NVIDIA GeForce GTX 1070 TI Full Specs and Clock Restriction Detailed

NVIDIA is prepping their latest GeForce 10 series card, the Pascal based GeForce GTX 1070 Ti for launch later this month. There have been new reports about the card, including full specifications from Expreview and also some interesting details that reveal that the card would come with locked down clock frequencies.

NVIDIA GeForce GTX 1070 Ti Could Be As Fast As The GTX 1080 For a $100 US Less But Might Come With Locked Clock Frequencies

We first got to hear about the GeForce GTX 1070 TI about a month ago. At that time, we were quite skeptical if there was any more room to fill in the GeForce 10 series lineup by such a card. Based on latest findings, the card does exist as we have confirmed ourselves from three different board partners and it will indeed be launching later in October in custom flavors. But that’s the more fun part of this leak.

First of all, let’s talk specifications and as always, the GeForce GTX 1070 Ti uses the GP104 GPU to power it all. While we have seen many variants of the GP104 GPU, the GTX 1070 Ti uses an entirely different variant. This new SKU, known as GP104-300 has just one SM disabled meaning it should be very close to the GTX 1080 in terms of specifications and performance. So the chip features the 7.2 billion transistors on a 314mm2 die, has 2432 cores scattered across the 19 (out of 20) enabled SM units. This also gives us a total of 152 TMUs, 64 ROPs and 8 GB of GDDR5 memory clocked at 8 Gbps to pump out 256 GB/s bandwidth. The clocks of this card are maintained at 1607 MHz base and 1683 MHz boost frequencies.

In terms of power, the card is stated to feature the same TDP as the GTX 1080 at 180W, requiring a single 8-pin power connector to boot. As for pricing, this SKU is said to go for just around $100 US cheaper than the $499 US GTX 1080 at $399 to $429 US.

NVIDIA GeForce 10 Pascal Family:

Graphics Card Name NVIDIA GeForce GTX 1050 NVIDIA GeForce GTX 1050 Ti NVIDIA GeForce GTX 1060 3 GB NVIDIA GeForce GTX 1060 3 GB NVIDIA GeForce GTX 1060 6 GB NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1070 Ti NVIDIA GeForce GTX 1080 NVIDIA Titan X NVIDIA GeForce GTX 1080 Ti NVIDIA Titan Xp
Graphics Core GP107 GP107 GP106 GP104 GP106 GP104 GP104 GP104 GP102 GP102 GP102
Process Node 14nm FinFET 14nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET
Die Size 132mm2 132mm2 200mm2 314mm2 200mm2 314mm2 314mm2 314mm2 471mm2 471mm2 471mm2
Transistors 3.3 Billion 3.3 Billion 4.4 Billion 7.2 Billion 4.4 Billion 7.2 Billion 7.2 Billion 7.2 Billion 12 Billion 12 Billion 12 Billion
CUDA Cores 640 CUDA Cores 768 CUDA Cores 1152 CUDA Cores 1152 CUDA Cores 1280 CUDA Cores 1920 CUDA Cores 2432 CUDA Cores 2560 CUDA Cores 3584 CUDA Cores 3584 CUDA Cores 3840 CUDA Cores
Base Clock 1354 MHz 1290 MHz 1506 MHz 1506 MHz 1506 MHz 1506 MHz 1607 MHz 1607 MHz 1417 MHz 1480 MHz 1480 MHz
Boost Clock 1455 MHz 1392 MHz 1708 MHz 1708 MHz 1708 MHz 1683 MHz 1683 MHz 1733 MHz 1530 MHz 1583 MHz 1582
FP32 Compute 1.8 TFLOPs 2.1 TFLOPs 4.0 TFLOPs 4.0 TFLOPs 4.4 TFLOPs 6.5 TFLOPs 8.1 TFLOPs 9.0 TFLOPs 11 TFLOPs 11.5 TFLOPs 12.5 TFLOPs
VRAM 2 GB GDDR5 4 GB GDDR5 3 GB GDDR5 3 GB GDDR5 6 GB GDDR5 8 GB GDDR5 8 GB GDDR5 8 GB GDDR5X 12 GB GDDR5X 11 GB GDDR5X 12 GB GDDR5X
Memory Speed 7 Gbps 7 Gbps 8 Gbps 8 Gbps 9 Gbps 8 Gbps 8 Gbps 11 Gbps 10 Gbps 11 Gbps 11.4 Gbps
Memory Bandwidth 112 GB/s 112 GB/s 192 GB/s 192 GB/s 224 GB/s 256 GB/s 256 GB/s 352 GB/s 480 GB/s 484 GB/s 547 GB/s
Bus Interface 128-bit bus 128-bit bus 192-bit bus 192-bit bus 192-bit bus 256-bit bus 256-bit bus 256-bit bus 384-bit bus 352-bit bus 384-bit bus
Power Connector None None Single 6-Pin Power Single 6-Pin Power Single 6-Pin Power Single 8-Pin Power Single 8-Pin Power Single 8-Pin Power 8+6 Pin Power 8+6 Pin Power 8+6 Pin Power
TDP 75W 75W 120W 120W 120W 150W 180W 180W 250W 250W 250W
Display Outputs 1x Display Port 1.4
1x HDMI 2.0b
1x DVI
1x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
3x Display Port 1.4
1x HDMI 2.0b
Launch Date October 2016 October 2016 September 2016 TBD 13th July 2016 10th June 2016 26th October 2017 27th May 2016 2nd August 2016 10th March 2017 6th April 2017
Launch Price $109 US $139 US $199 US $199 US $249 US $349 US ~$429 US $499 US $1200 US $699 US $1200 US

So The GTX 1070 Ti Sounds Great But What’s Up With The Locked Clocks?

