Call of Duty: WWII will run at 4K with HDR on Xbox One X

Details on Call of Duty: WWII’s Xbox One X enhancements have quietly emerged, promising both 4K and HDR on the console.

Call of Duty, one of the largest shooter franchises of today, is returning to its roots later this year with a new World War 2 themed title. Unsurprisingly named “Call of Duty: WW2,” the game moves away from recent trends in the series, by abandoning near-future warfare in favor of a historical setting.

As a part of a marketing deal with Sony, the game’s publisher, Activision, has been keen to promote PlayStation 4 (PS4) versions of the game. This has left few details on what to expect from the rival release on Xbox One – let alone the enhancements in store for the upcoming Xbox One X. However, following a recently updated listing from UK retailer GAME (via charlieINTEL), specific details on Xbox One X enhancements have surfaced.

For many titles launching with visual upgrades on Xbox One X, box art designs are being reworked to highlight these features. Icons for both 4K and High Dynamic Range (HDR) have been spotted on the latest retail packaging, indicating these upgrades will be available at launch on the console. Amidst a close marketing deal with Sony is comes as no surprise Activision has remained quiet leading up to the Xbox One X launch, however, this should be a welcome sight for those picking up the device this November.

In the months since its unveiling Activision has highlighted a slew of changes in the pipeline for Call of Duty: WWII – most notably a shift toward “boots on the ground” combat. When paired with new single player mechanics, multiplayer tweaks and the return of Nazi Zombies, the game is making one of the most inventive games (at least for Call of Duty) in some time.

Are you looking forward to these Xbox One X enhancements? Let us know your thoughts in the comments.

A complete list of ‘Xbox One X Enhanced’ games (up to 4K, HDR)

See at Amazon See at Xbox Store

PlayStation 4 Pro Could Become Sony’s Standard System, With PS5 To Follow

PlayStation

If there’s someone that’s not a stranger to posting his analysis on the video games industry, it’s Wedbush Securities’ Michael Pachter. He’s made a number of predictions in the past, with some that ended up being right, like Nintendo announcing a Metroid game at E3 (in fact, they announced two, including this past week’s release of Metroid: Samus Returns). He’s also gotten a few wrong, though, but he continues to try and keep a bead on the industry.

This time around, he’s focused on Sony, and looking at their business model regarding both the PlayStation 4 and its 4K-friendly counterpart, the PlayStation 4 Pro. Pachter recently stopped by the 1099 Podcast to talk about what he feels is next for Sony, and while he still thinks the PlayStation 5 will come sooner rather than later, he did have some thoughts on the direction of the Pro.

It turns out that he feels that the Pro will become Sony’s standard business model of the PlayStation, though he didn’t quite give an exact time frame. “If I had to bet I’d say 2020. Sony is making so much money on PS4 that I think that they’ll continue to make as long as they can milk it. I think that the natural extension of that is that the PS4 Pro just becomes the default PS4 and they just knock that price down to $250 if they can.”

He continued, this time talking a bit about whatever Sony’s next hardware will be. “PS5 is probably going to be their real 4K device, it feels to me like they are not going to launch the PS5 until sales momentum for the PS4 slows and it just hasn’t yet. Certainly get through 2017 and 2018, I just don’t see it slowing in 2018 which would prompt them to release something in 2019. If it slows in 2019 then they will probably launch it in 2020.

“You can very safely trade in your Xbox One and buy and Xbox One X and start saving $10 a month, you’ll have some time before you need to trade it in for a PS5.”

Whether Pachter is accurate or not is hard to tell. Again, he’s been wrong in the past, previously noting that the PlayStation 5 could arrive in 2019. But you never know…

Sony has yet to announce its holiday plans, but we could know more soon enough, between the company’s forthcoming Paris Week event in October, and PlayStation Experience in December.

