Cheapest copies Minecraft, Call of Duty WWII and Assassins Creed Origins you can buy TODAY

BLACK FRIDAY and Cyber Monday has meant you can snap up a number of great deals on Xbox and Ps4 bundles that we’ve already picked out for you here and here.

But we’ve also decided to find the cheapest prices on the most popular games you can buy this Cyber Monday.

This article will be updated with the latest offers and prices so check back in if you want to grab yourself a bargain.

What’s the cheapest copy of Fifa 18 you can get this Cyber Monday?

 Fifa 18 was released to rave reviews


Fifa 18 was released to rave reviews

PC – Origin – £36.66

PS4 – Smyths – £34.99

Xbox One – Amazon – £36.00

What’s the cheapest copy of Minecraft you can get this Cyber Monday?

 Minecraft is ludicrously popular


Minecraft is ludicrously popular

PC – Minecraft – £17.95

PS4 – Amazon – £17.57

Xbox One – Microsoft Store – £14.99 

What’s the cheapest you copy of Call of Duty: WWII you can get for this Cyber Monday?

 Call of Duty WWII is one of the most popular online shooters this winter

Call of Duty

Call of Duty WWII is one of the most popular online shooters this winter

PC – Argos – £39.99

PS4 – The Game Collection – £39.95

Xbox One – The Game Collection – £39.95

What’s the cheapest copy of Assassins Creed Origins you can get this Cyber Monday?

PC – Steam- £41.49

PS4 – Tesco – £32.00 

Xbox One – Tesco – £32.00

 Blizzard's massively popular multiplayer game Overwatch is great value as a Christmas present


Blizzard’s massively popular multiplayer game Overwatch is great value as a Christmas present

What’s the cheapest copy of Overwatch you can get this Cyber Monday?

PC – Amazon – £35.00

PS4 – Amazon – £24.99

Xbox One – Amazon – £24.99

 Star Wars Battlefront 2 has met a mixed reception since its release


Star Wars Battlefront 2 has met a mixed reception since its release

What’s the cheapest copy of Star Wars Battlefront II you can get this Cyber Monday?

PC – The Game Collection – £44.95

PS4 – The Game Collection – £44.95

Xbox One – Boomerang – £48.85

What’s the cheapest copy of Middle Earth: Shadow of War you can get this Cyber Monday?

 Shadow of War is the latest instalment of games in the Lord of the Rings universe

Warner Bros

Shadow of War is the latest instalment of games in the Lord of the Rings universe

PC – Steam (Download) – £26.99

PS4 – Smyths – £29.99

Xbox One – Amazon – £29.99

What’s the cheapest copy of WWE 2k18 I can get this Cyber Monday?

PC – Steam – £23.99

PS4 – Amazon – £26.99

Xbox One – Tesco – £28

Our tips for finding the best deals this Black Friday

IT might be tempting to dive in and snap up LOADS of items on Black Friday and Cyber Monday, but here’s how you can guarantee you’re getting a good deal

PREPARE Make sure that you do your research BEFORE Black Friday hits. Research the items you want to buy and find out the cheapest price. Websites like PriceSpy, PriceHistory and CamelCamelCamel will give you historical data on prices so you can see how much you should pay.

SAVE Add items to your online shopping basket or save the links to your bookmarks to revisit on the day.

GET FOLLOWING Follow your favourite shops on Twitter, Facebook and Instagram and sign up to its deals newsletter to get the latest on any offers. We post the best deals in our Sun Money FB group too.

EARN CASHBACK Check websites like Quidco and TopCashback BEFORE you place your order. Cashback websites PAY you to shop. All you have to do is click through their links and the money is added to your online account, usually within 14 days.

How to bag the best Black Friday 2017 bargains

Call of Duty, Assassin’s Creed, PES 2018: best games of 2018

Regardless of whether you are soon after galactic battles, high-octane racing or sensational soccer, there’s some thing for just about every gamer this calendar year.

And what much better time to treat by yourself than the Christmas holidays. Here’s our pick of the ideal video games to things your stocking with.

Assassin’s Creed: Origins

System(s): PS4, Xbox One particular, Laptop

Immediately after taking a split subsequent a lukewarm reception to Unity and Syndicate, Ubisoft knew they required to produce with Origins.