The more interesting part of this leak is that there are two sources confirming that the card may be shipping with locked frequencies. First one is Expreview themselves and the second is Eteknix. You may ask how are locked clocks that big of a deal and why is NVIDIA doing so? First of all, as can be seen, the card has specifications almost on par with a GTX 1080 and clocks (reference) are also the same. This would mean that NVIDIA is giving away their GTX 1080 performance for a $100 US less which doesn’t make much sense.

However, there are some comprises made on the GTX 1070 Ti. The card has GDDR5 memory and not GDDR5X as the GTX 1080. The card will only be available in custom models so prices will vary from model to model. Thirdly, the card will stick with a series of locked clocks to ensure it performs close but not better than a GTX 1080 to make the GTX 1080 buyers have an incentive to choose that card over the 1070 Ti. Surprisingly, this sounds like a software level block which can be easily overcome by overclockers and we will have to wait till reviews hit the web to learn more about the clock restrictions.

It will be also interesting to see if the card boosts the same as a GTX 1080 or those clocks are affected too. It could also mean that NVIDIA is just letting AIBs make the coolers do most of the job rather than providing factory overclocked variants out of the box. As you know, GPU Boost 3.0 takes into account the power and thermals to let the card boost beyond its reference clocks. So the better the AIB designs, the better the boost clocks but just not out of box overclocked specs.

Nevertheless, the GTX 1070 Ti sounds like a great option for new GeForce buyers who want to get about the same level of performance that a GTX 1080 offers (-5% ~ -10%) for a $100 US cheaper. It launches later this month (26th October as rumored) so we will surely have more updates for you before then.



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Destiny 2 weekly reset for October 3 – Nightfall, Challenges, Flashpoint, Call to Arms and more detailed

By Sherif Saed,
Tuesday, 3 October 2017 10:48 GMT

This week’s Destiny 2 reset is here.

The weekly reset in Destiny 2 has arrived, bringing a fresh set of things to do and rewards to chase after. Maybe this week will be the one to push you over the 265 Power hump. There’s a bit of luck involved, sure, but you can optimise your drops to level up fast.

A new reset means you have a new Flashpoint on one of the four planets, new Milestones in the form of a Crucible quest, a new Nightfall strike, and of course the raid. As always, you can track your progress by holding LT/L2 on the Director screen. If you follow our Destiny 2 guide, you’ll know everything each of these activities can offer you.

This week’s reset also brings the end of the first Faction Rally in Destiny 2. You won’t be earning tokens anymore, but you have until next week’s reset to turn in any tokens you have and earn Legendary Engrams.

We should also mention that Destiny 2 servers will be going offline for four hours later today for some scheduled maintenance. When servers go back online, Bungie will announce the winner of the Faction Rally.

weekly_reset_oct_3_1

Here’s everything new this week:

Weekly Nightfall

Savathun’s Song is this week’s strike with modifiers Momentum, and Timewarp: Anomalies.

Momentum makes it so you only regenerate health and shields while moving, and running accelerates the process. Anomalies will spawn throughout the strike, shooting them extends the mission time.

Flashpoint

The European Dead Zone (EDZ) is your weekly destination. Complete Public Events in the EDZ to clear the Milestone, and don’t forget to pick up Treasure Maps from Cayde-6 before leaving the Tower.

Call to Arms

Just like the week prior, all you need to do is play a few Crucible matches (5-7) to earn a Powerful Engram.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Canceled Xbox One launch exclusive ‘Stormlands’ detailed by Obsidian CEO

Obsidian CEO, Feargus Urquhart, shares an insight into what Stormlands for Xbox One could have been and the struggles that led to its demise.

Over five years ago, Obsidian Entertainment was working on a large-scale title known as “Stormlands,” which was set to kick off the release of the Xbox One. While previously we’ve known of its existence and the basics of the role-playing game (RPG), since its cancellation, both the developer and Microsoft have remained relatively quiet the project.

In a recent interview, Eurogamer sat down with Obsidian CEO, Feargus Urquhart, to discuss the now-abandoned title, touching on the vision, the studio’s relationship with Microsoft and how the Stormland’s fate came to be. The lengthy discussion dives deep into the ideas behind Stormlands and what players could’ve expected, while exploring the struggles of its development.

As explained by Urquhart, the concept Microsoft pitched was likened to The Witcher RPG series, with an MMO (massively-multiplayer online) edge. With players converging on massive bosses in open shared-worlds, the game would seamlessly match-make 40-man raids, requiring a shared effort to defeat towering creatures. With all footage from these conflicts being recorded to the cloud, “intelligent editing” would be used to automatically deliver personalized highlights of these battles.

Eurogamer was recently given the opportunity to have a closer look at Stormlands while providing some screenshots of the original Xbox 360 build running on a PC. Even to this day, the game holds up visually, taking advantage of the same engine that powered Obsidian’s Dungeon Siege III. The demo also featured fully-voiced dialogue with conversational choices between characters, showing the scope of the experience in mind. We’ve also previously heard of Kinect supposedly being integrated into the game, to add a verbal edge to interaction.

While internally Stormlands was well received in early development, over time the game continued to stay away from Microsoft’s original vision. Although the concept showed promise, differences between the two firms and their visions eventually lead to the project being canned.

