Pokemon Go and its updates has a new Pocket Monster challenger that could eat up your time | Gaming | Entertainment

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The Pokemon franchise is a long running series that has seen Nintendo and the Pokemon Company triumph year-after-year on handheld gaming devices.

While Pokemon Go news this week includes the impressive stats that the recent Water Festival built up when it came to Magikarps caught, other developers have been focusing on alternative Nintendo adventures.

“Collectively, you caught over 589 million Magikarp during the Pokemon Go Water Festival,” Niantic confirmed in March.

Buy a new Game Boy emulator has been created for the Apple Watch, allows fans to download and play the original Pokemon Yellow.

iOS developer Gabriel O’Flaherty-Chan has been working on the new Apple Watch Series 2 emulator for sometime, which has has now called Giovanni.

O’Flaherty-Chan used the existing Gambatte emulator, while managing to add touch screen functionality.

This means users have to swipe on the screen and tap a certain area to hit the A button, as well as B, Start, and Select.

“For input, making a button on screen for every single input wasn’t desirable, so I took advantage of gestures and the Digital Crown.

“By allowing the user to pan on screen for directions, rotate the Digital Crown for up and down, and tap the screen for A, I was able to eliminate buttons until I was left with Select, Start, and B,” O’Flaherty-Chan explains.

“Touching the screen for movement isn’t a great interaction, but being able to use the Crown worked out a lot better than originally anticipated. 

“Scrolling through a list of options is basically what the Crown was made for, and if the framerate was even slightly higher, the interaction could almost be better than a hardware D-pad.”

While seeing Pokemon Yellow running on an Apple Watch is pretty cool, the game itself is still buggy and dips when it comes to framerate.

With this just being a prototype, O’Flaherty-Chan has released the source code so that anyone can provide feedback or move the project forward.

“This project was a ton of fun to work on, and a great reminder that even though unknowns are scary, you really don’t know what’s possible without trying,” he added. 

“The end result was way less effort and code than I originally anticipated.

“I’m still deciding if it’s worth investing more time into improving performance, but for the sake of getting some feedback,

“I’ve open sourced everything on Github. If you’re interested in contributing feel free to submit a PR.”

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