And luckily, they’ve sent — generating the very best Assassin’s Creed recreation for many years.

Set in Egypt all through the Ptolemaic period, you enjoy Bayek, a youthful, agile assassin who becomes Caesar’s blade for use.

As envisioned in an AC video game, the world is stunning to glance at. Townspeople wade by rivers, vultures circle in the skies — it’s effortlessly the most convincing open up environment in the series.

Fight has been overhauled, too. It is significantly much more lively, with the onus on the participant to chain together attacks rather than defend and parry.

Golf equipment, swords and knives all arrive in helpful, though the bow makes it possible for you to get down enemies from afar.

There is even a trusty eagle you can use to scout forward and strategy assaults — remarkable.

Get in touch with of Obligation: WWII

Platform(s): PS4, Xbox One, Computer system

Get in touch with of Obligation: WWII returns to the harrowing battles tackled in the primary 2007 recreation.

You participate in as private Ronald “Red” Daniels of the 1st Infantry Division, who is fighting on the Western Entrance.

Sledgehammer Games were being behind the outstanding Superior Warfare — which boasted some seriously amazing visuals.

This time, although, they’ve cranked it up a handful of notches.

Maybe the most impressive use of the graphics motor arrives in the opening sequence, a amazing Normandy seashore assault reminiscent of Steven Spielberg’s epic, Preserving Private Ryan.

Bodies get slash down by machine gun fireplace, the sea turns pink with blood — it’s all disturbingly outstanding stuff, which has been tackled with treatment and precision.

One-participant gameplay is as predicted — speedy, frantic and with an emphasis on choosing up and scavenging weapons and ammo.

Having said that, for quite a few folks, it’s multiplayer that holds the biggest enchantment — and thankfully COD WWII definitely delivers.

To round matters off, zombies return with a stand-by yourself cooperative campaign that has you embarking on a chilling journey by means of a snowy Bavarian village in Germany.

Mario + Rabbids Kingdom Fight

Platform(s): Nintendo Switch

Tremendous Mario Odyssey might have had most of the interest, but don’t permit this Mario game go underneath the radar.

Mario and Rabbits Kingdom Battle takes the plumber and co. in a entirely new, and welcome, direction.

Fairly than platforming factors, gameplay is considerably additional strategic and calls for you to guide teams of 3 by means of fight places. Assume a kid-friendly XCOM and you are going to get the notion.

You can enjoy as eight people — like Yoshi, Princess Peach and 4 different Rabbids.

It capabilities two-participant co-operative engage in and a host of up-gradable weapons — from laser beams and shotguns to yo-yo blasters.

If you have collected all of Odyssey’s Ability Moons, this could keep some really serious appeal.

PES 2018

Platform(s): PS4, Xbox One, Pc, Switch

Addictive, responsive and most importantly of all, exciting, PES 2018 is everything you’ve ever desired from a soccer recreation.

FIFA 18 might be the significant one particular, but don’t publish off PES when it comes to visuals.

Animation and player versions have been overhauled — earning all the things search and come to feel far more realistic than ever.

Enhanced lights results, movement blur and depth of industry support insert a Tv-model gloss to replays, whilst realistic crowds produce a actual feeling of celebration to just about every match.

Passing is crisp and responsive, when as a result of balls and crosses are straightforward to pull off but tricky to grasp.

Luckily, there’s a first rate capabilities instruction segment exactly where you can hone all the things from lofted by means of balls to cost-free kicks and penalties.

PES has only a handful of accredited teams — but they do have the Champions and Europa League licenses.

Wolfenstein II: The New Colossus

System(s): PS4, Xbox 1, Computer

With no question, Wolfenstein is the most violent sport of the yr.

Whether or not you’re smashing someone’s experience into a wall, or unloading a journal of bullets into their upper body — builders Device Online games have captured loss of life in a frighteningly-real looking way.

Bodies convulse and shake when bullets rip by means of them — leaving blood-soaked stains on their uniforms. Explosions mail limbs traveling. You get the plan.

You reprise the purpose of William ‘B.J.’ Blazkowicz who’s on a mission to liberate America from the Nazis. To make matters worse, they’ve put in their time building an army of robotic super troopers.

It is powered the iD Tech 6 engine, the exact powerhouse guiding Bethesda’s ultra-violent Doom remake.

