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Google launches ARCore 1.7 with a new Augmented Faces API for the front camera, which allows to superimpose effects on a user's face even without a depth sensor.

ARCore is Google's platform for mobile augmented reality that does not require specialized hardware. In December, it was available on 250 million devices and used features such as Playmoji on Pixel 3. The latest version for developers today presents a… Continue Reading →

To truly understand the effects of screen time on our mental health, independent researchers need to get giants of technology data on how people are using their devices.

For anyone who reads this on a phone, tablet, laptop or desktop (so you know basically all of them): We need to talk about how we talk about the use of the phone. ;screen. For too long, the conversation has… Continue Reading →

Google's partnership with Sony Pictures Imageworks, Sony's visual effects and animation studio, to launch an open source rendering manager called OpenCue

Google announced today a partnership with Sony Pictures Imageworks, Sony's visual effects and animation studio, to launch OpenCue, an open source rendering manager. OpenCue does not support any of the actual rendering processes, but it provides all the tools to… Continue Reading →

Razer will allow you to control the light effects of your PC gaming console with the help of Alexa

Razer has always relied on the game stereotype of bright and conspicuous LED lights and other customizable neon aesthetics for PC gaming. It will now allow you to verbally control these lights using Alexa from Amazon. Today at CES, Razer… Continue Reading →

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