4 things to do with your Nintendo Switch on Thanksgiving weekend

Nintendo’s latest device, the Switch, is perhaps the most flexible gaming machine ever created. Both a console and a portable, it allows you to play games in a variety of contexts — which means there are plenty of ways to utilize it over Thanksgiving weekend. You can play games together, all alone, or simply be a spectator. Here are a few options for that post-turkey time.

Trade football for e-sports


Photo by James Bareham / The Verge

The NFL is the traditional sport of Thanksgiving, but professional football isn’t exactly a game for everyone. What if you want a game that’s a little shorter and less complex? Something with more color and style? In that case, you might want to boot up a copy of Splatoon 2. Nintendo’s ink-stained competitive shooter is a great spectator sport. A match lasts just a few minutes, and the game is incredibly simple to understand; whichever side covers the level in the most paint, wins. There’s no checking out Wikipedia to see how a tiebreaker works.

Even better, Nintendo is releasing a massive update for the game today, which includes a deluge of new hairstyle and clothing options to deck out your squids with, as well as more music and a handful of quality-of-life improvements. And starting tomorrow, the game will receive a new map: set in a squid-themed big-box store, just in time for Black Friday.

If post-apocalyptic paintball isn’t your style, there’s also the recent Switch version of Rocket League. It’s essentially soccer, but with cars in place of people. This makes it both easy to follow, and strangely entertaining to watch.

Work as a team

One of the great things about the Switch is that it’s a dead-simple machine for multiplayer. Even if you just have a single tablet and the packed-in Joy-Con controllers, you can still get in some co-op action. Naturally, there are a handful of games designed with this feature in mind.

Your best bet is likely Snipperclips, which recently received a hefty expansion with some challenging new puzzles. The game puts you and another player in the role of pieces of paper, who need to snip each other into different shapes to complete an array of goals. It’s cute and charming, but also devious; solving puzzles necessitates working together closely, and it’s very easily to accidentally snip your partner and ruin everything. But when you actually pull things off, it’s incredibly satisfying.

Meanwhile, Super Mario Odyssey offers a very different style of co-operative play, one that’s well-suited for introducing newcomers to the game. In two-player mode, one person is in control of Mario, while the other takes on the role of his sentient hat, Cappy. Mario still does most of the work, but Cappy can help out by tossing himself at enemies and other points of interest. It’s perfect for younger players or those who can’t deal with Odyssey’s many treacherous jumps.

Ignore everyone


Photo by James Bareham / The Verge

Being around your family for the holidays can be fun — but you’ll likely need to escape at some point. With a big, meaty game played in portable mode, the Switch is ideal for this. The most obvious candidate to play is The Legend of Zelda: Breath of the Wild. Its sprawling rendition of Hyrule is easy to get lost in, and offers up all manner of places to explore. Plus, you can do some virtual cooking while you wait for the real food to arrive.

But if you’ve already exhausted what Link’s latest adventure has to offer, there are plenty of other options. The recently released remasters of Skyrim and LA Noire feel great on the Switch, while role-playing gems like I Am Setsuna or Disgaea 5 will make the hours melt away. And if you need something a bit more relaxing, you can’t go wrong with the soothing farming game Stardew Valley.

Get out some aggression

Being around family, especially during the holidays, can be stressful. And there are few better ways of relieving stress than punching things. Nintendo’s fighting game Arms utilizes the system’s motion controls, so — with a controller in each hand — you can swing your arms around to simulate knocking the stuffing out of your opponents.

It’s a surprisingly family-friendly experience — don’t expect Mortal Kombat levels of blood or gore — with a roster of charming and diverse characters. Arms can be played solo, but includes multiplayer options for up to four people, so you can get everyone involved in the celebratory pugilism. If nothing else, it’s a great way to work off that second helping of turkey.

Valkyria Chronicles 4 Coming to Switch! – NintendoFuse

Hot off the presses a new Valkyria Chronicles game was announced by Sega! Valkyaria Chronicles 4 is coming to Nintendo Switch in 2018! Check out the trailer below for more details and the press release!

 

About

It is the year 1935 EC…

The continent of Europa is engulfed in the flames of the Second Europan War between the Atlantic Federation and the Autocratic Eastern Imperial Alliance. Although the Federation struggles valiantly against the Empire’s forces, the relentless imperial military machine threatens to consume them. With victory slipping away, the Federation executes Operation Northern Cross: a last-ditch attempt to capture the imperial capital and end the war.

