’t yet revealed a name for the planet — more information on the land will be divulged at a discussion on Saturday afternoon — the company has stated it’s a universe not yet seen in the films. It’s been described in the past as a “remote village” that was “once a busy crossroads” and is “now home to those who prefer less attention.”
“My hope is that when people see this, they realize that when we say we’re going to really immerse you into this world and we’re going to take you to a place that’s fully authentic and of an epic scale, that’s really what we’re doing,” Trowbridge said. “It’s the biggest project we’ve ever done, the biggest land expansion we’ve ever done.”
Follow me on Twitter: @toddmartens
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This is your brain on Disneyland: A Disney addict’s quest to discover why he loves the parks so much
Google has announced that it’s releasing Google Play Music’s New Release Radio feature for all users. Previously, the feature seemed to be positioned as an exclusive station for Samsung phones.
( Google )
Google has now made the New Release Radio on Google Play Music available for all users. Basically, it’s a special station on the app that delivers users a daily selection of new music they might like based on their listening history.
Google Releases New Release Radio Feature For All
The feature, however, isn’t actually new — it’s been out for close to a month now, but only for Samsung users. New Release Radio was positioned as an exclusive feature for Samsung smartphones, though it seems like original plans have changed.
Google now says that releasing the feature on the Galaxy S8 first was its way of gathering feedback before initializing wider rollout plans. Yet some Reddit users discovered that the app was indeed intended as a Samsung exclusive. Why Google withdrew exclusivity plans remains a question, but then again, everyone is getting New Release Radio, so there’s really nothing to complain about.
Whether Google intended for the feature to remain exclusive to Samsung phones or release it to other phones later on is still uncertain. That question aside, it should come as awesome news that all Google Play Music users will now get New Release Radio, regardless if they’re using Samsung phones or not.
New Release Radio: How It Works
Per Google’s blog post, the feature actually uses machine learning to pick out new releases from the past two weeks based on a user’s listening history and musical taste. Basically, the feature is a great, quick way to discover new music tailored to that specific user.
Google says the feature will be available throughout Google Play Music or by simply searching for “New Release Radio.” The station is free for radio listeners and subscribers worldwide. Google will also deliver constant updates to the feature with latest releases.
Google Play Music is Google’s proprietary on-demand music service, rivaling Spotify, Apple Music, and Tidal. It boasts a catalog of over 40 million songs, though the service is still not available in some countries. An all-access subscription costs $9.99 a month, but standard accounts can listen to up to 50,000 songs from their personal libraries at no cost.
Those who haven’t tried the service may sign up to avail Google’s free 30-day trial, much like other streaming services that offer free trial periods. It’s available for both iOS and Android but can also be accessed via a web app on the Google Play website.
Thoughts about Google Play Music or New Release Radio? Feel free to sound off in the comments section below!
Ulysses is a writing app that I use each and every day on my iPad Pro; I even use it on iPhone to make quick edits or changes to in-progress work. I’ve briefly covered Ulysses on Friday 5 in the past, but tonight I’d like to dig deeper and discuss some of the features that make it my go-to iOS (and macOS) writing app.
The best wireless keyboard for the Mac?
Thanks to Ulysses’ iCloud sync, I can start a composition on my iPhone 7, and easily pick up where I left off when I return to the office. And being able to always have document changes seamlessly follow me from the Mac to iPad Pro is instrumental to my writing workflow.
With iCloud Sync, as long as your iOS device is logged into your iCloud account, it just works. It’s probably the number one reason why I decided to make Ulysses my writing app of choice.
Being able to compose articles using Markdown is a must for any modern writing app that I’m willing to use. Markdown features lightweight markup syntax that’s easily readable, portable, and exportable using Ulysses’ built in tools. I can export Markdown text directly to HTML for posting on a blog, or export as a PDF for archival purposes. I can even export to an ePUB or Word document if the need ever arises.
iPad Pro keyboard shortcuts
The creators of Ulysses have been great about supporting keyboard shortcuts on the iPad Pro, as evident by the large number of available shortcuts that change based on context. Keyboard shortcuts allow users to quickly browse through a group of sheets, add Markdown formatting to an in-progress post, search the contents of a post, and much, much, more. And if you don’t happen to have access to an external keyboard? There are plenty of built-in software shortcuts as well.