The outcome is a stunning-seeking match that, if you can take care of the blood, makes for totally-compelling gaming.

Oh, and you can try out it for free suitable now — just lookup for it in the Xbox / PS4 retailers.

Need to have for Velocity: Payback

Platform(s): PS4, Xbox 1, Pc

If you’re seeking for outstanding automobile chases and Hollywood generation values, Need to have for Speed: Payback races forward of the pack.

Payback employs the Frostbite engine, the identical powerhouse powering FIFA 18. And, boy, does it appear impressive.

The principal plot sees a staff of young drivers consider and acquire down The Home, a criminal organisation with an obsession for rapid cars and trucks.

The acting is absolutely nothing to publish residence about (it is horrendous), and there is a good little bit of grinding, but Payback is truly worth choosing up for the car chases on your own.

One of the most unforgettable missions sees you currently being harried throughout the desert by sinister-seeking SUVs as you chase down a big truck.

Increase to the blend a spectacular sluggish-motion crash digital camera and you will not want to get out of the driving seat.


Platform(s): Nintendo Switch

With plenty of blood to re-float the Titanic — Doom has ultimately created its way on to the Change.

It’s remarkable just how very well Nintendo’s console handles the activity — with gorgeous Hd visuals and first rate framerates.

Beat is fast and furious, seeing you locked in areas wiping out baddies in the most brutal techniques feasible.

Weapons change from shotguns to chainsaws and rocket launchers, so there is a great deal to get stuck into.

If you are still to give Doom a go, now’s your chance.

This short article initially appeared on The Sun.

Xbox One S with Assassin’s Creed and Call of Duty for under £200

It’s by no means been more affordable to be a part of the Xbox family members, as this fantastic Xbox One S bundle deal over at Match proves.

You can now choose up an Xbox Just one S as aspect of a bundle that also nets you two new online games: Assassin’s Creed: Origins and Call of Obligation: WW2. You are going to also get a two-thirty day period Now Television Enjoyment Go, which offers you obtain to some of the most effective Sky content offered – reside or on-demand from customers.

All this will established you back just £199.99, which is much below the normal inquiring value of £289.98. Which is not undesirable thinking about how new the bundled games are Phone of Duty: WW2 only debuted on November 3, for instance.

Acquire Now: Xbox Just one S bundle at Activity for £199.99

The Xbox One particular S is 1 of the most up-to-date and most powerful variations of the Xbox A person S it is not as supercharged as the Xbox 1 X, head, but it is a massive deal less expensive.

This model is the 500GB version, which must be lots. But the genuine perk is the 4K Blu-ray aid – you’ll be ready to use this console to enjoy Extremely Hd Blu-ray discs devoid of getting to fork out for a devoted player.

Obtain Now: Xbox One S bundle at Game for £199.99

We gave the Xbox 1 S a extremely respectable 4/5 rating in our assessment, praising the console’s compact dimensions, 4K sport upscaling, and great worth for cash as a UHD Blu-ray player. It is also HDR suitable, and arrives with an make improvements to, grippy controller.

In our evaluate verdict, we wrote: “The Xbox One S is far superior than the authentic Xbox Just one, with enhancements on each individual front. It’s smaller, it’s prettier and it contains a bigger amount of characteristics. Sure, the gaming aspect is nearly unchanged, but HDR gaming compatibility implies at minimum a degree of long run-proofing.”

Relevant: Ideal Xbox One deals

Have you spotted any wonderful tech or gaming discounts lately? Allow us know by means of Facebook or tweet us @TrustedReviews.

Assassin’s Creed Origins review: A living, breathing ancient world

Enlarge / A world so nice, you won’t even mind the mundane quests.

Glistening sands and teaming life stretch far away. I stand at the head of a gilded Pyramid, looking away to the bustling lives and vibrant oases around me. Dust curls up along the horizon, eager to embrace a nearby village. Hippos lumber around the beaches, warding off wary intruders with their girth. This is ancient Egypt not as we imagine it—a popularized image of endlessly mythologized figures—but closer to Egypt as it really might have been. It’s lush and vibrant, harsh and unforgiving; a land of scoped mystery, steeped in blood.