Commander Claude Wallace and his loyal childhood friends in Squad E are sent to fight for the desperate operation’s success, but they will have to endure harsh bone-chilling elements, waves of imperial soldiers, and the terrifying Valkyria… and unravel a grave truth that will shake them to the core.

Key Features

  • A Coming-of-Age Story in a Time of War – Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but focuses on a whole new cast of main characters. Players will take command of the eager, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hotheaded Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war–but will the bonds of Squad E’s friendships survive the frozen battlefield?
  • The Next Generation “BLiTZ” Battle System – The part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter “BLiTZ” battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a “Last Stand” action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
  • CANVAS Aesthetics – The series’ signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolor compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colorful emotions. Watch the journey of Squad E unfold like an interactive painting!
  • The Return of a Legendary Composer – The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral soundtrack for the game.

 

Source

Vuzix Wins 4 CES 2018 Innovations Awards for the Blade™ Augmented Reality Smart Glasses

The Vuzix Blade™ leverages our intellectual property patent portfolio and leadership position in the area of optics, head mounted displays and smart glasses, which allows Vuzix to bring to market the world’s smallest and most sleek pair of AR smart glasses ever developed. The Blade weighs in at less than 2.8 oz. and is expected to ship in early 2018.  The Vuzix Blade™ represents the first pair of smart glasses that allows individuals to leave their phone in their pocket while presenting location aware content connected through the user’s phone – among numerous other things.

Augmented Reality on smartphones is one of the most talked about concepts in 2017.  As cool and powerful as this concept is, the phone simply is an unnatural interface for allowing a good AR experience since the user must hold up and point their phone while looking at the phone’s screen for the AR to work. The Vuzix Blade provides a natural view of the real world while allowing augmented reality content to be naturally overlaid on the view without holding onto anything or having to deal with the gyrations required for AR to work on a phone. The Vuzix Blade is a natural evolution for where augmented reality is going to be; and delivered in a form factor that people will not be afraid to wear. 

Users can experience overlaid and AR information such as mapping directions, restaurant menus, weather information, event happenings, stock information, video conferencing, sports updates, social network updates, health metrics…the list can go on and on! Truly revolutionary, Vuzix Blade is the perfect companion to your smartphone that provides hands-free access to all the critical alerts coming off your phone in a pair of glasses that you would actually enjoy wearing.

Vuzix created a short marketing awareness video for the media and potential customers that portrays just a few of its expected features around real-life situations.

“The anticipation around the Vuzix Blade™ has been very strong, and it’s coming from all corners.  From our current development partners, to Fortune 500 companies, to wireless firms, to high fashion retailers and social media giants. Clearly there is robust demand for this kind of device and the Blade and Vuzix are leading the way,” said Paul Travers, President and CEO of Vuzix.

About Vuzix Corporation

Vuzix is a leading supplier of Smart-Glasses and Augmented Reality (AR) technologies and products for the consumer and enterprise markets. The Company’s products include personal display and wearable computing devices that offer users a portable high-quality viewing experience, provide solutions for mobility, wearable displays and virtual and augmented reality. Vuzix holds 59 patents and 42 additional patents pending and numerous IP licenses in the Video Eyewear field. The Company has won Consumer Electronics Show (or CES) awards for innovation for the years 2005 to 2018 and several wireless technology innovation awards among others. Founded in 1997, Vuzix is a public company (NASDAQ: VUZI) with offices in Rochester, NY, Oxford, UK and Tokyo, Japan.

Forward-Looking Statements Disclaimer

Certain statements contained in this news release are “forward-looking statements” within the meaning of the Securities Litigation Reform Act of 1995 and applicable Canadian securities laws. Forward looking statements contained in this release relate to the Blade, its features and market demand and among other things, to the Company’s leadership in the Video Eyewear, VR and AR display industry. They are generally identified by words such as “believes,” “may,” “expects,” “anticipates,” “should” and similar expressions. Readers should not place undue reliance on such forward-looking statements, which are based upon the Company’s beliefs and assumptions as of the date of this release. The Company’s actual results could differ materially due to risk factors and other items described in more detail in the “Risk Factors” section of the Company’s Annual Reports and MD&A filed with the United States Securities and Exchange Commission and applicable Canadian securities regulators (copies of which may be obtained at www.sedar.com or www.sec.gov). Subsequent events and developments may cause these forward-looking statements to change. The Company specifically disclaims any obligation or intention to update or revise these forward-looking statements as a result of changed events or circumstances that occur after the date of this release, except as required by applicable law.