Ulysses is easily adaptable to virtually any type of writing style. You can create a group to house multiple sheets related to a single project, and rearrange those sheets in a logical order. You can also export multiple sheets as a single composition, a great feature for long-form content.
I enjoy being able to rename groups, assign groups with easily-identifiable glyph characters, and select multiple sheets inside those groups for gathering meta data, moving, or exporting. And the whole organizational structure can be easily traversed with swipe gestures, or via keyboard shortcuts.
I regularly use TextExpander to automatically expand snippets of text on my Mac, and it’s one of the features that makes Ulysses on iOS feel so complete as a writing app. I’ve compiled many snippets over the years for entering commonly-used text, and for quickly posting special characters like →, ⌘, ⌥, and ⇧. Having auto-expanding snippets while writing in Ulysses is a big time saver.
Of course, there are lots of other features that Ulysses has hidden under the hood — WordPress integration quickly comes to mind, as well as DropBox syncing, external file access, attachments, and additional handy tools that make this a well-rounded writing companion.
At $24.99 on the App Store, Ulysses isn’t cheap, but it’s a universal purchase that works on the iPhone and iPad. I understand that not everyone will need a writing app of this caliber, but if you write on a regular basis, and you’re looking to simplify your workflow, it’s is a solid choice. Keep in mind that there’s also a Mac version of Ulysses, which can sync with the iOS version via iCloud.
What’s your go-to writing app on iOS? How do you think it compares with Ulysses? Sound off in the comment section below with your thoughts and opinions.
Rather than featuring a list of staid genre staples, the rhythm-game/role-playing game hybrid (trust me, it works) features 50 highly curated songs. These aren’t your usual crowd-pleasers, either, with tracks including unreleased music from Shiny Toy Guns, an exclusive from Mindless Self Indulgence singer Jimmy Urine and tunes from synthwave artist Perturbator and rapper Mega Ran (among others). If there’s a common thread connecting the songs here, it’s that everything has a driving beat or a funky groove. Sometimes both.
“If any song is in the game, it’s because at least one member of the dev team totally loved it,” Metronomicon‘s programmer and studio lead, Danny Garfield, said. It’s this personal touch that makes the game so easy to buy into. Because most of these songs are unfamiliar, they have an inherent “one more try” quality that makes playing them over and over on different difficulty levels so enticing.
As far as gameplay goes, you arrive at a dungeon, play a section of songs in any order you want, unlock more tracks and then take on the boss song/monster. You attack by finishing a perfect run of notes and then switch from one character’s note highway to the next.
You’ll level up, earn new abilities and recruit new party members along the way — standard RPG fare — but when was the last time you played a role-playing game with a Rock Band guitar or a dance mat? Much like The Metronomicon‘s gameplay-genre mash-up, using these peripherals is a surprisingly perfect fit.
I didn’t try the dance mat, but playing through “Live It Up” by Shiny Toy Guns with a plastic Stratocaster felt incredibly natural. And thankfully it’s simpler than Guitar Hero, as you only need to press the fret buttons in time; you leave the strum bar alone.
The game’s narrative is just as silly as its core conceit. Dance parties have materialized throughout the land of Koras. These parties play host to massive amounts of monsters that boogie the night away and trash villages like rock stars do hotel rooms.
To combat them, The Neon Shield school was formed around a book called The Metronomicon to teach “warrior breakdancing.” Its lessons instruct your valiant party of sorcerers, healers, rogues and other RPG archetypes how to defeat the darkness and bring peace back to the land. In the game universe, dancing and music fuel magic, and if you’re the best dancer, you can shoot fireballs. Seriously.
So yeah, it’s a little different than getting a band together, touring and playing increasingly larger venues to accrue more fans, à la Rock Band.
Because of the premise, the game needed a smattering of upbeat songs to balance the moodier numbers. Ten percent of the tracklist was made in-house by members of the Puuba development team, but the remaining 45 songs are licensed tracks from established and indie musicians. Further in keeping with the game’s driving nature, each song needed to have at least a three-minute section that has a distinct beginning, middle and end. “YYZ” by Rush, for example, probably wouldn’t work here.