Ubisoft has plenty of experience replicating realistic (or at least realistic-esque) worlds like these throughout the Assassin’s Creed series. The mega-developer’s latest tentpole, Assassin’s Creed: Origins, continues the tradition. The attention to detail is exceptional, and here that’s no mere quip about superficial beauty. Like a digital museum, great care has been spent curating the fineries and looks and culture of its disparate corners. Indeed, Ubisoft has already announced a “Discovery Mode” update, coming next year, that literally turns the game into a digital museum, allowing visitors to rifle through relics and records, pyramids and obelisks to learn about the mores and traditions of the people who lived there.

Trope-laden, crushing variety

For now, though, Origins is more of a known quantity, a rough assemblage of the cornucopia of ideas that have settled into the popular consciousness of what games need to be (side missions, gathering, crafting, stealth sections, and so forth). As such, Origins has a sort of crushing variety, for better and worse.

As in the many preceding Assassin’s Creed games, you assume the role of a skilled assassin. This time you’re Bayek, who lived two millennia ago as the last of the medjay—an ancient paramilitary order whose real-world counterpart all but vanished after 1000 BCE. He’s charismatic and brutal, a rough-hewn product of his torturous life. Packed with rage and desperate for revenge—as these heroes always are—you follow Bayek as he treks across Northern Africa hunting a string of targets.

Trope-laden as the set-up may be, Bayek is far more charismatic and rounded than many previous series protagonists. Origins weights his quest with many believable instances of injustice, such as greedy landlords abusing their power. Even so, playing Bayek isn’t about a never-ending rage-fueled bloodbath, either. He quips, share drinks with friends, and makes nice with children. It creates the unsettling air that he’s always bubbling, just beneath the surface, ready to explode and unleash a caged beast.

That rage becomes an important and enduring theme throughout the game. Bayek’s anger is righteous, yes, but it’s also clearly hard-to-control and self-destructive. Even that bare level of nuance is surprising and refreshing in a major release like this.

Much of the adventure centers on tracking your targets and navigating the political tumult of the era. This is Classical Egypt in its waning years, thousands of years from the time of the pyramids’ construction, and long after the glory of the Egyptian Empire hit its peak. Naturally, Bayek finds himself at the fulcrum of history, adjusting the balance of power in the region—often unintentionally—in ways that leave their mark for millennia to come.

There’s a charming, popcorny grandeur to it all that dovetails well with the game’s extensive playground. Watching camels plod about with the golden peak of Giza in the backdrop, or seeing the rolling waves that reach for the horizon, carrying whole fleets of triremes is like something out of a book, evoking an impossible era that seems mystical only because of its distance from the modern.

The grandeur of the ancient world

Alien-obsessed conspiracy theorists notwithstanding, the game helps lead to a genuine realization that people—real human beings—built some of these gargantuan structures and, moreover, that such landmarks were well-integrated facets of ancient life. This alone is a revelation that comes in waves and curdles as a lasting marvel at our long-dead progenitors.

What really hampers this adventure is how often the game trips over itself, hamstrung by the endless string of tasks you’re given. This is still an open-world game, and while great care has been taken to make much of its “content” engaging, it’s also got sterling ideas stretched far too thin.

As but one example, like in Horizon: Zero Dawn before it, you’ll spend a fair bit of time hunting for materials—be they leather or bone. You can then refine them into more useful tools or clothing for protection. The whole system is clever enough. Bayek can send a trained eagle to scout and mark fruitful hunting spots. This gives you a top-down view of the area, an objective, and a motivation to get there (gathering so that you can produce better equipment). That sounds like it’s all you need—means, motive, opportunity—but all of the goals are extrinsic and don’t align with the thirst for exploration that such lush riversides and mysterious deserts invite. Instead, you’re led to grind for more and more, without cause or motivation.

Much of Assassin’s Creed: Origins can feel mindless, then, as if you’re merely checking boxes and moving on—a problem the series has perennially struggled with. Some of those checkboxes, like traversing the land and immersing yourself in a nearly-breathing recreation of the Ancient, are phenomenal. They’re only made more so when you get the opportunity to rub shoulders with important real-world figures like Cleopatra. Others, like clearing out enemy bases, are just the opposite.

