A total of three will be made available today via both disc install and digital library.
Child of Eden, Goat Simulator & KOF SKY STAGE are coming to Xbox One Backward Compatibility today, Microsoft have confirmed.
As usual, each games has a certain amount of votes on the official Xbox One leaderboards, with The King of Fighters: Sky Stage ranking in lowest this week.
Both KOF SKY STAGE and Goat Simulator have clocked in less than a 1,000 votes each, making Child of Eden the most wanted of the bunch.
Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, which was originally launched on Xbox 360 in 2011.
“Child of Eden thrusts the player into the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The player’s mission is to save Eden from the virus, restoring hope and peace.”
Goat Simulator is a third-person perspective action video game launched in 2014 by developers Coffee Stain Studios.
“Gameplay-wise, Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you’re a goat, and instead of doing tricks, you wreck stuff. Destroy things with style, such as doing a backflip while headbutting a bucket through a window, and you’ll earn even more points!”
The King of Fighters: Sky Stage was released in 2012 for the Xbox 360 and published by SNK Playmore.
It follows news of original Xbox Backwards Compatibility games coming soon from Microsoft.
Xbox boss Phil Spencer said that original Xbox games are close, and that fans should expect some unannounced titles to be included.
Speaking to Gamespot, he said: “We’re close, we’re really close.
“I have a little dashboard I go to and I can see all the games [and] where they are in getting approvals in the pipeline.
“I know the games that are coming for the original Xbox but I don’t think we’ve announced them all. We have to do this in partnership with partners, but we’re still on track. I feel really good. The games look great.”
Original Xbox Backwards Compatibility was announced at E3 2017.
One of the things that’s surprising about FIFA 18 for Nintendo Switch is that Electronic Arts designed a unique version for the platform. While the PlayStation 4 and Xbox One versions share the same technology, the Switch edition had to be built from the ground up for the platform. Early impressions pointed to it being a port of the Xbox 360 and PlayStation 3 versions of FIFA 18, but it’s not quite that either. You already know FIFA 18 is missing features like The Journey or squad battles in Ultimate Team, but what is missing from a presentation standpoint?
Digital Foundry took a look at the recent FIFA 18 release on Switch, comparing it other version of this year’s release. The closest analog seems to be the Xbox 360 version, though the tech is improved.
“At its core, it’s clear that the Switch version has much more in common with the Xbox 360 game we tested, though the visuals are given a healthy boost in several areas that help to give the game a more modern look. The level of detail is increased across the players via higher resolution textures and normal mapping, which adds more depth to facial features like skin and hair, bringing these a touch closer to the PS4 and Xbox One versions,” writes Digital Foundry’s David Bierton.
Digital Foundry says the foundations of the Switch version are definitely in the last-gen versions of the game, but with improved lighting and other effects. They point to similar core assets, like player models and the animated 2D sprites that make up the crowd, with identical cameras and camera controls for replays and pre-match shots. The lighting is beefed up and the shaders add more depth to the players, the pitch offers 3D grass during replays, and there’s some high-quality depth of field going on.
“These changes help to position the Switch version somewhere in between the Xbox 360 Legacy Edition and the mainline PS4 and Xbox One releases, though aspects like bloom lighting are absent on Switch,” says Bierton. “This makes FIFA 18 an intriguing Switch release, showing that the console has the capacity to provide a nice upgrade over the last-gen versions of the game in several areas, but perhaps lacks the horsepower to scale down the current-gen Frostbite engine.”
FIFA 18 Switch runs at 1080p when docked and while the image quality is solid, anti-aliasing is absent. The Switch can go portable though and at 720p undocked, the game looks great. Gameplay is a consistent 60fps in both modes, while replays drop down to a 30fps target for additional effects.
In the end, Digital Foundry feels FIFA 18 on Switch is a solid start for the franchise on the platform. There are clear limitations though and they ultimately feel the game works as a companion title for the PlayStation 4 and Xbox One.
“We feel that it would be more accurate to call it an enhanced, customised version of the last-gen Legacy Edition, with visual tweaks and gameplay adjustments new to this version,” says Bierton. “As it stands, the Switch version doesn’t quite work as a replacement for the PS4 and Xbox One games – it’s best to think of it as the best mobile football game available, and one that just happens to work quite nicely on your HDTV too.”
