Xbox boss Phil Spencer isn’t hopeful about PS4 cross-platform gaming

Xbox’s big boss Phil Spencer isn’t feeling particularly positive about cross-platform gaming with the PlayStation 4, as Sony doesn’t seem to be getting keen on the idea. 

Microsoft has been working on expanding cross-platform play to both Sony and Nintendo, notably for Minecraft, but Spencer, in an interview with GameSpot, noted that only the latter has been keen to play nice with Redmond’s Xbox.

“The relationship with Nintendo on this front has been strong. They’ve been great supporters and we continue to collaborate with them,” he said.

But Spencer in’t so convinced that Sony is up for the cross-platform gaming, despite Microsoft’s dialogue with its gaming rival.

“We talk to Sony all the time. With Minecraft on PlayStation, we have to be one of the biggest games on their platform in terms of sales and gameplay,” he said. “But I think Sony’s view is different. They should talk about what their view is…”

Sony has previously said it didn’t want to go in for cross-platform gaming with Minecraft because it would need to relinquish some control over how it looks after is online gamer base. Moreover, in a cross-platform environment it couldn’t manage any problems that crop up, such as bullying between gamers, and exposing young children who play Minecraft to some of the toxic attitudes and behaviours of older gamers.

While Spencer is not exactly hopeful that Sony will change its stance, he was clear to point out to the GameSpot interviewer that he can’t talk on Sony’s behalf and that some day PlayStation gamers may be able to play online with Xbox One users. And he’s a big advocate of cross-platform gaming in general, which would lead us to suspect we’ll see more Xbox Live and Windows 10 PC cross-play games before to long.

“I think people look at [cross-play] and say is it better for gamers. If it’s better for gamers, I have a hard time thinking why we shouldn’t go do this, especially when you’re trying to make the gaming business a bigger business; grow it, get more games, create more opportunity,” explained Spencer.

Related: Xbox One X hands-on preview

Are you keen on cross-platform gaming or should Sony and Microsoft stick to their own consoles? Let us know on Twitter or Facebook. 

Players found a weird new glitch with Destiny 2’s first raid boss

An enterprising group of players have discovered what looks like a nasty glitch with the first raid boss in Destiny 2. It makes the final encounter a breeze.

In a video, which was posted to YouTube yesterday, they show a team of five defeating Calus without any additional enemies spawning into the throne room. It’s an exploit, to be sure, but it’s not the first one in the long history of the franchise. We have our most powerful guardians working to try and duplicate it right now, but here’s how it’s supposed to work.

What follows are spoilers for the Leviathan raid boss in Destiny 2.

When you first enter the throne room, one player needs to stand on the left rear platform near the blue brazier. The other players post up just below Calus. As one, they leap onto Calus’ platform and shoot the chalice out of his hand, starting the raid. Once Calus stands, they will instantly be crushed by a vicious stomp.

At the same time they’re being stomped, the fifth player needs to move close enough to the brazier on the other side of the room to begin taking damage. Then that player goes into the menu system to change characters, stopping when they reach the final confirmation page.

From there it’s about synchronization. The player in the menus need to hit the confirm button at the precise moment that the countdown screen goes black to reset the raid. If you get it right, you’ll spawn back into the throne room. This time, all the doors will be open. When you begin the raid again, no additional enemies will spawn in.

So long as you have enough ammunition, the raid is a cakewalk from that point on.

This fireteam, composed of members of a clan from TheModfather Gaming, only has five players in it, but the video claims that it works with between four and six.

Again, this strategy is unconfirmed. It’s also super cheesy, and clearly exploits the game’s death state and character transition systems that are working hard on player’s behalf in the background.

But, considering that once upon a time ago many guardians defeated Crota by simply pulling out their ethernet cables, this isn’t the worst thing we’ve ever seen.

Sony PlayStation Boss Andrew House Steps Down – Variety

Andrew House, after leading Sony’s PlayStation group for the past six years, is leaving the company at the end of the year, the Japanese conglomerate announced Tuesday.

John (Tsuyoshi) Kodera, currently deputy president of Sony Interactive Entertainment, will take over the reins as president and CEO of the PlayStation division, effective immediately. Kodera reports directly to Kazuo Hirai, president and CEO of Sony Corp. House will remain with Sony Interactive Entertainment as chairman through the end of 2017.