Changing the formula

To its credit, however, Origins dramatically overhauls the Assassin’s Creed formula, making even the dull bits far more entertaining than in some of its prior iterations. The series’ signature parkour has evolved into an even more freeflowing and natural exercise than ever. These worlds feel seamless and far less game-y as a result. The impression is one of infinite possibilities, just waiting to be unearthed as opposed to being a guided tour that highlights a chosen path.

Combat, too, has picked up a major rework. Your fights—both with your assassination targets and the guards as you’re making your escape—have been honed to be more tactical endeavors. Positioning and focus matter. Bouts are largely duels, with you squaring off against only a couple of foes, often in succession. It’s ordered without feeling rigid, and some spectacular animation work lends itself to fluid, almost artful dances with blades and knives.

Still, there’s a persistent clash between what the game wants you to do and what’s actually entertaining to do in its well-crafted world. Then there’s another major flaw here: bugs. The game is gorgeous, yes, but too often the pace crawls as standard consoles struggle to keep up with the demanding environments. (We didn’t get the chance to play on PC, so we can’t account for performance there. Nor can we vouch for the PS4 Pro or Xbox One X versions.)

Despite this, Origins is a triumph, of sorts. The feeling of perusing the ancient world in this fidelity is special on its own, and one of the best examples yet for a game’s visual beauty alone being a stunning, inspirational experience. But, far too often that gives ground to more traditionally game-y bits that dilute Origins’ best moments.

The Good

  • Astounding recreation of ancient Egypt feels alive.
  • Great exploration and seamless integration of parkour feels like the series has finally fulfilled its purpose.
  • Overhauled combat is a lot more lethal, and a lot more rewarding.
  • Many of the series’ most pernicious bugbears have been dumped.
  • Bayek is charismatic and rounded.

The Bad

  • Technical issues on base-level consoles.
  • Needless grinding stunts pacing.
  • Mundane tasks can make the rich world feel boring.

The Ugly

  • Tonal problems can grind the game down far too often.

Verdict: A shining example of what exploration-based games can be, dropping many of its franchise’s worst traits even while being sometimes held back by the mundane. Buy it.

How does Assassin’s Creed Origins on Pro improve over base PS4? •

After a year on hiatus, the Assassin’s Creed franchise returns, refreshed in all areas – and that includes its technology. We hope to bring you more about the game’s technical foundations soon, but what’s clear is that materials, animation and motion capture have been pleasingly improved, while image quality moves on to the next level. Draw distances are further extended with less pop-in – all the better to service an in-game world 4x the size of Black Flag’s – while lighting is on another level. Meanwhile, PlayStation 4 Pro support looks solid enough, hinting at even better things to come for Xbox One X.

In terms of the game aesthetic, we’re looking at a massive revamp compared to Unity and Syndicate, and Ubisoft has allowed the respective console GPUs to flex their muscles as much as possible. The days of the 900p parity between base PlayStation 4 and Xbox One in AC titles are over. Dynamic resolution is deployed on all systems, and this produces large variations in results: the standard PS4 spends most of its time at native 1080p, with just small drops beneath, while Xbox One is more aggressive with its scaling – we’ve only had limited time with the Microsoft code so far, but we’ve noted 792p, 864p and 900p pixel-counts.

All eyes are on PlayStation 4 Pro, however, especially when factoring in the imminent arrival of Microsoft’s new console. The boost here varies according to the complexity of the scene, with variations between 1350p and 1584p measured during our tests so far. Does Assassin’s Creed Origins use checkerboarding? The bulk of the evidence suggests no. However, infrequent edge-cases (particularly on the feathers of Senu, Bayek’s eagle chum) show the same kind of edge cross-hatching we saw on the E3 trailer, which was apparently running on Xbox One X hardware. We hope to hammer down this detail soon.

While the presentation of Assassin’s Creed Origins is undoubtedly softer than native by quite a chalk (something upcoming comparisons with the PC version should confirm), all versions of the game are solid, with very little edge-shimmer or other aliasing artefacts. The smart money would be on a temporal anti-aliasing solution here, which is deployed on all systems. Ubisoft has aimed for a very natural-looking, organic world in Origins, with lots of grass, plants and foliage. The effect would be compromised severely by pixel-popping on these elements, but consistency in motion is excellent overall. This is a huge upgrade over prior AC entries.