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Multi-platform development sits at the heart of the way games are made today, with code and assets shared across multiple platforms – and this puts Nintendo Switch in a difficult position. It’s highly capable bearing in mind its mobile chipset, but it’s not quite potent enough to power cutting-edge triple-A titles, explaining why FIFA 18 is somewhat different to its PS4 and Xbox One counterparts. EA has promised a custom-built experience but to what extent is this really a bespoke edition of the game? Is it indeed built from the ground up with Nintendo’s hardware in mind, or is it more like a custom variant of the last-gen versions? Yes, remarkably, PS3 and Xbox 360 still get annual FIFA updates.
It’s a distinction we’ve been looking to hammer down for some time, especially in light of Peter Moore’s reaction to a tweet from Eurogamer’s Tom Phillips. Our news editor suggested that the Switch game was indeed built on last-gen foundations, while Moore doubled down on the ‘custom-built’ marketing. But what if we were to say that to a certain extent, both of them are correct? We laid down £54.99 (!) of our own money for the Xbox 360 game and can report that the Switch version does indeed use the last-gen assets as a base, and it also plays a lot more like the Xbox 360 game than the current-gen versions. However, describing it as a straight port would be unfair: the customisations are extensive and more is being made of the Nintendo hardware so to that extent at least, aspects of the title are indeed ‘custom’ built.
And happily, first impression suggest that the Switch release appears to mostly deliver the full-fat FIFA experience. Aside from missing The Journey, all other key modes are present, with Ultimate Team finally appearing on a Nintendo platform, along with the latest changes expected from a yearly FIFA update. There’s also online play too, though this is limited to matchmaking with random people due to Nintendo’s convoluted network set-up. Regardless, it’s a promising start, and it’s probably the most feature-complete FIFA we’ve seen on a Nintendo console in years.
The overall package is robust, although the game doesn’t quite deliver the complete FIFA 18 package across the board, with missing features and a different feel to the gameplay compared to the current-gen versions. For example, there are no squad battles or weekend league in Ultimate Team, while negotiations and release clauses are absent from the career mode. Additionally, there are fewer weather conditions and player formations to select, making parts of the experience feel less fleshed out. Then there’s the way the game plays: the pace is visibly faster than current-gen FIFA, while the AI is more erratic when passing. The Switch game feels very much like a refined FIFA 17 as opposed to its successor, and in that sense, it is far closer in the way it plays to FIFA 18 on Xbox 360.
FIFA 18 on Switch is an intriguing release: it’s now a custom installment built for Nintendo’s console, but neither is it a straight port of the last-gen version. We compare the game with the Xbox 360 and PS4 versions here.
The visual package is also a mixture of old and new. Last-gen foundations are enhanced with higher quality effects and lighting. For example, pre-match sequences and replays use the same camera set-up and controls across both Switch and Xbox 360. Core assets are taken from the last-gen Legacy Edition, so player and stadium modelling appear very similar, as do player animations. The 3D crowds present on the current-gen builds are also pared back to animated 2D sprites – a common sight amongst Xbox 360/PS3 era sports titles.
At its core, it’s clear that the Switch version has much more in common with the Xbox 360 game we tested, though the visuals are given a heathy boost in several areas that help to give the game a more modern look. The level of detail is increased across the players via higher resolution textures and normal mapping, which adds more depth to facial features like skin and hair, bringing these a touch closer to the PS4 and Xbox One versions.
Lighting and shader work are also given a makeover, adding more depth to the presentation, while the use of what looks like physically-based rendering allowing for more realistic depiction of materials on the players, and to a lesser extent, across the stadiums. The pitch also benefits from more extravagant use of 3D grass across replays on Switch, and post-processing is improved too, with a much higher quality depth of field implementation.
These changes help to position the Switch version somewhere in between the Xbox 360 Legacy Edition and the mainline PS4 and Xbox One releases, though aspects like bloom lighting are absent on Switch. We get the sense that EA has tailored the visuals to best suit the capabilities of the new console, including many of the title’s visual elements but discarding others. This makes FIFA 18 an intriguing Switch release, showing that the console has the capacity to provide a nice upgrade over the last-gen versions of the game in several areas, but perhaps lacks the horsepower to scale down the current-gen Frostbite engine.
