EP12: The Module Base! | Factorio Multiplayer Mega Base – SpaceX Plus


I am joined by ColonelWill, and the rest of the crew from the Reclaiming Earth series, and we have taken things to the next level for this series! Using KodiakJak’s idea as inspiration, we are using the Space Extension Mod (which is already greatly extends end-game), but have modified it to increase the science cost of the SpaceX research by 4x (Which means 1 million of each Science Pack for some researches), and the item costs by 10x (Example: 1000 Portable Fusion Reactors or Energy Shields MK2 for some recipes).
Will we complete our goal, or will the game break before we can!?

Space Extension Mod Found here:

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Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don’t really like you.

Mod List:
Orbital Ion Cannon, Satellite Uplink, UPS-Up, Fluid Barrel, Fat Controller, Blueprint String, Even More Light, Module Inserter

Videos are commentary & transformative in nature, as defined under the ‘Fair Use’ policy of copyright.

Outro Music: Rubik [NCS Release]
Provided by NoCopyrightSounds
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  1. You know what this game needs? Beacons are effected by other beacons! How OP would that get? Rather then each beacon adding to the assembler, it would be exponential. I'd like someone to try modding that just to make a super OP production process. Basically, you'd need warehouse loaders surrounding each assembler.

  2. It would be great if there was a daily savegame made available with this series, so we can load it ourselves in single player, and take a look around.

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