Today, Obsidian continues to grow strong with an impressive catalog of titles, such Pillars of Eternity, Tyranny, and Fallout: New Vegas in their past. However, a peek into what Stormlands could’ve been in interesting nevertheless.

In an era where Microsoft’s upcoming console pushed online cloud connectivity, integrated Game DVR sharing, and the ill-fated Kinect sensor, it’s clear where Stormlands would’ve sat in the Xbox One’s lineup. Like many games of the time, the title looked to take advantage of some of the console’s biggest features, however, struggled to coalesce during development.

For a deeper look into what Stormlands may have offered, make sure to read the full interview with our friends over at Eurogamer. What do you think of Stormlands? Would you have been interested in the title? Make sure to drop your thoughts in the comments.

Eurogamer: Stormlands and the million-man raid: Obsidian’s cancelled Xbox One exclusive

RETURN TO IVALICE DETAILED IN FINAL FANTASY XIV ONLINE PATCH 4.1 CONTENT REVEAL | Games industry press releases

Yo-Kai Watch Collaboration Event Also Returns to
Eorzea

LOS ANGELES (September 5, 2017) – The first
details of FINAL FANTASY® XIV Online’s highly anticipated
Patch 4.1 have been revealed during a special 14-hour livestream
held to mark the MMO’s fourth anniversary.

Set to release in early October, Patch 4.1—officially
titled
The Legend Returns—will be the first major patch
release following the launch of
Stormblood™, the title’s critically acclaimed
second expansion pack.

During the celebratory livestream, FINAL FANTASY XIV Online
Producer and Director Naoki Yoshida hosted the 38
th installment of the ‘Letter from the Producer
LIVE’ series, where he revealed much of the content that will
come with Patch 4.1: The Legend Returns:

  • New Main Scenario and Side Quests – The fan
    favorite Hildibrand quest series also returns.
  • New 24-Player Alliance Raid – Titled
    “Return to Ivalice,” featuring guest creator Yasumi
    Matsuno
  • New Primal Battle – Shinryu makes a
    triumphant comeback in a new extreme difficulty challenge
  • New ‘Ultimate’ Difficulty Raid
    The Unending Coil of Bahamut (Ultimate) brings a new challenge to
    the most hardcore thrill seekers
  • Adventurer Squadron Updates – Players and
    squadron members may now team up and explore dungeons together
  • PvP Content: “Rival Wings”
    Ride goblin mechs and fight your opponents in 24 v 24 matches
  • Housing Update – Sale of plots in Shirogane
    will begin, along with the addition of swimming areas in all
    housing districts.
  • New Instanced Dungeon – The Drowned City of
    Skalla
  • The Lost Canals of Uznair Update – Venture
    even deeper into the submerged chambers for greater rewards and
    challenges.
  • New Beast Tribe Quests: The Kojin
  • And much more

During the livestream, Yoshida was also joined by Yasumi Matsuno
(
FINAL FANTASY XII / FINAL FANTASY TACTICS) to discuss the
upcoming 24-player alliance raid, “Return to Ivalice.”
Matsuno is writing the scenario for the raid as a special guest
creator, bringing the world of Ivalice to
FINAL FANTASY XIV Online. New art revealed during the
stream provided fans a tantalizing glimpse of the “Return to
Ivalice” landscape:

Additionally, SQUARE ENIX® announced the return of the
exciting collaboration between FINAL FANTASY XIV and
Level-5’s Yo-Kai Watch™. Players will once again be
able to collect Yo-Kai themed weapons, minions, and mounts from
today until November 1. Visit the Yo-kai watch event page on the
Lodestone for more information:
http://sqex.to/FFXIV_Yokai

For further details on everything discussed during the PLL,
visit:
http://sqex.to/PLL38

The FINAL FANTASY XIV Free Trial beckons new players to join the
millions of adventurers in the realm of Eorzea™. The free
trial allows anyone to access content up to level 35, create up to
eight playable characters, and experience the different playable
races, classes, and jobs with no restrictions on playtime. New
players who wish to experience the free trial may register here:
http://sqex.to/FFXIVFreeTrial

All editions of FINAL FANTASY XIV Online, including the FINAL
FANTASY XIV: Stormblood expansion, may be purchased through the
Square Enix Online Store here:
http://sqex.to/FFXIVStore


About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses
SQUARE ENIX, EIDOS® and TAITO® branded entertainment
content throughout the Americas as part of the Square Enix group of
companies. Square Enix, Inc. is affiliated with a global network of
leading development studios such as Crystal Dynamics® and Eidos
Montréal. The Square Enix group of companies boasts a
valuable portfolio of intellectual property including: FINAL
FANTASY, which has sold over 135 million units worldwide; DRAGON
QUEST®, which has sold over 71 million units worldwide; TOMB
RAIDER®, which has sold over 60 million units worldwide; and
the legendary SPACE INVADERS®. Square Enix, Inc. is a
U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co.,
Ltd.

More information on Square Enix, Inc. can be found at 
http://na.square-enix.com/

FINAL FANTASY XIV © 2010 – 2017
SQUARE ENIX CO., LTD. All Rights Reserved.

STORMBLOOD, the FINAL FANTASY XIV STORMBLOOD logo, CRYSTAL
DYNAMICS, EIDOS, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE
LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO
and TOMB RAIDER are registered trademarks or trademarks of the
Square Enix group of companies. All other trademarks are properties
of their respective owners.

###

Contact (press only):

Adam Pelc

Square Enix, Inc.