House, a 27-year Sony veteran, led the 2013 launch of PlayStation 4, which is on track to reach cumulative sales of 78 million consoles for the fiscal year ending in March 2018 — the fastest-growing PlayStation platform to date. The exec also focused Sony’s network services strategy around PlayStation Network, currently with more than 70 million monthly active users, and oversaw the launch of live-TV service PlayStation Vue in the U.S. House also spearheaded the development and launch of PlayStation VR, its entry into the virtual-reality market.

“I’m extremely grateful to Andy for the great contribution he has made to evolving the PlayStation business, and firmly positioning it as one of the drivers of our future growth,” Hirai said in a statement. “John Kodera has led Sony’s network service business since 2013 and played a pivotal role in its growth. He is a truly global executive, possessing strategic understanding, strength of conviction and outstanding leadership capabilities.”

House said PlayStation “has been a huge part of my life for more than 20 years but with the business having achieved record-breaking success, now seemed to be the right time for me to pursue new challenges.”

Kodera joined Sony in 1992 in the company’s portable audio business unit. In 1998 he was transferred to Sony Electronics Inc. in the U.S., where he was initially responsible for planning and control of various portable and mobile products, before subsequently being appointed VP of product management for information-technology products such as PCs. In 2010 he assumed the role of SVP of corporate strategy at the newly established Sony Network Entertainment International and in 2013 was appointed its president.

Under Kodera, PlayStation Network has launched an array of new services including PlayStation Store, which sells the game titles, movies and TV shows; the PlayStation Plus subscription service; and the PlayStation Now online game streaming service. He’s also played a key role in the launch of PS Vue, the PlayStation Video content-distribution service, and PlayStation Music, launched in partnership with Spotify after Sony phased out its own streaming-music service.

“It’s a great honor to take on the role of president and CEO, SIE, and I’m very grateful to Kaz and Andy for the trust and faith they have shown in me,” Kodera said in a statement.

Uber Boss to Meet London Transport Chief in Bid to Keep License

Khan said the firm needed to spend less time hiring “an army of PR experts and an army of lawyers” and instead address issues raised by TfL.

Khan, a centre-left politician from Britain’s opposition Labour Party, approved Tuesday’s meeting between Khosrowshahi and TfL Commissioner Mike Brown, who is in charge of TfL’s day-to-day operations.

Uber’s license expired on Sept. 30 but its roughly 40,000 drivers are still be able to take passengers until an appeals process is exhausted, which could take several months.

Khosrowshahi was appointed Uber chief executive in August, replacing co-founder and former boss Travis Kalanick and has promised change at the $70-billion dollar firm.

He is battling to steer a new course for the app, which has faced regulatory crackdowns, court cases, bans and protests around the world, as well as several boardroom controversies.

In a bid to repair relations with London, Khosrowshahi struck a more conciliatory tone in an open letter to Londoners last week, marking a new approach for a firm which has deployed a combative style to break into closed markets around the world.

“It’s … true that we’ve got things wrong along the way. On behalf of everyone at Uber globally, I apologize for the mistakes we’ve made,” he wrote in the open letter.

Uber’s fate in London will be decided by a judge who will rule on the appeal after it is submitted by Oct. 13.

Uber’s competitors are already trying to take its business. London’s second-biggest private hire firm Addison Lee said on Friday it was planning to increase its driver numbers in London by up to a quarter.

A source familiar with the matter told Reuters the announcement was designed to tap into the growing uncertainty among Uber drivers over their futures.

(Editing by Edmund Blair)

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Super Mario Odyssey has the BEST boss fight ever – Nintendo Switch games preview | Gaming | Entertainment

Super Mario Odyssey is shaping up to be one of the games of the year, and not just on Nintendo Switch.

Ahead of the October release date, Express Online got to preview some of the new game worlds, including the Cap Kingdom, Luncheon Kingdom and Seaside Kingdom.

And it’s in the Seaside Kingdom where one of the best Super Mario boss fights of all time takes place.

Despite being one of the most inventive gaming franchises of all time, Super Mario boss battles have tended to let the side down.

But that looks set to change in Super Mario Odyssey, or at least if the epic Seaside Kingdom boss battle is anything to go by.

It all revolves around a giant octopus that has bottled up the kingdom’s famous sparkle water. 

Check out the Seaside Kingdom and more in the Super Mario Odyssey gallery below…

Needless to say, the locals want your help in getting it back, and that’s where things start to get really interesting.

Mario Odyssey isn’t a collection of small, self-contained levels, it’s much closer to Super Mario Sunshine or Mario 64, where open-ended stages are made up of lots of smaller missions, side-quests and secrets.