Rainbow 6 Siege update rendering PlayStation 4 consoles inoperable

Following an update that arrived yesterday to the PlayStation 4 version of Ubisoft’s tactical shooter, Rainbow Six Siege, it seems that anyone accessing the social features of the game such as opening the friend list or sending a party invite can cause the console to crash.

Once the crash occurs, players are reporting that the console becomes unusable, with repeated crashes afterward, despite not launching the game again. The issue seems to be quite far-reaching, with numerous PlayStation 4 owners claiming to now have “bricked” consoles on both the PlayStation 4 and Rainbow Six Reddit communities. While there are fears of hard drives being corrupted due to the crashes, there is no solid confirmation of this happening yet.

Ubisoft has put out a notice on its support website stating the following regarding the issue:

Players have reported a crashing issue regarding the party invitation. We are cooperating with Sony on this issue and would advise you to not use this feature until a resolution is found.

In the meantime, you can keep yourself updated on our official Twitter channel.

We apologise for any inconvenience.

According to the Ubisoft Support Twitter account, while the game itself is still fully playable, PlayStation 4 players are now barred from sending invites to other players. If the party invites are indeed the root cause of the problem, this temporary solution should stop further PlayStation 4 players from being affected.

Hopefully, Sony and Ubisoft will be able to track down the fault quickly and mend the affected consoles. It’s a wonder how an issue like this passed through Sony’s certification process, considering updates go through a significant testing period to avoid complications just like this one.

Note that the issue in question only seems to have hit the PlayStation 4, with the PC and Xbox One versions of Rainbow Six Siege being unaffected.

Don’t forget to follow us @NeowinGaming on Twitter to keep up to date with our gaming coverage!

ID@Xbox’s Chris Charla offers devs tips on

This summer the inaugural batch of Xbox Live Creators Program games arrived on the Xbox Store, and ID@Xbox director Chris Charla seems legitimately psyched about it.

“There’s a lot of devs today who got their start on XBLIG (Xbox Live Indie Games] and XNA,” he told Gamasutra during a recent Xbox event.

“And so the moment — whether it’s 2 years or 5 years or whatever — when we’re at GDC and somebody’s like “how did you get your start? Oh, Creators Program’….that’s gonna be the best. And I have no doubt that it’s gonna happen.”

He’s right about the pivotal role XBLIG and XNA played in many devs’ careers; they told us as much a few years ago, after XBLIG and XNA were put to rest. He may prove right about the Creators Program having a similar impact, but it seems today’s devs face a more crowded and competitive market than when XBLIG debuted in 2008.

For the moment, Creators Program games can be big fish in a small pond. When we talked to Charla earlier this month there were only 30 Creators Program games on the Xbox Store, and they were all grouped together under their own store category: the Creators Collection.

This walls them off from the rest of the marketplace, but if someone does choose to peruse the Creators Program games there’s a decent chance they’ll look at most of them. As more Creators Program games come to the platform, that chance will drop and discoverability may become an issue; Charla says Xbox hopes to counter that somewhat by introducing some degree of automated curation of Creators Program games.

“I think what you’ll see eventually is that, in the same way we have categories here on the front page like Coming Soon, New Games, Top Rated, et cetera, we’ll have the same kind of programmatic curation in the Creators collection as well,” he said. “Right now, with only 30 games in it, you don’t really need those categories because you can scroll through and see everything in a few seconds. But as more games come in there, we’ll work on doing some programmatic curation in the store as well.”

However, he demurred when asked about whether or not the company plans to do any promotional events for Creators Program games, a la the Indie Games Uprising events XBLIG devs organized years ago in an attempt to promote their work.

Simple things you can do to help your game stand out

So what can devs do to help their games stand out amid everything else on the market?

“Obviously, have a cool game, right,” said Charla. But that’s not something we can help with, at Xbox. The number one piece of advice I can give a developer today is to focus, relentlessly, about a thousand times more than you think you need to, on your store text, and on the screenshots and video that accompany your store text or game details page on Xbox and presumably also on Steam, on PlayStation, on Switch, and every place else.”