(310) 321-6975

apelc@us.square-enix.com


Games Press

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com

NVIDIA Volta and AMD Vega GPU Architectures Detailed at Hot Chips ’17

NVIDIA and AMD, the graphics giants of the modern world have detailed their next generation GPU architectures at Hot Chips 2017. The latest details include an in-depth look at the NVIDIA Volta and AMD Vega GPUs which are powering high performance machines to complete the most demanding tasks known to mankind.

NVIDIA Volta and AMD Vega GPUs Detailed at Hot Chips 2017 – The Most In-Depth Look You’ll Ever Get at the Modern Day Powerhouses of the Graphics World

The NVIDIA Volta and AMD Vega GPUs were introduced this year. Both GPU architectures are created for the most demanding graphics tasks that the HPC market can think of. We already detailed the NVIDIA Volta and AMD Vega architectures in detail but here’s an even more detailed look at the latest generation of FinFET GPUs from each company.

NVIDIA Tesla V100 – Built With the Tesla GV100 Chip, Up To 84 SMs With 5376 CUDA Cores

First up, we have the NVIDIA Tesla V100 which is built using the Volta GV100 GPU. The GPU consists of 21 Billion transistors that are packaged in a die measuring 815mm2. The Tesla V100 specifically uses 80 of the 84 SMs available on the GV100 GPU. That is to enable higher yields without the need to sacrifice much of the compute capabilities. With the 80 SMs on board the GPU, we get 5120 cuda cores, 2560 double precision cores and 640 tensor cores. There’s also 16 GB of HBM2 on board the chip and by chip, we are referring to the interposer that houses the GPU and VRAM.

The HBM2 that is featured on Tesla V100 is by far the fastest we have seen to date and developed by Samsung. It’s running at 900 GB/s which is almost a terabyte worth of bandwidth. There’s also the NVLINK interconnect that runs at 300 GB/s per GPU, offering much higher communication speeds than the one released a generation prior on Pascal GPUs which was rated at 160 GB/s.

When we compare raw performance stats, the results look absolutely shocking. The Tesla P100 released last year but the Tesla V100 is faster and better in ever possible way. The Deep Learning speed has gone up by a factor of 12x (120 TFLOPs vs 10 TFLOPs), the Deep Learning Inference has gone up by a factor of 6x (120 TFLOPs vs 21 TFLOPs), Single and Half precision compute is up by 50% while both cache and bandwidth have received significant updates.

NVIDIA mentions that they have achieved a 50% increase in efficiency per SM with Tesla V100 compared to Tesla P100 and the improved SIMT architecture along with tensor acceleration that can deliver up to 9.3x speedup in certain workloads (provided the CUDA 9 software optimization) will make Volta a revolutionary step in GPU engineering for them. You can read more about the NVIDIA Volta GV100 GPU and the Tesla V100 accelerator here.

NVIDIA Volta Tesla V100 Specs:

NVIDIA Tesla Graphics Card Tesla K40
(PCI-Express)
Tesla M40
(PCI-Express)
Tesla P100
(PCI-Express)
Tesla P100
(PCI-Express)
Tesla P100 (SXM2) Tesla V100 (PCI-Express) Tesla V100 (SXM2)
GPU GK110 (Kepler) GM200 (Maxwell) GP100 (Pascal) GP100 (Pascal) GP100 (Pascal) GV100 (Volta) GV100 (Volta)
Process Node 28nm 28nm 16nm 16nm 16nm 12nm 12nm
Transistors 7.1 Billion 8 Billion 15.3 Billion 15.3 Billion 15.3 Billion 21.1 Billion 21.1 Billion
GPU Die Size 551 mm2 601 mm2 610 mm2 610 mm2 610 mm2 815mm2 815mm2
SMs 15 24 56 56 56 80 80
TPCs 15 24 28 28 28 40 40
CUDA Cores Per SM 192 128 64 64 64 64 64
CUDA Cores (Total) 2880 3072 3584 3584 3584 5120 5120
FP64 CUDA Cores / SM 64 4 32 32 32 32 32
FP64 CUDA Cores / GPU 960 96 1792 1792 1792 2560 2560
Base Clock 745 MHz 948 MHz TBD TBD 1328 MHz TBD 1370 MHz
Boost Clock 875 MHz 1114 MHz 1300MHz 1300MHz 1480 MHz 1370 MHz 1455 MHz
FP16 Compute N/A N/A 18.7 TFLOPs 18.7 TFLOPs 21.2 TFLOPs 28.0 TFLOPs 30.0 TFLOPs
FP32 Compute 5.04 TFLOPs 6.8 TFLOPs 10.0 TFLOPs 10.0 TFLOPs 10.6 TFLOPs 14.0 TFLOPs 15.0 TFLOPs
FP64 Compute 1.68 TFLOPs 0.2 TFLOPs 4.7 TFLOPs 4.7 TFLOPs 5.30 TFLOPs 7.0 TFLOPs 7.50 TFLOPs
Texture Units 240 192 224 224 224 320 320
Memory Interface 384-bit GDDR5 384-bit GDDR5 4096-bit HBM2 4096-bit HBM2 4096-bit HBM2 4096-bit HBM2 4096-bit HBM2
Memory Size 12 GB GDDR5 @ 288 GB/s 24 GB GDDR5 @ 288 GB/s 12 GB HBM2 @ 549 GB/s 16 GB HBM2 @ 732 GB/s 16 GB HBM2 @ 732 GB/s 16 GB HBM2 @ 900 GB/s 16 GB HBM2 @ 900 GB/s
L2 Cache Size 1536 KB 3072 KB 4096 KB 4096 KB 4096 KB 6144 KB 6144 KB
TDP 235W 250W 250W 250W 300W 250W 300W