Because of its last gen roots and the limitations of Nintendo’s hardware, the Switch release can’t match the current-gen experience, though it still holds up pretty well in some respects. Switch’s post-processing features a more refined implementation with more in common with the modern versions, while the lighting resembles that of an early current-gen FIFA title. Switch FIFA runs at native 1080p when docked, so image quality appears crisp and clear. In terms of pixel count at least, it’s a match for PS4 and Xbox One, although the lack of anti-aliasing means that the presentation doesn’t look as smooth. However, move over to portable mode – the area where FIFA 18 on Switch excels – and these concerns become less of an issue.
The reduction in visual quality is harder to make out on the small screen, particularly via the elevated gameplay viewpoint, while the native 720p resolution when undocked provides a sharp image on the handheld screen. The presentation is otherwise a match for docked mode too, with no visual cutbacks outside of resolution.
Performance also remains the same when playing in docked and portable modes. Just like the current-gen versions, we’re looking at 60fps during gameplay and 30fps for the replays and cut-scenes. Besides an occasional single dropped frame – basically invisible during gameplay – frame-rates are otherwise solid, with the game looking and feeling very consistent as you play. Replays and other sequences aren’t quite as stable compared to PS4 and Xbox One, with some dips below 30fps in busy scenes, and points where, bizarrely, frame-rate temporarily becomes uncapped.
It’s a good experience when playing in portable mode, and EA also makes use of the Switch’s ability for multiplayer gaming on the go. Detach both Joycons and these become a stripped-down controller for each player, allowing two people to play while using the Switch’s screen to view the action. Alternatively, one person can use the Joycons while another wields the Pro controller – options that work in portable mode and while docked. For the most part, the set-up works quite well, although the simplified controls when using one Joycon mean that the move set is a little more limited.
On the whole, FIFA 18 on Switch does a good job at bringing the full console experience to Nintendo’s system, with most of the gameplay features and options fans would expect. Of course, missing features in some modes are disappointing, while the gameplay straddles the line between last and this year’s instalment, so the package doesn’t fully match up with the mainline PS4, Xbox One, and PC releases.
Is it a custom-built version of the game for Nintendo’s hardware? Well, yes and no. We feel that it would be more accurate to call it an enhanced, customised version of the last-gen Legacy Edition, with visual tweaks and gameplay adjustments new to this version. It’s a solid start for the series on Switch, although clearly more could be done, such as developing a custom online mode that feature friend invitations and lobbies, which are present on the other versions of the game.
That said, we are looking at the most feature-rich FIFA on a Nintendo console, and one that we can take anywhere. From our perspective, FIFA 18 on Switch is something of a proof of concept – a first effort at somehow integrating a unique piece of hardware into a game development built from the ground up for multi-platform scalability across two console generations. There are limitations here, but there’s also a solid base that could be built upon, and we would hope to see the latest gameplay mechanics and newer animations funnel down to Switch in future instalments. As it stands, the Switch version doesn’t quite work as a replacement for the PS4 and Xbox One games – it’s best to think of it as the best mobile football game available, and one that just happens to work quite nicely on your HDTV too.
A reader lists his favourite last gen games, but with a heavy bias towards co-op and against driving and fighting games.
So I’ve done my top 16 PlaySation 1 games. That list might need to change a bit at a later date, due to extortionate eBay costs, but I am now moving to my top 20 Xbox 360 games. These numbers aren’t definitive and can be swapped around with some of the also-rans.
1 ,2 & 3) Dead Space 1 and 2, along with 3 for completion. Dead Space 1 and 2 are classic games. In my eyes anyway. I know GC don’t like them that much, but to me they are almost perfect games. A blend of The Thing and Resident Evil, two of my favourite things: horror and gore. And as a bonus, it’s in space. The third game isn’t as good, but still, a solid piece of entertainment. It did kill the series, but that was EA trying to force online multiplayer down our throats.
4) Possibly another controversial entry: Resident Evil 5. Like a lot of these entries it gets in due to its local co-op play. My mate and I played this to death. True, it isn’t scary in any way but for enjoyment I thought it was hard to top. Think of it as Die Hard 4.0. It is a Die Hard film but kind of not, if you get me.