Our first look at graphics and performance on the PlayStation 4 and Pro versions of Assassin’s Creed Origins.

However, the by-product of temporal AA is the softness it adds to the image, which begs the question of just how much of an upgrade there is between base PS4 and Pro – after all, titles with similar anti-aliasing techniques, such as Uncharted 4, Titanfall 2 and the revamped Skyrim – look rather similar between systems to the untrained eye, even with the resolution differential factored in.

Assassin’s Creed Origins is similar in this regard, but PlayStation 4 Pro owners lose some of the softness in the image and gain clarity as the resolution scales up – more detail is clearly resolved on the ‘super-charged’ console. Texture filtering doesn’t seem to be increased, but the extra resolution offers more sampling data, resolving into more even more detail, occasionally producing big improvements in the detail level. Sawtooth edges are few and far between in this game owing to the temporal anti-aliasing technique, but where they do occur, there’s a clear jump in fidelity as we move up the console power ladder.

The title’s visual feature set is essentially identical across all platforms – there are the same core art assets, identical anti-aliasing and very similar effects work and shadow quality. Very early tests on Xbox One possibly suggests that extreme distance detail may be slightly cut, but otherwise, there’s very little to tell each version apart – Ubisoft clearly doesn’t want to short-change any user. Beyond that, the question is the extent to which performance holds up across each piece of hardware.

As always, 30 frames per second is the target frame-rate for Assassin’s Creed (the exception being the non-patched on-disk code for Unity – this runs at an unlocked frame-rate, which we’re looking forward to testing on Xbox One X!). By and large, the dynamic scaler does its work well here, ensuring consistent, level performance for a lot of the experience, with no frame-pacing issues. However, it’s by no means a completely clean bill of health.

Regardless of system, frame-rate can buckle a touch in heavier scenes – stutter intrudes as the solid 30fps line is broken whether it’s down to foliage, NPC count, or just general detail. Frame-rates remain in the high 20s for the most part, so it’s hardly a deal breaker, but it occurs frequently enough to warrant a further optimisation push. In terms of PS4 vs Pro, both systems can often drop frames in similar scenarios, but in the heaviest scenes – lots of draw distance, plenty of foliage and an abundance in NPCs – the Pro does seem better equipped to keep you closer to the 30fps target. The fact it can’t lock to the target throughout is a little disappointing though.

Cutscenes are an area that really let the game down. Performance tanks in many engine-driven cinematics, resulting in a wobbly 20-25fps readout regardless of the PlayStation hardware you’re using. In some scenes, PS4 Pro is slightly faster, but across the sample of scenes we tested, the base hardware seemed to have a small advantage – but in all honesty, neither PlayStation acquits itself well here. Gameplay is where it matters though, and in this respect, while both PS4s are similar, the Pro seems better equipped to handle the harder scenes.

It’s early days with Xbox One testing – we’ve literally only had a couple of hours to run through gameplay, pick out some stills and run a few clips through our performance analysis tools. However, initial results suggest that the base Microsoft hardware doesn’t quite match its PlayStation 4 equivalent. Whether it’s in matched gameplay or in those troublesome cutscenes, Xbox One is 1-2fps behind PlayStation 4 in areas where the Sony console can’t hit its performance target.

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Of course, the version we’d love to show you right now is Xbox One X – which by all rights should be the most impressive console version available. Alpha code showings at E3 and Gamescom weren’t convincing – obvious visual bugs back in the day included low resolution textures in the medium and far distance, which caused concern. However, we’re much more optimistic about now based on the three versions we’ve looked at thus far, all of which are more polished. Logically, Xbox One X can only build on the good work seen here on the other platforms.

Ubisoft has clearly built a game that scales nicely across hardware- the primary difference is a lower level of softness the more GPU power you have in your console. If PlayStation 4 Pro hands in something along the lines of a 1350p-1584p spread with its dynamic scaling, we’d expect significantly better from Xbox One X simply by virtue of its extra compute power and bandwidth. However, we do wonder whether higher level texture work can be factored in too by virtue of the new Microsoft console’s additional four gigs of GDDR5. HDR is also a lock on the X, though we’re told that all versions will get that upgrade at the time of the X’s launch via a title update. First impressions on the new Assassin’s Creed are certainly promising then, and we’ll have more analysis and discussion on the game soon.