 

“The number one piece of advice I can give a developer today is to focus, relentlessly, about a thousand times more than you think you need to, on your store text, and on the screenshots and video that accompany [it].”

The number one mistake devs make when selling their games, according to Charla, is to wait until they’re tired and burned out at the end of a project to create their store pages.

“They’re really tired — making video games is really hard — and then they get to the point where they need to upload pictures for their game, and they literally hit the screenshot key six times and upload those six pictures. So their start menu, their options screen, right when the game starts and nothing’s happening….and those pictures are not compelling to customers!”

“So the number one piece of advice I’d give is, make sure those pictures that accompany your game are the most compelling and evocative screenshots of your game possible,” Charla continued. “Maybe it’s a giant explosion, maybe it’s a beautiful vista, but make sure that first screenshot is as much your game in a nutshell as humanly possible. Because you want to have great box art, and when a player gets into your details page, you want to make sure what they see is so visually cool, and the text is so compelling, they hit the ‘Buy’ button.”

Beyond that, Charla also reminded Xbox devs to try and create store pages that are attractive and enticing to poeple who are sitting 8-10 feet away from a TV screen, rather than being right up against a PC monitor.

“Please understand that on Xbox, players are usually sitting quite a distance away from the TV when they play. So make sure you’re making that box art at a size and scale that will resonate in a living room experience,” he said.

“So that just comes down to composition and size of images and things like that. Just think about that. Even if it means printing out tiny little boxes of images or text and taping them to your TV and sitting back down. Just make sure it reads well at that scale, vs. you know, the 24-inch scale of a PC monitor right in front of your face.”

As it turns out, Charla also has some strong feelings about what people are reading when they look at your game’s store page. All too often, he said, devs who self-publish their games wait until the last minute to think about their store page text — which can lead to confusing, long-winded, or otherwise off-putting copy.

Instead, Charla recommends devs try to “get that promise of your game across in the first two sentences.”

“I would focus on what the game is gonna feel like, vs. backstory, you know. Say ‘this is a compelling roguelike shooter’ not ‘10,000 years ago, Lord Azimundus blah blah blah.’ Show it to your friends, read other people’s, see what works,” he said. 

As we wound down Charla acknowledged that a lot of this advice is fundamental, but reiterated that it’s all based on the most common mistakes he sees devs making when they self-publish to a storefront like Steam or the Xbox Live Creators Program. In the rush to finish, promote, and launch your game, it’s often the simplest and easiest tasks that fall by the wayside.  

“I feel bad giving this kind of advice because it does seem obvious,” Charla added, in closing. “But I think it’s advice you need to internalize before you’re so deep in production that you’re just like…..I need some words so I can ship my game. And you don’t think about it or proofread it, you just write it and hit send.”

Microsoft and Sony are collaborating to make the PS4 and Xbox One compatible for ‘Minecraft’

If you own a PlayStation 4 game that’s also on the Xbox One, like
“Overwatch” for instance, there’s no way to play it with your
friends across platforms. The game is more or less identical on
each console, and it’s an online multiplayer game.
You should be able to play it with whoever, on
whatever platform they’re playing it on, but you can’t.

You might be thinking to yourself, “Yes, and it’s always been
that way.” And you’d be right! But just because it’s always been
that way doesn’t make it logical. Microsoft is
attempting to change that standard by making the massively
popular “Minecraft” playable with friends across platforms.


minecraft nintendo switch
“Minecraft” got a major update on Wednesday known as
the “Better Together” update. It unifies all platforms of
“Minecraft,” with the exception of Nintendo Switch (coming this
winter) and PlayStation 4.

Nintendo

And Microsoft is succeeding, sort of. With its “Better Together”
update,
announced earlier this year
and now live, “Minecraft” can be
played with friends who are on mobile devices, Xbox One, PC, and
even VR headsets like Samsung’s Gear VR and Facebook’s Oculus
Rift. 