5 & 6) Borderlands 1 and 2. See above, local co-op. Not serious at all, except for a bit in 2, and a hell of a lot of fun. Great characters too, which is odd for a first person shooter. For anyone who hasn’t played it, think of it like a first person Diablo or a precursor to Destiny.
7) Minecraft, this could be number 1 easily. Not because I love its simplicity or the fact you can build whatever you can imagine, no. It’s because this game will keep kids entertained for hours with minimal input from me. I don’t have any, but when we get visitors with kids and they are old enough then I stick this on and they are quiet ‘til home time.
8) Rise Of The Tomb Raider. Great last AAA game on the Xbox 360. True, it isn’t as nice to look at as the newer console games but as a last hurrah for Lara on the old gear it is a cracker. Not as much supernatural elements in it this time either, which you keep expecting on your first play through. I know Metal Gear Solid V also came out, but I haven’t played that yet so I can’t put it on the list yet.
9 & 10) Dead Rising 1 and 2 (Off The Record). Dead Rising 1 was the game that convinced me to get my Xbox 360. I have had the game since it came out and never once considered parting with it. It is a simple premise, hundreds of zombies and tons of ways to kill them. What is not to like? The sequel was a bit too heavy, what with having to keep your daughter alive, so I ditched it and went with Off The Record as it reunites us with the ‘hero’ of the original game Frank West and no daughter to save. It also gives you a new zone and a different ending from the vanilla Chuck Greene version.
11 & 12) More controversy. Lost Planet 1 and 2. How to describe this? Giant bugs, giant guns, and mechs. Should be enough. Second game is more of the same but it has a great online element and even bigger set pieces. The train level is probably the best example of a team game. You have to load a giant cannon, aim the cannon, put fires out, and keep this up ‘til the gigantic borrowing worm is destroyed.
13, 14 & 15) Army Of Two, The 40th Day, and The Devil’s Cartel. Again, I feel a lot of eye rolls, but for local co-op these games were great for beer-fuelled playthroughs. For anyone unaware, this series was EA ripping off Gears Of War but placing it on Earth and using mercenaries fighting against cartels and corporations instead of the Locusts.
16, 17, 18 & 19) Gears Of War 1, 2, 3, and Judgment. As with most of my list, co-op is king. Great games dripping with machismo and testosterone. Massive guys chainsawing their way through a subterranean menace. Like Army Of Two, it is full of bromance and explosions.
20) Battlefield: Bad Company 2. Probably the best online experience from a Battlefield title, although 3 pushes it close for inclusion. Class game that should be remastered or given a sequel. I would say that if the servers are still running, give it a try. It might even have a campaign that you won’t hate.
Saints Row. Best non-army based online mode in Bling my Ride. Shoot enemies, steal their cash, and upgrade your scrap heap into a lovely shiny new car. Then display it for 30 seconds. Great fun.
Castlevania: Lords Of Shadow. Probably my closest to God Of War on the Xbox, but with its own lore and characters. Really enjoyable fighting and puzzles, but the end lets it down a bit as it goes on slightly too long. Still would recommend it, just avoid the follow-up as it looks like the quality dropped off a bit.
Dante’s Inferno. Pretty much a shameful God Of War rip-off, but one that got very repetitive very quickly and as such was a chore to finish. Started off very promisingly, but just not enough was new in each level.
Rainbow 6: Vegas 1 and 2. Great series when played with your mates. Lots of fun and was even OK when played with strangers. Terrorist Hunt was ace.
Charlie Murder. Like a punk inspired Streets Of Rage. Had four-player co-op in it too, and music sections.
I’m sure I am forgetting a lot more, but that lot would be a good choice. No driving games or fighters. Mostly because of my severe lack of skill, but also because the Xbox control pad is not made for fighting games, it’s terrible on them. Shooters yes, fighters no.
By reader Bobwallett
The reader’s feature does not necessary represent the views of GameCentral or Metro.
