We talk about how Switch’s holiday 2017 lineup is shaping up.
Welcooooooome back, Nintendo fans! In episode 373 of our weekly talk show, Nintendo Voice Chat, we share out thoughts on the many announcements Nintendo stuffed into this week’s Direct broadcast.
Join Casey DeFreitas, Brian Altano, Zach Ryan, and Peer Schneider, for a discussion about Bethesda’s attempt to fill the “shooter gap” on Switch with Doom and Wolfenstein, Xenoblade Chronicles 2, Octopath Traveler, Pokemon, new systems, amiibo, Kirby, Mario Party, Splatoon, and so much more. We also ask the question whether Nintendo has shown too much of Super Mario Odyssey and hear from Casey why you should be playing Monster Hunter Stories on 3DS. It’s a packed show, but we also managed to squeeze in another Question Block segment.
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Discussion topics and times:
01:17 Nintendo Direct impressions.
02:37 Bethesda is bringing Doom and Wolfenstein II to Switch. What’s that mean for the system?
07:00 Super Mario Odyssey: have we seen too much? Not just Mario’s nipples — gameplay-wise.
13:00 Kirby Star Allies will ensure more violence against trees
14:39 Casey’s take: Pokemon Ultra Sun and Ultra Moon
17:29 New 2DS systems are coming. What do we get in the US, what do you have to import from Japan?
19:52 Splatoon 2 stages announced, plus voice chat (app) fixes
21:50 The J-RPGs are coming: Octopath Traveler and Xenoblade 2
33:00 Arena of Valor, Mario Party: The Top 100, Minecraft, Dragon Quest Builders, Phantasy Star Online 2 Cloud
39:35 Zelda Champions amiibo
40:00 What are Nintendo’s Arcade Archives?
43:00 More Snipperclips
43:50 Other announcements: Sine Mora and Runbow — but no Okami (boo!)
45:18 Monster Hunter Stories: Casey finished it and share her impressions
53:00 Quick take of the latest Nindies: Axiom Verge, Beach Buggy Racing, Semispheres, Robonauts, Kingdom: New Lands
55:45 Question Block: your questions answered
Bonus VLOG: NVC at PAX 2017, over on our YouTube channel:
Have we Seen too Much of Super Mario Odyssey?
We can’t wait to play it — but is it time to avert our eyes to avoid seeing too many of the game’s worlds? Or does more equals better apply here?
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