Notably, two major platforms are missing from that list: Nintendo
Switch and PlayStation 4. 

Incredibly, “Minecraft” on Nintendo Switch will actually be added
to this list “by the end of the year,” Microsoft’s “Minecraft”
lead Matt Booty told us in an interview this week. PlayStation 4
is less certain, but Microsoft is actually working with Sony on
making it happen.

“Sony is a good partner, and they are working with us on this,”
Booty said.

That’s a pretty major change from what we heard earlier this
year.

“You should probably ask them,” Xbox leader Phil Spencer
said in an interview with Business Insider in June
, when
asked about why the PlayStation 4 version doesn’t work with other
platforms. He added, “I don’t mean that to be snippy. We’ve shown
our intent on what we want to go do. And I’d love for ‘Minecraft’
players to get to play ‘Minecraft.'” 


MinecraftMicrosoft

It sounds like, since June, Microsoft and Sony are discussing
making that happen.

“I know that Sony has taken some heat in the press, and they are
working with us on this,” Booty said. “I feel good that we’re
gonna work this out. If we all take the angle that we should do
what’s best for players, that guiding principle will lead us
to the right decision and we’ll work it out.”

Of course, just because “Minecraft” is able to play nice across
platforms doesn’t mean that, say, “Overwatch” is going to
suddenly work across platforms. Booty sees “Minecraft” as helping
to build a foundation for future collaboration.

“The way these things work is that somebody always has to go
first,” he said. “It helps to work out the specifics with a
particular game and figure that out.”

In this case, “Minecraft” is being used as the first attempt to
bridge Xbox One and PlayStation 4 players. In a few years, you
could be playing games like “Call of Duty” or “Battlefield” with
your friends on whatever platform they’re playing the game
on. 

In the meantime, Microsoft and Sony are at least working on that
functionality. The major hurdle of two competing companies simply
getting together and discussing how to make such a thing work has
already been overcome. Now, it’s just a measure of working out
logistics.


Xbox vs PlaystationChristian Petersen/Getty
Images

“Those consoles need to understand how to respect each other’s
settings,” Booty said. “It’s just a matter of figuring out
how to make that work. We want to be really careful that we don’t
just open this and get into a situation, particularly with
‘Minecraft,’ where we’re not respecting all the parental
controls.”

There’s no word on when cross-play between Xbox One and
PlayStation 4 is coming to “Minecraft” — there isn’t even a
guarantee that it’s going to happen — but Booty’s openness about
the process and his passion for making it happen provide some
hope:

“We think that ‘Minecraft’ — given its deeply cross-platform
nature and the wide range of devices where it’s played
— is a great opportunity to figure this out. We’re probably gonna
hit some roadblocks along the way, but if we stick to what’s good
for the player, hopefully we can fix the platform challenges.”

“Hopefully” is right.

Minecraft’s cross-platform update is now available on Xbox, PC, and mobile

Minecraft has been available on tons of different devices in the past. Now, Microsoft is finally bringing all those platforms together with the “Better Together” update, which is rolling out today for Xbox One, mobile devices, and Windows 10 PCs. The Nintendo Switch is still set to get the Better Together update, too, although that’s been delayed until later in the winter.

The update essentially takes the different versions of Minecraft that have been available on PC, Xbox, iOS, and Android, and consolidates them into one master version, with the same features, functionality, and content no matter where you play. That means that the console versions of Minecraft on Xbox One (and eventually, the Nintendo Switch) will now run the same version of Minecraft as PCs, mobile, and VR, built on what Microsoft calls the Bedrock Engine.