First up, here’s a lazy way of generating mondo cash thanks to this money glitch. These GTA 5 cheats work on the PS3, PS4, Xbox One, Xbox 360 and PC versions of the game. It requires a little effort to set things up, but once you’ve got both your characters in the right place, you can earn yourself as much money as you have patience. Once you’ve finished making use of this golden, once-in-a-GTA 5-lifetime opportunity, just continue to play the game normally. Read on for all the Grand Theft Auto 5 cheats for PS4, Xbox One, PC, PS3, and Xbox 360.
For more on GTA Online, head on over to our GTA 5 and GTA Online Guides Hub. Over there you’ll find info on GTA Online Heists and GTA Online Gunrunning.
If you’re also playing Rockstar’s Red Dead Redemption and fancy an easier life, we’ve got all the Red Dead Redemption Cheats you’ll need.
Who doesn’t want free money?
Choose the two characters who you’d like to make rich. Drive one to each of the beaches closest to the locations marked on the maps above and below, swim out to sea and dive when you reach the marked location and look for the underwater wreck there.
Once you’ve found both, locate the glowing briefcases: the first is close to the airplane on the sea floor, and the second is on the wreckage, near the open hatch. The moment you swim up to an item and are credited with recovering the money, immediately switch to the other character and find the item at that location.
In similar style to the first character, swim up to the item, and the moment you’re credited with the money, switch back to the other character, who can grab the money that has now respawned in the prior location. Now you can switch back and forth triggering this same effect repeatedly until you generate however much money you want.
Manipulating GTA 5’s Stock Market
If you’re interested in making millions of in-game dollars, check out this in-depth article on how to get the most out of GTA 5’s stock market. It’s your key to huge wealth!
GTA 5 Online Guide: How to Play, Easy Money Tips, Build Rep Fast
Want to tackle GTA Online? This article will get you up to speed on the basics.
GTA 5 Cheats – Grand Theft Auto 5 Cheats
Now you’re rich, save your game and enjoy your ill-gotten gains. However, if you’re feeling lazy and just want to have some fun, here are a bunch of GTA 5 Cheats that let you do everything from spawn vehicles to immediately lower your wanted level. These classic cheats have been in GTA games forever, and GTA 5 is no exception. As always, remember that the moment you use one of the codes listed below, achievements are disabled, and you’re credited with using a cheat until you reload the game.
PS4 GTA 5 Cheats and PS3 GTA 5 Cheats
Note – Xbox One/Xbox 360 GTA 5 cheats are below this list
Get Weapons GTA 5 Cheats
Choose your weapon: ∆ – RT – LEFT – LB – A – RIGHT – Y – DOWN – X – LB – LB – LB
Fast Run: ∆ – Left – Right – Right – L2 – L1 – 
Fast Swim: Left – Left – L1 – Right – Right – R2 – Left – L2 – Right
Ammo Booster GTA 5 Cheats
Explosive Melee: Right – Left – X – ∆ – R1 – O – O – O – L2
Explosive Rounds: Right –  – X – Left – R1 – R2 – Left – Right – Right – L1 – L1 – L1
Flame Rounds: L1 – R1 –  – R1 – Left – R2 – R1 – Left –  – Right – L1 – L1
Player Tweaks GTA 5 Cheats:
Invincibility: Right – X – Right – Left – Right – R1 – Right – Left, X – ∆
Restore Health and Armor: O – L1 – ∆ – R2 – X –  – O – Right –  – L1 – L1 – L1
Recharge Special Ability: X – X –  – R1 – L1 – X – Right – Left – X
Super Jump: Left – Left – ∆ – ∆ – Right – Right – Left – Right –  – R1 – R2
Lower Wanted Level: R1 – R1 – O – R2 – Right – Left – Right – Left – Right – Left
Raise Wanted Level: R1 – R1 – O – R2 – Left – Right – Left – Right – Left – Right