AMD Vega 10 – The First Flagship Radeon GPU in More Than Two Years Detailed

AMD released their flagship Vega GPU, the Vega 64 earlier this month. It’s aiming at the high-end segment which has seen no action by team Radeon for the last two years, but now the wait is over. The AMD Vega 10 GPU or Vega 64 (the full fat die) is based on the 14nm FinFET architecture from GlobalFoundries and has a die size of 486mm2. It houses 12.5 Billion transistors. The package is measuring at 2256mm2 compared to 2500mm2 of the Fiji chip. The power envelope is stated at 150-300W which means there will be significantly more variants of this chip.

The last part is confirmed through another interesting detail in the slide which mentions that the 2 stacks of HBM2 can incorporate 4 GB, 8 GB and 16 GB of VRAM. We have already seen 8 GB and 16 GB variants of the chip but it shows that there are still more to come. A 4 GB HBM2 VRAM size for a Vega 10 SKU that ships with a TDP under 200W will be pretty sweet.

When it comes to the architectural layout, Vega is different compared to Fiji in many aspects. The block diagram of the Vega 10 core shows that the chip consists of a single graphics engine with 4 ACE (Asynchronous Compute Engine) units, 2 SDMA (System DMA) units and a fully operational IF (Infinity Fabric) interconnect that runs within the GPU. The graphics engine consists of 4 DSBRs (Draw Stream Binning Rasterizers), Flexible Geometry Engines, 64 Pixel Units and 256 texture units. The Unified Compute Engine is made up of 64 NCUs (Next Compute Units) that house 4096 stream processors and also 4 MB of L2 cache.

AMD Radeon Instinct Accelerators:

Accelerator Name AMD Radeon Instinct MI6 AMD Radeon Instinct MI8 AMD Radeon Instinct MI25
GPU Architecture Polaris 10 Fiji XT Vega 10
GPU Process Node 14nm FinFET 28nm 14nm FinFET
GPU Cores 2304 4096 4096
GPU Clock Speed 1237 MHz 1000 MHz 1500 MHz
FP16 Compute 5.7 TFLOPs 8.2 TFLOPs 24.6 TFLOPs
FP32 Compute 5.7 TFLOPs 8.2 TFLOPs 12.3 TFLOPs
FP64 Compute 384 GFLOPs 512 GFLOPs 768 GFLOPs
VRAM 16 GB GDDR5 4 GB HBM1 16 GB HBM2
Memory Clock 1750 MHz 500 MHz 472 MHz
Memory Bus 256-bit bus 4096-bit bus 2048-bit bus
Memory Bandwidth 224 GB/s 512 GB/s 484 GB/s
Form Factor Single Slot, Full Length Dual Slot, Half Length Dual Slot, Full Length
Cooling Passive Cooling Passive Cooling Passive Cooling
TDP 150W 175W 300W

AMD has put a lot of emphasis on SR-IOV (Single Root I/O Virtualization) and reveal that the Vega 10 GPU can support up to 16 Virtual Machines at once. AMD is also mentioning their Rapid Packed Math technology which allows for 16-bit math operations. There’s also talk of an AMD ROCM stack which is constantly being updated and improved to support the latest professional workloads so that AMD GPUs are properly optimized for various tasks, especially the Radeon Instinct line of GPU based accelerators which are utilizing the Vega architecture. You can learn more about the Radeon Vega Instinct accelerators here.



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Samsung Galaxy Note 8 Release Date CONFIRMED: Specs & Features Detailed

Samsung Galaxy Note 8 Release Date CONFIRMED

The wait is OVER! Samsung will announce its Galaxy Note 8 on August 23, confirming what most of us already know.

ETNEWS is reporting, citing a network representative, that the Samsung Galaxy Note 8 will get a release date in Korea on September 15, following the handset’s announcement on August 23.

“According to experts,” notes Android Police, “sales will be very strong, as this is virtually the first new Galaxy Note in two years. On a somewhat related note, the LG V30 may also be released on September 15th, despite its unveiling being said to occur about a week after Samsung’s August 23rd date.”

This is likely bad news for LG, but Samsung will almost certainly want to get the Galaxy Note 8 out before the arrival of Apple’s iPhone 8 and iPhone 7s.

Analysts are confident about the Galaxy Note 8, as noted above, but these same analysts are positively frothing at the mouth about the iPhone 8, which is, essentially, the first, proper new iPhone we’ve had since 2014’s iPhone 6 update.

And the last time Apple did a big, ground-up redesign of its iPhone, the results were very impressive, indeed.

The handset, which is expected to be the most potent handset Samsung has ever built, will pick up where the Galaxy S8 left off, adding in more power, more specs and, overall, better performance.

This is why Note releases are always so tantalising; they’re basically a Galaxy S phones on steroids.

The Samsung Galaxy Note 8 will feature a new design, similar to the Galaxy S8’s, only bigger, the company’s S-Pen, plenty of new specs and features and a significant bump in battery life, potentially.

The Note 8 will be 0.1in bigger than the Samsung Galaxy S8+, making it the largest handset Samsung has ever built.

The Galaxy Note 8’s dual-camera hardware will be better than the equivalent dual-snapper on current-gen iPhone 7 Plus. This is according to the latest research note from Ming-chi Kuo, the prominent analyst from KGI Securities who has a reputation for being accurate regarding Apple rumours.