But the biggest advantage to creating a single version of Minecraft across all these platforms is that cross-play will be possible between Minecraft games. This means that you’ll be able to play Minecraft on your PC with a friend playing on an Xbox, while your buddy joins in from their Android phone. Microsoft is calling this the first time a game has offered cross-play across all these platforms, and with the addition of the Nintendo Switch to the mix, Minecraft could be one of the first true platform-agnostic titles, which is an incredible thing.


You may notice that the PlayStation 4 is glaringly absent from that list. That’s because Sony has — once again — decided to sit out on cross-platform play, an unfortunately familiar refrain from the company this console generation. Similar issues have come up with Rocket League, and most recently Fortnight, which accidentally enabled Xbox One and PlayStation 4 cross-play before pulling the feature. Sony has offered numerous explanations for avoiding cross-play in the past, including citing concerns of protecting children online, but given that the console still has a considerable competitive lead when it comes to users and sales, it’s unlikely that it will be budging on that issue anytime soon.

In an interview with Engadget, Microsoft Studios CVP Matt Booty commented, “We just flat-out couldn’t get those two completely in sync,” in regard to getting Minecraft cross-play with the PlayStation 4. Although, he noted that Microsoft is continuing to talk with Sony on the issue.

Also missing are the Mac and Linux versions of Minecraft, which will continue to exist alongside the original PC version as the renamed Java Edition for now. It’s supposed to continue to receive updates and get them along a similar time frame as the Bedrock Engine version.

That said, the unified Bedrock Engine version will be the canonical Minecraft title moving forward, with the original PC title and older console-specific versions getting appended “Edition” names like Minecraft: Wii U Edition and Minecraft: Java Edition to tell them apart from the core Minecraft title.

New Tomb Raider trailer includes a throwback to classic PlayStation era

The first trailer for Warner Bros.’ live-action Tomb Raider trailer reset the era of Lara Croft on the big screen, but not entirely.

The last scene of the trailer has Alicia Vikander’s Croft holding up dual pistols and rocking braided hair, a throwback to Angelina Jolie’s version of the character that she portrayed in 2001’s Lara Croft Tomb Raider and 2003’s Lara Croft Tomb Raider: Cradle of Life. Jolie’s character was based on the original Croft designed by Square Enix for PlayStation in 1996.


Lara Croft Tomb Raider 2017

Warner Bros.

Although Warner Bros.’ new Tomb Raider is based on Square Enix’s 2013 and 2015 games, Croft never returns to the braid or the skintight suit in either of Square’s games, making the call to throwback to the original era a little disorienting.

While Croft never returns to the braided hair, she does get her own set of dual pistols. In a very short cinematic sequence at the end of the game, while fighting Roth, Croft gets her hands on a pair of pistols that she uses to defeat her adversary.


Square Enix

The guns in the game are different from the two-tone compensated HK pistols Jolie uses in Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life. That said, the pistols Alicia Vikander’s Lara Croft are holding are remarkably similar to Jolie’s pistols, seen in the photo below.

The scene in question has people asking when it occurs in the movie. For the majority of the trailer, Croft is in the white tank and pants based on her costume in the game. Is her new look part of a scene that will occur at the end, signaling a sequel? Or is it part of an earlier scene where Croft tries on a variety of outfits before settling on the 2013 version of the costume, including the throwback as a winking joke for fans of the franchise?

It’s impossible to tell for certain, but it certainly appears to fit all the requirements for an end-of-movie sequence that could lead to a sequel if Warner Bros. wants to turn this into a franchise.

Tomb Raider will be released on March 16, 2018.

As ‘Minecraft’ Better Together rolls out, PlayStation is still a no-show. Here’s why.

The process of unifying all most Minecraft players under a single version of the game has officially begun.

The “Better Together” update is now rolling out to Windows 10, Gear/Oculus VR, Xbox One, and Android/iOS versions of the game. Nintendo’s Switch will join that lineup before the end of 2017. Earlier Mac/Windows-friendly Java versions of the game and the newer 3DS version won’t ever get the update.

Still, there’s a notable absence from this lineup: PlayStation 4.