Give Parachute: Left – Right – L1 – L2 – R1 – R2 – R2 – Left – Left – Right – L1
Skyfall: L1 – L2 – R1 – R2 – Left – Right – Left – Right – L1 – L2 – R1 – R2 – Left – Right – Left – Right
Drunk Mode: ∆ – Right – Right – Left – Right –  – O – Left
Low Gravity: Left – Left – L1 – R1 – L1 – Right – Left – L1 – Left
Slow Motion: ∆ – Left – Right – Right –  – R2 – R1
Spawn Vehicles GTA 5 Cheats:
BMX: Left – Left – Right – Right – Left – Right –  – O – ∆ – R1 – R2
Buzzard: O – O – L1 – O – O – O – L1 – L2 – R1 – ∆ – O – ∆
Caddy: O – L1 – Left – R1 – L2 – X – R1 – L1 – O – X
Comet: R1 – O – R2 – Right – L1 – L2 – X – X –  – R1
Duster: Right – Left – R1 – R1 – R1 – Left – ∆ – ∆ – X – O – L1 – L1
Limo: R2 – Right – L2 – Left – Left – R1 – L1 – O – Right
PCJ-600: R1 – Right – Left – Right – R2 – Left – Right –  – Right – L2 – L1 – L1
Rapid GT: R2 – L1 – O – Right – L1 – R1 – Right – Left – O – R2
Sanchez: O – X – L1 – O – O – L1 – O – R1 – R2 – L2 – L1 – L1
Stunt Plane: O – Right – L1 – L2 – Left – R1 – L1 – L1 – Left – Left – X – ∆
Trashmaster: O – R1 – O – R1 – Left – Left – R1 – L1 – O – Right
Xbox One GTA 5 Cheats and Xbox 360 GTA 5 Cheats
Get Weapons GTA 5 Cheats
Choose your weapon: Y – RT – LEFT – LB – A – RIGHT – Y – DOWN – X – LB – LB – LB
Speed-ups GTA 5 Cheats
Fast Run: Y – Left – Right – Right – LT – LB – A
Fast Swim: Left – Left – LB – Right – Right – RT – Left – LT – Right
Ammo Booster GTA 5 Cheats
Explosive Melee: Right – Left – X – Y – RB – B – B – B – LT
Explosive Rounds: Right – A – X – Left – RB – RT – Left – Right – Right – LB – LB – LB
Flame Rounds: LB – RB – A – RB – Left – RT – RB – Left – A – Right – LB – LB
Player Tweaks GTA 5 Cheats:
Invincibility: Right – A – Right – Left – Right – RB – Right – Left – A – Y
Restore Health and Armor: B – LB – Y – RT – A – X – B – Right – X – LB – LB – LB
Recharge Special Ability: X – X – A – RB – LB – X – Right – Left – X
Super Jump: Left – Left – Y – Y – Right – Right – Left – Right – X – RB – RT
Lower Wanted Level: RB – RB – B – RT – Right – Left – Right – Left – Right – Left
Raise Wanted Level: RB – RB – B – RT – Left – Right – Left – Right – Left – Right
Give Parachute: Left – Right – LB – LT – RB – RT – RT – Left – Left – Right – LB
Skyfall: LB – LT – RB – RT – Left – Right – Left – Right – LB – LT – RB – RT – Left – Right – Left – Right
Drunk Mode: Y – Right – Right – Left – Right – X – B – Left
Environmental GTA 5 Cheats
Change Weather: RT – X – LB – LB – LT – LT – LT – A
Low Friction: Y – RB – RB – Left – RB – LB – RT – LB
Low Gravity: Left – Left – LB – RB – LB – Right – Left – LB – Left
Slow Motion: Y – Left – Right – Right – A – RT – RB
Spawn Vehicles GTA 5 Cheats:
BMX: Left – Left – Right – Right – Left – Right – A – Circle – Y – RB – RT
Buzzard: B – B – LB – B – B – B – LB – LT – RB – Y – B – Y
Caddy: B – LB – Left – RB – LT – X – RB – LB – B – X
Comet: RB – B – RT – Right – LB – LT – X – X – A – RB
Duster: Right ,Left – RB – RB – RB – Left – Y – Y – X – B – LB – LB
Limo: RT – Right – LT – Left – Left – RB – LB – B – Right
PCJ-600: RB – Right – Left – Right – RT – Left – Right – A – Right – LT – LB – LB
Rapid: GT RT – LB – B – Right – LB – RB – Right – Left – B – RT
Sanchez: B – X – LB – B – B – LB – B – RB – RT – LT – LB – LB
Stunt Plane: B – Right – LB – LT – Left – RB – LB – LB – Left – Left – X – Y
Trashmaster: B – RB – B – RB – Left – Left – RB – LB – B – Right
PC GTA 5 Cheats and GTA 5 Console Commands
PC GTA 5 cheats work differently to how cheats are entered on PS4 and Xbox One. First you need to bring up the console by hitting the tilde key “~”. Then type in one of the codes listed below and hit the Enter key.