But that doesn’t mean a song had to be three minutes to make the cut. Garfield cited “Bed Down With a Monster” by Crushcraze as an example. It might as well be 10 different songs wrapped together into one five-minute track. The team eventually settled on an arrangement that blends the song’s different movements into a condensed but cohesive whole.
“If you listen to one minute, and then a minute later, you’d never know it was the same song,” Garfield said.
The track from Jimmy Urine was a different challenge, but one that ultimately paid off. Puuba asked the Mindless Self Indulgence frontman for a song that was instrumentally layered, had multiple rhythms happening simultaneously and that changed over time. “We love you; do what you like,” Garfield recalled telling the singer.
Urine came back with “Fighting With the Melody,” a bouncy, idiosyncratic acid-disco tune that couldn’t fit The Metronomicon‘s tone any more perfectly.
So far, the response from the musicians featured in the game has been incredibly positive. After the game was released for PC earlier this year (it’s coming out for PlayStation 4 and Xbox One this summer), Urine released the song as a single and made its music video entirely with footage from the game — try getting that to happen with Foo Fighters or Modest Mouse.
With Final Fantasy 14 launching its latest expansion, Stormblood, today, I’ve joined a lot of more casual players of the MMO in what is quickly becoming a tradition: rushing through the contents of the last expansion pack to get caught up and start the new one.
Final Fantasy 14 is a heavily narrative-based game, which means you can’t move on to a new expansion’s content until you’ve caught up on the story from the previous expansion and all its patches. But when you’re zooming through that content as quickly as possible, it can be easy to miss some of the best moments. Luckily, Final Fantasy 14: Heavenswardseems to have taken that into account, adding in a series of quests focused on reliving your journey through the expansion.
This questline begins with a quest titled “The Paths We Walk.” In order to unlock this, you have to complete all of the content in patch 3.3, wrapping up the biggest thread in Heavensward’s story.
As with so much content in an MMO, patch 3.3 concludes with an epic raid battle, this time against a massive dragon. Final Fantasy 14, like many games, often boils down to an experience that’s all about slashing, shooting or casting spells at bad guys. But “The Paths We Walk” is different. It’s a reminder that there’s more to this game; it’s also a game about characters, about the lives they lead and the complicated world they live in.
Throughout Heavensward, my character made Fortemps Manor a main base of operations. “The Paths We Walk” begins with an unnamed servant of House Fortemps talking to the player character, reminiscing about the first moment they met.
“…as you move, so too does the world,” the servant tells us. “Pray spare a moment to contemplate your journey while you can.”
It is an acknowledgement that there is some breathing room here, between the end of Heavensward’s overarching plot and whatever will come next, the inevitable build-up to the next expansion. However, the game doesn’t suggest you hop right into grinding out dungeons for better gear. Instead, it wants you to just … take a moment. Spend some time thinking about all that you’ve done, all the people you’ve met, the places you’ve gone, the things you’ve experienced throughout the course of this leg of your journey.
And then, the game sends you to visit each of those people and locations.
Through the course of five quests, I was bounced around all of the new zones that were added in Heavensward and even back to some of the classic areas from A Realm Reborn. I was tasked with reminiscing on things that had happened, reminded of plot beats from hours ago that I had totally forgotten about. I got to check in with dozens of characters, including major players like Merlwyb, the leader of the ocean nation of Limsa Lominsa, and minor roles like Higiri, who remarks that she is “both flattered and surprised that you should remember my small role in this tale, given the grandeur of your subsequent endeavors.”
It was upon talking to Higiri and reading that line that I realized precisely what Final Fantasy 14 was doing with this questline. There’s no challenge to this. It’s just about walking (or teleporting) from place to place, clicking on people or things. There’s no combat, no risk of death. In a lesser game, with lesser writing, it could be viewed as a generic, boring fetch quest.
It’s not a fetch quest though. After the epic conclusion of Heavensward in patch 3.3, this series of quests serve to remind players that the game isn’t just about those gigantic, hyper difficult raid bosses. It isn’t just about cutting down enemies and getting the shiniest gear. It’s a game about a journey, a game where the boatload of characters you interact with fill the world with a life and personality that couldn’t exist solely on the shoulders of your mute player character.
And while this questline focuses on non-player characters, its message can easily be extended to include the wider world of players as well. Is Final Fantasy 14 a game about blasting through dungeons and crushing intimidating bosses? Of course. But above all that, it’s a game about doing so with people. You’re all part of each other’s stories, just like the different characters you’re meeting along the way.