Sony’s console has been missing from all announcements to date regarding Better Together. It’s not difficult to understand why: Microsoft owns the Minecraft brand, and the PlayStation is in direct competition with Xbox.

Back in 2016, Microsoft took the first step toward enabling cross-console play — something that’s never before been an option — for any game developed to support it. It was a surprise announcement that Sony greeted (publicly, at least) with ambivalence.

Now, Minecraft is about to knock down the walls separating Xbox and Switch players, and Rocket League will offer the same when it launches for Nintendo’s latest console. Sony’s deafening silence on the topic of PlayStation cross-play with Xbox continues, but still… there’s reason to be hopeful.

That’s the position held by Matt Booty, VP of Microsoft Studios, who expressed confidence that Sony would board the Better Together train — eventually — during a recent interview.

“Sony is a good partner and they are working with us on this,” he said. “We would probably like it to happen a little bit sooner, but I feel positive about being able to make this work.”

Booty went on to explain that it’s not a technical hurdle at this point. As many in the gaming space noted earlier this week — including Booty himself — Epic Games’ Fortnite temporarily opened up to PS4/Xbox One cross-play, due to what the studio called a “configuration error.”

For players on the outside, it seems like a no-brainer, right? Just switch the thing on and let people play together. But it’s not quite that simple when you’re talking about two gaming consoles with their own, unique operating system and policies. 

Even something like parental controls, a feature that both consoles share, is wired differently on each platform. Getting all of those systems to play nice, Booty explained, is where the business of it all gets tricky.

“Imagine if somebody is playing on console XYZ and they want to play multiplayer with somebody on an Xbox, those two consoles need to understand how to respect each other’s parental control settings and how to respect each other’s chat filter settings,” he said. 

That’s just one example. There are loads of similar issues that Microsoft and Sony need to work through, from the legal text you see when you boot up the game to the way each machine handles routing for online play. It’s all the “wiring and plumbing” you don’t see, as Booty phrased it.

It’s easy to arch an eyebrow at Sony for its non-committal approach to cross-console play, but to be fair: It was Microsoft that opened the door. And to get this up and running, Sony essentially needs to get on board with the idea of having Xbox Live “wiring” coded into certain PlayStation games.

“Somebody’s always got to go first, and it helps to work out the specifics with an actual game and figure that out,” Booty said, speaking primarily as an agent of Minecraft… but also as an executive at the company that owns both it and the Xbox brand. 

“I think that’s also part of the role of the first-party, is for us to get in there and figure out how to make these things work. And that can lead the way to generalize it to all games across the platform.”

With Sony specifically, Booty took care to point out — several times during our chat, in fact — that the PlayStation gatekeeper isn’t actively working against this process. This isn’t a “console war” in action.

“I think it’s easy to overpolarize this,” he said. “Sony, we’re meeting with them right now. We’ve got ongoing meetings. And I’m pretty confident we’re going to figure out a path to bring the same level of functionality to PlayStation that we have with Nintendo, and I want to be respectful [of Sony’s concerns]. I think the responsibility is on us to sort those out … and be good partners.”

More importantly, Booty added, both companies are looking to a single guiding light as they sort through these problems: You, the player.

“The approach that we take is: what’s going to be right for the players in all this,” he said. “I think that helps us rise above some of the friction that might exist between the various ecosystems.”

Https%3a%2f%2fblueprint api production.s3.amazonaws.com%2fuploads%2fvideo uploaders%2fdistribution thumb%2fimage%2f81771%2f986b097e c2b2 4bd1 922f ddeeb887f1fa

PlayStation at TGS 2017: survival shooter Left Alive, cute kitty care Neko Atsume VR – Games

A raft of upcoming releases were announced during PlayStation’s presentation at the 2017 Tokyo Game Show, including Left Alive, a futuristic shooter from a trio of veteran developers, and Neko Atsume, a virtual reality experience based on a popular app about caring for friendly neighbourhood cats.