In the note, Kuo said the dual-camera on the Note 8 will be “the most important upgrade” for the handset. It’s believed it will feature a 13MP wide-angle lens, as well as a 12MP telephoto lens, both will feature optical image stabilisation (OIS) and 6-element lenses, and the setup will be capable of 3x optical zoom. Kuo also reaffirmed existing rumoured specs including a 6.4in QHD+ Super AMOLED display, and either Exynos 8995 or Qualcomm Snapdragon 835 processing hardware.

According to SamMobile, the Galaxy Note 8 is codenamed “GREAT”.

“According to our sources, the Galaxy Note 8 is codenamed Great. You read that right. Great, and not Baikal as had been previously rumored. If that’s not a big sign that Samsung is doing all it can to make the Galaxy Note 8 special, we’re not sure what would be,” said the report.

But the source also revealed a model number for the handset; SM-N950F. Now that number specifically refers to the international variant, as Samsung is known to put particular letters on the end denoting different regional models.

The Samsung Galaxy Note 8 is widely believed to be the first 4K handset from Samsung. Beyond this Samsung will focus on quality, especially in the battery department, and further refinements to the handset’s performance and overall aesthetics.

The Galaxy Note 8, reports suggest, could be more expensive than its predecessors as well. All the new spec and hardware, as well as Samsung’s losses in 2016 off of the back of the Galaxy Note 7 discontinuation, all point to a new premium price mark-up.

Apple’s next-generation iPhone 8 Pro model will also be more expensive than anything that came before it. Multiple reports claim it could well be the first phone to cost more than $1000.

Samsung Galaxy Note 8 Release Date & Specs: Design

 

A new image has leaked of the Galaxy Note 8, however, this time it comes via reputable source @evleaks and appears to be the kind of image he is famed for; official press renders. There’s not a lot to see from this simple, face on view of the phone in the basic Midnight Black colour option. However, we can see that the top and bottom bezels are equally sized; the handset has three physical keys on its sides for power, volume rocker, and the Bixby key; and it has no physical Home key on the front.

However, Blass quickly followed up with a second Tweet showing the phone from all sides, including the S-Pen stylus, in black and gold. This second image shows the phone’s rear panel with the dual-camera and fingerprint scanner.

A set of renders showing the Galaxy Note 8’s front fascia has leaked online via Twitter. Prominent Chinese Twitter tipster @UniverseIce claims these images are the real deal, and they do have a slightly official look to them, although they’re clearly promotional material for the Asian market due to the language shown on screen. We can see that with all three images shown the front fascia is black, leading some to speculate that only the back panel colours may vary.

According to the word of a Samsung official, the Galaxy Note 8 will not, contrary to earlier rumours, feature a fingerprint scanner embedded under the display glass. Korean publication News1 ran the story quoting an unnamed official from inside Samsung, who said; “We made every effort to install a display-integrated fingerprint sensor on Galaxy Note 8, but we decided not to install it on this strategic phone due to various technical limitations such as security.”

That means that, once again, just as with the Galaxy S8, an in-screen scanner was planned, but has been dropped due to Samsung being unable to implement it satisfactorily. That probably means we’ll see a fingerprint scanner mounted on the rear, near the camera again, and indeed, a number of leaked images suggest this is the case.

While some users, including us, are fine with the placement of the Galaxy S8’s scanner, many have also complained saying it’s an awkward place to put it, as the scanner is asymetrically on one side of the camera lens. 

We’ve heard before how the Galaxy Note 8 will pack a 6.3in display and now the rumour has been reiterated once again, however, there are some new details this time around. Allegedly, according to sources on Weibo, the Galaxy Note 8 will feature the same 18.5:9 screen ratio seen on the Galaxy S8 (and LG G6), a factor which will actually make the Galaxy Note 8 taller than its predecessors. The tipster also adds that it’ll feature a dual-sensor camera on the back panel.

On January 3 2017, new details have emerged which claim the Galaxy Note 8 will feature a 4K display and Samsung’s much-rumoured Bixby AI assistant, which is also pegged to be a main feature aboard the Galaxy S8 flagship due for launch much earlier in the year. The word comes via sources speaking to Business Korea, which also allege that more Galaxy Note 8 related info will come to light following Samsung’s release of its investigative report into the Galaxy Note 7, due for publication later in January.

It cites an official from one of Samsung’s partner companies: “Samsung will introduce 2K resolution displays in the Galaxy S8, but it will use 4K resolution displays in the Galaxy Note 8 to realize improved virtual reality (VR) functions. I heard that it will connect with new Gear VR wearable.”

The report also notes that in January a Samsung official has once again confirmed the company’s plans to release a Galaxy Note 8 device. It is expected in the second half of the year:

“The Galaxy Note 7 was very popular before user reports began circulating about devices that exploded or caught on fire while charging. As the phablet market, which was developed by Samsung Electronics, has been growing, the company will release the Note series this year again,” said the spokesperson.

Like the Samsung Galaxy S8, which has leaked all over the shop in recent weeks, the Samsung Galaxy Note 8 WILL NOT feature a Home key. Instead, it will feature an all-display front that will allow Samsung to cram a bigger display panel inside the same sized chassis as last year’s Galaxy Note 7.

The removal of the Home button makes the handset a lot more engaging to behold as well; it’s just a slab of super high resolution display awesomeness.