Media and Investor Relations Contact:

Matt Margolis, Director of Corporate Communications and Investor Relations, Vuzix Corporation matt_margolis@vuzix.com Tel: (585) 359-5952

Andrew Haag, Managing Partner, IRTH Communications
vuzi@irthcommunications.com Tel: (866) 976-4784

Vuzix Corporation, 25 Hendrix Road, Suite A, West Henrietta, NY 14586 USA,
Investor Information – IR@vuzix.com www.vuzix.com

For further sales, and product information, please visit:

North America:
http://www.vuzix.com/contact/

Europe/UK:
https://www.vuzix.eu/contact/

Asia:
http://www.vuzix.jp/contact.html

View original content with multimedia:http://www.prnewswire.com/news-releases/vuzix-wins-4-ces-2018-innovations-awards-for-the-blade-augmented-reality-smart-glasses-300554023.html

SOURCE Vuzix Corporation

Related Links

http://www.vuzix.com

4 TechCrunch writers bought the iPhone X. Here are our thoughts


Happy iPhone X day! A few of us over here at TechCrunch received our new toys today and wanted to share some initial thoughts with y’all.

Leggo.

First up, Megan Rose Dickey, the lunatic who at one point told co-workers she felt like she was on drugs during her initial iPhone X exploration:

I could barely sleep last night because I knew that at some point today, my iPhone X would arrive. After getting showered and dressed, I went on over to my parents’ place, where I was set to receive the shipment.

FedEx arrived around 11am PT this morning and I promptly lost my shit. The first thing I did, obviously, was try out the animoji. Here’s one I sent to my colleague Darrell Etherington.

The animoji are great, but now I want anibitmoji, ya know? Anyway, the Face ID works like magic and I love it.

Next up, Sarah Buhr, who did not feel she was on drugs but was definitely grinning from ear-to-ear when the UPS guy arrived today:

My previous phone was an iPhone 6 with a hairline crack on the screen I never bothered to fix so the X was a much needed upgrade. It’s also a beautiful piece of machinery. I’m still setting it up this afternoon but so far Face ID seems to work very well. It even recognizes me with glasses on or off.

The camera lives up to the hype, too. Hi-res, high-quality. I took a pic of my living room against the window and the light and color still balanced well. Nice touch!

One thing I would like to skip is the need to swipe up after the phone IDs your face. The swiping takes some getting used to and there’s a lot of swiping with this phone. Why not just ID my face and let me in?

And Darrell Etherington, who reserved the phone for pick-up in-store first thing Friday morning so he could check out the launch-day hype in person:

This iPhone replaces the iPhone 8 Plus I had been using (which is now on its way to a new home with my dad). It’s already a huge step-up from the Plus line for me just because of the size, since it’s a lot smaller without sacrificing much screen real estate.

I, too, love the Animoji – I’ve been using them like you’d use voice messages on WhatsApp or WeChat, since they’re incredibly easy to record and I feel like if I’m asking about dinner plans it’s just better coming from a pig or a panda.

I’m also surprised at how quickly I adapted to Face ID, which I never thought would even approach Touch ID in terms of convenience. I now already find myself assuming it’s going to work on the 8 Plus and my iPad Pro, and taking a minute to remember to use my thumb or finger instead.

Fitz Tepper depended on the hospitality of his hotel and a backup order to make absolutely sure he was ready and armed with iPhone X on day one of availability:

I’m pretty weird about needing to get Apple devices the morning they come out. Old-timers will remember my first-ever post on TC was when I camped out at the only store in the U.S. to have the Apple Watch on launch day.

SO, when I found out I’d be in Chicago for a conference on the big day, I had to prepare accordingly. I stayed up until 3am on preorder day and somehow managed to get one sent to my hotel, and another one to my house. The idea was that my flight back home was at 4pm, and there was no way I’d be thwarted by a late UPS delivery. Worst case I’d just have the hotel ship me the second one to return or give to a family member.

Anyways, I’m just now getting it up and running — and my only initial thoughts are regarding the size and screen. It’s so small! Coming from many years of using iPhone pluses, it’s weird typing on a smaller keyboard. Of course the trade-off is that the device itself feels great, and fits perfectly in your hand.

One other weird thing that’s going to take getting used to — no home button. I have 10 years of home button muscle memory, and that’s definitely not going to be fixed overnight.

We’re by no means trying to sell you on the iPhone X. It’s super expensive and a lot of us will be paying it off for quite some time. But if you like the latest and greatest technology, this is it. Check out TC’s official iPhone X review here.