Since iconic Metal Gear Solid creator Hideo Kojima left long-term publisher Konami in 2015, fans have been looking forward to discovering what’s next from the franchise director.

His next project, the enigmatic Death Stranding, sees him reunite with actor Norman Reedus (The Walking Dead) and film producer Guillermo del Toro (Pacific Rim) from cancelled horror project Silent Hills but, though it is a high-profile PlayStation 4 exclusive, the new title did not surface during Sony’s Sept 19 PlayStation media briefing at the 2017 Tokyo Game Show.

Instead, it was another Metal Gear Solid luminary whose name was dropped during the presentation: famed illustrator and art director Yoki Shinkawa, whose style has been associated with the series since its 1998 debut, and whose pen has been behind its cover art more often than not.

He’s in as character designer on Left Alive, a sci-fi shooter that can also boast Xenoblade Chronicles X mechanical designer Takayuki Yanase and Armored Core franchise producer Toshifumi Nabeshima.

Given the career histories of its leads, the teaser trailer’s closing shot of military transport helicopters hovering over a ravaged metropolis seems indicative of what’s to come.

By contrast, Neko Atsume offers the prospect of a welcoming backyard for adorable neighborhood fluffballs to play, eat, and sleep in.

The cat sim became something of a sensation when it released as a free-to-play Android and iOS game in 2014, enthusiastic fans supplying download and translation guides for those too eager to wait a year for the Japanese game’s English language edition.

Such was its popularity that a live-action film was even released in April 2017.

And while glossy action games have tended to be at the forefront of Sony’s push for more widespread adoption of its PlayStation VR kit – Gran Turismo Sport, Rez: Infinite, Farpoint – there’s plenty of room for more sedate, strangely enthralling fare.

Neko Atsume VR has been announced for a 2018 release in Japan.

Among other highlights from the TGS showcase, timeless PlayStation 2 classic Shadow Of The Colossus is moving closer to a 2018 PlayStation 4 re-release, as demonstrated by a new trailerMonster Hunter: World is destined for a Jan 26 launch on PS4 (as well as Xbox One) and the year 2000’s treasured Final Fantasy IX was announced for immediate launch on PS4 and the handheld PlayStation Vita. — AFP Relaxnews

Nintendo Switch games news – SHOCK new Xbox One crossover, as Halo comes to Switch | Gaming | Entertainment

Microsoft has managed to get the Halo franchise on Nintendo Switch… but there’s a catch.

Master Chief will be appearing as part of the Halo Mash Up Pack in the Nintendo Switch version of Minecraft.

It’s all thanks to the Better Together Update, which enables cross-platform play between Xbox One, Nintendo Switch, Windows 10, Android, iOS and more.

As Eurogamer points out, this will include DLC like the Halo Mash Up Pack, which is currently available on Xbox One and Xbox 360.

Microsoft addressed cross-platform DLC in a recent Better Together blog post, admitting that while it is open to the idea, some content packs would require permission from different platform holders.

Presumably this means there’s still a question mark over the Mario Mash Up Pack appearing on other consoles.

“Custom skins are awesome, and we know you love them!” reads a Microsoft post.

“Getting them to work on consoles requires some work on the platform holders’ side to enable things like this. We’re working with them to get everything in place to enable this in a future update.”

The Better Together update is the biggest Minecraft update ever.

Currently in the beta phase, it will launch with 34 new features, and is getting close to a final release.

Sony is the only major platform holder that hasn’t signed up to the Better Together update.

Sony’s Jim Ryan recently defended the decision for PS4, PS4 Pro and PS Vita not being part of the cross-play.

Speaking to Eurogamer, he said: “We’ve got to be mindful of our responsibility to our install base. Minecraft – the demographic playing that, you know as well as I do, it’s all ages but it’s also very young.

“We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe.

“Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.”