Destiny 2 is a game filled with little mysteries. Sometimes those mysteries pay off, either in the form of in-game lore and items or with real-life signals from the dev team as to what their next steps are. I’m at a loss with this one, though. After showing it around to the folks in the office, none of us have any idea what’s going on.
I was running a loop on Io, in a region called the Giant’s Scar, trying to unlock the MIDA Multi-tool exotic scout rifle. The goal was to get 50 precision kills and 25 multi-kills on a single magazine and the easiest thing I could think of was to shoot Vex in their big shiny tummies for as long as I could stand it.
About 20 minutes in I came around a corner and, well … you can see for yourself in the video above. There’s four Vex that have been ensorcelled by some kind of floating, eight-sided object. There’s an option to interact, which I did, but nothing happened. I think my confusion comes through even though my mic was off. I looked high and low, and couldn’t see any other nearby options to interact or any changes that occurred after my interaction.
Shortly after this video ended, the object vanished and I haven’t been able to make it reappear. The cave is there, on the north east side of the region underneath the start location of an adventure.
Looking back at the video, you can clearly see the sigil for Rasputin, an artificial intelligence from the original Destiny. That same symbol has appeared on the official Bungie poster teasing the game’s first two expansions. I used the Shazam app to identify the music, and it appears that it’s a portion of Frideric Handel’s Music for the Royal Fireworks.
If you hear the music anywhere else in the game, let us know here in the comments. And if you have anything else to add to the Mystery Of The Dancing Robots, drop me a line.
Update: Turns out this impromptu dance party isn’t an Easter egg, after all. It’s part of a quest handed out on Io.
But it’s also symptomatic of new and improved infrastructure working behind the scenes in Destiny 2. Personal quests, public events and even story missions from the main campaign can and do take place live in shared environments throughout the game world. Hanging around in one place long enough to see something weird happen is a feature, not a bug.