The giant octopus is the centrepiece of the Seaside Kingdom, and you’ll spend the majority of your time making it angry enough to fight Mario.

To do this you’ll need to explore land and sea, run deadly gauntlets, and even do a spot of cleaning.

It’s all possible with Mario’s new friend Cappy, which lets him transform into Cheep Cheep fish to breathe underwater, or turn into a water-propelled octopus – in what is the biggest throwback to Sunshine yet.

Once the battle begins in earnest, be prepared to fight the beast over the entire stage, avoiding mines, dodging shells and taking care not to land on the lava covering its head.

Now, we’re not going to tell you how to defeat the boss – where would the fun in that be? – but we can say that Super Mario Sunshine fans are going to be very happy!

It’s one of the best Super Mario boss battles of all time, and another reason to be excited for the next big Nintendo Switch blockbuster.

Super Mario Odyssey has an October 27 release date.

PlayStation Boss Sees Limited Potential for Handheld Gaming

Sony Corp.’s gaming chief Andrew House sees limited global potential for handheld gaming in the age of smartphones, saying that the company doesn’t have any concrete plans to take on Nintendo Co.’s Switch.

“The Nintendo device is a hybrid device and that’s a different approach and strategy,” House said in an interview at last week’s Tokyo Game Show. “We have not seen that as being a huge market opportunity,” he said, referring to handheld gaming outside of Japan and Asia, where Sony still sells the Vita portable device.

Oculus Rift boss: Connect with of Obligation and Battlefield essential to VR success, not less expensive rates

Oculus Rift boss: Call of Duty and Battlefield key to VR success, not cheaper pricesActivision/Oculus

Oculus Rift boss: Connect with of Obligation and Battlefield essential to VR success, not less expensive rates

Digital reality will ultimately take off on the mass current market when recreation makers nail on line multiplayer like Connect with of Obligation has for console participating in.

Which is the verdict of Oculus VR boss Jason Rubin.

He reckons VR is ultimately likely world wide after a slow couple of decades.

But he is admitted it will only be when the software package makers land a must-invest in killer app that operates brilliantly in the aggressive gaming current market that we’ll see VR take over.

He mentioned: “Aggressive titles are so important mainly because they have that infinite gameplay that can occupy hundreds of several hours of somebody’s leisure time.

“Nevertheless, there are constraints (in VR), locomotion for instance, that a large amount of Tv set-based multiplayer video games depend on, but which we just cannot simply just port over into VR.

“As we’ve gone by way of time, while, we’ve figured out how to have locomotion and do factors in VR that are operating, and I think new area recreation Lone Echo is a ideal instance of that.

“It is a title that let us you shift all-around, but in a quite unique manner,” continued Rubin.

“Zero gravity makes it possible for you to pull yourself by way of using your arms, which tends to mitigate the locomotion problems of VR, and we’ve discovered anecdotally as we ended up testing that persons are really comfortable in there and are really making the most of the title.

“So Lone Echo is a huge win for us from a technological know-how and studying standpoint.”

But the VR pioneer admitted the likes of multiplayer gaming blockbusters Connect with of Obligation and Battlefield would not be portable to digital reality as you cannot do the run-and-gun gameplay justices with the recent technological know-how on provide.

Oculus has aggressively dropped it can be rate tag to get in additional prospective buyers.

The 360 diploma Rift headset and Contact controller bundle is now down to £399, from £799.

Rubin added to MCV: “Our components revenue are potent after the past rate drop.

“You close up at a area wherever persons say ‘Oh, this is anything I can thoroughly afford to pay for,’ as opposed to ‘I’m [still] pondering about this mainly because it’s a significant purchase’.

“VR utilization over the summer time has gone up.

“The online video recreation marketplace commonly tends to be in fairly of a doldrums [in the summer], but we have not discovered that in VR.

“We’ve discovered a large amount of persons are obtaining a number of items of software package, and which is but yet another explanation to throw the components out there at a quite sensible rate and bring in even additional persons.

“We think that [a £399] rate position is quite mass current market.

“It is been confirmed on other high-close VR units that are succeeding appropriate now, and we think with the ideal library in the business, that now’s the time to do this and really generate persons into high-close VR.”

Jose Mourinho: Man Utd boss unhappy with ‘Playstation football’ against Basel

Manchester United are unbeaten in 32 successive home games in all competitions (W21 D11) and have not lost at Old Trafford for a year (10 September 2016)

Manchester United manager Jose Mourinho accused his players of jeopardising Champions League victory over Basel by playing “Playstation football”.