Flaming Bullets: INCENDIARY
Explosive Melee Attack HOTHANDS
Give Parachute: SKYDIVE
Moon Gravity: FLOATER
Drunk Mode: LIQUOR
Recharge Ability: POWERUP
Slow Motion: Enter three times for full effect – SLOWMO
Launch into the sky: SKYFALL
Spawn BMX: BANDIT
Spawn Comet: COMET
Spawn PCJ-600 Motorcycle: ROCKET
Spawn Sanchez Dirt Bike: OFFROAD
Spawn Rapid GT: RAPIDGT
Spawn Limo: VINEWOOD
Spawn Trashmaster: TRASHED
Spawn Buzzard Attack Helicopter: BUZZOFF
Spawn Stunt Plane: BARNSTORM
Slow Motion Aiming: Enter three times for full effect – DEADEYE
Slow Down Gameplay: SLOWMO
Max Health & Armor: TURTLE
Fast Run: CATCHME
Raise Wanted Level: FUGITIVE
Lower Wanted Level: LAWYERUP
Change Weather: MAKEITRAIN
Slippery Cars Drifting: SNOWDAY
GTA 5 Websites list
GTA 5 includes a working in-game internet browser. You just visit whatever you like, so don’t go entering the URL for that Star Trek fan community site you love. We’ve got all the working URLs for you below. They’re good fun so if you want something to waste a few hours.
In order to access the websites simply open the in-game web browser on your cell phone and enter the URL.
Cell Phone Numbers in GTA 5
If you’ve tried dialing random numbers in GTA 5 you’ll know you usually get a busy signal. There are a number of phone numbers that do work, though, connecting you to people, answering machines or sounds.
Character and business phone numbers:
Devin Weston: 328-555-0182
Downtown Cab Co: 323-555-5555
Feminine Sexual Art Centre: 273-555-0164
First Lieutenant Kyle P. Slater: 328-555-0145
Jimmy Boston: 346-555-0148
Jimmy: 346-555-0190 and 273-555-0143
Josh Bernstein: 611-555-0169
Martin Madrazo: 346-555-0188
Solomon Richards: 328-555-0123
Steve Haines: 328-555-0150
Tanisha Jackson: 328-555-0180
Tennis Coach: 611-555-0191
Tracey: 273-555-0168 and 273-555-0197
Phone numbers for answering machines for characters and businesses
Phone numbers for strange sounds and messages:
273-555-0158: No longer in service message
328-555-0119: Dial-up modem sounds
346-555-0155: Dial-up modem sounds
346-555-0192: Mysterious message
611-555-0195: Humorous prank call response
611-555-0198: Mailbox is full message
Phone numbers that reveal a mysterious busy signal:
Elsewhere on USG we’ve got guides covering how to make the most out of the stock market, and all the info you need on GTA Online Gunrunning.
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When Motorola’s Moto Z and its associated modular snap-on enlargement models manufactured their debut again in 2016 it was manufactured apparent that additional ‘mods’ would surface, and long term Z handsets would be mods-suitable. A year on, there are quite a few Z-series handsets and a very good vary of mods, such as third-celebration types:
Further more mods are in the pipeline, such as the Moto Turbopower Pack and Incipio offGRID Electrical power Pack.
The Moto Insta-Share Projector is the best of the bunch I have seen so significantly, but I have now been sent a new batch of mods, such as the new Moto 360 Camera. They’ve come with Motorola’s flagship Moto Z2 Power, a quality £719 ($720) handset that ZDNet has now reviewed.
Like all mods, the Moto 360 Camera matches on to the again of a Z-series handset, held in position by magnets and sharing facts by means of a lender of connectors on its bottom edge. The suit is remarkably safe, and simply because the Moto Z2 Power is a mere 6.1mm thick the digicam mod will not experience like it adds a terrific offer of bulk.