Before I played through this quest, I had another great experience in Final Fantasy 14 last night. I had been trying all weekend to find a group to clear the extreme mode of Bismarck, one of the game’s “primal” raid bosses. On regular difficulty, it was a cakewalk, but extreme mode required a lot more coordination between groups. The few times I had tried it, the group I was in wiped a couple times and then people gave up and left.
Last night I got accepted into a group of random players all looking to take on Bismarck extreme. None of us knew each other. For about half of us — four out of the eight total party members — it was our first time taking on this challenge. None of us were expert players, and we died quickly our first couple of attempts. I got frustrated, assuming players would start abandoning the group soon.
Something quite different happened, though. Instead of anyone leaving, we all got in the group chat and started working through what went wrong. We started discussing the mechanics. One player who hadn’t watched a video guide beforehand pulled one up. We figured out where we were screwing up, where we needed to improve.
And then we did it. Together, as a group, we overcame this challenge. It’s far from the hardest challenge in Final Fantasy 14; longtime players are probably laughing at the idea that this is remotely an accomplishment. But for me and seven strangers who had never spoken before last night, it felt like the greatest thing we could ever have pulled off, all on our own, all together.
Final Fantasy 14 is a game about a journey, and a game about people. I was reminded of that twice last night, and both times solidified in my mind as two of my best MMO experiences of all time.
Final Fantasy 14: Stormblood, the game’s second expansion pack, is available today for Windows PC, Mac and PlayStation 4. For more information on Stormblood, you can check out our full pre-review coverage or our report on its difficult early access weekend.
From the stock’s average daily volume (more than 10 times that of some similarly sized and priced companies) to the total options open interest (more than six times that of similarly sized and priced companies), investors are appearing to pile into a semiconductor stock that’s tripled over the last year.
For example, about 750,000 options contracts on Nvidia are outstanding, while similarly sized Celgene, Qualcomm and United Technologies have about 260,000, 580,000 and 100,000, respectively. An average of 30.3 million Nvidia shares have traded daily this year, far above the aforementioned companies’ average daily volumes of 3 million, 5.9 million and 2.2 million, respectively.
“It’s a trader’s favorite and it should be a long-term investor’s favorite, too. Nvidia scores very high in our momentum rankings,” Oppenheimer technical analyst Ari Wald said Monday on CNBC’s “Trading Nation,” adding that he ranks it a momentum stock.
As far as near-term key levels to watch for the $157 stock, Wald highlighted $168 to the upside — its peak earlier this month — and to the downside $142, which is this month’s low. Though the stock could see consolidation below $168, should the shares break above that, it would indicate “that the longer-term uptrend is resuming.”
As long as Nvidia shares trade above the support level of $142, as well as their 20-day moving average, Wald said, “you can consider the near-term trading action is higher — and the trend is higher.”
Pacific Crest on Tuesday upgraded its rating on Nvidia, citing rising demand in the cryptocurrency space for its graphic computing units even though “sustainability is in question.” The firm just two months ago downgraded the stock.
Peering into the options market activity on the semiconductor name, Harvest Volatility Management portfolio manager Dennis Davitt calls Nvidia “a stock that is made for options.”
“Options allow you to get yourself exposure with limited risk and in a stock that moves around as much as this stock is — that’s always a good thing to have. The real interesting thing we are seeing in Nvidia is a real demand for upside calls,” Davitt said Monday on CNBC’s “Trading Nation.”
The stock has vacillated between about $95 and $168 per share this year.
“As a matter of fact, the demand for upside for people trying to get participation in this stock — without risking too much money by buying those calls — has kind of disjointed the market,” he added, pointing out that the call options are now becoming more valuable than comparable puts.
The strong interest in the call options actually creates an opportunity for those who own the stock, Davitt said.
Investors who own shares of Nvidia can sell a call with a striking price $30 above where the stock is currently trading and simultaneously buy a put with a striking price $20 below where the stock is for roughly no money.
“So you get paid, in essence, to insure your position,” Davitt said. “And that’s just because there are so many people playing options in Nvidia right now and it’s on a daily basis one of the highest options contracts out there.”