United marked their return to the competition with a 3-0 win at Old Trafford, but Mourinho was unimpressed with their play in the second half.

“Until 2-0 we were stable, we played with confidence,” he told BT Sport.

“After 2-0 everything changed, we stopped playing seriously and stopped making right decisions.”

The Portuguese continued: “We could have put ourselves in trouble.

“We were playing fantasy football, Playstation football. I don’t like it – flicks and tricks.

“We gambled and you have to respect your opponent. I don’t know if goal difference will play a part.

“We lost position, our shape, we lost balls in easy situations. I didn’t like it – the players relaxed too much.”

‘Fellaini is one of my most important players’

Mourinho was again full of praise for midfielder Marouane Fellaini, who came on in the 19th minute of Tuesday’s game for the injured Paul Pogba, scored United’s first goal and set up their third for Marcus Rashford.

Before the game, Mourinho said he “felt weak” when he did not have the Belgian at his disposal.

“I keep saying the same about Fellaini. He is a player with special qualities and he gives me multiple areas of action,” said Mourinho after Tuesday’s game. “He is one of my most important players.”

Fellaini’s two key contributions to the game came either side of another United goal for Romelu Lukaku.

He now has six for the Red Devils in all competitions since his arrival from Everton and 10 in eight appearances for club and country this season.

Rashford’s goal – coming seven minutes after his introduction from the bench in the 77th minute – continued his run of scoring on debuts. He has now scored on his first appearance in the Champions League, Premier League, Europa League, FA Cup, League Cup and for England.

‘Squads are for injuries’

Pogba limped off in the 19th minute of Manchester United’s win over Basel

Pogba looks set for a spell on the sidelines after limping off with what appeared to be a hamstring injury.

When asked about the extent of the injury, Mourinho told MUTV: “I don’t know. I just know from experience it’s a muscular injury. In my experience, muscular injury stops you from playing for a few weeks, I think.

“It looks for me too [like a hamstring injury] but I haven’t spoken yet to the medical department.

“Squads are for this, squads are for injuries, squads are for suspensions. We don’t cry with injuries. So if no Paul for Sunday, we have Herrera, we have Carrick, we have Fellaini and we have Matic.”

Jose Mourinho: Man Utd boss unhappy with ‘Playstation football’ against Basel

Manchester United are unbeaten in 32 successive home games in all competitions (W21 D11) and have not lost at Old Trafford for a year (10 September 2016)

Manchester United manager Jose Mourinho accused his players of jeopardising Champions League victory over Basel by playing “Playstation football”.

United marked their return to the competition with a 3-0 win at Old Trafford, but Mourinho was unimpressed with their play in the second half.

“Until 2-0 we were stable, we played with confidence,” he told BT Sport.

“After 2-0 everything changed, we stopped playing seriously and stopped making right decisions.”

The Portuguese continued: “We could have put ourselves in trouble.

“We were playing fantasy football, Playstation football. I don’t like it – flicks and tricks.

“We gambled and you have to respect your opponent. I don’t know if goal difference will play a part.

“We lost position, our shape, we lost balls in easy situations. I didn’t like it – the players relaxed too much.”

‘Fellaini is one of my most important players’

Mourinho was again full of praise for midfielder Marouane Fellaini, who came on in the 19th minute of Tuesday’s game for the injured Paul Pogba, scored United’s first goal and set up their third for Marcus Rashford.

Before the game, Mourinho said he “felt weak” when he did not have the Belgian at his disposal.

“I keep saying the same about Fellaini. He is a player with special qualities and he gives me multiple areas of action,” said Mourinho after Tuesday’s game. “He is one of my most important players.”

Fellaini’s two key contributions to the game came either side of another United goal for Romelu Lukaku.

He now has six for the Red Devils in all competitions since his arrival from Everton and 10 in eight appearances for club and country this season.

Rashford’s goal – coming seven minutes after his introduction from the bench in the 77th minute – continued his run of scoring on debuts. He has now scored on his first appearance in the Champions League, Premier League, Europa League, FA Cup, League Cup and for England.

‘Squads are for injuries’

Pogba limped off in the 19th minute of Manchester United’s win over Basel

Pogba looks set for a spell on the sidelines after limping off with what appeared to be a hamstring injury.