Continue to, it’s reasonably weighty, getting the Z2 Power handset from 143g to 232g when the digicam lens, protruding from the leading of the mod, plainly adds height to the phone. There’s a rubber address that guards the digicam when the phone is in a bag or pocket, but it nevertheless seems a little bit susceptible to me.
The Moto 360 Camera is powered by the handset itself, so there is certainly no need to have a independent charger or to make sure it has electricity to get up and operating. It’s suitable with the Moto Z2 Power out of the box, but other Z-series handsets will need a application update.
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The handset recognises the digicam as soon as it snaps into position, so opening the digicam app straight away employs the mod’s lenses, though it’s easy to swap again to the handset’s digicam with a faucet of an on-display icon.
Many thanks to its twin 13-megapixel cameras you can shoot 360-degree 4K video at 24 frames for each next (fps) and seize 360-degree stills, as well as 150-degree panoramas. You can also share footage immediate to social media from the Google Shots app and reside-stream to social channels this sort of as Fb Live.
On-display you can check out the output from each cameras through a split viewer. Auto or manual options are offered to tweak the top quality of stills and video footage.
The Moto 360 Camera is definitely enjoyable to use, but it does have its limitations. Impression top quality is rather missing, for illustration, with broad-angle stills exhibiting a lot of barrel distortion. And 360-degree stills you should not cope incredibly well with broad variance in light-weight and shade between the entrance and again cameras. For illustration, I acquired lots of indoor stills with evident white patches wherever windows are positioned. It’s also a minimal unnerving that the handset is eradicated from 360-degree illustrations or photos, so that your hand is noticeable in shot but it’s not keeping a phone.
Supplied that the 360-degree digicam marketplace is commencing to increase, and that this individual device will only function when it’s hooked up to a Z-series Moto handset, it may possibly be value seeking about prior to getting the plunge.
Even though Microsoft has moved on from the Xbox 360 controller, the United States military still seems to think it is an ideal tool for operating some of the the latest manifestations of the military-industrial complex.
On Friday The Virginia-Pilot reported that the US Navy is beginning to use Xbox 360 controllers to guide periscopes on their newest nuclear-powered warfare submarines. Virginia-class submarines use mast-mounted digital cameras that naval officers can view on multiple screens, instead of the classic single-viewer rotating periscope built into previous crafts. Until recently, these contemporary photonics masts were controlled by joysticks that cost about $38,000 and required hours of training. But the Navy has realized that the Xbox 360 controller is cheaper ($39.95) and easier to learn. Senior Chief Mark Eichenlaub, assistant navigator of the USS John Warner, a submarine that has started using Xbox controllers, told The Virginia-Pilot, “I can go to any video game store and procure an Xbox controller anywhere in the world, so it makes a very easy replacement.”
USS John Warner assistant weapons officer, Lt. j.g Kyle Leonard, told The Virginia-Pilot that the Navy polled junior officers about ways to make their duties easier. Many of the officers and sailors complained that the expensive military joysticks are clunky and heavy.
This is far from the first time the US military has used gaming technology with their crafts and weapons. The Army has used a Xbox 360 controller to operate its high-energy laser gun built to blast mortar shells and drones. About a decade ago, tech reporters started noticing Xbox controllers in images and videos of military combat demonstrations. Even back then, journalist pointed out that using technology that war-bound millennials are comfortable with is a good way to cut training time.
Lockheed Martin reportedly came up with the idea of using Xbox controllers for Virginia-class submarine periscopes at their “classified research lab” in Manassas, Virginia, where sailors work with engineers to find ways to use commercial hardware and software—like Xbox Kinect and 360 controllers, touch tablets, and Google Earth—in Navy submarines.
The company says it refers to the lab as “Area 51,” because, like the storied Air Force base in Nevada, the Manassas research lab was classified (at least, according to Lockheed Martin). But with all the gaming tech involved, the name is also reminiscent of the popular Area 51 arcade game.
And Lockheed Martin almost looks as if its trying to entice gamers with its promotional images of the classified lab that look like stills from a video game about the military using futuristic tech to fight aliens.
Microsoft did not immediately offer a response when reached for comment on military departments using their gaming technology.