Final Fantasy XV’s Multiplayer Has A Ridiculously Detailed Character Creator

Final Fantasy XV’s multiplayer beta went live today, and in it, you can hack-and-slash through a few short quests. You can also spend hours creating your very own avatar, adjusting everything from facial tattoos to, uh, lower jaw width.

There’s a lot of detail in this thing, to the point where you can actually choose two parents for your character, who will look like a hybrid of their faces.

You can adjust various parts of your character’s face and body, and you can of course give them the tackiest tattoo of all time:

Here’s my character, who owns:

Many of the options are locked out, however. One might wonder why Final Fantasy XV, a single-player role-playing game that came out nine months ago, is getting multiplayer DLC. A safe bet is that publisher Square Enix will include some sort of cosmetic microtransactions when this multiplayer mode does ship, and that you’ll be able to deck out your character in even more creative ways.

As for the main contents of the beta, well, if you’ve played Final Fantasy XV’s combat, you know what you’re getting. You work with a team of three other people (either AIs or other players) and select from a handful of quests like “defeat the Naga” or “escort this train without letting it get killed.” You and your party are all members of the Kingsglaive, Final Fantasy XV’s elite fighting force, which means you all have access to Noctis’s warp strike and magical spells. You can also summon many of his weapons, like katanas, glaives, and shurikens.

You can no doubt picture the loop here: every time you finish a quest, you’ll get some experience and items. The beta doesn’t keep track of your progress very well, but presumably the main game will let you keep unlocking cooler quests the more you play. Hopefully some of those quests ask you and your party to do more than just fight monsters. (Maybe some cooperative puzzles?)

The beta has some connection issues—it’s a beta!—and if you do give it a spin, you might have to try a few times before you actually get into a game. But it’s fun. Final Fantasy XV’s combat is still good. And, most importantly, you can adjust your character’s lower jaw width.

New Tesla Model 3 Finally Detailed, Offers Up To 310 Miles Of Range


Tesla celebrated the launch of the Model 3 with a special handover event of the first 30 production cars at their Freemont factory.

Elon Musk officially revealed to the world the final production version of Tesla’s entry-level model, with the Model 3 to come in two versions: the standard $35k derivative and the so-called Long Range model that starts from $44k. All prices are before incentives.

Let’s dive in in the specs then, shall we? The standard Model 3 will offer an EPA-estimated 220 miles of driving range (354km), 0-60mph in 5.6 seconds and a top speed of 130mph. Opt for the Long Range model and you’ll get 310 miles of range (498km), 0-60mph in 5.1 seconds and a 140mph top speed.

The two versions also have differences in their charging rates; standard models will gain 130 miles of range per 30 minutes of charging at Tesla’s Supercharger, with the Long Range gaining 170 miles for the same amount of time. The rates become 30 miles per hour from a 240V household outlet at 32A for the standard and 37 miles per hour for the Long Range.

As standard, all Model 3s will come equipped with a 15-inch touchscreen display, dual-zone climate control and textile seating among others. Each car will be equipped with all the hardware necessary for full autonomy as well, including eight cameras, forward radar and 12 ultrasonic sensors which also enable the collision avoidance and automatic emergency braking systems.

Tesla’s Autopilot feature is a $5,000 option and enables the Model 3 to drive itself within a lane, automatically change lanes, transition from one highway to another, exit the freeway and self-park. More features will be added through software updates in the future, with Tesla also promising full self-driving capability for an extra $3,000 in the future.

The exterior color palette includes Solid Black, Midnight Silver Metallic, Deep Blue Metallic, Silver Metallic, Pearl White Multi-Coat and Red Multi-Coat. All of them are $1,000 options, sans the Solid Black which is standard.

For those who want the interior of the Model 3 to be better equipped, Tesla offers the $5,000 Premium Upgrades Package which adds things like 12-way power adjustable front seats, steering column and side mirrors, heated seating, an open pore wood trim, two additional USB ports for the rear, a premium audio system, a tinted glass roof which takes the idea of Model X’s huge windscreen and reverses it for the rear passengers, LED fog lamps and a covered center console with docking for two smartphones.

The chassis utilizes double wishbones for the front and a multilink setup for the rear and comes with a set of 18-inch alloys as standard or 19-inch alloys as an option. Curb weight is set at 3549lbs (1609kg) for the standard Model 3 and 3814lbs (1730kg) for the Long Range derivative, with the weight distribution being 47-53 for the former and 48-52 for the latter. Tesla wants the Model 3 to score the highest safety ratings in every category as well.

“We’re building the cars as fast as we can,” said Elon Musk during the handover event. “But the production rate will move as fast as the slowest component in the whole mix [of 10,000 unique components]”.

Musk also said that their production facility would build half-a-million Model 3s and 100,000 Model Ss and Xs, without though providing a timetable. While Tesla hasn’t been clear about delivery dates, it’s pretty much common knowledge that mass deliveries are slated for 2018.

PHOTO GALLERY

VIDEO

Call of Duty WWII Multiplayer Mode Divisions Detailed

Call of Obligation WWII, the new entry in the collection now in improvement by Sledgehammer Games, is before long likely to enter its beta tests section on PlayStation 4, and the workforce lately discovered additional particulars on one particular of the characteristics players will be in a position to attempt out following month.

With a post on the Official PlayStation Site, Sledgehammer Games Multiplayer Units Designer MacKenzie Bates discovered all the particulars on the Call of Obligation WWII Divisions, the game’s tactic to the series’ generate a class process. The 5 Divisions will appear with diverse characteristics that will make designed figures additional helpful in particular circumstances.