When asked about the extent of the injury, Mourinho told MUTV: “I don’t know. I just know from experience it’s a muscular injury. In my experience, muscular injury stops you from playing for a few weeks, I think.

“It looks for me too [like a hamstring injury] but I haven’t spoken yet to the medical department.

“Squads are for this, squads are for injuries, squads are for suspensions. We don’t cry with injuries. So if no Paul for Sunday, we have Herrera, we have Carrick, we have Fellaini and we have Matic.”

Knack 2 ending stretches out with multiple boss battles | GamesBeat | Games

We all make mistakes. What matters is what you do next. That’s a quote from Knack 2, the new action platformer from Sony for the PlayStation 4. I made a mistake with Cuphead, of course, and I moved on to Knack 2 and finished playing the game yesterday. It wasn’t a bad way to spend my time, as I needed some good old-fashioned gameplay to bone up on my much-maligned skills. Playing a game is always a redemptive activity when you’ve got to move on from a mistake, like I had with Cuphead.


Editor’s note: This story and its video have story spoilers. Our full review of Knack 2 is on this link.


It took a lot longer to finish the game than I expected, as it has a full 15 chapters of action, with cinematic trailers that deliver the story. Overall, it was a good game, as it took us all by surprise. But I do think it went on a little too long. At least, however, the longer ending introduced more types of gameplay, and that made it more challenging and fun.

Above: Knack becomes a 32-feet-high beast in Knack 2. But he is still smaller than the bosses.

Image Credit: Sony

The original Knack debuted as a launch title on the PS4 in 2013. Mark Cerny’s game had a lot of potential, but it was clearly rushed. The game scored a weak 54 out of 100 on review aggregator Metacritic. Yet Cerny, who was the leader on the making of the PS4, had the clout to marshal Sony’s Japan Studio for another try. They spent time on the design and took feedback into account, Cerny said in an interview in May. Among the things the new Knack can do: punch, kick, lasso, whip, punch hard through a shield, unleash a flurry of punches, body slam, and evade.

Cerny wrote the story for the original Knack, but he beefed up the writing team this time. Knack 2 was written by Marianne Krawczyk, who wrote the story for the God of War games and won a BAFTA game award for best story and character for God of War II. In this case, Krawczyk’s story skills gave us more reasons to keep on fighting.

Knack 2 starts out in New Haven, with Lucas and the game’s star character, Knack, who is a collection of polygons that can be shaped either as a tiny creature or a giant one. New Haven is under attack by giant robots. Lucas says he can’t help but feel it’s all his fault, because of a terrible mistake. Knack tells him what matters is what he does next. And they proceed to knock the robots out of the city.

Then we flash back to six months earlier for the second chapter. I finally caught up with the bad guy, and I thought the boss fight with a couple of big robots was a little too easy.

Then the story takes a twist. Just when I thought it was over, I found out there was more work to do to defeat the bad guys. This was a little hard to swallow since the good guys — Lucas and Knack — just let the bad guy walk out the door with the world’s most important artifact. Rather than try to stop him, they are paralyzed by a moment of inaction — probably the first real inaction of the game — and allow him to escape unchallenged.

Above: Knack maneuvers through a moving platform in Knack 2. It’s not all punching.

Image Credit: Sony

After the story twist that extended the length, the game called for some different skills. I had to learn to do some nasty double-jump dashes. Around chapter 11, I thought I was just about done. I had an awful time getting through one part when I was fighting as little Knack against some very routine enemies. But then I figured out how to get out of that jam. That turned out to be my most difficult battle, only because I didn’t realize what to do. In my opinion, these new gameplay introductions helped redeem the extended ending, as a lack of gameplay variety is what made people complain about the first title.

I finally returned to the scene of New Haven, having gone through the six-month flashback. Then I got into a nasty boss fight yet again, and I thought I beat it a little too easily. So yes, once again, it wasn’t the final boss fight. Then I proceeded to go back into battle, fighting enemies and solving puzzles, until it was time to save the day again. As for the final battle, It wasn’t all that difficult, but it sure took a long time to get to it and to finish it.

The multiple boss battles stretch the ending out for hours beyond what I originally thought would be the ending. For a $40 game, it’s not a bad value, particularly if you don’t want the story and game to end. You can also go back and play it all over again with your beefed up powers. This 12-minute video shows my final battle with the boss. I played it through just once, and died and came back to life. Most of the skill required was simply evading big blows and then closing in to pound the boss. Finally, I beat the boss, and watched the closing cinematic. Check it out.