New study shows iPhone 8 & iPhone X fast charging slower than flagship Android phones

The iPhone X and iPhone 8 are Apple’s first smartphones to officially support fast charging with USB-C. A new study from Tom’s Guide, however, shows the iPhone X and iPhone 8 both lag behind competing flagship Android devices in terms of fast charging capabilities…

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The testing was done using included fast charging accessories with the OnePlus 5T, LG V30, Google Pixel 2, and Galaxy Note 8. For the iPhone X and iPhone, Tom’s Guide used Apple’s 29-watt wall adapter and a USB-C to Lightning cable. In terms of support out of the box, the Android flagships already have a clear leg up. We broke down the differences between chargers for iPhone earlier this year right here.

Firstly, the devices were tested in 30 minutes of charge time. The OnePlus 5T led the way, reaching 59 percent in half an hour. In second was the LG V30 at 53 percent. The iPhone X, iPhone 8, and iPhone X then rounded out the top five with 50 percent, 49 percent, and 47 percent, respectively.

From there, Tom’s Guide tested fast charging for an hour. Results were similar to the first test, with the OnePlus 5T leading the pack at 93 percent, the V30 at 86 percent, the iPhone X at 81 percent, the iPhone 8 at 80 percent, and the iPhone 8 Plus at 79 percent.

For comparison’s sake, when charging with the USB accessories included in the iPhone’s box, the iPhone 8 snagged 30 percent of juice in 30 minutes and 58 percent in an hour. The iPhone 8 Plus locked in 26 percent and 55 percent in 30 minutes and 60 minutes, respectively. The iPhone X was considerably slower at 17 percent in 30 minutes and 37 percent in an hour.

What’s notable here is that the latest iPhones all perform slower than computing flagship Android phones, even though you have to spend extra to get the fast charging capabilities in the first place. While the difference may be marginal to some people, it does show the work Apple has to do in order to compete with other Android devices in fast charging.

Are you a fan of USB-C fast charging with the iPhone 8 and iPhone X? Or do you stick with traditional charging or wireless charging? Let us know down in the comments.


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Fast Pair is Android’s answer to Apple’s effortless AirPods pairing

Apple users are quickly growing accustomed to effortless wireless pairing between the iPhone (or Mac computers) and AirPods, but Google has been working on something that should remove at least some frustration from connecting Bluetooth gadgets to Android phones. Some speakers and headphones let you speed up the pairing process with NFC, which is pretty convenient, but now devices running Android 6.0 and above will get yet another, even better option: Fast Pair.

This new approach uses Bluetooth Low Energy and your Android phone’s location to automatically discover Bluetooth accessories in close proximity and then automatically connect with a tap. It even shows a picture of the product you’re using. Sound familiar?


When you’ve got a Fast Pair-enabled device nearby (and there are less than a handful of them to start), your Android smartphone will fetch the device’s product image, product name, and companion app — if one exists — from Google’s servers. Once you hit connect, you should see a confirmation when pairing is successful. Then, Android will offer to download the accessory’s companion app. (Noise-cancelling headphones often have apps to configure , as do some speakers.)

The actual pairing process still uses “classic Bluetooth,” so Google isn’t making any claims about improved connection reliability. But Bluetooth 5 should help in that regard as more phones and headphones, speakers, etc. are released with it.


This is definitely the way things should be — especially as more and more Android phones lose the headphone jack. Bravo, Google. And it’s great to see that support extends back to Android Marshmallow. But for Fast Pair to become a widespread Android convenience, accessory makers will need to adopt the feature. It’s not a thing that will just work immediately for all of your existing Bluetooth gadgets. To do that, they can register with Google here.

Supported headphones at launch include Google’s Pixel Buds, Libratone’s Q Adapt On-Ear, and Plantronics Voyager 8200-series wireless headsets. The only thing users need to do is have the latest version of Google Play Services (11.7) installed, which is rolling out over the coming days and weeks.

NVIDIA Releases 387.92 WHQL Game Ready Driver: Fast Sync for SLI

Ahead of tomorrow’s launch of Middle-earth: Shadow of War, today NVIDIA has released driver version 387.92, featuring support for four Game Ready titles: Middle-earth: Shadow of War, The Evil Within 2, Forza Motorsport 7, and ARKTIKA.1 (VR). This release also introduces the new 387 driver branch, bringing along feature updates such as Fast Sync under SLI and OpenGL 4.6. Several bugs were also addressed, making 387.92 a rather extensive update.

For Shadow of War, the driver brings Ansel and SLI support. As a reminder, until October 16th select GTX 1080 and 1080 Ti cards will come with a copy of the game as a bundle.

As far as the new features go, 387.92 adds Fast Sync support for SLI, with some caveats. Introduced with Pascal in 2016, Fast Sync is a v-sync mode roughly analogous to triple buffering, aimed at mitigating the high latency of traditional v-sync. For 387.92, Fast Sync under SLI is only available for bridged Maxwell GPU configurations at resolutions less than 4K, and bridged Pascal and later GPU configurations at any resolution.

The 387 branch also sees NVIDIA GameStream support for HDR under Windows 10. However, NVIDIA does note a relevant open issue: on notebooks using hybrid graphics, where the discrete GPU drives the primary display, there is graphical corruption before a streaming game goes into full-screen.

In addition, the 387 branch brings OpenGL 4.6 support, as well as DirectX Intermediate Language (DXIL) support for Kepler and later GPUs, which includes full support for DX12 Shader Model 6.0. NVIDIA has also implemented improvement in full-screen Vulkan applications for 32-bit Windows swapchains.

For bug fixes in 387.92, NVIDIA has resolved the following issues:

  • Low GPU usage for SLI configurations on X299 platforms, resulting in poor performance
  • With Fast Sync enabled, moving the cursor causes twitching in full-screen YouTube videos
  • Share FPS overlay appears in Discord
  • HTC Vive VR view jumps at random times
  • Custom resolutions in NVIDIA Control Panel are not preserved after updating driver
  • For ASUS 4K displays, “Use NVIDIA Color Setting” in NVIDIA Control Panel is not saved after updating or rolling back driver
  • Lines flash across the screen while booting into Windows

Wrapping things up, NVIDIA has also added or updated the following SLI profiles:

  • Earthfall
  • Lawbreakers
  • Middle-earth: Shadow of War
  • Nex Machina
  • ReCore
  • RiME
  • Snake Pass
  • Tekken 7
  • The Evil Within 2
  • We Happy Few

The updated drivers are available through the GeForce Experience Drivers tab or online at the NVIDIA driver download page. More information on this update and further issues can be found in the 387.92 release notes.