Armored Division
This Division specializes in laying down a withering offense to purchase their workforce respiratory area. Their bipod-equipped light machinegun shreds evenly armored targets, even though their armor safeguards them from enemy explosives, tactical tools and flamethrowers. When extra punch is necessary, the Anti-Tank Grenade sticky bomb is the perfect alternative.

Division Talent
LMG Bipod III: Defend territory by mounting your machinegun on ledges or even though inclined for less recoil

Division Teaching
Armored III: Immune to Shell Shock and Tactical Tools. Take less fire hurt. Take less explosives hurt.

Mountain Division
Remaining undetected, this Division excels at covert functions and stealth gameplay. When armed with sniper rifles, the Mountain Division prefers to continue to be at a distance, waiting patiently for the best shot. If detected, smoke grenades and the S-Mine 44 “Bouncing Betty” provide options to escape or retaliate.

Division Talent
Sniper Sharpshooter III: Block out your surroundings and in return obtain goal aid and enemy names even though holding breath.

Division Teaching
Mountain III: Invisible to enemy Recon Plane even though going. Hidden to player-managed Streaks. Quieter Motion.

Airborne Division
This maneuverable Division is generally the first to the combat, parachuting into the thick of the motion. Armed with suppressed submachineguns, these frontline fighters excel at taking and holding enemy positions right up until additional seriously armored reinforcements arrive.

Division Talent
SMG Suppressor III: Hides muzzle flash and stops gunfire from showing on enemy mini-maps, but minimizes selection of weapon.

Division Teaching
Airborne III: Sprint for extended distances. Climb more than hurdles quicker. Amplified dash speed.

Expeditionary Division
Armed with a hearty source of explosives and tactical tools, the fighters focus in sabotage, infiltration, and close-quarters fight. Their particular Division Talent masses devastating incendiary shells into their shotguns to established fires and terrorize their opponents.

Division Talent
Shotgun Incendiary Shells III: Shotgun shells that spark flames that burn up enemies.

Division Teaching
Expeditionary III: Pick out a piece of Tactical and Deadly Tools. Throw tools quicker, farther & even though sprinting. Resupply tools from killed enemies.

Infantry Division
As all-all around fight experts, the Infantry Division emphasizes marksmanship and not often misses their photographs. Special schooling on the use of the bayonet will make Infantry riflemen a threat at all ranges.

Division Talent
Rifle Bayonet III: Special schooling on the use of the bayonet will make Infantry riflemen a threat at all ranges.

Division Teaching
Infantry III: Supplemental attachment on Major Weapon. Excess publications. Shift quicker even though aiming down sights.

Call of Obligation WWII launches this 12 months on Computer, PlayStation 4 and Xbox 1.



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NASA Red Planet Efforts Detailed (Video)

A new video shows just how extensively NASA has explored Mars over the last two decades.

The agency’s robotic emissaries have been studying the Red Planet nonstop since July 4, 1997, when the Pathfinder mission touched down. The landing marked NASA’s first Mars success since the Viking 1 and Viking 2 orbiter-lander pairs arrived at the Red Planet in 1975.

Eight other robots have followed in Pathfinder’s footsteps to date, including the Spirit, Opportunity and Curiosity rovers. [Occupy Mars: History of Robotic Red Planet Missions (Infographic)]

“Without Mars Pathfinder, there could not have been Spirit and Opportunity, and without Spirit and Opportunity, there could not have been Curiosity,” Pathfinder project scientist Matt Golombek, of NASA’s Jet Propulsion Laboratory in Pasadena, California, said in a statement.

Spirit and Opportunity landed a few weeks apart in January 2004, on three-month missions to search for signs that liquid water once flowed on Mars. Both six-wheeled robots found plenty of such evidence, then kept on rolling for years after their warranties expired. Spirit finally died in 2010, and Opportunity is still going strong.

The car-size Curiosity rover, meanwhile, has been cruising around Mars’ 96-mile-wide (154 kilometers) Gale Crater since August 2012. Curiosity’s observations suggest that Gale harbored a habitable lake-and-stream system for long stretches in the ancient past. The robot is currently climbing through the foothills of the 3-mile-high (5 km) Mount Sharp, looking for clues about how Mars shifted from a relatively warm and wet world long ago to the cold, dry planet it is today.

The other NASA robots that have made their way to Mars in the last 20 years are Mars Global Surveyor, Mars Odyssey, the Mars Reconnaissance Orbiter (MRO), the Phoenix lander and the Mars Atmosphere and Volatile EvolutioN Mission (MAVEN). (Two other spacecraft, the Mars Climate Orbiter and the Mars Polar Lander, launched toward the Red Planet during this two-decade stretch but failed to reach their destinations successfully.)

Mars Global Surveyor, Mars Odyssey, MRO and MAVEN are orbiters that reached the Red Planet in September 1997, October 2001, March 2006 and September 2014, respectively. Phoenix touched down in May 2008.

Odyssey, MRO and MAVEN (along with Opportunity and Curiosity) remain operational to this day, as do a handful of missions operated by other space agencies: Europe’s Mars Express orbiter, India’s Mars Orbiter Mission and the European/Russian ExoMars Trace Gas Orbiter.  

NASA plans to launch two more Mars missions in the next few years — the InSight lander in 2018 and a Curiosity-like rover in 2020.

Editor’s note: Video produced by Space.com’s Steve Spaleta.

Follow Mike Wall on Twitter @michaeldwall and Google+. Follow us @Spacedotcom, Facebook or Google+. Originally published on Space.com.